[Documentation] Doxygen regroup files and reorder group structure (#6208)

* Regroup a whole bunch of files.

Took 1 hour 38 minutes

* Reorder the structure.

Took 15 minutes

* Link some more things.

Took 18 minutes

* More links.

Took 14 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL
2025-10-02 16:28:08 +02:00
committed by GitHub
parent 201750c89f
commit c5b361e94d
53 changed files with 516 additions and 375 deletions

View File

@@ -19,74 +19,390 @@
*/
/* ------------------------------------------------------------------ */
/* Networking */
/* UI */
/* ------------------------------------------------------------------ */
/**
* @defgroup Network Networking
* @brief Networking components for client/server communication.
* @defgroup UI User Interface
* @brief Graphical interface components built with Qt.
*
* Contains all systems related to communication between client and server.
* This includes lobby and room management, server interaction logic, and
* message handling infrastructure based on protobuf.
* Includes high-level widgets, dialogs, models, and editors that form
* the interactive frontend of Cockatrice.
*/
/**
* @defgroup ApiResponses API Responses
* @ingroup Network
* @brief Structures representing API responses.
* @defgroup Widgets Widgets
* @ingroup UI
* @brief General-purpose Qt widgets.
*
* Encapsulates the data models for networking API responses,
* providing consistent interfaces for parsing and handling results.
* A collection of reusable widgets used throughout the application,
* such as CardInfoPictureFoilWidget, DeckAnalyticsWidget, and others.
*/
/**
* @defgroup ApiResponseDisplayWidgets API Response Display Widgets
* @ingroup ApiResponses
* @brief Qt widgets for displaying API responses.
* @defgroup Dialogs Dialogs
* @ingroup Widgets
* @brief Application dialogs.
*
* Provides user interface components that render and present API response
* data to the user in a structured and interactive way.
* Includes dialogs for card prices, DeckList import/export,
* settings, and other modal user interactions.
*/
/**
* @defgroup Messages Protocol Messages
* @ingroup Network
* @brief Protocol message definitions and handlers.
*
* Contains the generated protobuf messages and supporting code used
* to encode, decode, and process communication between client and server.
* @defgroup NetworkDialogs Networking Dialogs
* @ingroup Dialogs
* @ingroup NetworkingWidgets
* @brief Dialogs related to a RemoteClient interacting with a Server.
*/
/**
* @defgroup Client Client
* @ingroup Network
* @brief The Cockatrice client application.
*
* Handles all client-side communication with the server.
* @defgroup ClientUpdateDialogs Client Update Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to the client updating.
*/
/**
* @defgroup ClientUpdates Client Updates
* @ingroup Client
* @brief Client updates.
* @defgroup CardDatabaseUpdateDialogs Card Database Update Dialogs
* @ingroup NetworkDialogs
* @ingroup CardDatabaseWidgets
* @brief Dialogs relating to the CardDatabase updating.
*/
/**
* @defgroup Server Server
* @ingroup Network
* @brief The Cockatrice server application.
*
* Provides the authoritative game backend, handling authentication,
* lobbies, game rooms, and relaying state between connected clients.
* @defgroup ConnectionDialogs Connection Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to the RemoteClient%s connection to a Server.
*/
/**
* @defgroup Lobby Lobby & Rooms
* @ingroup Network
* @brief Multiplayer lobby and room management.
* @defgroup AccountDialogs Account Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to account information on a Server.
*/
/**
* @defgroup RoomDialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to a RemoteClient interacting with a Room on a Server.
*/
/**
* @defgroup ServerLogDialogs Server Log Dialogs
* @ingroup NetworkDialogs
* @brief Dialogs relating to a RemoteClient interacting a Server%'s logs.
*/
/**
* @defgroup Tabs Tabs
* @ingroup Widgets
* @brief Tabbed UI components.
*
* Manages creation and interaction of Game lobbies and room state synchronization with the server.
* Provides tab-based interfaces for organizing and navigating
* between multiple views in the application.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup Tabs
* @ingroup DeckEditors
* @brief Tabs for the DeckList Editors
*/
/**
* @defgroup NetworkingTabs Networking Tabs
* @ingroup Tabs
* @ingroup NetworkingWidgets
* @brief Tabs related to a RemoteClient interacting with a Server.
*/
/**
* @defgroup ServerTabs Server Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to a Server.
*/
/**
* @defgroup AccountTabs Account Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to user account information.
