Files
basic-computer-games/88_3-D_Tic-Tac-Toe/python/qubit.py
Martin Thoma c500424956 Simplify Python Code
print_with_tab / print_with_whitespace is trivial with Python
string formatting and was mostly used in only 2 lines.
2022-04-02 07:32:09 +02:00

414 lines
12 KiB
Python

#!/usr/bin/python3
# Ported from the BASIC source for 3D Tic Tac Toe
# in BASIC Computer Games, by David H. Ahl
# The code originated from Dartmouth College
from enum import Enum
class Move(Enum):
"""Game status and types of machine move"""
HUMAN_WIN = 0
MACHINE_WIN = 1
DRAW = 2
MOVES = 3
LIKES = 4
TAKES = 5
GET_OUT = 6
YOU_FOX = 7
NICE_TRY = 8
CONCEDES = 9
class Player(Enum):
EMPTY = 0
HUMAN = 1
MACHINE = 2
class TicTacToe3D:
"""The game logic for 3D Tic Tac Toe and the machine opponent"""
def __init__(self):
# 4x4x4 board keeps track of which player occupies each place
# and used by machine to work out its strategy
self.board = [0] * 64
# starting move
self.corners = [0, 48, 51, 3, 12, 60, 63, 15, 21, 38, 22, 37, 25, 41, 26, 42]
# lines to check for end game
self.lines = [
[0, 1, 2, 3],
[4, 5, 6, 7],
[8, 9, 10, 11],
[12, 13, 14, 15],
[16, 17, 18, 19],
[20, 21, 22, 23],
[24, 25, 26, 27],
[28, 29, 30, 31],
[32, 33, 34, 35],
[36, 37, 38, 39],
[40, 41, 42, 43],
[44, 45, 46, 47],
[48, 49, 50, 51],
[52, 53, 54, 55],
[56, 57, 58, 59],
[60, 61, 62, 63],
[0, 16, 32, 48],
[4, 20, 36, 52],
[8, 24, 40, 56],
[12, 28, 44, 60],
[1, 17, 33, 49],
[5, 21, 37, 53],
[9, 25, 41, 57],
[13, 29, 45, 61],
[2, 18, 34, 50],
[6, 22, 38, 54],
[10, 26, 42, 58],
[14, 30, 46, 62],
[3, 19, 35, 51],
[7, 23, 39, 55],
[11, 27, 43, 59],
[15, 31, 47, 63],
[0, 4, 8, 12],
[16, 20, 24, 28],
[32, 36, 40, 44],
[48, 52, 56, 60],
[1, 5, 9, 13],
[17, 21, 25, 29],
[33, 37, 41, 45],
[49, 53, 57, 61],
[2, 6, 10, 14],
[18, 22, 26, 30],
[34, 38, 42, 46],
[50, 54, 58, 62],
[3, 7, 11, 15],
[19, 23, 27, 31],
[35, 39, 43, 47],
[51, 55, 59, 63],
[0, 5, 10, 15],
[16, 21, 26, 31],
[32, 37, 42, 47],
[48, 53, 58, 63],
[12, 9, 6, 3],
[28, 25, 22, 19],
[44, 41, 38, 35],
[60, 57, 54, 51],
[0, 20, 40, 60],
[1, 21, 41, 61],
[2, 22, 42, 62],
[3, 23, 43, 63],
[48, 36, 24, 12],
[49, 37, 25, 13],
[50, 38, 26, 14],
[51, 39, 27, 15],
[0, 17, 34, 51],
[4, 21, 38, 55],
[8, 25, 42, 59],
[12, 29, 46, 63],
[48, 33, 18, 3],
[52, 37, 22, 7],
[56, 41, 26, 11],
[60, 45, 30, 15],
[0, 21, 42, 63],
[15, 26, 37, 48],
[3, 22, 41, 60],
[12, 25, 38, 51],
]
def get(self, x, y, z):
m = self.board[4 * (4 * z + y) + x]
if m == 40:
return Player.MACHINE
elif m == 8:
return Player.HUMAN
else:
return Player.EMPTY
def move3D(self, x, y, z, player):
m = 4 * (4 * z + y) + x
return self.move(m, player)
def move(self, m, player):
if self.board[m] > 1:
return False
if player == Player.MACHINE:
self.board[m] = 40
else:
self.board[m] = 8
return True
def get3DPosition(self, m):
x = m % 4
y = (m // 4) % 4
z = m // 16
return x, y, z
def evaluateLines(self):
self.lineValues = [0] * 76
for j in range(76):
value = 0
for k in range(4):
value += self.board[self.lines[j][k]]
self.lineValues[j] = value
def strategyMarkLine(self, i):
for j in range(4):
m = self.lines[i][j]
if self.board[m] == 0:
self.board[m] = 1
def clearStrategyMarks(self):
for i in range(64):
if self.board[i] == 1:
self.board[i] = 0
def markAndMove(self, vlow, vhigh, vmove):
"""
mark lines that can potentially win the game for the human
or the machine and choose best place to play
"""
for i in range(76):
value = 0
for j in range(4):
value += self.board[self.lines[i][j]]
self.lineValues[i] = value
if vlow <= value < vhigh:
if value > vlow:
return self.moveTriple(i)
self.strategyMarkLine(i)
self.evaluateLines()
for i in range(76):
value = self.lineValues[i]
if value == 4 or value == vmove:
return self.moveDiagonals(i, 1)
return None
def machineMove(self):
"""machine works out what move to play"""
self.clearStrategyMarks()
self.evaluateLines()
for value, event in [
(32, self.humanWin),
(120, self.machineWin),
(24, self.blockHumanWin),
]:
for i in range(76):
if self.lineValues[i] == value:
return event(i)
m = self.markAndMove(80, 88, 43)
if m is not None:
return m
self.clearStrategyMarks()
m = self.markAndMove(16, 24, 11)
if m is not None:
return m
for k in range(18):
value = 0
