diff --git a/55_Life/csharp/.gitignore b/55_Life/csharp/.gitignore new file mode 100644 index 00000000..e96e7522 --- /dev/null +++ b/55_Life/csharp/.gitignore @@ -0,0 +1,509 @@ + +# Created by https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode +# Edit at https://www.toptal.com/developers/gitignore?templates=dotnetcore,rider,visualstudio,visualstudiocode + +### DotnetCore ### +# .NET Core build folders +bin/ +obj/ + +# Common node modules locations +/node_modules +/wwwroot/node_modules + +### Rider ### +# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider +# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839 + +# User-specific stuff +.idea/**/workspace.xml +.idea/**/tasks.xml +.idea/**/usage.statistics.xml +.idea/**/dictionaries +.idea/**/shelf + +# AWS User-specific +.idea/**/aws.xml + +# Generated files +.idea/**/contentModel.xml + +# Sensitive or high-churn files +.idea/**/dataSources/ +.idea/**/dataSources.ids +.idea/**/dataSources.local.xml +.idea/**/sqlDataSources.xml +.idea/**/dynamic.xml +.idea/**/uiDesigner.xml +.idea/**/dbnavigator.xml + +# Gradle +.idea/**/gradle.xml +.idea/**/libraries + +# Gradle and Maven with auto-import +# When using Gradle or Maven with auto-import, you should exclude module files, +# since they will be recreated, and may cause churn. Uncomment if using +# auto-import. +# .idea/artifacts +# .idea/compiler.xml +# .idea/jarRepositories.xml +# .idea/modules.xml +# .idea/*.iml +# .idea/modules +# *.iml +# *.ipr + +# CMake +cmake-build-*/ + +# Mongo Explorer plugin +.idea/**/mongoSettings.xml + +# File-based project format +*.iws + +# IntelliJ +out/ + +# mpeltonen/sbt-idea plugin +.idea_modules/ + +# JIRA plugin +atlassian-ide-plugin.xml + +# Cursive Clojure plugin +.idea/replstate.xml + +# SonarLint plugin +.idea/sonarlint/ + +# Crashlytics plugin (for Android Studio and IntelliJ) +com_crashlytics_export_strings.xml +crashlytics.properties +crashlytics-build.properties +fabric.properties + +# Editor-based Rest Client +.idea/httpRequests + +# Android studio 3.1+ serialized cache file +.idea/caches/build_file_checksums.ser + +### VisualStudioCode ### +.vscode/* +!.vscode/settings.json +!.vscode/tasks.json +!.vscode/launch.json +!.vscode/extensions.json +!.vscode/*.code-snippets + +# Local History for Visual Studio Code +.history/ + +# Built Visual Studio Code Extensions +*.vsix + +### VisualStudioCode Patch ### +# Ignore all local history of files +.history +.ionide + +# Support for Project snippet scope + +### VisualStudio ### +## Ignore Visual Studio temporary files, build results, and +## files generated by popular Visual Studio add-ons. +## +## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore + +# User-specific files +*.rsuser +*.suo +*.user +*.userosscache +*.sln.docstates + +# User-specific files (MonoDevelop/Xamarin Studio) +*.userprefs + +# Mono auto generated files +mono_crash.* + +# Build results +[Dd]ebug/ +[Dd]ebugPublic/ +[Rr]elease/ +[Rr]eleases/ +x64/ +x86/ +[Ww][Ii][Nn]32/ +[Aa][Rr][Mm]/ +[Aa][Rr][Mm]64/ +bld/ +[Bb]in/ +[Oo]bj/ +[Ll]og/ +[Ll]ogs/ + +# Visual Studio 2015/2017 cache/options directory +.vs/ +# Uncomment if you have tasks that create the project's static files in wwwroot +#wwwroot/ + +# Visual Studio 2017 auto generated files +Generated\ Files/ + +# MSTest test Results +[Tt]est[Rr]esult*/ +[Bb]uild[Ll]og.