diff --git a/55_Life/csharp/.gitignore b/55_Life/csharp/.gitignore
new file mode 100644
index 00000000..e96e7522
--- /dev/null
+++ b/55_Life/csharp/.gitignore
@@ -0,0 +1,509 @@
+
+# Created by https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode
+# Edit at https://www.toptal.com/developers/gitignore?templates=dotnetcore,rider,visualstudio,visualstudiocode
+
+### DotnetCore ###
+# .NET Core build folders
+bin/
+obj/
+
+# Common node modules locations
+/node_modules
+/wwwroot/node_modules
+
+### Rider ###
+# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
+# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
+
+# User-specific stuff
+.idea/**/workspace.xml
+.idea/**/tasks.xml
+.idea/**/usage.statistics.xml
+.idea/**/dictionaries
+.idea/**/shelf
+
+# AWS User-specific
+.idea/**/aws.xml
+
+# Generated files
+.idea/**/contentModel.xml
+
+# Sensitive or high-churn files
+.idea/**/dataSources/
+.idea/**/dataSources.ids
+.idea/**/dataSources.local.xml
+.idea/**/sqlDataSources.xml
+.idea/**/dynamic.xml
+.idea/**/uiDesigner.xml
+.idea/**/dbnavigator.xml
+
+# Gradle
+.idea/**/gradle.xml
+.idea/**/libraries
+
+# Gradle and Maven with auto-import
+# When using Gradle or Maven with auto-import, you should exclude module files,
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+# auto-import.
+# .idea/artifacts
+# .idea/compiler.xml
+# .idea/jarRepositories.xml
+# .idea/modules.xml
+# .idea/*.iml
+# .idea/modules
+# *.iml
+# *.ipr
+
+# CMake
+cmake-build-*/
+
+# Mongo Explorer plugin
+.idea/**/mongoSettings.xml
+
+# File-based project format
+*.iws
+
+# IntelliJ
+out/
+
+# mpeltonen/sbt-idea plugin
+.idea_modules/
+
+# JIRA plugin
+atlassian-ide-plugin.xml
+
+# Cursive Clojure plugin
+.idea/replstate.xml
+
+# SonarLint plugin
+.idea/sonarlint/
+
+# Crashlytics plugin (for Android Studio and IntelliJ)
+com_crashlytics_export_strings.xml
+crashlytics.properties
+crashlytics-build.properties
+fabric.properties
+
+# Editor-based Rest Client
+.idea/httpRequests
+
+# Android studio 3.1+ serialized cache file
+.idea/caches/build_file_checksums.ser
+
+### VisualStudioCode ###
+.vscode/*
+!.vscode/settings.json
+!.vscode/tasks.json
+!.vscode/launch.json
+!.vscode/extensions.json
+!.vscode/*.code-snippets
+
+# Local History for Visual Studio Code
+.history/
+
+# Built Visual Studio Code Extensions
+*.vsix
+
+### VisualStudioCode Patch ###
+# Ignore all local history of files
+.history
+.ionide
+
+# Support for Project snippet scope
+
+### VisualStudio ###
+## Ignore Visual Studio temporary files, build results, and
+## files generated by popular Visual Studio add-ons.
