mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-24 12:04:17 -08:00
Reorganise classes
This commit is contained in:
@@ -1,4 +1,4 @@
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namespace Poker;
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namespace Poker.Cards;
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internal record struct Card (Rank Rank, Suit Suit)
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{
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@@ -1,6 +1,6 @@
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using static Poker.Rank;
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using static Poker.Cards.Rank;
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namespace Poker;
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namespace Poker.Cards;
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internal class Deck
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{
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@@ -1,6 +1,6 @@
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using System.Text;
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namespace Poker;
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namespace Poker.Cards;
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internal class Hand
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{
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@@ -1,4 +1,4 @@
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namespace Poker;
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namespace Poker.Cards;
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internal struct Rank : IComparable<Rank>
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{
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@@ -43,4 +43,8 @@ internal struct Rank : IComparable<Rank>
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public static bool operator <=(Rank rank, int value) => rank._value <= value;
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public static bool operator >=(Rank rank, int value) => rank._value >= value;
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public override bool Equals(object? obj) => obj is Rank other && this == other;
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public override int GetHashCode() => _value.GetHashCode();
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}
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@@ -1,4 +1,4 @@
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namespace Poker;
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namespace Poker.Cards;
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internal enum Suit
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{
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@@ -1,5 +1,6 @@
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using Poker.Cards;
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using Poker.Players;
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using Poker.Resources;
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using static System.StringComparison;
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namespace Poker;
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@@ -239,284 +240,3 @@ internal record Bet (int Amount) : IAction
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{
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}
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}
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internal abstract class Player
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{
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private Table? _table;
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private bool _hasFolded;
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protected Player(int bank)
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{
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Hand = Hand.Empty;
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Balance = bank;
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}
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public Hand Hand { get; set; }
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public int Balance { get; set; }
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public int Bet { get; private set; }
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public bool HasFolded => _hasFolded;
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protected Table Table =>
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_table ?? throw new InvalidOperationException("The player must be sitting at the table.");
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public void Sit(Table table) => _table = table;
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public virtual void NewHand(Hand hand)
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{
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Hand = hand;
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_hasFolded = false;
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}
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public void Pay(int amount)
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{
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Balance -= amount;
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}
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public virtual void TakeWinnings()
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{
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Balance += Table.Pot;
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Table.Pot = 0;
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}
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public void Fold()
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{
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_hasFolded = true;
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}
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}
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internal class Human : Player
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{
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private readonly IReadWrite _io;
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public Human(int bank, IReadWrite io)
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: base(bank)
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{
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HasWatch = true;
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_io = io;
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}
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public bool HasWatch { get; set; }
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public void DrawCards(Deck deck)
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{
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var count = _io.ReadNumber("How many cards do you want", 3, "You can't draw more than three cards.");
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if (count == 0) { return; }
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_io.WriteLine("What are their numbers:");
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for (var i = 1; i <= count; i++)
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{
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Hand = Hand.Replace((int)_io.ReadNumber(), deck.DealCard());
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}
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_io.WriteLine("Your new hand:");
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_io.Write(Hand);
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}
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public bool IsBroke()
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{
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_io.WriteLine();
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_io.WriteLine("You can't bet with what you haven't got.");
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if (Table.Computer.TryBuyWatch(this)) { return false; }
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// The original program had some code about selling a tie tack, but due to a fault
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// in the logic the code was unreachable. I've omitted it in this port.
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_io.WriteLine("Your wad is shot. So long, sucker!");
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return true;
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}
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public void ReceiveWatch()
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{
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// In the original code the player does not pay any money to receive the watch back.