for i in range(4 * k, 4 * k + 4):
for j in range(4):
value += self.board[self.lines[i][j]]
if (32 <= value < 40) or (72 <= value < 80):
for s in [1, 0]:
for i in range(4 * k, 4 * k + 4):
m = self.moveDiagonals(i, s)
if m is not None:
return m
self.clearStrategyMarks()
for y in self.corners:
if self.board[y] == 0:
return (Move.MOVES, y)
for i in range(64):
if self.board[i] == 0:
return (Move.LIKES, i)
return (Move.DRAW, -1)
def humanWin(self, i):
return (Move.HUMAN_WIN, -1, i)
def machineWin(self, i):
for j in range(4):
m = self.lines[i][j]
if self.board[m] == 0:
return (Move.MACHINE_WIN, m, i)
return None
def blockHumanWin(self, i):
for j in range(4):
m = self.lines[i][j]
if self.board[m] == 0:
return (Move.NICE_TRY, m)
return None
def moveTriple(self, i):
"""make two lines-of-3 or prevent human from doing this"""
for j in range(4):
m = self.lines[i][j]
if self.board[m] == 1:
if self.lineValues[i] < 40:
return (Move.YOU_FOX, m)
else:
return (Move.GET_OUT, m)
return (Move.CONCEDES, -1)
# choose move in corners or center boxes of square 4x4
def moveDiagonals(self, i, s):
if 0 < (i % 4) < 3:
jrange = [1, 2]
else:
jrange = [0, 3]
for j in jrange:
m = self.lines[i][j]
if self.board[m] == s:
return (Move.TAKES, m)
return None
class Qubit:
def moveCode(self, board, m):
x, y, z = board.get3DPosition(m)
return f"{z + 1:d}{y + 1:d}{x + 1:d}"
def showWin(self, board, i):
for m in board.lines[i]:
print(self.moveCode(board, m))
def showBoard(self, board):
c = " YM"
for z in range(4):
for y in range(4):
print(" " * y, end="")
for x in range(4):
p = board.get(x, y, z)
print(f"({c[p.value]}) ", end="")
print("\n")
print("\n")
def humanMove(self, board):
print()
c = "1234"
while True:
h = input("Your move?\n")
if h == "1":
return False
if h == "0":
self.showBoard(board)
continue
if (len(h) == 3) and (h[0] in c) and (h[1] in c) and (h[2] in c):
x = c.find(h[2])
y = c.find(h[1])
z = c.find(h[0])
if board.move3D(x, y, z, Player.HUMAN):
break
print("That square is used. Try again.")
else:
print("Incorrect move. Retype it--")
return True
def play(self):
print("Qubic\n")
print("Create Computing Morristown, New Jersey\n\n\n")
while True:
c = input("Do you want instructions?\n")
if len(c) >= 1 and (c[0] in "ynYN"):
break
print("Incorrect answer. Please type 'yes' or 'no.")
c = c.lower()
if c[0] == "y":
print("The game is Tic-Tac-Toe in a 4 x 4 x 4 cube.")
print("Each move is indicated by a 3 digit number, with each")
print("digit between 1 and 4 inclusive. The digits indicate the")
print("level, row, and column, respectively, of the occupied")
print("place.\n")
print("To print the playing board, type 0 (zero) as your move.")
print("The program will print the board with your moves indicated")
print("with a (Y), the machine's moves with an (M), and")
print("unused squares with a ( ).\n")
print("To stop the program run, type 1 as your move.\n\n")
play_again = True
while play_again:
board = TicTacToe3D()
while True:
s = input("Do you want to move first?\n")
if len(s) >= 1 and (s[0] in "ynYN"):
break
print("Incorrect answer. Please type 'yes' or 'no'.")
skipHuman = s[0] in "nN"
move_text = [
"Machine moves to",
"Machine likes",
"Machine takes",
"Let's see you get out of this: Machine moves to",
"You fox. Just in the nick of time, machine moves to",
"Nice try. Machine moves to",
]
while True:
if not skipHuman and not self.humanMove(board):
break
skipHuman = False
m = board.machineMove()
if m[0] == Move.HUMAN_WIN:
print("You win as follows,")
self.showWin(board, m[2])
break
elif m[0] == Move.MACHINE_WIN:
print(
"Machine moves to {}, and wins as follows".format(
self.moveCode(board, m[1])
)
)
self.showWin(board, m[2])
break
elif m[0] == Move.DRAW:
print("The game is a draw.")
break
elif m[0] == Move.CONCEDES:
print("Machine concedes this game.")
break
else:
print(move_text[m[0].value - Move.MOVES.value])
print(self.moveCode(board, m[1]))
board.move(m[1], Player.MACHINE)
self.showBoard(board)
print(" ")
while True:
x = input("Do you want to try another game\n")
if len(x) >= 1 and x[0] in "ynYN":
break
print("Incorrect answer. Please Type 'yes' or 'no'.")
play_again = x[0] in "yY"
if __name__ == "__main__":
game = Qubit()
game.play()