+##
+## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
+
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+*.rsuser
+*.suo
+*.user
+*.userosscache
+*.sln.docstates
+
+# User-specific files (MonoDevelop/Xamarin Studio)
+*.userprefs
+
+# Mono auto generated files
+mono_crash.*
+
+# Build results
+[Dd]ebug/
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+[Rr]elease/
+[Rr]eleases/
+x64/
+x86/
+[Ww][Ii][Nn]32/
+[Aa][Rr][Mm]/
+[Aa][Rr][Mm]64/
+bld/
+[Bb]in/
+[Oo]bj/
+[Ll]og/
+[Ll]ogs/
+
+# Visual Studio 2015/2017 cache/options directory
+.vs/
+# Uncomment if you have tasks that create the project's static files in wwwroot
+#wwwroot/
+
+# Visual Studio 2017 auto generated files
+Generated\ Files/
+
+# MSTest test Results
+[Tt]est[Rr]esult*/
+[Bb]uild[Ll]og.*
+
+# NUnit
+*.VisualState.xml
+TestResult.xml
+nunit-*.xml
+
+# Build Results of an ATL Project
+[Dd]ebugPS/
+[Rr]eleasePS/
+dlldata.c
+
+# Benchmark Results
+BenchmarkDotNet.Artifacts/
+
+# .NET Core
+project.lock.json
+project.fragment.lock.json
+artifacts/
+
+# ASP.NET Scaffolding
+ScaffoldingReadMe.txt
+
+# StyleCop
+StyleCopReport.xml
+
+# Files built by Visual Studio
+*_i.c
+*_p.c
+*_h.h
+*.ilk
+*.meta
+*.obj
+*.iobj
+*.pch
+*.pdb
+*.ipdb
+*.pgc
+*.pgd
+*.rsp
+*.sbr
+*.tlb
+*.tli
+*.tlh
+*.tmp
+*.tmp_proj
+*_wpftmp.csproj
+*.log
+*.tlog
+*.vspscc
+*.vssscc
+.builds
+*.pidb
+*.svclog
+*.scc
+
+# Chutzpah Test files
+_Chutzpah*
+
+# Visual C++ cache files
+ipch/
+*.aps
+*.ncb
+*.opendb
+*.opensdf
+*.sdf
+*.cachefile
+*.VC.db
+*.VC.VC.opendb
+
+# Visual Studio profiler
+*.psess
+*.vsp
+*.vspx
+*.sap
+
+# Visual Studio Trace Files
+*.e2e
+
+# TFS 2012 Local Workspace
+$tf/
+
+# Guidance Automation Toolkit
+*.gpState
+
+# ReSharper is a .NET coding add-in
+_ReSharper*/
+*.[Rr]e[Ss]harper
+*.DotSettings.user
+
+# TeamCity is a build add-in
+_TeamCity*
+
+# DotCover is a Code Coverage Tool
+*.dotCover
+
+# AxoCover is a Code Coverage Tool
+.axoCover/*
+!.axoCover/settings.json
+
+# Coverlet is a free, cross platform Code Coverage Tool
+coverage*.json
+coverage*.xml
+coverage*.info
+
+# Visual Studio code coverage results
+*.coverage
+*.coveragexml
+
+# NCrunch
+_NCrunch_*
+.*crunch*.local.xml
+nCrunchTemp_*
+
+# MightyMoose
+*.mm.*
+AutoTest.Net/
+
+# Web workbench (sass)
+.sass-cache/
+
+# Installshield output folder
+[Ee]xpress/
+
+# DocProject is a documentation generator add-in
+DocProject/buildhelp/
+DocProject/Help/*.HxT
+DocProject/Help/*.HxC
+DocProject/Help/*.hhc
+DocProject/Help/*.hhk
+DocProject/Help/*.hhp
+DocProject/Help/Html2
+DocProject/Help/html
+
+# Click-Once directory
+publish/
+
+# Publish Web Output
+*.[Pp]ublish.xml
+*.azurePubxml
+# Note: Comment the next line if you want to checkin your web deploy settings,
+# but database connection strings (with potential passwords) will be unencrypted
+*.pubxml
+*.publishproj
+
+# Microsoft Azure Web App publish settings. Comment the next line if you want to
+# checkin your Azure Web App publish settings, but sensitive information contained
+# in these scripts will be unencrypted
+PublishScripts/
+
+# NuGet Packages
+*.nupkg
+# NuGet Symbol Packages
+*.snupkg
+# The packages folder can be ignored because of Package Restore
+**/[Pp]ackages/*
+# except build/, which is used as an MSBuild target.
+!**/[Pp]ackages/build/
+# Uncomment if necessary however generally it will be regenerated when needed
+#!**/[Pp]ackages/repositories.config
+# NuGet v3's project.json files produces more ignorable files
+*.nuget.props
+*.nuget.targets
+
+# Microsoft Azure Build Output
+csx/
+*.build.csdef
+
+# Microsoft Azure Emulator
+ecf/
+rcf/
+
+# Windows Store app package directories and files
+AppPackages/
+BundleArtifacts/
+Package.StoreAssociation.xml
+_pkginfo.txt
+*.appx
+*.appxbundle
+*.appxupload
+
+# Visual Studio cache files
+# files ending in .cache can be ignored
+*.[Cc]ache
+# but keep track of directories ending in .cache
+!?*.[Cc]ache/
+
+# Others
+ClientBin/
+~$*
+*~
+*.dbmdl
+*.dbproj.schemaview
+*.jfm
+*.pfx
+*.publishsettings
+orleans.codegen.cs
+
+# Including strong name files can present a security risk
+# (https://github.com/github/gitignore/pull/2483#issue-259490424)
+#*.snk
+
+# Since there are multiple workflows, uncomment next line to ignore bower_components
+# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
+#bower_components/
+
+# RIA/Silverlight projects
+Generated_Code/
+
+# Backup & report files from converting an old project file
+# to a newer Visual Studio version. Backup files are not needed,
+# because we have git ;-)
+_UpgradeReport_Files/
+Backup*/
+UpgradeLog*.XML
+UpgradeLog*.htm
+ServiceFabricBackup/
+*.rptproj.bak
+
+# SQL Server files
+*.mdf
+*.ldf
+*.ndf
+
+# Business Intelligence projects
+*.rdl.data
+*.bim.layout
+*.bim_*.settings
+*.rptproj.rsuser
+*- [Bb]ackup.rdl
+*- [Bb]ackup ([0-9]).rdl
+*- [Bb]ackup ([0-9][0-9]).rdl
+
+# Microsoft Fakes
+FakesAssemblies/
+
+# GhostDoc plugin setting file
+*.GhostDoc.xml
+
+# Node.js Tools for Visual Studio
+.ntvs_analysis.dat
+node_modules/
+
+# Visual Studio 6 build log
+*.plg
+
+# Visual Studio 6 workspace options file
+*.opt
+
+# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
+*.vbw
+
+# Visual Studio 6 auto-generated project file (contains which files were open etc.)