*/
/**
* @defgroup RoomTabs Room Tabs
* @ingroup NetworkingTabs
* @ingroup RoomWidgets
* @brief Tabs related to a Room on a Server.
*/
/**
* @defgroup MessagingTabs Message Tabs
* @ingroup NetworkingTabs
* @brief Tabs related to users sending messages to each other.
*/
/**
* @defgroup PictureLoader Card Picture Loader
* @ingroup UI
* @ingroup Cards
* @brief The PictureLoader for CardInfoPictureWidget%s and CardItem%s
*/
/* ------------------------------------------------------------------ */
/* Cards */
/* ------------------------------------------------------------------ */
/**
* @defgroup Cards Cards
* @brief Representation of individual cards and their state.
*
* Defines CardInfo and related objects which hold attributes, metadata, and runtime state within
* both the CardDatabase and the Game engine.
*/
/**
* @defgroup CardSets Card Sets
* @ingroup Cards
* @brief CardSet%s.
*/
/**
* @defgroup CardPrintings Card Printings
* @ingroup Cards
* @brief Information about specific printings of CardInfo%s via PrintingInfo and ExactCard.
*/
/**
* @defgroup CardWidgets Card Widgets
* @ingroup Widgets
* @ingroup Cards
* @brief Widgets for CardInfo display and interaction.
*
* Provides UI components that render individual CardInfo%s, handle
* interactions, and display card details within the application.
*/
/**
* @defgroup CardExtraInfoWidgets Card Extra Info Widgets
* @ingroup CardWidgets
* @brief Widgets for displaying additional information about CardInfo%s.
*
* Displays additional data associated with CardInfo%s or data in a different form.
*/
/**
* @defgroup CardDatabase Card Database
* @ingroup Cards
* @brief Core CardDatabase and loaders.
*
* Provides the underlying data models for cards, including loading,
* parsing, and managing the complete CardDatabase used in the application.
*/
/**
* @defgroup CardDatabaseModels Models
* @ingroup CardDatabase
* @brief Qt models for CardDatabase access.
*
* Supplies Qt model abstractions for presenting CardInfo data in views,
* supporting filtering, sorting, and data binding to widgets.
*/
/**
* @defgroup CardDatabaseModelFilters Filters
* @ingroup CardDatabaseModels
* @brief Filters for CardDatabase models.
*
* Provides reusable filtering components for Qt models, enabling
* refined queries and customized CardDatabase views.
*/
/**
* @defgroup CardDatabaseParsers Parsers
* @ingroup CardDatabase
* @brief Parsers for CardInfo data.
*
* Implements parsers for CardDatabase structures, handling the
* transformation of raw data into structured objects and models.
*/
/**
* @defgroup CardDatabaseWidgets Card Database Widgets
* @ingroup Widgets
* @ingroup CardDatabase
* @brief Widgets for browsing and selecting CardInfo%s in the CardDatabase.
*
* Provides UI components for interacting with the CardDatabase,
* including search, filtering, and browsing in tabular or list views.
*/
/**
* @defgroup VisualCardDatabaseWidgets Visual Card Database Widgets
* @ingroup CardDatabaseWidgets
* @brief VisualDatabaseDisplayWidget and related helper classes.
*
* Enhances card browsing with graphical interfaces, offering
* image-based and grid-based views for selecting cards.
*/
/* ------------------------------------------------------------------ */
/* Decks */
/* ------------------------------------------------------------------ */
/**
* @defgroup Decks Deck Management
* @brief DeckList handling, persistence, and tooling.
*
* Covers the lifecycle of DeckList%s: loading, saving, editing, import/export,
* and long-term persistence, including both textual and visual editors.
*/
/**
* @defgroup DeckModels Deck Models
* @ingroup Decks
* @brief Qt Models relating to DeckList.
*/
/**
* @defgroup DeckEditors Deck Editors
* @ingroup Decks
* @brief Editors for creating and modifying a DeckList.
*
* Provides visual and textual editors for building, modifying,
* and analyzing DeckList%s. Includes support for card search,
* sorting, and filtering of DeckList contents.
*/
/**
* @defgroup DeckEditorWidgets Deck Editor Widgets
* @ingroup Widgets
* @ingroup DeckEditors
* @brief Supporting widgets for DeckList editors.
*
* Contains specialized UI components that extend DeckList editors with
* interactive functionality, data views, and user interaction tools.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup DeckEditorWidgets
* @brief Tabs which implement AbstractTabDeckEditor to provide DeckList editing functionality.
