fix use of wrong parent when removing arrows for a player (#6308)

This commit is contained in:
ebbit1q
2025-11-12 04:48:26 +01:00
committed by GitHub
parent 840ee1379f
commit 648f028a63

View File

@@ -587,27 +587,26 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Abst
// Also remove all arrows starting at one of his cards. This is necessary since players can create
// arrows that start at another person's cards.
for (Server_AbstractPlayer *anyPlayer : getPlayers().values()) {
QList<Server_Arrow *> arrows = anyPlayer->getArrows().values();
QList<Server_Arrow *> toDelete;
for (int i = 0; i < arrows.size(); ++i) {
Server_Arrow *arrow = arrows[i];
for (auto *arrow : anyPlayer->getArrows().values()) {
Server_Card *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
if (targetCard) {
if (targetCard->getZone() != nullptr && targetCard->getZone()->getPlayer() == player)
toDelete.append(arrow);
} else if (static_cast<Server_AbstractPlayer *>(arrow->getTargetItem()) == player)
} else if (arrow->getTargetItem() == player) {
toDelete.append(arrow);
}
// Don't use else here! It has to happen regardless of whether targetCard == 0.
if (arrow->getStartCard()->getZone() != nullptr && arrow->getStartCard()->getZone()->getPlayer() == player)
toDelete.append(arrow);
}
for (int i = 0; i < toDelete.size(); ++i) {
for (auto *arrow : toDelete) {
Event_DeleteArrow event;
event.set_arrow_id(toDelete[i]->getId());
ges.enqueueGameEvent(event, player->getPlayerId());
event.set_arrow_id(arrow->getId());
ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
player->deleteArrow(toDelete[i]->getId());
anyPlayer->deleteArrow(arrow->getId());
}
}
}