+*.vbp
+
+# Visual Studio 6 workspace and project file (working project files containing files to include in project)
+*.dsw
+*.dsp
+
+# Visual Studio 6 technical files
+
+# Visual Studio LightSwitch build output
+**/*.HTMLClient/GeneratedArtifacts
+**/*.DesktopClient/GeneratedArtifacts
+**/*.DesktopClient/ModelManifest.xml
+**/*.Server/GeneratedArtifacts
+**/*.Server/ModelManifest.xml
+_Pvt_Extensions
+
+# Paket dependency manager
+.paket/paket.exe
+paket-files/
+
+# FAKE - F# Make
+.fake/
+
+# CodeRush personal settings
+.cr/personal
+
+# Python Tools for Visual Studio (PTVS)
+__pycache__/
+*.pyc
+
+# Cake - Uncomment if you are using it
+# tools/**
+# !tools/packages.config
+
+# Tabs Studio
+*.tss
+
+# Telerik's JustMock configuration file
+*.jmconfig
+
+# BizTalk build output
+*.btp.cs
+*.btm.cs
+*.odx.cs
+*.xsd.cs
+
+# OpenCover UI analysis results
+OpenCover/
+
+# Azure Stream Analytics local run output
+ASALocalRun/
+
+# MSBuild Binary and Structured Log
+*.binlog
+
+# NVidia Nsight GPU debugger configuration file
+*.nvuser
+
+# MFractors (Xamarin productivity tool) working folder
+.mfractor/
+
+# Local History for Visual Studio
+.localhistory/
+
+# Visual Studio History (VSHistory) files
+.vshistory/
+
+# BeatPulse healthcheck temp database
+healthchecksdb
+
+# Backup folder for Package Reference Convert tool in Visual Studio 2017
+MigrationBackup/
+
+# Ionide (cross platform F# VS Code tools) working folder
+.ionide/
+
+# Fody - auto-generated XML schema
+FodyWeavers.xsd
+
+# VS Code files for those working on multiple tools
+*.code-workspace
+
+# Local History for Visual Studio Code
+
+# Windows Installer files from build outputs
+*.cab
+*.msi
+*.msix
+*.msm
+*.msp
+
+# JetBrains Rider
+*.sln.iml
+
+### VisualStudio Patch ###
+# Additional files built by Visual Studio
+
+# End of https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode
diff --git a/55_Life/csharp/Life.csproj b/55_Life/csharp/Life.csproj
new file mode 100644
index 00000000..7311ef16
--- /dev/null
+++ b/55_Life/csharp/Life.csproj
@@ -0,0 +1,9 @@
+
+
+
+ Exe
+ net6.0
+ enable
+
+
+
diff --git a/55_Life/csharp/Life.sln b/55_Life/csharp/Life.sln
new file mode 100644
index 00000000..1f6131b8
--- /dev/null
+++ b/55_Life/csharp/Life.sln
@@ -0,0 +1,16 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Life", "Life.csproj", "{28B02688-78D1-4B3E-B998-BCC78C292D03}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/55_Life/csharp/Program.cs b/55_Life/csharp/Program.cs
new file mode 100644
index 00000000..47ed7386
--- /dev/null
+++ b/55_Life/csharp/Program.cs
@@ -0,0 +1,326 @@
+/*
+ * LIFE
+ * An implementation of John Conway's popular cellular automaton
+ * Ported by Dyego Alekssander Maas
+ *
+ * An example pattern would be:
+ * " * "
+ * "***"
+ * "DONE" (indicates that the simulation can start)
+ *
+ * You can find patterns to play with here: http://pi.math.cornell.edu/~lipa/mec/lesson6.html
+ *
+ * Optionally, you can run this program with the "--wait 1000" argument, the number being the time in milliseconds
+ * that the application will pause between each iteration. This is enables you to watch the simulation unfolding.