*/
/**
* @defgroup DeckEditorAnalyticsWidgets Deck Editor Analytics Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for analyzing a DeckList.
*
* Provides visualization and statistical tools for analyzing DeckList%s.
*/
/**
* @defgroup DeckEditorCardGroupWidgets Card Group Display Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for displaying groups of cards.
*
* Provides interactive views that organize and display cards in groups,
* enabling filtering, sorting, and direct manipulation of DeckList sections.
*/
/**
* @defgroup PrintingWidgets Printing Widgets
* @ingroup DeckEditorWidgets
* @ingroup Widgets
* @brief Widgets for handling PrintingInfo of cards in a DeckList.
*
* Manages the display and editing of card printing information within a DeckList,
* including editions, variations, and preferences.
*/
/**
* @defgroup DeckStorage Deck Storage
* @ingroup Decks
* @brief Systems for storing a DeckList on a local file system or remote service.
*/
/**
* @defgroup LocalDeckStorage Local Deck Storage
* @ingroup DeckStorage
* @brief Systems for storing a DeckList on a local file system.
*
* Handles the persistence of a DeckList, providing file-based storage,
* metadata tracking, and tagging functionality.
*/
/**
* @defgroup LocalDeckStorageWidgets Local Deck Storage Widgets
* @ingroup Widgets
* @ingroup LocalDeckStorage
* @brief Widgets for browsing and managing stored DeckList%s.
*
* Provides list and tree-based views for exploring stored DeckList%s,
* including tagging, searching, and preview functionality.
*/
/**
* @defgroup LocalDeckStorageDialogs Local Deck Storage Dialogs
* @ingroup LocalDeckStorageWidgets
* @ingroup ImportExport
* @ingroup Lobby
* @brief Dialogs related to interacting with DeckList%s on a filesystem or in a remote location.
*/
/**
* @defgroup VisualDeckStorageWidgets Visual Deck Storage Widgets
* @ingroup LocalDeckStorageWidgets
* @brief Visual widgets for DeckList storage.
*
* Offers graphical interfaces for browsing and interacting with a stored
* DeckList and tags, focusing on a more visual browsing experience.
*/
/**
* @defgroup VisualDeckPreviewWidgets Visual Deck Preview Widgets
* @ingroup VisualDeckStorageWidgets
* @brief Widgets for visually previewing a DeckList.
*
* Provides visual previews of a DeckList, allowing users
* to inspect the DeckList name, color identity, and banner card at a glance.
*/
/**
* @defgroup RemoteDeckStorage Remote Deck Storage
* @ingroup DeckStorage
* @brief Systems for storing a DeckList on a remote service.
*/
/**
* @defgroup RemoteDeckStorageWidgets Remote Deck Storage Widgets
* @ingroup Widgets
* @ingroup RemoteDeckStorage
* @ingroup ImportExport
* @ingroup Lobby
* @brief Widgets related to interacting with DeckList%s on a filesystem or in a remote location.
*/
/**
* @defgroup RemoteDeckStorageDialogs Remote Deck Storage Dialogs
* @ingroup RemoteDeckStorageWidgets
* @brief Dialogs related to interacting with DeckList%s on a filesystem or in a remote location.
*/
/**
* @defgroup ImportExport Import/Export
* @ingroup DeckStorage
* @brief DeckList import, export, and conversion.
*
* Supports importing and exporting a DeckList across formats, including
* text, Cockatrice-native formats, and third-party platforms.
*/
/**
* @defgroup Parsing Parsing
* @ingroup DeckStorage
* @brief DeckList parsing and external API integration.
*
* Contains parsers for DeckList URLs and APIs (e.g., TappedOut, Archidekt,
* Moxfield, Deckstats), allowing seamless import and synchronization.
*/
/* ------------------------------------------------------------------ */
@@ -95,16 +411,16 @@
/**
* @defgroup Game Game
* @brief Core game framework.
* @brief Core Game framework.
*
* Responsible for the main Game loop, GameState management,
* CardZone handling, and resolution of in-game actions.
* CardZone handling, and resolution of actions during a Game.
*/
/**
* @defgroup GameUi User Interface
* @ingroup Game
* @brief Graphical components for in-game interaction.
* @brief Graphical components for interaction during a Game.
*
* Provides Qt-based widgets, dialogs, and menus used during a Game,
* supporting both visual presentation and interaction logic.
