From 201750c89fb4ac16534921c764a7aec2e3ad724a Mon Sep 17 00:00:00 2001 From: BruebachL <44814898+BruebachL@users.noreply.github.com> Date: Wed, 1 Oct 2025 15:13:56 +0200 Subject: [PATCH] Do not log joins on gameStateChanged (resume events) (#6207) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Took 13 minutes Co-authored-by: Lukas BrĂ¼bach --- cockatrice/src/game/game_event_handler.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/cockatrice/src/game/game_event_handler.cpp b/cockatrice/src/game/game_event_handler.cpp index e86fe1331..d5848ffdb 100644 --- a/cockatrice/src/game/game_event_handler.cpp +++ b/cockatrice/src/game/game_event_handler.cpp @@ -254,14 +254,12 @@ void GameEventHandler::eventGameStateChanged(const Event_GameStateChanged &event if (!game->getPlayerManager()->getSpectators().contains(playerId)) { game->getPlayerManager()->addSpectator(playerId, prop); emit spectatorJoined(prop); - emit logJoinSpectator(playerName); } } else { Player *player = game->getPlayerManager()->getPlayers().value(playerId, 0); if (!player) { player = game->getPlayerManager()->addPlayer(playerId, prop.user_info()); emit playerJoined(prop); - emit logJoinPlayer(player); } player->processPlayerInfo(playerInfo); if (player->getPlayerInfo()->getLocal()) {