+ * By default, there is no pause between iterations.
+*/
+using System.Text;
+
+const int maxWidth = 70;
+const int maxHeight = 24;
+
+Console.WriteLine("ENTER YOUR PATTERN:");
+var pattern = ReadPattern(limitHeight: maxHeight).ToArray();
+
+var (minX, minY) = FindTopLeftCorner(pattern);
+var maxX = maxHeight;
+var maxY = maxWidth;
+
+var matrix = new Matrix(height: maxHeight, width: maxWidth);
+var simulation = InitializeSimulation(pattern, matrix);
+
+PrintHeader();
+ProcessSimulation();
+
+IEnumerable ReadPattern(int limitHeight)
+{
+ for (var i = 0; i < limitHeight; i++)
+ {
+ var input = Console.ReadLine();
+ if (input.ToUpper() == "DONE")
+ {
+ yield return string.Empty;
+ break;
+ }
+
+ // In the original version, BASIC would trim the spaces in the beginning of an input, so the original
+ // game allowed you to input an '.' before the spaces to circumvent this limitation. This behavior was
+ // kept for compatibility.
+ if (input.StartsWith('.'))
+ yield return input.Substring(1, input.Length - 2);
+
+ yield return input;
+ }
+}
+
+(int minX, int minY) FindTopLeftCorner(IEnumerable patternLines)
+{
+ var longestInput = patternLines
+ .Select((value, index) => (index, value))
+ .OrderByDescending(input => input.value.Length)
+ .First();
+ var centerX = (11 - longestInput.index / 2) - 1;
+ var centerY = (33 - longestInput.value.Length / 2) - 1;
+ return (centerX, centerY);
+}
+
+void PrintHeader()
+{
+ void PrintCentered(string text)
+ {
+ const int pageWidth = 64;
+
+ var spaceCount = (pageWidth - text.Length) / 2;
+ Console.Write(new string(' ', spaceCount));
+ Console.WriteLine(text);
+ }
+
+ PrintCentered("LIFE");
+ PrintCentered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
+ Console.WriteLine();
+ Console.WriteLine();
+ Console.WriteLine();
+}
+
+Simulation InitializeSimulation(IReadOnlyList inputPattern, Matrix matrixToInitialize) {
+ var newSimulation = new Simulation();
+
+ // translates the pattern to the middle of the simulation and counts initial population
+ for (var x = 0; x < inputPattern.Count; x++)
+ {
+ for (var y = 0; y < inputPattern[x].Length; y++)
+ {
+ if (inputPattern[x][y] == ' ') continue;
+
+ matrixToInitialize[minX + x, minY + y] = CellState.Stable;
+ newSimulation.IncreasePopulation();
+ }
+ }
+
+ return newSimulation;
+}
+
+TimeSpan GetPauseBetweenIterations()
+{
+ if (args.Length == 2)
+ {
+ var parameter = args[0].ToLower();
+ if (parameter.Contains("wait"))
+ {
+ var value = args[1];
+ if (int.TryParse(value, out var sleepMilliseconds))
+ return TimeSpan.FromMilliseconds(sleepMilliseconds);
+ }
+ }
+
+ return TimeSpan.Zero;
+}
+
+void ProcessSimulation()
+{
+ var pauseBetweenIterations = GetPauseBetweenIterations();
+ var isInvalid = false;
+
+ while (true)
+ {
+ Console.WriteLine($"GENERATION: {simulation.Generation}\tPOPULATION: {simulation.Population}");
+ if (isInvalid)
+ Console.WriteLine("INVALID!");
+
+ simulation.StartNewGeneration();
+
+ var nextMinX = maxHeight - 1;
+ var nextMinY = maxWidth - 1;
+ var nextMaxX = 0;
+ var nextMaxY = 0;
+
+ // prints the empty lines before search area
+ for (var x = 0; x < minX; x++)
+ {
+ Console.WriteLine();
+ }
+
+ // refreshes the matrix and updates search area
