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Move generation calculation to Board
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@@ -1,3 +1,5 @@
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using System.Collections.Immutable;
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namespace LifeforTwo;
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internal class Board
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@@ -7,6 +9,12 @@ internal class Board
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private const int Player2 = 0x1000;
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private const int PieceMask = Player1 | Player2;
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private const int NeighbourValueOffset = 8;
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private readonly ImmutableHashSet<int> _willBePlayer1 =
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new[] { 0x0003, 0x0102, 0x0103, 0x0120, 0x0130, 0x0121, 0x0112, 0x0111, 0x0012 }.ToImmutableHashSet();
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private readonly ImmutableHashSet<int> _willBePlayer2 =
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new[] { 0x0021, 0x0030, 0x1020, 0x1030, 0x1011, 0x1021, 0x1003, 0x1002, 0x1012 }.ToImmutableHashSet();
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private readonly int[,] _cells = new int[7,7];
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public int this[Coordinates coordinates]
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@@ -21,6 +29,30 @@ internal class Board
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set => _cells[x, y] = value;
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}
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public (int Player1Count, int Player2Count) CalculateNextGeneration()
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{
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var _cellCounts = new Dictionary<int, int>() { [Empty] = 0, [Player1] = 0, [Player2] = 0 };
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var currentValue = this[x, y];
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var newValue = currentValue switch
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{
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_ when _willBePlayer1.Contains(currentValue) => Player1,
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_ when _willBePlayer2.Contains(currentValue) => Player2,
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_ => Empty
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};
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this[x, y] = newValue;
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_cellCounts[newValue]++;
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}
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}
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return (_cellCounts[Player1], _cellCounts[Player2]);
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}
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public void CalculateNeighbours()
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{
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for (var x = 1; x <= 5; x++)
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