mirror of
https://github.com/cds-astro/aladin-lite.git
synced 2026-01-24 10:24:51 -08:00
This PR targets: #253, #76 and to some extent, maybe #208 It features: * api: readPixel on a HiPS object method taking x, y pixel values on the screen. When no screen coo are given, the one of the center screen is used. * api: HiPS.probe a general method using HiPS.readPixel under the hood. It allow to probe the survey pixel values on a pixel, along a screen line and along a great circle arc on the sky * fix: readPixel could throw an exception if the tile has not been received. If so, now, we return a JS null value * fix: retrieve pixels on fits HiPS bitpix=-32 * feat: a new aladin mode called TOOL_COLOR_PICKER. * tool: showColorPickerControl: when clicking on it, enter the TOOL_COLOR_PICKER mode. The user can move the mouse on a pixel to know its value. With a click, the pixel value is copied to its clipboard * fix: restore samp button to connect to a hub * fix: call redraw when calling gotoRaDec to update instantly the imageCanvas #208 * a new global readCanvas method on the Aladin object that will simply read the final image Canvas. User can give a pixel coo, a line (2 pixel coos), a rect (2 pixel coos for the box)
179 lines
5.1 KiB
JavaScript
179 lines
5.1 KiB
JavaScript
// Copyright 2015 - UDS/CNRS
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// The Aladin Lite program is distributed under the terms
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// of the GNU General Public License version 3.
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//
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// This file is part of Aladin Lite.
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//
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// Aladin Lite is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 3 of the License.
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//
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// Aladin Lite is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// The GNU General Public License is available in COPYING file
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// along with Aladin Lite.
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//
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import { FSM } from "../FiniteStateMachine";
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import { View } from "../View";
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import { Selector } from "../Selector";
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/******************************************************************************
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* Aladin Lite project
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*
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* Class Selector
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*
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* A selector
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*
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* Author: Matthieu Baumann[CDS]
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*
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*****************************************************************************/
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export class RectSelect extends FSM {
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// constructor
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constructor(options, view) {
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let start = (params) => {
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const {callback} = params;
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this.callback = callback;
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}
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let mousedown = (params) => {
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const {coo} = params;
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// start a new selection
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this.startCoo = coo;
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}
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let mousemove = (params) => {
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const {coo} = params;
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this.coo = coo;
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view.requestRedraw();
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};
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let draw = () => {
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let ctx = view.catalogCtx;
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// draw the selection
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let colorValue = (typeof options.color === 'function') ? options.color(this.startCoo, this.coo) : options.color;
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ctx.fillStyle = colorValue + '7f';
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ctx.strokeStyle = colorValue;
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ctx.lineWidth = options.lineWidth;
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var w = this.coo.x - this.startCoo.x;
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var h = this.coo.y - this.startCoo.y;
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ctx.fillRect(this.startCoo.x, this.startCoo.y, w, h);
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ctx.strokeRect(this.startCoo.x, this.startCoo.y, w, h);
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}
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let mouseup = (params) => {
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var x, y;
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const {coo} = params;
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this.coo = coo;
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// finish the selection
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var w = this.coo.x - this.startCoo.x;
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var h = this.coo.y - this.startCoo.y;
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x = this.startCoo.x;
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y = this.startCoo.y;
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if (w < 0) {
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x = x + w;
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w = -w;
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}
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if (h < 0) {
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y = y + h;
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h = -h;
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}
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let s = {
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x, y, w, h,
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label: 'rect',
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contains(s) {
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return s.x >= x && s.x <= x + w && s.y >= y && s.y <= y + h;
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},
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bbox() {
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return {x, y, w, h}
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}
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};
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(typeof this.callback === 'function') && this.callback(s, Selector.getObjects(s, view));
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// TODO: remove these modes in the future
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view.aladin.showReticle(true)
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view.setCursor('default');
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// execute general callback
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if (view.aladin.callbacksByEventName) {
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var callback = view.aladin.callbacksByEventName['objectsSelected'] || view.aladin.callbacksByEventName['select'];
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if (typeof callback === "function") {
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let objList = Selector.getObjects(s, view);
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view.selectObjects(objList);
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callback(objList);
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}
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}
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this.dispatch('off');
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};
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let off = () => {
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view.aladin.showReticle(true)
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view.setMode(View.PAN)
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view.setCursor('default');
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// in case of a mouseout we would like to erase the selection draw
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// in the canvas
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view.requestRedraw();
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view.aladin.removeStatusBarMessage('selector')
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}
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let mouseout = (params) => {
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if (this.startCoo) {
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mouseup(params);
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}
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};
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super({
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state: 'off',
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transitions: {
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off: {
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start,
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},
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start: {
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mousedown,
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mouseup,
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mouseout,
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off
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},
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mousedown: {
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mousemove,
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off
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},
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mousemove: {
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draw,
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mouseup,
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mouseout,
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off
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},
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draw: {
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mousemove,
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mouseup,
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mouseout,
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off
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},
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mouseout: {
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off,
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mousedown
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},
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mouseup: {
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off,
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}
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}
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})
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};
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} |