+ for (var x = minX; x < maxX; x++)
+ {
+ var printedLine = Enumerable.Repeat(' ', maxWidth).ToList();
+ for (var y = minY; y < maxY; y++)
+ {
+ if (matrix[x, y] == CellState.Dying)
+ {
+ matrix[x, y] = CellState.Empty;
+ continue;
+ }
+ if (matrix[x, y] == CellState.New)
+ {
+ matrix[x, y] = CellState.Stable;
+ }
+ else if (matrix[x, y] != CellState.Stable)
+ {
+ continue;
+ }
+
+ printedLine[y] = '*';
+
+ nextMinX = Math.Min(x, nextMinX);
+ nextMaxX = Math.Max(x + 1, nextMaxX);
+ nextMinY = Math.Min(y, nextMinY);
+ nextMaxY = Math.Max(y + 1, nextMaxY);
+ }
+
+ Console.WriteLine(string.Join(separator: null, values: printedLine));
+ }
+
+ // prints empty lines after search area
+ for (var x = maxX + 1; x < maxHeight; x++)
+ {
+ Console.WriteLine();
+ }
+ Console.WriteLine();
+
+ void UpdateSearchArea()
+ {
+ minX = nextMinX;
+ maxX = nextMaxX;
+ minY = nextMinY;
+ maxY = nextMaxY;
+
+ if (minX < 3)
+ {
+ minX = 3;
+ isInvalid = true;
+ }
+
+ if (maxX > 22)
+ {
+ maxX = 22;
+ isInvalid = true;
+ }
+
+ if (minY < 3)
+ {
+ minY = 3;
+ isInvalid = true;
+ }
+
+ if (maxY > 68)
+ {
+ maxY = 68;
+ isInvalid = true;
+ }
+ }
+ UpdateSearchArea();
+
+ for (var x = minX - 1; x < maxX + 2; x++)
+ {
+ for (var y = minY - 1; y < maxY + 2; y++)
+ {
+ int CountNeighbors()
+ {
+ var neighbors = 0;
+ for (var i = x - 1; i < x + 2; i++)
+ {
+ for (var j = y - 1; j < y + 2; j++)
+ {
+ if (matrix[i, j] == CellState.Stable || matrix[i, j] == CellState.Dying)
+ neighbors++;
+ }
+ }
+
+ return neighbors;
+ }
+
+ var neighbors = CountNeighbors();
+ if (matrix[x, y] == 0)
+ {
+ if (neighbors == 3)
+ {
+ matrix[x, y] = CellState.New;
+ simulation.IncreasePopulation();
+ }
+ }
+ else if (neighbors is < 3 or > 4)
+ {
+ matrix[x, y] = CellState.Dying;
+ }
+ else
+ {
+ simulation.IncreasePopulation();
+ }
+ }
+ }
+
+ // expands search area to accommodate new cells
+ minX--;
+ minY--;
+ maxX++;
+ maxY++;
+
+ if (pauseBetweenIterations > TimeSpan.Zero)
+ Thread.Sleep(pauseBetweenIterations);
+ }
+}
+
+///
+/// Indicates the state of a given cell in the simulation.
+///
+internal enum CellState
+{
+ Empty = 0,
+ Stable = 1,
+ Dying = 2,
+ New = 3
+}
+
+public class Simulation
+{
+ public int Generation { get; private set; }
+
+ public int Population { get; private set; }
+
+ public void StartNewGeneration()
+ {
+ Generation++;
+ Population = 0;
+ }
+
+ public void IncreasePopulation()
+ {
+ Population++;
+ }
+}
+
+///
+/// This class was created to aid debugging, through the implementation of the ToString() method.
+///
+class Matrix
+{
+ private readonly CellState[,] _matrix;
+
+ public Matrix(int height, int width)
+ {
+ _matrix = new CellState[height, width];
+ }
+
+ public CellState this[int x, int y]
+ {
+ get => _matrix[x, y];
+ set => _matrix[x, y] = value;
+ }
+
+ public override string ToString()
+ {
+ var stringBuilder = new StringBuilder();
+ for (var x = 0; x < _matrix.GetLength(0); x++)
+ {
+ for (var y = 0; y < _matrix.GetLength(1); y++)
+ {
+ var character = _matrix[x, y] == 0 ? " ": ((int)_matrix[x, y]).ToString();
+ stringBuilder.Append(character);
+ }
+
+ stringBuilder.AppendLine();
+ }
+ return stringBuilder.ToString();
+ }
+}
\ No newline at end of file