@@ -121,8 +437,9 @@
/**
* @defgroup GameWidgets Game Widgets
* @ingroup Widgets
* @ingroup GameUi
* @brief Widgets specific to the in-game interface.
* @brief Widgets specific to the interface in a Game.
*
* Provides reusable visual components that represent elements
* of the ongoing Game, such as a PlayerGraphicsItem or CardZone views.
@@ -131,7 +448,7 @@
/**
* @defgroup GameDialogs Dialogs
* @ingroup GameUi
* @brief In-game dialogs.
* @brief Dialogs for Game%s.
*
* Modal and non-modal dialogs for Player interaction during a Game,
* including prompts, confirmations, and detailed views.
@@ -140,7 +457,7 @@
/**
* @defgroup GameMenus Menus
* @ingroup GameUi
* @brief In-game menu structures.
* @brief Menus for Game%s.
*
* Provides menu bars, context menus, and hierarchical options
* available to the Player during a Game session.
@@ -149,7 +466,7 @@
/**
* @defgroup GameMenusPlayers Player
* @ingroup GameMenus
* @brief Menus specific to player actions.
* @brief Menus specific to Player actions.
*
* Defines context menus and options relating to Player state and PlayerActions.
*/
@@ -166,7 +483,7 @@
/**
* @defgroup GameMenusCards Cards
* @ingroup GameMenus
* @brief Menus for card interactions.
* @brief Menus for CardItem interactions.
*
* Defines right-click menus and contextual options available
* when interacting with an individual CardItem.
@@ -175,9 +492,9 @@
/**
* @defgroup GameGraphics Graphics
* @ingroup GameUi
* @brief Visual graphics for game elements.
* @brief Visual graphics for Game elements.
*
* Provides rendering and layout for core game objects such as a
* Provides rendering and layout for core Game objects such as a
* Player, CardZone, or CardItem in the interface.
*/
@@ -205,7 +522,7 @@
* @brief Graphical representation of cards.
*
* Manages the visual look and behavior of a CardItem when displayed
* in the game interface.
* in the Game interface.
*/
/**
@@ -220,7 +537,7 @@
/**
* @defgroup GameLogicPlayers Players
* @ingroup GameLogic
* @brief Logic related to player state.
* @brief Logic related to Player state.
*
* Handles Player attributes, PlayerActions, resources, and their impact
* on GameState.
@@ -244,282 +561,93 @@
* including event handling and triggered effects.
*/
/* ------------------------------------------------------------------ */
/* Decks */
/* Networking */
/* ------------------------------------------------------------------ */
/**
* @defgroup Decks Deck Management
* @brief DeckList handling, persistence, and tooling.
* @defgroup Network Networking
* @brief Networking components for client/server communication.
*
* Covers the lifecycle of decks: loading, saving, editing, import/export,
* and long-term persistence, including both textual and visual editors.
* Contains all systems related to communication between client and server.
* This includes lobby and room management, server interaction logic, and
* message handling infrastructure based on protobuf.
*/
/**
* @defgroup DeckModels Deck Models
* @ingroup Decks
* @brief Qt Models relating to DeckList.
* @defgroup ApiInterfaces API Interfaces
* @ingroup Client
* @ingroup Parsing
* @ingroup ImportExport
* @brief Interfaces for interacting with various APIs
*/
/**
* @defgroup DeckEditors Deck Editors
* @ingroup Decks
* @brief Editors for creating and modifying a DeckList.
*
* Provides visual and textual editors for building, modifying,
* and analyzing decks. Includes support for card search,
* sorting, and filtering of deck contents.
*/
/**
* @defgroup ApiResponses API Responses
* @ingroup ApiInterfaces
* @brief Structures representing API responses.
*
* Encapsulates the data models for networking API responses,
* providing consistent interfaces for parsing and handling results.
*/
/**
* @defgroup DeckEditorWidgets Deck Editor Widgets
* @ingroup DeckEditors
* @brief Supporting widgets for deck editors.
*
* Contains specialized UI components that extend deck editors with
* interactive functionality, data views, and user interaction tools.
*/
/**
* @defgroup DeckEditorAnalyticsWidgets Deck Editor Analytics Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for analyzing a DeckList.
*
* Provides visualization and statistical tools for analyzing decks.
*/
/**
* @defgroup DeckEditorCardGroupWidgets Card Group Display Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for displaying groups of cards.
