/***************************************************************************
 *   Copyright (C) 2008 by Max-Wilhelm Bruker   *
 *   brukie@laptop   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/
#ifndef SERVERSOCKETINTERFACE_H
#define SERVERSOCKETINTERFACE_H

#include "server/server_protocolhandler.h"

#include <QHostAddress>
#include <QMutex>
#include <QTcpSocket>
#include <QWebSocket>

class Servatrice;
class Servatrice_DatabaseInterface;
class DeckList;
class ServerInfo_DeckStorage_Folder;

class Command_AddToList;
class Command_RemoveFromList;
class Command_DeckList;
class Command_DeckNewDir;
class Command_DeckDelDir;
class Command_DeckDel;
class Command_DeckDownload;
class Command_DeckUpload;
class Command_ReplayList;
class Command_ReplayDownload;
class Command_ReplayModifyMatch;
class Command_ReplayDeleteMatch;
class Command_ReplayGetCode;
class Command_ReplaySubmitCode;

class Command_BanFromServer;
class Command_UpdateServerMessage;
class Command_ShutdownServer;
class Command_ReloadConfig;

class Command_AccountEdit;
class Command_AccountImage;
class Command_AccountPassword;

class AbstractServerSocketInterface : public Server_ProtocolHandler
{
    Q_OBJECT
protected slots:
    void catchSocketError(QAbstractSocket::SocketError socketError);
    void catchSocketDisconnected();
    virtual void flushOutputQueue() = 0;
signals:
    void outputQueueChanged();
    void incTxBytes(qint64 amount);

protected:
    void logDebugMessage(const QString &message);
    bool tooManyRegistrationAttempts(const QString &ipAddress);

    virtual void writeToSocket(QByteArray &data) = 0;
    virtual void flushSocket() = 0;

    Servatrice *servatrice;
    QList<ServerMessage> outputQueue;
    QMutex outputQueueMutex;

private:
    Servatrice_DatabaseInterface *sqlInterface;

    Response::ResponseCode cmdAddToList(const Command_AddToList &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdRemoveFromList(const Command_RemoveFromList &cmd, ResponseContainer &rc);
    int getDeckPathId(int basePathId, QStringList path);
    int getDeckPathId(const QString &path);
    bool deckListHelper(int folderId, ServerInfo_DeckStorage_Folder *folder);
    Response::ResponseCode cmdDeckList(const Command_DeckList &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdDeckNewDir(const Command_DeckNewDir &cmd, ResponseContainer &rc);
    void deckDelDirHelper(int basePathId);
    void sendServerMessage(const QString userName, const QString message);
    Response::ResponseCode cmdDeckDelDir(const Command_DeckDelDir &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdDeckDel(const Command_DeckDel &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdDeckUpload(const Command_DeckUpload &cmd, ResponseContainer &rc);
    DeckList *getDeckFromDatabase(int deckId);
    Response::ResponseCode cmdDeckDownload(const Command_DeckDownload &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdReplayList(const Command_ReplayList &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdReplayDeleteMatch(const Command_ReplayDeleteMatch &cmd, ResponseContainer &rc);
    QString createHashForReplay(int gameId);
    Response::ResponseCode cmdReplayGetCode(const Command_ReplayGetCode &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdReplaySubmitCode(const Command_ReplaySubmitCode &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdWarnUser(const Command_WarnUser &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdGetLogHistory(const Command_ViewLogHistory &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdGetBanHistory(const Command_GetBanHistory &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdGetWarnList(const Command_GetWarnList &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdGetWarnHistory(const Command_GetWarnHistory &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdShutdownServer(const Command_ShutdownServer &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdUpdateServerMessage(const Command_UpdateServerMessage &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdRegisterAccount(const Command_Register &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdActivateAccount(const Command_Activate &cmd, ResponseContainer & /* rc */);
    Response::ResponseCode cmdReloadConfig(const Command_ReloadConfig & /* cmd */, ResponseContainer & /*rc*/);
    Response::ResponseCode cmdAdjustMod(const Command_AdjustMod &cmd, ResponseContainer & /*rc*/);
    Response::ResponseCode cmdForgotPasswordRequest(const Command_ForgotPasswordRequest &cmd, ResponseContainer &rc);
    Response::ResponseCode continuePasswordRequest(const QString &userName,
                                                   const QString &clientId,
                                                   ResponseContainer &rc,
                                                   bool challenged = false);
    Response::ResponseCode cmdForgotPasswordReset(const Command_ForgotPasswordReset &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdForgotPasswordChallenge(const Command_ForgotPasswordChallenge &cmd,
                                                      ResponseContainer &rc);
    Response::ResponseCode cmdRequestPasswordSalt(const Command_RequestPasswordSalt &cmd, ResponseContainer &rc);
    Response::ResponseCode processExtendedSessionCommand(int cmdType, const SessionCommand &cmd, ResponseContainer &rc);
    Response::ResponseCode
    processExtendedModeratorCommand(int cmdType, const ModeratorCommand &cmd, ResponseContainer &rc);
    Response::ResponseCode processExtendedAdminCommand(int cmdType, const AdminCommand &cmd, ResponseContainer &rc);