* + +# NUnit +*.VisualState.xml +TestResult.xml +nunit-*.xml + +# Build Results of an ATL Project +[Dd]ebugPS/ +[Rr]eleasePS/ +dlldata.c + +# Benchmark Results +BenchmarkDotNet.Artifacts/ + +# .NET Core +project.lock.json +project.fragment.lock.json +artifacts/ + +# ASP.NET Scaffolding +ScaffoldingReadMe.txt + +# StyleCop +StyleCopReport.xml + +# Files built by Visual Studio +*_i.c +*_p.c +*_h.h +*.ilk +*.meta +*.obj +*.iobj +*.pch +*.pdb +*.ipdb +*.pgc +*.pgd +*.rsp +*.sbr +*.tlb +*.tli +*.tlh +*.tmp +*.tmp_proj +*_wpftmp.csproj +*.log +*.tlog +*.vspscc +*.vssscc +.builds +*.pidb +*.svclog +*.scc + +# Chutzpah Test files +_Chutzpah* + +# Visual C++ cache files +ipch/ +*.aps +*.ncb +*.opendb +*.opensdf +*.sdf +*.cachefile +*.VC.db +*.VC.VC.opendb + +# Visual Studio profiler +*.psess +*.vsp +*.vspx +*.sap + +# Visual Studio Trace Files +*.e2e + +# TFS 2012 Local Workspace +$tf/ + +# Guidance Automation Toolkit +*.gpState + +# ReSharper is a .NET coding add-in +_ReSharper*/ +*.[Rr]e[Ss]harper +*.DotSettings.user + +# TeamCity is a build add-in +_TeamCity* + +# DotCover is a Code Coverage Tool +*.dotCover + +# AxoCover is a Code Coverage Tool +.axoCover/* +!.axoCover/settings.json + +# Coverlet is a free, cross platform Code Coverage Tool +coverage*.json +coverage*.xml +coverage*.info + +# Visual Studio code coverage results +*.coverage +*.coveragexml + +# NCrunch +_NCrunch_* +.*crunch*.local.xml +nCrunchTemp_* + +# MightyMoose +*.mm.* +AutoTest.Net/ + +# Web workbench (sass) +.sass-cache/ + +# Installshield output folder +[Ee]xpress/ + +# DocProject is a documentation generator add-in +DocProject/buildhelp/ +DocProject/Help/*.HxT +DocProject/Help/*.HxC +DocProject/Help/*.hhc +DocProject/Help/*.hhk +DocProject/Help/*.hhp +DocProject/Help/Html2 +DocProject/Help/html + +# Click-Once directory +publish/ + +# Publish Web Output +*.[Pp]ublish.xml +*.azurePubxml +# Note: Comment the next line if you want to checkin your web deploy settings, +# but database connection strings (with potential passwords) will be unencrypted +*.pubxml +*.publishproj + +# Microsoft Azure Web App publish settings. Comment the next line if you want to +# checkin your Azure Web App publish settings, but sensitive information contained +# in these scripts will be unencrypted +PublishScripts/ + +# NuGet Packages +*.nupkg +# NuGet Symbol Packages +*.snupkg +# The packages folder can be ignored because of Package Restore +**/[Pp]ackages/* +# except build/, which is used as an MSBuild target. +!**/[Pp]ackages/build/ +# Uncomment if necessary however generally it will be regenerated when needed +#!**/[Pp]ackages/repositories.config +# NuGet v3's project.json files produces more ignorable files +*.nuget.props +*.nuget.targets + +# Microsoft Azure Build Output +csx/ +*.build.csdef + +# Microsoft Azure Emulator +ecf/ +rcf/ + +# Windows Store app package directories and files +AppPackages/ +BundleArtifacts/ +Package.StoreAssociation.xml +_pkginfo.txt +*.appx +*.appxbundle +*.appxupload + +# Visual Studio cache files +# files ending in .cache can be ignored +*.[Cc]ache +# but keep track of directories ending in .cache +!?*.[Cc]ache/ + +# Others +ClientBin/ +~$* +*~ +*.dbmdl +*.dbproj.schemaview +*.jfm +*.pfx +*.publishsettings +orleans.codegen.cs + +# Including strong name files can present a security risk +# (https://github.com/github/gitignore/pull/2483#issue-259490424) +#*.snk + +# Since there are multiple workflows, uncomment next line to ignore bower_components +# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) +#bower_components/ + +# RIA/Silverlight projects +Generated_Code/ + +# Backup & report files from converting an old project file +# to a newer Visual