*
* Provides interactive views that organize and display cards in groups,
* enabling filtering, sorting, and direct manipulation of deck sections.
*/
/**
* @defgroup PrintingWidgets Printing Widgets
* @ingroup DeckEditorWidgets
* @brief Widgets for handling PrintingInfo of cards in a DeckList.
*
* Manages the display and editing of card printing information within a DeckList,
* including editions, variations, and preferences.
*/
/**
* @defgroup DeckStorage Deck Storage
* @ingroup Decks
* @brief Systems for storing a DeckList.
*
* Handles the persistence of a DeckList, providing file-based storage,
* metadata tracking, and tagging functionality.
*/
/**
* @defgroup DeckStorageWidgets Deck Storage Widgets
* @ingroup DeckStorage
* @brief Widgets for browsing and managing stored DeckLists.
*
* Provides list and tree-based views for exploring stored DeckLists,
* including tagging, searching, and preview functionality.
*/
/**
* @defgroup VisualDeckStorageWidgets Visual Deck Storage Widgets
* @ingroup DeckStorageWidgets
* @brief Visual widgets for DeckList storage.
*
* Offers graphical interfaces for browsing and interacting with a stored
* DeckList and tags, focusing on a more visual browsing experience.
*/
/**
* @defgroup VisualDeckPreviewWidgets Visual Deck Preview Widgets
* @ingroup VisualDeckStorageWidgets
* @brief Widgets for visually previewing a DeckList.
*
* Provides visual previews of a DeckList, allowing users
* to inspect the deck name, color identity, and banner card at a glance.
*/
/**
* @defgroup ImportExport Import/Export
* @ingroup DeckStorage
* @brief DeckList import, export, and conversion.
*
* Supports importing and exporting a DeckList across formats, including
* text, Cockatrice-native formats, and third-party platforms.
*/
/**
* @defgroup Parsing Parsing
* @ingroup DeckStorage
* @brief Deck parsing and external API integration.
*
* Contains parsers for deck URLs and APIs (e.g., TappedOut, Archidekt,
* Moxfield, Deckstats), allowing seamless import and synchronization.
*/
/* ------------------------------------------------------------------ */
/* Cards */
/* ------------------------------------------------------------------ */
/**
* @defgroup Cards Cards
* @brief Representation of individual cards and their state.
*
* Defines card objects, attributes, metadata, and runtime state within
* both the database and the game engine.
*/
/**
* @defgroup CardSets Card Sets
* @ingroup Cards
* @brief Card sets.
*/
/**
* @defgroup CardPrintings Card Printings
* @ingroup Cards
* @brief Information about specific printings of cards.
*/
/**
* @defgroup CardWidgets Card Widgets
* @ingroup Cards
* @brief Widgets for card display and interaction.
*
* Provides UI components that render individual cards, handle
* interactions, and display card details within the application.
*/
/**
* @defgroup CardExtraInfoWidgets Card Extra Info Widgets
* @ingroup CardWidgets
* @brief Widgets for extended card information.
*
* Displays additional data associated with cards or data in a different form.
*/
/**
* @defgroup CardDatabase Card Database
* @ingroup Cards
* @brief Core card database and loaders.
*
* Provides the underlying data models for cards, including loading,
* parsing, and managing the complete card database used in the application.
*/
/**
* @defgroup CardDatabaseModels Models
* @ingroup CardDatabase
* @brief Qt models for card database access.
*
* Supplies Qt model abstractions for presenting card data in views,
* supporting filtering, sorting, and data binding to widgets.
*/
/**
* @defgroup CardDatabaseModelFilters Filters
* @ingroup CardDatabaseModels
* @brief Filters for card database models.
*
* Provides reusable filtering components for Qt models, enabling
* refined queries and customized card data views.
*/
/**
* @defgroup CardDatabaseParsers Parsers
* @ingroup CardDatabase
* @brief Parsers for card data.
*
* Implements parsers for card database structures, handling the
* transformation of raw data into structured objects and models.
*/
/**
* @defgroup CardDatabaseWidgets Card Database Widgets
* @ingroup CardDatabase
* @brief Widgets for browsing and selecting cards.
*
* Provides UI components for interacting with the card database,
* including search, filtering, and browsing in tabular or list views.
*/
/**
* @defgroup VisualCardDatabaseWidgets Visual Card Database Widgets
* @ingroup CardDatabaseWidgets
* @brief VisualDatabaseDisplayWidget and related helper classes.