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HasWatch = true;
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}
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public void SellWatch(int amount)
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{
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HasWatch = false;
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Balance += amount;
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}
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public override void TakeWinnings()
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{
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_io.WriteLine("You win.");
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base.TakeWinnings();
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}
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}
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internal class Computer : Player
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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private bool _isBluffing;
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public Computer(int bank, IReadWrite io, IRandom random)
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: base(bank)
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{
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_io = io;
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_random = random;
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}
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public bool IsBluffing => _isBluffing;
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public override void NewHand(Hand hand)
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{
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base.NewHand(hand);
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_isBluffing = false;
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}
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public int? BluffIf(bool shouldBluff, int? keepMask = null)
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{
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if (!shouldBluff) { return null; }
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_isBluffing = true;
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Hand.KeepMask = keepMask ?? Hand.KeepMask;
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return 23;
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}
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public void DrawCards(Deck deck)
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{
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var keepMask = Hand.KeepMask;
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var count = 0;
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for (var i = 1; i <= 5; i++)
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{
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if ((keepMask & (1 << (i - 1))) == 0)
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{
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Hand = Hand.Replace(i, deck.DealCard());
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count++;
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}
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}
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_io.WriteLine();
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_io.Write($"I am taking {count} card");
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if (count != 1)
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{
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_io.WriteLine("s");
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}
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}
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public bool TryBuyWatch(Human human)
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{
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if (!human.HasWatch) { return false; }
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var response = _io.ReadString("Would you like to sell your watch");
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if (response.StartsWith("N", InvariantCultureIgnoreCase)) { return false; }
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var (value, message) = (_random.Next(10) < 7) switch
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{
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true => (75, "I'll give you $75 for it."),
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false => (25, "That's a pretty crummy watch - I'll give you $25.")
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};
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_io.WriteLine(message);
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human.SellWatch(value);
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// The original code does not have the computer part with any money
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return true;
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}
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public bool TrySellWatch(Human human)
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{
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if (human.HasWatch) { return false; }
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var response = _io.ReadString("Would you like to buy back your watch for $50");
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if (response.StartsWith("N", InvariantCultureIgnoreCase)) { return false; }
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// The original code does not deduct $50 from the player
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Balance += 50;
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human.ReceiveWatch();
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return true;
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}
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public override void TakeWinnings()
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{
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_io.WriteLine("I win.");
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base.TakeWinnings();
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}
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}
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internal class Table
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{
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private IReadWrite _io;
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public int Pot;
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private Deck _deck;
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public Table(IReadWrite io, Deck deck, Human human, Computer computer)
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{
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_io = io;
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_deck = deck;
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Human = human;
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Computer = computer;
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human.Sit(this);
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computer.Sit(this);
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}
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public Human Human { get; }
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public Computer Computer { get; }
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public void Deal()
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{
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Pot = 10;
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Human.Pay(5);
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Computer.Pay(5);
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Human.NewHand(_deck.DealHand());
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Computer.NewHand(_deck.DealHand());
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_io.WriteLine("Your hand:");
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_io.Write(Human.Hand);
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}
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public void Draw()
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{
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_io.WriteLine();
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_io.Write("Now we draw -- ");
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Human.DrawCards(_deck);
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Computer.DrawCards(_deck);
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_io.WriteLine();
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}
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public void AcceptBets()
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{
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}
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public bool SomeoneHasFolded()
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{
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if (Human.HasFolded)
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{
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_io.WriteLine();
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Computer.TakeWinnings();
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}
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else if (Computer.HasFolded)
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{
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_io.WriteLine();
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Human.TakeWinnings();
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}
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else
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{
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return false;
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}
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Pot = 0;
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return true;
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}
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public Player? GetWinner()
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{
