mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-27 13:14:15 -08:00
Removed spaces from top-level directory names.
Spaces tend to cause annoyances in a Unix-style shell environment. This change fixes that.
This commit is contained in:
363
16_Bug/java/src/Insect.java
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363
16_Bug/java/src/Insect.java
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import java.util.ArrayList;
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import java.util.Arrays;
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/**
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* This tracks the insect (bug) and has methods to
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* add body parts, create an array of output so it
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* can be drawn and to determine if a bug is complete.
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* N.B. This is a super class for ComputerBug and PlayerBug
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*/
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public class Insect {
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public static final int MAX_FEELERS = 2;
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public static final int MAX_LEGS = 6;
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public static final int ADDED = 0;
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public static final int NOT_ADDED = 1;
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public static final int MISSING = 2;
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// Various parts of the bug
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public enum PARTS {
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FEELERS,
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HEAD,
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NECK,
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BODY,
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TAIL,
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LEGS
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}
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// Tracks what parts of the bug have been added
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private boolean body;
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private boolean neck;
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private boolean head;
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private int feelers;
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private boolean tail;
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private int legs;
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// Messages about for various body parts
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// These are set in the subclass ComputerBug or PlayerBug
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private String[] bodyMessages;
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private String[] neckMessages;
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private String[] headMessages;
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private String[] feelerMessages;
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private String[] tailMessages;
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private String[] legMessages;
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public Insect() {
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init();
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}
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/**
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* Add a body to the bug if there is not one already added.
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*
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* @return return an appropriate message about the status of the operation.
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*/
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public String addBody() {
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boolean currentState = false;
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if (!body) {
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body = true;
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currentState = true;
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}
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return addBodyMessage(currentState);
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}
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/**
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* Create output based on adding the body or it being already added previously
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*
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* @return contains the output message
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*/
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private String addBodyMessage(boolean wasAdded) {
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// Return the appropriate message depending on whether the
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// body was added or not.
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if (wasAdded) {
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return bodyMessages[ADDED];
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} else {
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return bodyMessages[NOT_ADDED];
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}
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}
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/**
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* Add a neck if a) a body has previously been added and
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* b) a neck has not previously been added.
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*
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* @return text containing the status of the operation
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*/
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public String addNeck() {
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int status = NOT_ADDED; // Default is not added
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if (!body) {
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// No body, cannot add a neck
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status = MISSING;
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} else if (!neck) {
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neck = true;
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status = ADDED;
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}
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return neckMessages[status];
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}
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/**
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* Add a head to the bug if a) there already exists a neck and
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* b) a head has not previously been added
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*
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* @return text outlining the success of the operation
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*/
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public String addHead() {
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int status = NOT_ADDED; // Default is not added
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if (!neck) {
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// No neck, cannot add a head
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status = MISSING;
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} else if (!head) {
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head = true;
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status = ADDED;
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}
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return headMessages[status];
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}
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/**
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* Add a feeler to the head if a) there has been a head added to
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* the bug previously, and b) there are not already 2 (MAX_FEELERS)
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* feelers previously added to the bug.
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*
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* @return text outlining the status of the operation
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*/
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public String addFeelers() {
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int status = NOT_ADDED; // Default is not added
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if (!head) {
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// No head, cannot add a feeler
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status = MISSING;
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} else if (feelers < MAX_FEELERS) {
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feelers++;
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status = ADDED;
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}
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return feelerMessages[status];
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}
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/**
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* Add a tail to the bug if a) there is already a body previously added
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* to the bug and b) there is not already a tail added.
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*
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* @return text outlining the status of the operation.
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*/
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public String addTail() {
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int status = NOT_ADDED; // Default is not added
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if (!body) {
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// No body, cannot add a tail
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status = MISSING;
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} else if (!tail) {
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tail = true;
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status = ADDED;
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}
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return tailMessages[status];
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}
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/**
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* Add a leg to the bug if a) there is already a body previously added
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* b) there are less than 6 (MAX_LEGS) previously added.
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*
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* @return text outlining status of the operation.
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*/
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public String addLeg() {
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int status = NOT_ADDED; // Default is not added
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if (!body) {
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// No body, cannot add a leg
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status = MISSING;
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} else if (legs < MAX_LEGS) {
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legs++;
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status = ADDED;
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}
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String message = "";
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// Create a string showing the result of the operation
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switch(status) {
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case ADDED:
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// Replace # with number of legs
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message = legMessages[status].replace("^^^", String.valueOf(legs));
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// Add text S. if >1 leg, or just . if one leg.