Studio version. Backup files are not needed, +# because we have git ;-) +_UpgradeReport_Files/ +Backup*/ +UpgradeLog*.XML +UpgradeLog*.htm +ServiceFabricBackup/ +*.rptproj.bak + +# SQL Server files +*.mdf +*.ldf +*.ndf + +# Business Intelligence projects +*.rdl.data +*.bim.layout +*.bim_*.settings +*.rptproj.rsuser +*- [Bb]ackup.rdl +*- [Bb]ackup ([0-9]).rdl +*- [Bb]ackup ([0-9][0-9]).rdl + +# Microsoft Fakes +FakesAssemblies/ + +# GhostDoc plugin setting file +*.GhostDoc.xml + +# Node.js Tools for Visual Studio +.ntvs_analysis.dat +node_modules/ + +# Visual Studio 6 build log +*.plg + +# Visual Studio 6 workspace options file +*.opt + +# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) +*.vbw + +# Visual Studio 6 auto-generated project file (contains which files were open etc.) +*.vbp + +# Visual Studio 6 workspace and project file (working project files containing files to include in project) +*.dsw +*.dsp + +# Visual Studio 6 technical files + +# Visual Studio LightSwitch build output +**/*.HTMLClient/GeneratedArtifacts +**/*.DesktopClient/GeneratedArtifacts +**/*.DesktopClient/ModelManifest.xml +**/*.Server/GeneratedArtifacts +**/*.Server/ModelManifest.xml +_Pvt_Extensions + +# Paket dependency manager +.paket/paket.exe +paket-files/ + +# FAKE - F# Make +.fake/ + +# CodeRush personal settings +.cr/personal + +# Python Tools for Visual Studio (PTVS) +__pycache__/ +*.pyc + +# Cake - Uncomment if you are using it +# tools/** +# !tools/packages.config + +# Tabs Studio +*.tss + +# Telerik's JustMock configuration file +*.jmconfig + +# BizTalk build output +*.btp.cs +*.btm.cs +*.odx.cs +*.xsd.cs + +# OpenCover UI analysis results +OpenCover/ + +# Azure Stream Analytics local run output +ASALocalRun/ + +# MSBuild Binary and Structured Log +*.binlog + +# NVidia Nsight GPU debugger configuration file +*.nvuser + +# MFractors (Xamarin productivity tool) working folder +.mfractor/ + +# Local History for Visual Studio +.localhistory/ + +# Visual Studio History (VSHistory) files +.vshistory/ + +# BeatPulse healthcheck temp database +healthchecksdb + +# Backup folder for Package Reference Convert tool in Visual Studio 2017 +MigrationBackup/ + +# Ionide (cross platform F# VS Code tools) working folder +.ionide/ + +# Fody - auto-generated XML schema +FodyWeavers.xsd + +# VS Code files for those working on multiple tools +*.code-workspace + +# Local History for Visual Studio Code + +# Windows Installer files from build outputs +*.cab +*.msi +*.msix +*.msm +*.msp + +# JetBrains Rider +*.sln.iml + +### VisualStudio Patch ### +# Additional files built by Visual Studio + +# End of https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode diff --git a/55_Life/csharp/Life.csproj b/55_Life/csharp/Life.csproj new file mode 100644 index 00000000..7311ef16 --- /dev/null +++ b/55_Life/csharp/Life.csproj @@ -0,0 +1,9 @@ + + + + Exe + net6.0 + enable + + + diff --git a/55_Life/csharp/Life.sln b/55_Life/csharp/Life.sln new file mode 100644 index 00000000..1f6131b8 --- /dev/null +++ b/55_Life/csharp/Life.sln @@ -0,0 +1,16 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Life", "Life.csproj", "{28B02688-78D1-4B3E-B998-BCC78C292D03}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.Build.0 = Debug|Any CPU + {28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.ActiveCfg = Release|Any CPU + {28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection +EndGlobal diff --git a/55_Life/csharp/Program.cs b/55_Life/csharp/Program.cs new file mode 100644 index 00000000..47ed7386 --- /dev/null +++ b/55_Life/csharp/Program.cs @@ -0,0 +1,326 @@ +/* + * LIFE + * An implementation of John Conway's popular cellular automaton + * Ported by Dyego Alekssander Maas + * + * An example pattern would be: + * " * " + * "***" + * "DONE" (indicates that the simulation can start) + * + * You can find patterns to play with here: http://pi.math.cornell.edu/~lipa/mec/lesson6.html + * + * Optionally, you can run this program with the "--wait 1000" argument, the number being the time in milliseconds + * that the application will pause between each iteration. This is enables you to watch the simulation unfolding. + * By default, there is no pause between iterations. +*/ +using System.Text; + +const int maxWidth = 70; +const int maxHeight = 24; + +Console.WriteLine("ENTER YOUR PATTERN:"); +var pattern = ReadPattern(limitHeight: maxHeight).ToArray(); + +var (minX, minY) = FindTopLeftCorner(pattern); +var maxX = maxHeight; +var maxY = maxWidth; + +var matrix = new Matrix(height: maxHeight, width: maxWidth); +var simulation = InitializeSimulation(pattern, matrix); + +PrintHeader(); +ProcessSimulation(); + +IEnumerable ReadPattern(int limitHeight) +{ + for (var i = 0; i < limitHeight; i++) + { + var input = Console.ReadLine(); + if (input.ToUpper() == "DONE") + { + yield return string.Empty; + break; + } + + // In the original version, BASIC would trim the spaces in the beginning of an input, so the original + // game allowed you to input an '.' before the spaces to circumvent this limitation. This behavior was + // kept for compatibility. + if (input.StartsWith('.')) + yield return input.Substring(1, input.Length - 2); + + yield return input; + } +} + +(int minX, int minY) FindTopLeftCorner(IEnumerable patternLines) +{ + var longestInput = patternLines + .Select((value, index) => (index, value)) + .OrderByDescending(input => input.value.Length) + .First(); + var centerX = (11 - longestInput.index / 2) - 1; + var centerY = (33 - longestInput.value.Length / 2) - 1; + return (centerX, centerY); +} + +void PrintHeader() +{ + void PrintCentered(string text) + { + const int pageWidth = 64; + + var spaceCount = (pageWidth - text.Length) / 2; + Console.Write(new string(' ', spaceCount)); + Console.WriteLine(text); + } + + PrintCentered("LIFE"); + PrintCentered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"); + Console.WriteLine(); + Console.WriteLine(); + Console.WriteLine(); +} + +Simulation InitializeSimulation(IReadOnlyList inputPattern, Matrix matrixToInitialize) { + var newSimulation = new Simulation(); + + // translates the pattern to the middle of the simulation and counts initial population + for (var x = 0; x < inputPattern.Count; x++) + { + for (var y = 0; y < inputPattern[x].Length; y++) + { + if (inputPattern[x][y] == ' ') continue; + + matrixToInitialize[minX + x, minY + y] = CellState.Stable; + newSimulation.IncreasePopulation(); + } + } + + return newSimulation; +} + +TimeSpan GetPauseBetweenIterations() +{ + if (args.Length == 2) + { + var parameter = args[0].ToLower(); + if (parameter.Contains("wait")) + { + var value = args[1]; + if (int.TryParse(value, out var sleepMilliseconds)) + return TimeSpan.FromMilliseconds(sleepMilliseconds); + } + } + + return TimeSpan.Zero; +} + +void ProcessSimulation() +{ + var pauseBetweenIterations = GetPauseBetweenIterations(); + var isInvalid = false; + + while (true) + { + Console.WriteLine($"GENERATION: {simulation.Generation}\tPOPULATION: {simulation.Population}"); + if (isInvalid) + Console.WriteLine("INVALID!"); + + simulation.StartNewGeneration(); + + var nextMinX = maxHeight - 1; + var nextMinY = maxWidth - 1; + var nextMaxX = 0; + var nextMaxY = 0; + + // prints the empty lines before search area + for (var x = 0; x < minX; x++) + { + Console.WriteLine(); + } + + // refreshes the matrix and updates search area + for (var x = minX; x < maxX; x++) + { + var printedLine = Enumerable.Repeat(' ', maxWidth).ToList(); + for (var y = minY; y < maxY; y++) + { + if (matrix[x, y] == CellState.Dying) + { + matrix[x, y] = CellState.Empty; + continue; + } + if (matrix[x, y] == CellState.New) + { + matrix[x, y] = CellState.Stable; + } + else if (matrix[x, y] != CellState.Stable) + { + continue; + } + + printedLine[y] = '*'; + + nextMinX = Math.Min(x, nextMinX); + nextMaxX = Math.Max(x + 1, nextMaxX); + nextMinY = Math.Min(y, nextMinY); + nextMaxY = Math.Max(y + 1, nextMaxY); + } + + Console.WriteLine(string.Join(separator: null, values: printedLine)); + } + + // prints empty lines after search area + for (var x = maxX + 1; x < maxHeight; x++) + { + Console.WriteLine(); + } + Console.WriteLine(); + + void UpdateSearchArea() + { + minX = nextMinX; + maxX = nextMaxX; + minY = nextMinY; + maxY = nextMaxY; + + if (minX < 3) + { + minX = 3; + isInvalid = true; + } + + if (maxX > 22) + { + maxX = 22; + isInvalid = true; + } + + if (minY < 3) + { + minY = 3; + isInvalid = true; + } + + if (maxY > 68) + { + maxY = 68; + isInvalid = true; + } + } + UpdateSearchArea(); + + for (var x = minX - 1; x < maxX + 2; x++) + { + for (var y = minY - 1; y < maxY + 2; y++) + { + int CountNeighbors() + { + var neighbors = 0; + for (var i = x - 1; i < x + 2; i++) + { + for (var j = y - 1; j < y + 2; j++) + { + if (matrix[i, j] == CellState.Stable || matrix[i, j] == CellState.Dying) + neighbors++; + } + } + + return neighbors; + } + + var neighbors = CountNeighbors(); + if (matrix[x, y] == 0) + { + if (neighbors == 3) + { + matrix[x, y] = CellState.New; + simulation.IncreasePopulation(); + } + } + else if (neighbors is < 3 or > 4) + { + matrix[x, y] = CellState.Dying; + } + else + { + simulation.IncreasePopulation(); + } + } + } + + // expands search area to accommodate new cells + minX--; + minY--; + maxX++; + maxY++; + + if (pauseBetweenIterations > TimeSpan.Zero) + Thread.Sleep(pauseBetweenIterations); + } +} + +/// +/// Indicates the state of a given cell in the simulation. +/// +internal enum CellState +{ + Empty = 0, + Stable = 1, + Dying = 2, + New = 3 +} + +public class Simulation +{ + public int Generation { get; private set; } + + public int Population { get; private set; } + + public void StartNewGeneration() + { + Generation++; + Population = 0; + } + + public void IncreasePopulation() + { + Population++; + } +} + +/// +/// This class was created to aid debugging, through the implementation of the ToString() method. +/// +class Matrix +{ + private readonly CellState[,] _matrix; + + public Matrix(int height, int width) + { + _matrix = new CellState[height, width]; + } + + public CellState this[int x, int y] + { + get => _matrix[x, y]; + set => _matrix[x, y] = value; + } + + public override string ToString() + { + var stringBuilder = new StringBuilder(); + for (var x = 0; x < _matrix.GetLength(0); x++) + { + for (var y = 0; y < _matrix.GetLength(1); y++) + { + var character = _matrix[x, y] == 0 ? " ": ((int)_matrix[x, y]).ToString(); + stringBuilder.Append(character); + } + + stringBuilder.AppendLine(); + } + return stringBuilder.ToString(); + } +} \ No newline at end of file