mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-24 10:24:46 -08:00
changed a lot of thread locking code in the server, rooms are working with ISL now
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@@ -10,22 +10,25 @@
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#include <google/protobuf/descriptor.h>
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Server_Room::Server_Room(int _id, const QString &_name, const QString &_description, bool _autoJoin, const QString &_joinMessage, const QStringList &_gameTypes, Server *parent)
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: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), roomMutex(QMutex::Recursive)
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: QObject(parent), id(_id), name(_name), description(_description), autoJoin(_autoJoin), joinMessage(_joinMessage), gameTypes(_gameTypes), gamesMutex(QMutex::Recursive)
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{
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connect(this, SIGNAL(gameListChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)), Qt::QueuedConnection);
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}
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Server_Room::~Server_Room()
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{
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QMutexLocker locker(&roomMutex);
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qDebug("Server_Room destructor");
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gamesMutex.lock();
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const QList<Server_Game *> gameList = games.values();
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for (int i = 0; i < gameList.size(); ++i)
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delete gameList[i];
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games.clear();
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gamesMutex.unlock();
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usersLock.lockForWrite();
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userList.clear();
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usersLock.unlock();
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}
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Server *Server_Room::getServer() const
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@@ -35,12 +38,8 @@ Server *Server_Room::getServer() const
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ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
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{
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QMutexLocker locker(&roomMutex);
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ServerInfo_Room result;
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result.set_room_id(id);
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result.set_game_count(games.size() + externalGames.size());
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result.set_player_count(userList.size() + externalUsers.size());
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if (!updating) {
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result.set_name(name.toStdString());
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@@ -48,6 +47,8 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
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result.set_auto_join(autoJoin);
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}
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gamesMutex.lock();
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result.set_game_count(games.size() + externalGames.size());
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if (complete) {
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QMapIterator<int, Server_Game *> gameIterator(games);
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while (gameIterator.hasNext())
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@@ -57,7 +58,12 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
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while (externalGameIterator.hasNext())
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result.add_game_list()->CopyFrom(externalGameIterator.next().value());
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}
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}
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gamesMutex.unlock();
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usersLock.lockForRead();
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result.set_player_count(userList.size() + externalUsers.size());
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if (complete) {
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for (int i = 0; i < userList.size(); ++i)
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result.add_user_list()->CopyFrom(userList[i]->copyUserInfo(false));
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if (includeExternalData) {
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@@ -66,6 +72,8 @@ ServerInfo_Room Server_Room::getInfo(bool complete, bool showGameTypes, bool upd
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result.add_user_list()->CopyFrom(externalUserIterator.next().value().copyUserInfo(false));
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}
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}
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usersLock.unlock();
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if (complete || showGameTypes)
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for (int i = 0; i < gameTypes.size(); ++i) {
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ServerInfo_GameType *gameTypeInfo = result.add_gametype_list();
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@@ -90,18 +98,18 @@ void Server_Room::addClient(Server_ProtocolHandler *client)
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event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event));
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roomMutex.lock();
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usersLock.lockForWrite();
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userList.append(client);
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roomMutex.unlock();
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usersLock.unlock();
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emit roomInfoChanged(getInfo(false, false, true));
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}
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void Server_Room::removeClient(Server_ProtocolHandler *client)
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{
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roomMutex.lock();
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usersLock.lockForWrite();
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userList.removeAt(userList.indexOf(client));
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roomMutex.unlock();
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usersLock.unlock();
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Event_LeaveRoom event;
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event.set_name(client->getUserInfo()->name());
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@@ -112,23 +120,25 @@ void Server_Room::removeClient(Server_ProtocolHandler *client)
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void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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ServerInfo_User_Container userInfoContainer(userInfo);
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Event_JoinRoom event;
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event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
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sendRoomEvent(prepareRoomEvent(event), false);
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roomMutex.lock();
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usersLock.lockForWrite();
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externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
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roomMutex.unlock();
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usersLock.unlock();
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emit roomInfoChanged(getInfo(false, false, true));
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}
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void Server_Room::removeExternalUser(const QString &name)
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{
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roomMutex.lock();
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// This function is always called from the Server thread with server->roomsMutex locked.
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usersLock.lockForWrite();
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externalUsers.remove(name);
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roomMutex.unlock();
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usersLock.unlock();
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Event_LeaveRoom event;
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event.set_name(name.toStdString());
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@@ -137,20 +147,34 @@ void Server_Room::removeExternalUser(const QString &name)
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emit roomInfoChanged(getInfo(false, false, true));
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}
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void Server_Room::say(Server_ProtocolHandler *client, const QString &s)
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void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
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{
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// This function is always called from the Server thread with server->roomsMutex locked.
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gamesMutex.lock();
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if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
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externalGames.remove(gameInfo.game_id());
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else
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externalGames.insert(gameInfo.game_id(), gameInfo);
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gamesMutex.unlock();
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broadcastGameListUpdate(gameInfo, false);
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emit roomInfoChanged(getInfo(false, false, true));
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}
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void Server_Room::say(const QString &userName, const QString &s, bool sendToIsl)
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{
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Event_RoomSay event;
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event.set_name(client->getUserInfo()->name());
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event.set_name(userName.toStdString());
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event.set_message(s.toStdString());
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sendRoomEvent(prepareRoomEvent(event));
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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}
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void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
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{
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roomMutex.lock();
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usersLock.lockForRead();
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for (int i = 0; i < userList.size(); ++i)
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userList[i]->sendProtocolItem(*event);
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roomMutex.unlock();
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usersLock.unlock();
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if (sendToIsl)
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static_cast<Server *>(parent())->sendIslMessage(*event);
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@@ -158,16 +182,16 @@ void Server_Room::sendRoomEvent(RoomEvent *event, bool sendToIsl)
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delete event;
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}
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void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo)
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void Server_Room::broadcastGameListUpdate(ServerInfo_Game gameInfo, bool sendToIsl)
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{
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Event_ListGames event;
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event.add_game_list()->CopyFrom(gameInfo);
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sendRoomEvent(prepareRoomEvent(event));
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sendRoomEvent(prepareRoomEvent(event), sendToIsl);
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}
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void Server_Room::addGame(Server_Game *game)
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{
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// Lock roomMutex and gameMutex before calling this
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// Lock gamesMutex and gameMutex before calling this
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connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
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games.insert(game->getGameId(), game);
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@@ -177,7 +201,7 @@ void Server_Room::addGame(Server_Game *game)
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void Server_Room::removeGame(Server_Game *game)
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{
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// No need to lock roomMutex or gameMutex. This method is only
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// No need to lock gamesMutex or gameMutex. This method is only
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// called from ~Server_Game, which locks both mutexes anyway beforehand.
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disconnect(game, 0, this, 0);
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@@ -189,7 +213,7 @@ void Server_Room::removeGame(Server_Game *game)
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int Server_Room::getGamesCreatedByUser(const QString &userName) const
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{
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QMutexLocker locker(&roomMutex);
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QMutexLocker locker(&gamesMutex);
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QMapIterator<int, Server_Game *> gamesIterator(games);
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int result = 0;
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@@ -201,6 +225,8 @@ int Server_Room::getGamesCreatedByUser(const QString &userName) const
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QList<ServerInfo_Game> Server_Room::getGamesOfUser(const QString &userName) const
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{
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QMutexLocker locker(&gamesMutex);
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QList<ServerInfo_Game> result;
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QMapIterator<int, Server_Game *> gamesIterator(games);
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while (gamesIterator.hasNext()) {
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