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_io.WriteLine();
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_io.WriteLine("Now we compare hands:");
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_io.WriteLine("My hand:");
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_io.Write(Computer.Hand);
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_io.WriteLine();
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_io.Write($"You have {Human.Hand.Name}");
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_io.Write($"and I have {Computer.Hand.Name}");
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if (Computer.Hand > Human.Hand) { return Computer; }
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if (Human.Hand > Computer.Hand) { return Human; }
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_io.WriteLine("The hand is drawn.");
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_io.WriteLine($"All $ {Pot} remains in the pot.");
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return null;
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}
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}
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95
71_Poker/csharp/Players/Computer.cs
Normal file
95
71_Poker/csharp/Players/Computer.cs
Normal file
@@ -0,0 +1,95 @@
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using Poker.Cards;
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using static System.StringComparison;
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namespace Poker.Players;
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internal class Computer : Player
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{
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private readonly IReadWrite _io;
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private readonly IRandom _random;
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private bool _isBluffing;
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public Computer(int bank, IReadWrite io, IRandom random)
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: base(bank)
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{
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_io = io;
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_random = random;
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}
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public bool IsBluffing => _isBluffing;
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public override void NewHand(Hand hand)
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{
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base.NewHand(hand);
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_isBluffing = false;
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}
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public int? BluffIf(bool shouldBluff, int? keepMask = null)
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{
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if (!shouldBluff) { return null; }
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_isBluffing = true;
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Hand.KeepMask = keepMask ?? Hand.KeepMask;
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return 23;
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}
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public void DrawCards(Deck deck)
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{
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var keepMask = Hand.KeepMask;
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var count = 0;
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for (var i = 1; i <= 5; i++)
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{
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if ((keepMask & (1 << (i - 1))) == 0)
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{
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Hand = Hand.Replace(i, deck.DealCard());
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count++;
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}
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}
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_io.WriteLine();
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_io.Write($"I am taking {count} card");
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if (count != 1)
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{
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_io.WriteLine("s");
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}
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}
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public bool TryBuyWatch(Human human)
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{
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if (!human.HasWatch) { return false; }
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var response = _io.ReadString("Would you like to sell your watch");
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if (response.StartsWith("N", InvariantCultureIgnoreCase)) { return false; }
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var (value, message) = (_random.Next(10) < 7) switch
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{
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true => (75, "I'll give you $75 for it."),
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false => (25, "That's a pretty crummy watch - I'll give you $25.")
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};
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_io.WriteLine(message);
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human.SellWatch(value);
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// The original code does not have the computer part with any money
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return true;
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}
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public bool TrySellWatch(Human human)
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{
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if (human.HasWatch) { return false; }
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var response = _io.ReadString("Would you like to buy back your watch for $50");
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if (response.StartsWith("N", InvariantCultureIgnoreCase)) { return false; }
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// The original code does not deduct $50 from the player
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Balance += 50;
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human.ReceiveWatch();
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return true;
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}
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public override void TakeWinnings()
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{
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_io.WriteLine("I win.");
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base.TakeWinnings();
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}
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}
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64
71_Poker/csharp/Players/Human.cs
Normal file
64
71_Poker/csharp/Players/Human.cs
Normal file
@@ -0,0 +1,64 @@
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using Poker.Cards;
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namespace Poker.Players;
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internal class Human : Player
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{
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private readonly IReadWrite _io;
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public Human(int bank, IReadWrite io)
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: base(bank)
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{
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HasWatch = true;
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_io = io;
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}
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public bool HasWatch { get; set; }
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public void DrawCards(Deck deck)
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{
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var count = _io.ReadNumber("How many cards do you want", 3, "You can't draw more than three cards.");
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if (count == 0) { return; }
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_io.WriteLine("What are their numbers:");
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for (var i = 1; i <= count; i++)
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{
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Hand = Hand.Replace((int)_io.ReadNumber(), deck.DealCard());
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}
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_io.WriteLine("Your new hand:");
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_io.Write(Hand);
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}
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public bool IsBroke()
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{
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_io.WriteLine();
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_io.WriteLine("You can't bet with what you haven't got.");
|
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|
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if (Table.Computer.TryBuyWatch(this)) { return false; }
|
||||
|
||||
// The original program had some code about selling a tie tack, but due to a fault
|
||||
// in the logic the code was unreachable. I've omitted it in this port.
|
||||
|
||||
_io.WriteLine("Your wad is shot. So long, sucker!");
|
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return true;
|
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}
|
||||
|
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public void ReceiveWatch()
|
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{
|
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// In the original code the player does not pay any money to receive the watch back.
