Add tictactoe2.ms

This commit is contained in:
chinhouse
2023-09-22 22:34:39 -07:00
committed by GitHub
parent 5126e83598
commit 7e3fe0279e

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@@ -0,0 +1,155 @@
solutions = [[0,1,2],[3,4,5],[6,7,8]]
solutions += [[0,3,6],[1,4,7],[2,5,8]]
solutions += [[0,4,8],[2,4,6]]
TicTacToe = {}
TicTacToe.grid = (" " * 9).split("")
TicTacToe.markers = {true: "X",false:"O"}
TicTacToe.AI = "X"
TicTacToe.human = "O"
TicTacToe.next = "X"
TicTacToe.lastMove = -1
TicTacToe.show = function
print " " + self.grid[0:3].join(" ! ")
print "---+---+---"
print " " + self.grid[3:6].join(" ! ")
print "---+---+---"
print " " + self.grid[6:].join(" ! ")
print
print
end function
TicTacToe.set = function(player, pos)
if self.grid[pos] != " " then
return false
end if
self.grid[pos] = player
self.lastMove = pos
return true
end function
TicTacToe.setMarkers = function(mark)
self.human = self.markers[mark == "X"]
self.AI = self.markers[mark == "O"]
end function
TicTacToe.getWinner = function
for mark in self.markers.values
for solution in solutions
cnt = 0
for i in solution
cnt += (self.grid[i] == mark)
end for
if cnt == 3 then return mark
end for
end for
return null
end function
TicTacToe.potentialWins = function
potential = {"X": [], "O": []}
for mark in self.markers.values
for solution in solutions
cnt = 0
emptyCells = []
for i in solution
cnt += (self.grid[i] == mark)
if self.grid[i] == " " then emptyCells.push(i)
end for
if cnt == 2 and emptyCells.len == 1 then potential[mark].push(emptyCells[0])
end for
end for
return potential
end function
TicTacToe.moveAvailable = function
return self.grid.indexOf(" ") != null
end function
TicTacToe.selectAI = function
if self.grid[4] == " " then return 4
potential = self.potentialWins
AIWins = potential[self.AI]
if AIWins.len >0 then return AIWins[0]
HumanWins = potential[self.human]
if HumanWins.len > 0 then return HumanWins[0]
if [1,3,5,7].indexOf(self.lastMove) != null then
for corner in [8,6,2,0]
if self.grid[corner] == " " then
self.grid[corner] = self.AI
potential = self.potentialWins
self.grid[corner] = " "
AIWins = potential[self.AI]
if AIWins.len > 0 then return corner
end if
end for
else
for side in [1,3,5,7]
if self.grid[side] == " " then
self.grid[side] = self.AI
potential = self.potentialWins
self.grid[side] = " "
AIWins = potential[self.AI]
if AIWins.len > 0 then return side
end if
end for
end if
for ix in range(0,8)
if self.grid[ix] == " " then return ix
end for
return null
end function
print " " * 15 + "Creative Computing Morristown, New Jersey"
print; print; print
print "The board is numbered."
print; print; print
print " 1 2 3"
print " 4 5 6"
print " 7 8 9"
print
ans = input("Do you want to 'X' or 'O'? ")
if ans.upper != "X" then ans = "O"
TicTacToe.setMarkers(ans.upper)
winner = null
print
while TicTacToe.moveAvailable and winner == null
if TicTacToe.next == TicTacToe.AI then
move = TicTacToe.selectAI
TicTacToe.set(TicTacToe.AI, move)
TicTacToe.next = TicTacToe.human
print "The computer moves to..."
else
move = input("Where do you move? ").val
if move < 1 or move > 9 then
print "Thanks for the game."
exit
else if not TicTacToe.set(TicTacToe.human, move-1) then
print "That square is occupied."
print
continue
else
TicTacToe.next = TicTacToe.AI
end if
end if
TicTacToe.show
winner = TicTacToe.getWinner
end while
if winner == null then
print "It's a draw. Thank you."
else if winner == TicTacToe.AI then
print "I win, turkey!!"
else
print "You beat me! Good game!"
end if