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fix use of wrong parent when removing arrows for a player (#6308)
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@@ -587,27 +587,26 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Abst
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// Also remove all arrows starting at one of his cards. This is necessary since players can create
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// arrows that start at another person's cards.
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for (Server_AbstractPlayer *anyPlayer : getPlayers().values()) {
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QList<Server_Arrow *> arrows = anyPlayer->getArrows().values();
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QList<Server_Arrow *> toDelete;
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for (int i = 0; i < arrows.size(); ++i) {
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Server_Arrow *arrow = arrows[i];
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for (auto *arrow : anyPlayer->getArrows().values()) {
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Server_Card *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
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if (targetCard) {
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if (targetCard->getZone() != nullptr && targetCard->getZone()->getPlayer() == player)
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toDelete.append(arrow);
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} else if (static_cast<Server_AbstractPlayer *>(arrow->getTargetItem()) == player)
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} else if (arrow->getTargetItem() == player) {
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toDelete.append(arrow);
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}
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// Don't use else here! It has to happen regardless of whether targetCard == 0.
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if (arrow->getStartCard()->getZone() != nullptr && arrow->getStartCard()->getZone()->getPlayer() == player)
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toDelete.append(arrow);
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}
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for (int i = 0; i < toDelete.size(); ++i) {
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for (auto *arrow : toDelete) {
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Event_DeleteArrow event;
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event.set_arrow_id(toDelete[i]->getId());
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ges.enqueueGameEvent(event, player->getPlayerId());
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event.set_arrow_id(arrow->getId());
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ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
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player->deleteArrow(toDelete[i]->getId());
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anyPlayer->deleteArrow(arrow->getId());
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}
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}
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}
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