mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-02 08:10:28 -08:00
mutex fixes, server shutdown works again
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@@ -98,9 +98,6 @@ Server_ProtocolHandler::~Server_ProtocolHandler()
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{
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}
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// This is essentially the destructor, but it needs to be called from the
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// child's destructor so that the server mutex does not get unlocked during
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// finalization.
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void Server_ProtocolHandler::prepareDestroy()
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{
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qDebug("Server_ProtocolHandler::prepareDestroy");
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@@ -146,6 +143,8 @@ void Server_ProtocolHandler::prepareDestroy()
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r->gamesMutex.unlock();
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}
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server->roomsLock.unlock();
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deleteLater();
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}
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void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
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@@ -437,7 +436,7 @@ void Server_ProtocolHandler::pingClockTimeout()
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}
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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deleteLater();
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prepareDestroy();
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++timeRunning;
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}
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@@ -486,7 +485,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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server->roomsLock.lockForRead();
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QMapIterator<int, Server_Room *> roomIterator(server->getRooms());
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gameListMutex.lock();
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while (roomIterator.hasNext()) {
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Server_Room *room = roomIterator.next().value();
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room->gamesMutex.lock();
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@@ -498,7 +496,10 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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for (int j = 0; j < gamePlayers.size(); ++j)
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if (gamePlayers[j]->getUserInfo()->name() == userInfo->name()) {
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gamePlayers[j]->setProtocolHandler(this);
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gameListMutex.lock();
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games.insert(game->getGameId(), QPair<int, int>(room->getId(), gamePlayers[j]->getPlayerId()));
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gameListMutex.unlock();
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Event_GameJoined event1;
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event1.set_game_id(game->getGameId());
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@@ -526,7 +527,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
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}
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room->gamesMutex.unlock();
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}
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gameListMutex.unlock();
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server->roomsLock.unlock();
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rc.setResponseExtension(re);
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@@ -777,11 +777,6 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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QMutexLocker locker(&gameListMutex);
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if (games.contains(cmd.game_id()))
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return Response::RespContextError;
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room->gamesMutex.lock();
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Server_Game *g = room->getGames().value(cmd.game_id());
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if (!g) {
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@@ -795,7 +790,9 @@ Response::ResponseCode Server_ProtocolHandler::cmdJoinGame(const Command_JoinGam
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if (result == Response::RespOk) {
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Server_Player *player = g->addPlayer(this, cmd.spectator());
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gameListMutex.lock();
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games.insert(cmd.game_id(), QPair<int, int>(room->getId(), player->getPlayerId()));
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gameListMutex.unlock();
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Event_GameJoined event1;
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event1.set_game_id(g->getGameId());
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