Files
Cockatrice/webclient/src/websocket/persistence/SessionPersistence.ts
Joseph Insalaco cf1f4f12a9 Updating Session Persistence with all valid persistence calls (#5085)
* Updating Session Persistence with all valid persistence calls

* Spacing fixes

---------

Co-authored-by: Zach H <zahalpern+github@gmail.com>
2024-07-29 17:25:33 +00:00

238 lines
5.8 KiB
TypeScript

import { ServerDispatch } from 'store';
import { DeckStorageTreeItem, StatusEnum, User, WebSocketConnectOptions } from 'types';
import { sanitizeHtml } from 'websocket/utils';
import {
GameJoinedData,
NotifyUserData,
PlayerGamePropertiesData,
ServerShutdownData,
UserMessageData
} from '../events/session/interfaces';
import NormalizeService from '../utils/NormalizeService';
import { DeckList } from '../../types/deckList';
import { common } from 'protobufjs';
import IBytesValue = common.IBytesValue;
export class SessionPersistence {
static initialized() {
ServerDispatch.initialized();
}
static clearStore() {
ServerDispatch.clearStore();
}
static loginSuccessful(options: WebSocketConnectOptions) {
ServerDispatch.loginSuccessful(options);
}
static loginFailed() {
ServerDispatch.loginFailed();
}
static connectionClosed(reason: number) {
ServerDispatch.connectionClosed(reason);
}
static connectionFailed() {
ServerDispatch.connectionFailed();
}
static testConnectionSuccessful() {
ServerDispatch.testConnectionSuccessful();
}
static testConnectionFailed() {
ServerDispatch.testConnectionFailed();
}
static updateBuddyList(buddyList) {
ServerDispatch.updateBuddyList(buddyList);
}
static addToBuddyList(user: User) {
ServerDispatch.addToBuddyList(user);
}
static removeFromBuddyList(userName: string) {
ServerDispatch.removeFromBuddyList(userName);
}
static updateIgnoreList(ignoreList) {
ServerDispatch.updateIgnoreList(ignoreList);
}
static addToIgnoreList(user: User) {
ServerDispatch.addToIgnoreList(user);
}
static removeFromIgnoreList(userName: string) {
ServerDispatch.removeFromIgnoreList(userName);
}
static updateInfo(name: string, version: string) {
ServerDispatch.updateInfo(name, version);
}
static updateStatus(state: number, description: string) {
ServerDispatch.updateStatus(state, description);
if (state === StatusEnum.DISCONNECTED) {
this.connectionClosed(state);
}
}
static updateUser(user: User) {
ServerDispatch.updateUser(user);
}
static updateUsers(users: User[]) {
ServerDispatch.updateUsers(users);
}
static userJoined(user: User) {
ServerDispatch.userJoined(user);
}
static userLeft(userName: string) {
ServerDispatch.userLeft(userName);
}
static serverMessage(message: string) {
ServerDispatch.serverMessage(sanitizeHtml(message));
}
static accountAwaitingActivation(options: WebSocketConnectOptions) {
ServerDispatch.accountAwaitingActivation(options);
}
static accountActivationSuccess() {
ServerDispatch.accountActivationSuccess();
}
static accountActivationFailed() {
ServerDispatch.accountActivationFailed();
}
static registrationRequiresEmail() {
ServerDispatch.registrationRequiresEmail();
}
static registrationSuccess() {
ServerDispatch.registrationSuccess();
}
static registrationFailed(reason: string, endTime?: number) {
const reasonMsg = endTime ? NormalizeService.normalizeBannedUserError(reason, endTime) : reason;
ServerDispatch.registrationFailed(reasonMsg);
}
static registrationEmailError(error: string) {
ServerDispatch.registrationEmailError(error);
}
static registrationPasswordError(error: string) {
ServerDispatch.registrationPasswordError(error);
}
static registrationUserNameError(error: string) {
ServerDispatch.registrationUserNameError(error);
}
static resetPasswordChallenge() {
ServerDispatch.resetPasswordChallenge();
}
static resetPassword() {
ServerDispatch.resetPassword();
}
static resetPasswordSuccess() {
ServerDispatch.resetPasswordSuccess();
}
static resetPasswordFailed() {
ServerDispatch.resetPasswordFailed();
}
static accountPasswordChange(): void {
ServerDispatch.accountPasswordChange();
}
static accountEditChanged(realName?: string, email?: string, country?: string): void {
ServerDispatch.accountEditChanged({ realName, email, country });
}
static accountImageChanged(avatarBmp: IBytesValue): void {
ServerDispatch.accountImageChanged({ avatarBmp });
}
static directMessageSent(userName: string, message: string): void {
ServerDispatch.directMessageSent(userName, message);
}
static getUserInfo(userInfo: User) {
ServerDispatch.getUserInfo(userInfo);
}
static getGamesOfUser(userName: string, response: any): void {
console.log('getGamesOfUser');
}
static gameJoined(gameJoinedData: GameJoinedData): void {
console.log('gameJoined', gameJoinedData);
}
static notifyUser(notification: NotifyUserData): void {
ServerDispatch.notifyUser(notification);
}
static playerPropertiesChanged(payload: PlayerGamePropertiesData): void {
console.log('playerPropertiesChanged', payload);
}
static serverShutdown(data: ServerShutdownData): void {
ServerDispatch.serverShutdown(data);
}
static userMessage(messageData: UserMessageData): void {
ServerDispatch.userMessage(messageData);
}
static addToList(list: string, userName: string): void {
ServerDispatch.addToList(list, userName)
}
static removeFromList(list: string, userName: string): void {
ServerDispatch.removeFromList(list, userName);
}
static deckDelete(deckId: number): void {
console.log('deckDelete', deckId);
}
static deckDeleteDir(path: string): void {
console.log('deckDeleteDir', path);
}
static deckDownload(deckId: number): void {
console.log('deckDownload', deckId);
}
static deckList(deckList: DeckList): void {
console.log('deckList', deckList);
}
static deckNewDir(path: string, dirName: string): void {
console.log('deckNewDir', path, dirName);
}
static deckUpload(treeItem: DeckStorageTreeItem): void {
console.log('deckUpload', treeItem);
}
}