mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-29 06:05:30 -08:00
improved packet loss handling
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@@ -14,7 +14,7 @@
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#include <QDateTime>
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Server_ProtocolHandler::Server_ProtocolHandler(Server *_server, QObject *parent)
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: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), lastCommandTime(QDateTime::currentDateTime())
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: QObject(parent), server(_server), authState(PasswordWrong), acceptsUserListChanges(false), acceptsRoomListChanges(false), userInfo(0), timeRunning(0), lastDataReceived(0)
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{
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connect(server, SIGNAL(pingClockTimeout()), this, SLOT(pingClockTimeout()));
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}
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@@ -58,8 +58,6 @@ void Server_ProtocolHandler::playerRemovedFromGame(Server_Game *game)
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ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, CommandContainer *cont)
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{
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lastCommandTime = QDateTime::currentDateTime();
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RoomCommand *roomCommand = qobject_cast<RoomCommand *>(command);
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if (roomCommand) {
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qDebug() << "received RoomCommand: roomId =" << roomCommand->getRoomId();
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@@ -159,6 +157,8 @@ ResponseCode Server_ProtocolHandler::processCommandHelper(Command *command, Comm
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void Server_ProtocolHandler::processCommandContainer(CommandContainer *cont)
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{
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lastDataReceived = timeRunning;
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const QList<Command *> &cmdList = cont->getCommandList();
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ResponseCode finalResponseCode = RespOk;
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for (int i = 0; i < cmdList.size(); ++i) {
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@@ -219,8 +219,9 @@ void Server_ProtocolHandler::pingClockTimeout()
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messageCountOverTime.removeLast();
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}
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if (lastCommandTime.secsTo(QDateTime::currentDateTime()) > server->getMaxPlayerInactivityTime())
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if (timeRunning - lastDataReceived > server->getMaxPlayerInactivityTime())
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deleteLater();
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++timeRunning;
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}
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void Server_ProtocolHandler::enqueueProtocolItem(ProtocolItem *item)
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