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if (legs > 1) {
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message += "S.";
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} else {
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message += ".";
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}
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break;
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case NOT_ADDED:
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// Deliberate fall through to next case as its the
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// same code to be executed
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case MISSING:
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message = legMessages[status];
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break;
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}
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return message;
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}
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/**
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* Initialise
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*/
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public void init() {
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body = false;
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neck = false;
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head = false;
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feelers = 0;
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tail = false;
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legs = 0;
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}
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/**
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* Add unique messages depending on type of player
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* A subclass of this class calls this method
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* e.g. See ComputerBug or PlayerBug classes
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*
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* @param messages an array of messages
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* @param bodyPart the bodypart the messages relate to.
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*/
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public void addMessages(String[] messages, PARTS bodyPart) {
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switch (bodyPart) {
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case FEELERS:
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feelerMessages = messages;
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break;
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case HEAD:
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headMessages = messages;
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break;
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case NECK:
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neckMessages = messages;
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break;
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case BODY:
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bodyMessages = messages;
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break;
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case TAIL:
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tailMessages = messages;
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break;
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case LEGS:
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legMessages = messages;
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break;
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}
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}
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/**
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* Returns a string array containing
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* the "bug" that can be output to console
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*
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* @return the bug ready to draw
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*/
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public ArrayList<String> draw() {
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ArrayList<String> bug = new ArrayList<>();
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StringBuilder lineOutput;
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// Feelers
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if (feelers > 0) {
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for (int i = 0; i < 4; i++) {
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lineOutput = new StringBuilder(addSpaces(10));
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for (int j = 0; j < feelers; j++) {
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lineOutput.append("A ");
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}
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bug.add(lineOutput.toString());
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}
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}
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if (head) {
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lineOutput = new StringBuilder(addSpaces(8) + "HHHHHHH");
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bug.add(lineOutput.toString());
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lineOutput = new StringBuilder(addSpaces(8) + "H" + addSpaces(5) + "H");
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bug.add(lineOutput.toString());
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lineOutput = new StringBuilder(addSpaces(8) + "H O O H");
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bug.add(lineOutput.toString());
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lineOutput = new StringBuilder(addSpaces(8) + "H" + addSpaces(5) + "H");
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bug.add(lineOutput.toString());
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lineOutput = new StringBuilder(addSpaces(8) + "H" + addSpaces(2) + "V" + addSpaces(2) + "H");
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bug.add(lineOutput.toString());
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lineOutput = new StringBuilder(addSpaces(8) + "HHHHHHH");
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bug.add(lineOutput.toString());
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}
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if (neck) {
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for (int i = 0; i < 2; i++) {
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lineOutput = new StringBuilder(addSpaces(10) + "N N");
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bug.add(lineOutput.toString());
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}
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}
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if (body) {
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lineOutput = new StringBuilder(addSpaces(5) + "BBBBBBBBBBBB");
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bug.add(lineOutput.toString());
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for (int i = 0; i < 2; i++) {
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lineOutput = new StringBuilder(addSpaces(5) + "B" + addSpaces(10) + "B");
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bug.add(lineOutput.toString());
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}
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if (tail) {
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lineOutput = new StringBuilder("TTTTTB" + addSpaces(10) + "B");
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bug.add(lineOutput.toString());
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}
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lineOutput = new StringBuilder(addSpaces(5) + "BBBBBBBBBBBB");
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bug.add(lineOutput.toString());
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}
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if (legs > 0) {
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for (int i = 0; i < 2; i++) {
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lineOutput = new StringBuilder(addSpaces(5));
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for (int j = 0; j < legs; j++) {
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lineOutput.append(" L");
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}
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bug.add(lineOutput.toString());
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}
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}
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return bug;
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}
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/**
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* Check if the bug is complete i.e. it has
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* 2 (MAX_FEELERS) feelers, a head, a neck, a body
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* a tail and 6 (MAX_FEET) feet.
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*
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* @return true if complete.
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*/
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public boolean complete() {
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return (feelers == MAX_FEELERS)
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&& head
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&& neck
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&& body
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&& tail
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&& (legs == MAX_LEGS);
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}
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/**
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* Simulate tabs be creating a string of X spaces.
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*
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* @param number contains number of spaces needed.
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* @return a String containing the spaces
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*/
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private String addSpaces(int number) {
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char[] spaces = new char[number];
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Arrays.fill(spaces, ' ');
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return new String(spaces);
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}
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}
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