|
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HasWatch = true;
|
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}
|
||||
|
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public void SellWatch(int amount)
|
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{
|
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HasWatch = false;
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Balance += amount;
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}
|
||||
|
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public override void TakeWinnings()
|
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{
|
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_io.WriteLine("You win.");
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base.TakeWinnings();
|
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}
|
||||
}
|
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47
71_Poker/csharp/Players/Player.cs
Normal file
47
71_Poker/csharp/Players/Player.cs
Normal file
@@ -0,0 +1,47 @@
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using Poker.Cards;
|
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|
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namespace Poker.Players;
|
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|
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internal abstract class Player
|
||||
{
|
||||
private Table? _table;
|
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private bool _hasFolded;
|
||||
|
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protected Player(int bank)
|
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{
|
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Hand = Hand.Empty;
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Balance = bank;
|
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}
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|
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public Hand Hand { get; set; }
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||||
public int Balance { get; set; }
|
||||
public int Bet { get; private set; }
|
||||
public bool HasFolded => _hasFolded;
|
||||
|
||||
protected Table Table =>
|
||||
_table ?? throw new InvalidOperationException("The player must be sitting at the table.");
|
||||
|
||||
public void Sit(Table table) => _table = table;
|
||||
|
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public virtual void NewHand(Hand hand)
|
||||
{
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||||
Hand = hand;
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_hasFolded = false;
|
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}
|
||||
|
||||
public void Pay(int amount)
|
||||
{
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Balance -= amount;
|
||||
}
|
||||
|
||||
public virtual void TakeWinnings()
|
||||
{
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Balance += Table.Pot;
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Table.Pot = 0;
|
||||
}
|
||||
|
||||
public void Fold()
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||||
{
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||||
_hasFolded = true;
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||||
}
|
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}
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89
71_Poker/csharp/Table.cs
Normal file
89
71_Poker/csharp/Table.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using Poker.Cards;
|
||||
using Poker.Players;
|
||||
|
||||
namespace Poker;
|
||||
|
||||
internal class Table
|
||||
{
|
||||
private IReadWrite _io;
|
||||
public int Pot;
|
||||
private Deck _deck;
|
||||
|
||||
public Table(IReadWrite io, Deck deck, Human human, Computer computer)
|
||||
{
|
||||
_io = io;
|
||||
_deck = deck;
|
||||
Human = human;
|
||||
Computer = computer;
|
||||
|
||||
human.Sit(this);
|
||||
computer.Sit(this);
|
||||
}
|
||||
|
||||
public Human Human { get; }
|
||||
public Computer Computer { get; }
|
||||
|
||||
public void Deal()
|
||||
{
|
||||
Pot = 10;
|
||||
Human.Pay(5);
|
||||
Computer.Pay(5);
|
||||
|
||||
Human.NewHand(_deck.DealHand());
|
||||
Computer.NewHand(_deck.DealHand());
|
||||
|
||||
_io.WriteLine("Your hand:");
|
||||
_io.Write(Human.Hand);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
_io.WriteLine();
|
||||
_io.Write("Now we draw -- ");
|
||||
Human.DrawCards(_deck);
|
||||
Computer.DrawCards(_deck);
|
||||
_io.WriteLine();
|
||||
}
|
||||
|
||||
public void AcceptBets()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public bool SomeoneHasFolded()
|
||||
{
|
||||
if (Human.HasFolded)
|
||||
{
|
||||
_io.WriteLine();
|
||||
Computer.TakeWinnings();
|
||||
}
|
||||
else if (Computer.HasFolded)
|
||||
{
|
||||
_io.WriteLine();
|
||||
Human.TakeWinnings();
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Pot = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
public Player? GetWinner()
|
||||
{
|
||||
_io.WriteLine();
|
||||
_io.WriteLine("Now we compare hands:");
|
||||
_io.WriteLine("My hand:");
|
||||
_io.Write(Computer.Hand);
|
||||
_io.WriteLine();
|
||||
_io.Write($"You have {Human.Hand.Name}");
|
||||
_io.Write($"and I have {Computer.Hand.Name}");
|
||||
if (Computer.Hand > Human.Hand) { return Computer; }
|
||||
if (Human.Hand > Computer.Hand) { return Human; }
|
||||
_io.WriteLine("The hand is drawn.");
|
||||
_io.WriteLine($"All $ {Pot} remains in the pot.");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user