    Response::ResponseCode cmdAccountEdit(const Command_AccountEdit &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdAccountImage(const Command_AccountImage &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdAccountPassword(const Command_AccountPassword &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdGrantReplayAccess(const Command_GrantReplayAccess &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdForceActivateUser(const Command_ForceActivateUser &cmd, ResponseContainer &rc);

    Response::ResponseCode cmdGetAdminNotes(const Command_GetAdminNotes &cmd, ResponseContainer &rc);
    Response::ResponseCode cmdUpdateAdminNotes(const Command_UpdateAdminNotes &cmd, ResponseContainer &rc);

    bool addAdminFlagToUser(const QString &user, int flag);
    bool removeAdminFlagFromUser(const QString &user, int flag);

    bool isPasswordLongEnough(const int passwordLength);
    void removeSaidMessages(const QString &userName, int amount);

public:
    AbstractServerSocketInterface(Servatrice *_server,
                                  Servatrice_DatabaseInterface *_databaseInterface,
                                  QObject *parent = 0);
    ~AbstractServerSocketInterface(){};
    bool initSession();

    virtual QHostAddress getPeerAddress() const = 0;
    virtual QString getAddress() const = 0;

    void transmitProtocolItem(const ServerMessage &item);
};

class TcpServerSocketInterface : public AbstractServerSocketInterface
{
    Q_OBJECT
public:
    TcpServerSocketInterface(Servatrice *_server,
                             Servatrice_DatabaseInterface *_databaseInterface,
                             QObject *parent = 0);
    ~TcpServerSocketInterface();

    QHostAddress getPeerAddress() const
    {
        return socket->peerAddress();
    }
    QString getAddress() const
    {
        return socket->peerAddress().toString();
    }
    QString getConnectionType() const
    {
        return "tcp";
    };

private:
    QTcpSocket *socket;
    QByteArray inputBuffer;
    bool messageInProgress;
    bool handshakeStarted;
    int messageLength;

protected:
    void writeToSocket(QByteArray &data)
    {
        socket->write(data);
    };
    void flushSocket()
    {
        socket->flush();
    };
    void initSessionDeprecated();
    bool initTcpSession();
protected slots:
    void readClient();
    void flushOutputQueue();
public slots:
    void initConnection(int socketDescriptor);
};

class WebsocketServerSocketInterface : public AbstractServerSocketInterface
{
    Q_OBJECT
public:
    WebsocketServerSocketInterface(Servatrice *_server,
                                   Servatrice_DatabaseInterface *_databaseInterface,
                                   QObject *parent = nullptr);
    ~WebsocketServerSocketInterface();

    QHostAddress getPeerAddress() const
    {
        return address;
    }
    QString getAddress() const
    {
        return address.toString();
    }
    QString getConnectionType() const
    {
        return "websocket";
    };

private:
    QWebSocket *socket;
    QHostAddress address;

protected:
    void writeToSocket(QByteArray &data)
    {
        socket->sendBinaryMessage(data);
    };
    void flushSocket()
    {
        socket->flush();
    };
    bool initWebsocketSession();
protected slots:
    void binaryMessageReceived(const QByteArray &message);
    void flushOutputQueue();
public slots:
    void initConnection(void *_socket);
};

#endif
