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https://github.com/justcallmekoko/ESP32Marauder.git
synced 2025-12-12 07:40:58 -08:00
Scrolling text
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@@ -474,8 +474,55 @@ void Display::listDir(fs::FS &fs, const char * dirname, uint8_t levels) {
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}
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#endif
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void Display::main()
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void Display::updateBanner(String msg)
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{
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this->img.deleteSprite();
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this->img.setColorDepth(8);
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this->img.createSprite(SCREEN_WIDTH, TEXT_HEIGHT);
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this->buildBanner(msg, current_banner_pos);
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this->img.pushSprite(0, 0);
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current_banner_pos--;
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if (current_banner_pos <= 0)
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current_banner_pos = SCREEN_WIDTH;
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}
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void Display::buildBanner(String msg, int xpos)
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{
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int h = TEXT_HEIGHT;
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// We could just use fillSprite(color) but lets be a bit more creative...
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// Fill with rainbow stripes
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//while (h--) img.drawFastHLine(0, h, SCREEN_WIDTH, 255);
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// Draw some graphics, the text will apear to scroll over these
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//img.fillRect (SCREEN_WIDTH / 2 - 20, TEXT_HEIGHT / 2 - 10, 40, 20, TFT_YELLOW);
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//img.fillCircle(SCREEN_WIDTH / 2, TEXT_HEIGHT / 2, 10, TFT_ORANGE);
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// Now print text on top of the graphics
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img.setTextSize(2); // Font size scaling is x1
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img.setTextFont(0); // Font 4 selected
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img.setTextColor(TFT_WHITE); // Black text, no background colour
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img.setTextWrap(false); // Turn of wrap so we can print past end of sprite
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// Need to print twice so text appears to wrap around at left and right edges
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img.setCursor(xpos, 2); // Print text at xpos
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img.print(msg);
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img.setCursor(xpos - SCREEN_WIDTH, 2); // Print text at xpos - sprite width
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img.print(msg);
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}
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void Display::main()
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{
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return;
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}
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// End SPIFFS_functions
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