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* Updating Session Persistence with all valid persistence calls * Spacing fixes --------- Co-authored-by: Zach H <zahalpern+github@gmail.com>
238 lines
5.8 KiB
TypeScript
238 lines
5.8 KiB
TypeScript
import { ServerDispatch } from 'store';
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import { DeckStorageTreeItem, StatusEnum, User, WebSocketConnectOptions } from 'types';
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import { sanitizeHtml } from 'websocket/utils';
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import {
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GameJoinedData,
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NotifyUserData,
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PlayerGamePropertiesData,
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ServerShutdownData,
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UserMessageData
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} from '../events/session/interfaces';
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import NormalizeService from '../utils/NormalizeService';
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import { DeckList } from '../../types/deckList';
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import { common } from 'protobufjs';
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import IBytesValue = common.IBytesValue;
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export class SessionPersistence {
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static initialized() {
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ServerDispatch.initialized();
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}
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static clearStore() {
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ServerDispatch.clearStore();
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}
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static loginSuccessful(options: WebSocketConnectOptions) {
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ServerDispatch.loginSuccessful(options);
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}
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static loginFailed() {
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ServerDispatch.loginFailed();
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}
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static connectionClosed(reason: number) {
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ServerDispatch.connectionClosed(reason);
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}
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static connectionFailed() {
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ServerDispatch.connectionFailed();
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}
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static testConnectionSuccessful() {
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ServerDispatch.testConnectionSuccessful();
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}
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static testConnectionFailed() {
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ServerDispatch.testConnectionFailed();
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}
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static updateBuddyList(buddyList) {
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ServerDispatch.updateBuddyList(buddyList);
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}
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static addToBuddyList(user: User) {
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ServerDispatch.addToBuddyList(user);
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}
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static removeFromBuddyList(userName: string) {
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ServerDispatch.removeFromBuddyList(userName);
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}
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static updateIgnoreList(ignoreList) {
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ServerDispatch.updateIgnoreList(ignoreList);
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}
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static addToIgnoreList(user: User) {
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ServerDispatch.addToIgnoreList(user);
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}
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static removeFromIgnoreList(userName: string) {
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ServerDispatch.removeFromIgnoreList(userName);
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}
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static updateInfo(name: string, version: string) {
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ServerDispatch.updateInfo(name, version);
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}
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static updateStatus(state: number, description: string) {
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ServerDispatch.updateStatus(state, description);
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if (state === StatusEnum.DISCONNECTED) {
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this.connectionClosed(state);
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}
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}
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static updateUser(user: User) {
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ServerDispatch.updateUser(user);
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}
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static updateUsers(users: User[]) {
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ServerDispatch.updateUsers(users);
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}
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static userJoined(user: User) {
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ServerDispatch.userJoined(user);
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}
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static userLeft(userName: string) {
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ServerDispatch.userLeft(userName);
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}
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static serverMessage(message: string) {
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ServerDispatch.serverMessage(sanitizeHtml(message));
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}
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static accountAwaitingActivation(options: WebSocketConnectOptions) {
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ServerDispatch.accountAwaitingActivation(options);
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}
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static accountActivationSuccess() {
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ServerDispatch.accountActivationSuccess();
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}
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static accountActivationFailed() {
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ServerDispatch.accountActivationFailed();
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}
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static registrationRequiresEmail() {
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ServerDispatch.registrationRequiresEmail();
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}
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static registrationSuccess() {
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ServerDispatch.registrationSuccess();
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}
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static registrationFailed(reason: string, endTime?: number) {
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const reasonMsg = endTime ? NormalizeService.normalizeBannedUserError(reason, endTime) : reason;
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ServerDispatch.registrationFailed(reasonMsg);
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}
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static registrationEmailError(error: string) {
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ServerDispatch.registrationEmailError(error);
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}
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static registrationPasswordError(error: string) {
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ServerDispatch.registrationPasswordError(error);
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}
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static registrationUserNameError(error: string) {
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ServerDispatch.registrationUserNameError(error);
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}
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static resetPasswordChallenge() {
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ServerDispatch.resetPasswordChallenge();
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}
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static resetPassword() {
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ServerDispatch.resetPassword();
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}
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static resetPasswordSuccess() {
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ServerDispatch.resetPasswordSuccess();
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}
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static resetPasswordFailed() {
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ServerDispatch.resetPasswordFailed();
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}
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static accountPasswordChange(): void {
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ServerDispatch.accountPasswordChange();
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}
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static accountEditChanged(realName?: string, email?: string, country?: string): void {
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ServerDispatch.accountEditChanged({ realName, email, country });
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}
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static accountImageChanged(avatarBmp: IBytesValue): void {
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ServerDispatch.accountImageChanged({ avatarBmp });
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}
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static directMessageSent(userName: string, message: string): void {
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ServerDispatch.directMessageSent(userName, message);
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}
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static getUserInfo(userInfo: User) {
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ServerDispatch.getUserInfo(userInfo);
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}
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static getGamesOfUser(userName: string, response: any): void {
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console.log('getGamesOfUser');
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}
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static gameJoined(gameJoinedData: GameJoinedData): void {
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console.log('gameJoined', gameJoinedData);
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}
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static notifyUser(notification: NotifyUserData): void {
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ServerDispatch.notifyUser(notification);
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}
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static playerPropertiesChanged(payload: PlayerGamePropertiesData): void {
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console.log('playerPropertiesChanged', payload);
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}
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static serverShutdown(data: ServerShutdownData): void {
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ServerDispatch.serverShutdown(data);
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}
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static userMessage(messageData: UserMessageData): void {
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ServerDispatch.userMessage(messageData);
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}
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static addToList(list: string, userName: string): void {
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ServerDispatch.addToList(list, userName)
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}
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static removeFromList(list: string, userName: string): void {
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ServerDispatch.removeFromList(list, userName);
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}
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static deckDelete(deckId: number): void {
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console.log('deckDelete', deckId);
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}
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static deckDeleteDir(path: string): void {
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console.log('deckDeleteDir', path);
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}
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static deckDownload(deckId: number): void {
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console.log('deckDownload', deckId);
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}
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static deckList(deckList: DeckList): void {
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console.log('deckList', deckList);
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}
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static deckNewDir(path: string, dirName: string): void {
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console.log('deckNewDir', path, dirName);
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}
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static deckUpload(treeItem: DeckStorageTreeItem): void {
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console.log('deckUpload', treeItem);
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}
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}
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