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https://github.com/coding-horror/basic-computer-games.git
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Python: Add type annotations
This commit is contained in:
committed by
Alexander Wunschik
parent
b95a514e84
commit
83b3dc402c
@@ -82,12 +82,12 @@ def get_next_target(sea: SeaType) -> PointType:
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while True:
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try:
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guess = input("? ")
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point = guess.split(",")
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point_str_list = guess.split(",")
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if len(point) != 2:
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if len(point_str_list) != 2:
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raise ValueError()
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point = (int(point[0]), int(point[1]))
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point = (int(point_str_list[0]), int(point_str_list[1]))
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if not is_within_sea(point, sea):
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raise ValueError()
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@@ -99,7 +99,7 @@ def get_next_target(sea: SeaType) -> PointType:
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)
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def setup_ships(sea: SeaType):
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def setup_ships(sea: SeaType) -> None:
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place_ship(sea, DESTROYER_LENGTH, 1)
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place_ship(sea, DESTROYER_LENGTH, 2)
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place_ship(sea, CRUISER_LENGTH, 3)
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@@ -36,7 +36,7 @@ class Vector:
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class Sea:
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WIDTH = 6
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def __init__(self):
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def __init__(self) -> None:
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self._graph = tuple([0 for _ in range(self.WIDTH)] for _ in range(self.WIDTH))
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def _validate_item_indices(self, point: Point) -> None:
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@@ -67,7 +67,7 @@ class Sea:
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return True
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# Redefines how python will render this object when asked as a str
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def __str__(self):
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def __str__(self) -> str:
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# Display it encoded
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return "\n".join(
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[
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@@ -145,7 +145,7 @@ class Battle:
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break
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def loop(self):
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def loop(self) -> None:
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while True:
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target = self._next_target()
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target_value = self.sea[target]
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@@ -174,7 +174,7 @@ class Battle:
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print(f"YOUR CURRENT SPLASH/HIT RATIO IS {self.splash_hit_ratio}")
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def _display_sunk_report(self):
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def _display_sunk_report(self) -> None:
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print(
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"SO FAR, THE BAD GUYS HAVE LOST",
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f"{self.sea.count_sunk(1, 2)} DESTROYER(S),",
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@@ -182,7 +182,7 @@ class Battle:
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f"AND {self.sea.count_sunk(5, 6)} AIRCRAFT CARRIER(S).",
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)
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def _display_game_end(self):
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def _display_game_end(self) -> None:
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print(
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"YOU HAVE TOTALLY WIPED OUT THE BAD GUYS' FLEET "
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f"WITH A FINAL SPLASH/HIT RATIO OF {self.splash_hit_ratio}"
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