new protocol code

This commit is contained in:
Max-Wilhelm Bruker
2010-02-26 17:28:02 +01:00
parent ba8d40211c
commit 888a64b0fd
25 changed files with 487 additions and 333 deletions

View File

@@ -26,6 +26,9 @@ void ProtocolItem::initializeHash()
registerSerializableItem("file", DeckList_File::newItem);
registerSerializableItem("directory", DeckList_Directory::newItem);
registerSerializableItem("containercmd", CommandContainer::newItem);
registerSerializableItem("containergame_event", GameEventContainer::newItem);
registerSerializableItem("cmddeck_upload", Command_DeckUpload::newItem);
registerSerializableItem("cmddeck_select", Command_DeckSelect::newItem);
@@ -83,14 +86,11 @@ void TopLevelProtocolItem::writeElement(QXmlStreamWriter * /*xml*/)
{
}
int Command::lastCmdId = 0;
int CommandContainer::lastCmdId = 0;
Command::Command(const QString &_itemName, int _cmdId)
: ProtocolItem("cmd", _itemName), ticks(0)
Command::Command(const QString &_itemName)
: ProtocolItem("cmd", _itemName)
{
if (_cmdId == -1)
_cmdId = lastCmdId++;
insertItem(new SerializableItem_Int("cmd_id", _cmdId));
}
void Command::processResponse(ProtocolResponse *response)
@@ -99,6 +99,40 @@ void Command::processResponse(ProtocolResponse *response)
emit finished(response->getResponseCode());
}
CommandContainer::CommandContainer(const QList<Command *> &_commandList, int _cmdId)
: ProtocolItem("container", "cmd"), ticks(0), resp(0), gameEventQueue(0)
{
if (_cmdId == -1)
_cmdId = lastCmdId++;
insertItem(new SerializableItem_Int("cmd_id", _cmdId));
for (int i = 0; i < _commandList.size(); ++i)
itemList.append(_commandList[i]);
}
void CommandContainer::processResponse(ProtocolResponse *response)
{
emit finished(response);
emit finished(response->getResponseCode());
const QList<Command *> &cmdList = getCommandList();
for (int i = 0; i < cmdList.size(); ++i)
cmdList[i]->processResponse(response);
}
void CommandContainer::setResponse(ProtocolResponse *_resp)
{
delete resp;
resp = _resp;
}
void CommandContainer::enqueueGameEvent(GameEvent *event, int gameId)
{
if (!gameEventQueue)
gameEventQueue = new GameEventContainer(QList<GameEvent *>(), gameId);
gameEventQueue->appendItem(event);
}
Command_DeckUpload::Command_DeckUpload(DeckList *_deck, const QString &_path)
: Command("deck_upload")
{
@@ -187,10 +221,9 @@ Response_DumpZone::Response_DumpZone(int _cmdId, ResponseCode _responseCode, Ser
insertItem(_zone);
}
GameEvent::GameEvent(const QString &_eventName, int _gameId, int _playerId)
GameEvent::GameEvent(const QString &_eventName, int _playerId)
: ProtocolItem("game_event", _eventName)
{
insertItem(new SerializableItem_Int("game_id", _gameId));
insertItem(new SerializableItem_Int("player_id", _playerId));
}
@@ -221,16 +254,30 @@ Event_ListGames::Event_ListGames(const QList<ServerInfo_Game *> &_gameList)
itemList.append(_gameList[i]);
}
Event_Join::Event_Join(int _gameId, ServerInfo_Player *player)
: GameEvent("join", _gameId, -1)
Event_Join::Event_Join(ServerInfo_Player *player)
: GameEvent("join", -1)
{
if (!player)
player = new ServerInfo_Player;
insertItem(player);
}
Event_GameStateChanged::Event_GameStateChanged(int _gameId, bool _gameStarted, int _activePlayer, int _activePhase, const QList<ServerInfo_Player *> &_playerList)
: GameEvent("game_state_changed", _gameId, -1)
GameEventContainer::GameEventContainer(const QList<GameEvent *> &_eventList, int _gameId)
: ProtocolItem("container", "game_event")
{
insertItem(new SerializableItem_Int("game_id", _gameId));
for (int i = 0; i < _eventList.size(); ++i)
itemList.append(_eventList[i]);
}
GameEventContainer *GameEventContainer::makeNew(GameEvent *event, int _gameId)
{
return new GameEventContainer(QList<GameEvent *>() << event, _gameId);
}
Event_GameStateChanged::Event_GameStateChanged(bool _gameStarted, int _activePlayer, int _activePhase, const QList<ServerInfo_Player *> &_playerList)
: GameEvent("game_state_changed", -1)
{
insertItem(new SerializableItem_Bool("game_started", _gameStarted));
insertItem(new SerializableItem_Int("active_player", _activePlayer));
@@ -239,29 +286,29 @@ Event_GameStateChanged::Event_GameStateChanged(int _gameId, bool _gameStarted, i
itemList.append(_playerList[i]);
}
Event_Ping::Event_Ping(int _gameId, const QList<ServerInfo_PlayerPing *> &_pingList)
: GameEvent("ping", _gameId, -1)
Event_Ping::Event_Ping(const QList<ServerInfo_PlayerPing *> &_pingList)
: GameEvent("ping", -1)
{
for (int i = 0; i < _pingList.size(); ++i)
itemList.append(_pingList[i]);
}
Event_CreateArrows::Event_CreateArrows(int _gameId, int _playerId, const QList<ServerInfo_Arrow *> &_arrowList)
: GameEvent("create_arrows", _gameId, _playerId)
Event_CreateArrows::Event_CreateArrows(int _playerId, const QList<ServerInfo_Arrow *> &_arrowList)
: GameEvent("create_arrows", _playerId)
{
for (int i = 0; i < _arrowList.size(); ++i)
itemList.append(_arrowList[i]);
}
Event_CreateCounters::Event_CreateCounters(int _gameId, int _playerId, const QList<ServerInfo_Counter *> &_counterList)
: GameEvent("create_counters", _gameId, _playerId)
Event_CreateCounters::Event_CreateCounters(int _playerId, const QList<ServerInfo_Counter *> &_counterList)
: GameEvent("create_counters", _playerId)
{
for (int i = 0; i < _counterList.size(); ++i)
itemList.append(_counterList[i]);
}
Event_DrawCards::Event_DrawCards(int _gameId, int _playerId, int _numberCards, const QList<ServerInfo_Card *> &_cardList)
: GameEvent("draw_cards", _gameId, _playerId)
Event_DrawCards::Event_DrawCards(int _playerId, int _numberCards, const QList<ServerInfo_Card *> &_cardList)
: GameEvent("draw_cards", _playerId)
{
insertItem(new SerializableItem_Int("number_cards", _numberCards));
for (int i = 0; i < _cardList.size(); ++i)