mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-01-08 19:33:22 -08:00
initial commit for rooms
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@@ -20,7 +20,7 @@
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#include "server.h"
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#include "server_game.h"
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#include "server_counter.h"
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#include "server_chatchannel.h"
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#include "server_room.h"
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#include "server_protocolhandler.h"
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#include "protocol_datastructures.h"
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#include <QDebug>
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@@ -69,17 +69,6 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
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return authState;
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}
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Server_Game *Server::createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, bool spectatorsNeedPassword, bool spectatorsCanTalk, bool spectatorsSeeEverything, Server_ProtocolHandler *creator)
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{
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Server_Game *newGame = new Server_Game(creator, nextGameId++, description, password, maxPlayers, spectatorsAllowed, spectatorsNeedPassword, spectatorsCanTalk, spectatorsSeeEverything, this);
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games.insert(newGame->getGameId(), newGame);
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connect(newGame, SIGNAL(gameClosing()), this, SLOT(gameClosing()));
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broadcastGameListUpdate(newGame);
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return newGame;
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}
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void Server::addClient(Server_ProtocolHandler *client)
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{
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clients << client;
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@@ -106,56 +95,29 @@ Server_Game *Server::getGame(int gameId) const
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return games.value(gameId);
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}
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void Server::broadcastGameListUpdate(Server_Game *game)
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void Server::broadcastRoomUpdate()
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{
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QList<ServerInfo_Game *> eventGameList;
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if (game->getPlayerCount())
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// Game is open
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eventGameList.append(new ServerInfo_Game(
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game->getGameId(),
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game->getDescription(),
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!game->getPassword().isEmpty(),
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game->getPlayerCount(),
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game->getMaxPlayers(),
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new ServerInfo_User(game->getCreatorInfo()),
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game->getSpectatorsAllowed(),
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game->getSpectatorsNeedPassword(),
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game->getSpectatorCount()
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));
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else
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// Game is closing
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eventGameList.append(new ServerInfo_Game(game->getGameId(), QString(), false, 0, game->getMaxPlayers(), 0, false, 0));
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Event_ListGames *event = new Event_ListGames(eventGameList);
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for (int i = 0; i < clients.size(); i++)
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if (clients[i]->getAcceptsGameListChanges())
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clients[i]->sendProtocolItem(event, false);
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delete event;
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}
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void Server::broadcastChannelUpdate()
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{
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Server_ChatChannel *channel = static_cast<Server_ChatChannel *>(sender());
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QList<ServerInfo_ChatChannel *> eventChannelList;
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eventChannelList.append(new ServerInfo_ChatChannel(channel->getName(), channel->getDescription(), channel->size(), channel->getAutoJoin()));
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Event_ListChatChannels *event = new Event_ListChatChannels(eventChannelList);
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Server_Room *room = static_cast<Server_Room *>(sender());
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QList<ServerInfo_Room *> eventRoomList;
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eventRoomList.append(new ServerInfo_Room(room->getId(), room->getName(), room->getDescription(), room->getGames().size(), room->size(), room->getAutoJoin()));
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Event_ListRooms *event = new Event_ListRooms(eventRoomList);
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for (int i = 0; i < clients.size(); ++i)
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if (clients[i]->getAcceptsChatChannelListChanges())
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if (clients[i]->getAcceptsRoomListChanges())
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clients[i]->sendProtocolItem(event, false);
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delete event;
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}
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void Server::gameClosing()
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void Server::gameClosing(int gameId)
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{
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qDebug("Server::gameClosing");
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Server_Game *game = static_cast<Server_Game *>(sender());
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broadcastGameListUpdate(game);
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games.remove(games.key(game));
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games.remove(gameId);
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}
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void Server::addChatChannel(Server_ChatChannel *newChannel)
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void Server::addRoom(Server_Room *newRoom)
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{
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chatChannels.insert(newChannel->getName(), newChannel);
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connect(newChannel, SIGNAL(channelInfoChanged()), this, SLOT(broadcastChannelUpdate()));
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rooms.insert(newRoom->getId(), newRoom);
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connect(newRoom, SIGNAL(roomInfoChanged()), this, SLOT(broadcastRoomUpdate()));
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connect(newRoom, SIGNAL(gameCreated(Server_Game *)), this, SLOT(gameCreated(Server_Game *)));
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connect(newRoom, SIGNAL(gameClosing(int)), this, SLOT(gameClosing(int)));
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}
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