*
* Enhances card browsing with graphical interfaces, offering
* image-based and grid-based views for selecting cards.
*/
/* ------------------------------------------------------------------ */
/* UI */
/* ------------------------------------------------------------------ */
/**
* @defgroup UI User Interface
* @brief Graphical interface components built with Qt.
*
* Includes high-level widgets, dialogs, models, and editors that form
* the interactive frontend of Cockatrice.
*/
/**
* @defgroup Widgets Widgets
* @ingroup UI
* @brief General-purpose Qt widgets.
*
* A collection of reusable widgets used throughout the application,
* such as CardInfoPictureFoilWidget, DeckAnalyticsWidget, and others.
*/
/**
* @defgroup Tabs Tabs
* @defgroup ApiResponseDisplayWidgets API Response Display Widgets
* @ingroup Widgets
* @brief Tabbed UI components.
* @ingroup ApiResponses
* @brief Widgets for displaying API responses.
*
* Provides tab-based interfaces for organizing and navigating
* between multiple views in the application.
* Provides user interface components that render and present API response
* data to the user in a structured and interactive way.
*/
/**
* @defgroup DeckEditorTabs Deck Editor Tabs
* @ingroup Tabs
* @ingroup DeckEditors
* @brief Tabs for the Deck Editors
*/
/**
* @defgroup NetworkingTabs Networking Tabs
* @ingroup Tabs
* @defgroup Messages Protocol Messages
* @ingroup Network
*/
/**
* @defgroup Dialogs Dialogs
* @ingroup UI
* @brief Application dialogs.
* @brief Protocol message definitions and handlers.
*
* Includes dialogs for card prices, deck import/export,
* settings, and other modal user interactions.
* Contains the generated protobuf messages and supporting code used
* to encode, decode, and process communication between client and server.
*/
/**
* @defgroup NetworkDialogs Networking Dialogs
* @ingroup Dialogs
* @defgroup Client Client
* @ingroup Network
* @brief Dialogs related to interacting with a remote server.
* @brief The Cockatrice client application.
*
* Handles all client-side communication with the server.
*/
/**
* @defgroup PictureLoader Card Picture Loader
* @ingroup UI
* @ingroup Cards
* @brief The PictureLoader for CardInfoPictureWidget%s and CardItem%s
* @defgroup NetworkingWidgets Networking Widgets
* @ingroup Widgets
* @ingroup Client
* @brief Widgets related to a RemoteClient interacting with a Server.
*/
/**
* @defgroup ClientUpdates Client Updates
* @ingroup Client
* @brief Client updates.
*/
/**
* @defgroup Server Server
* @ingroup Network
* @brief The Cockatrice server application.
*
* Provides the authoritative game backend, handling authentication,
* lobbies, game rooms, and relaying state between connected clients.
*/
/**
* @defgroup RoomWidgets Room Widgets
* @ingroup Widgets
* @ingroup Client
* @brief Server room management.
*
* Manages creation and interaction of Game lobbies and room state synchronization with the server.
*/
/* ------------------------------------------------------------------ */
@@ -530,7 +658,7 @@
* @defgroup Replay Replays
* @brief Replay recording and playback.
*
* Provides mechanisms for capturing game sessions, storing them in
* Provides mechanisms for capturing Game sessions, storing them in
* replay files, and replaying them for review or analysis.
*/
@@ -546,6 +674,43 @@
* runtime access to user preferences and application options.
*/
/**
* @defgroup SettingsWidgets Settings Widgets
* @ingroup Widgets
* @ingroup Settings
* @brief TODO: Document this
*/
/**
* @defgroup CoreSettings Core Settings
* @ingroup Settings
* @brief TODO: Document this
*/
/**
* @defgroup NetworkSettings Network Settings
* @ingroup Settings
* @brief TODO: Document this
*/
/**
* @defgroup GameSettings Game Settings
* @ingroup Settings
* @brief TODO: Document this
*/
/**
* @defgroup CardSettings Card Settings
* @ingroup Settings
* @brief TODO: Document this
*/
/**
* @defgroup DeckSettings Deck Settings
* @ingroup Settings
* @brief TODO: Document this
*/
/* ------------------------------------------------------------------ */
/* Tests */
/* ------------------------------------------------------------------ */
@@ -557,4 +722,3 @@
* Provides unit tests, integration tests, and regression checks
* to ensure stability and correctness of the Cockatrice codebase.
*/