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preliminary AlwaysRevealTopCard support related to issue #31, server code cleanup (finally removed getGameState)
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@@ -70,7 +70,7 @@ void Server_ProtocolHandler::prepareDestroy()
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continue;
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}
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g->gameMutex.lock();
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Server_Player *p = g->getPlayer(gameIterator.value().second);
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Server_Player *p = g->getPlayers().value(gameIterator.value().second);
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if (!p) {
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g->gameMutex.unlock();
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r->gamesMutex.unlock();
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@@ -220,7 +220,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
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}
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QMutexLocker gameLocker(&game->gameMutex);
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Server_Player *player = game->getPlayer(roomIdAndPlayerId.second);
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Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
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if (!player)
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return Response::RespNotInRoom;
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