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Prevent server crash if DB is down and game is attempted to be created (#5600)
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@@ -790,9 +790,6 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
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{
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if (authState == NotLoggedIn)
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return Response::RespLoginNeeded;
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const int gameId = databaseInterface->getNextGameId();
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if (gameId == -1)
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return Response::RespInternalError;
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if (cmd.password().length() > MAX_NAME_LENGTH)
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return Response::RespContextError;
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@@ -821,6 +818,11 @@ Server_ProtocolHandler::cmdCreateGame(const Command_CreateGame &cmd, Server_Room
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QString description = nameFromStdString(cmd.description());
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int startingLifeTotal = cmd.has_starting_life_total() ? cmd.starting_life_total() : 20;
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const int gameId = databaseInterface->getNextGameId();
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if (gameId == -1) {
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return Response::RespInternalError;
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}
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// When server doesn't permit registered users to exist, do not honor only-reg setting
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bool onlyRegisteredUsers = cmd.only_registered() && (server->permitUnregisteredUsers());
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Server_Game *game = new Server_Game(
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