Files
basic-computer-games/02_Amazing/python/amazing.py
Chris Reuter d26dbf036a Removed spaces from top-level directory names.
Spaces tend to cause annoyances in a Unix-style shell environment.
This change fixes that.
2021-11-21 18:30:21 -05:00

121 lines
3.2 KiB
Python

import random
# Python translation by Frank Palazzolo - 2/2021
print(' '*28+'AMAZING PROGRAM')
print(' '*15+'CREATIVE COMPUTING MORRISTOWN, NEW JERSEY')
print()
print()
print()
while True:
width, length = input('What are your width and length?').split(',')
width = int(width)
length = int(length)
if width != 1 and length != 1:
break
print('Meaningless dimensions. Try again.')
# Build two 2D arrays
#
# used:
# Initially set to zero, unprocessed cells
# Filled in with consecutive non-zero numbers as cells are processed
#
# walls:
# Initially set to zero, (all paths blocked)
# Remains 0 if there is no exit down or right
# Set to 1 if there is an exit down
# Set to 2 if there is an exit right
# Set to 3 if there are exits down and right
used = []
walls = []
for i in range(length):
used.append([0]*width)
walls.append([0]*width)
# Use direction variables with nice names
GO_LEFT,GO_UP,GO_RIGHT,GO_DOWN=[0,1,2,3]
# Give Exit directions nice names
EXIT_DOWN = 1
EXIT_RIGHT = 2
# Pick a random entrance, mark as used
enter_col=random.randint(0,width-1)
row,col=0,enter_col
count=1
used[row][col]=count
count=count+1
while count!=width*length+1:
# remove possible directions that are blocked or
# hit cells that we have already processed
possible_dirs = [GO_LEFT,GO_UP,GO_RIGHT,GO_DOWN]
if col==0 or used[row][col-1]!=0:
possible_dirs.remove(GO_LEFT)
if row==0 or used[row-1][col]!=0:
possible_dirs.remove(GO_UP)
if col==width-1 or used[row][col+1]!=0:
possible_dirs.remove(GO_RIGHT)
if row==length-1 or used[row+1][col]!=0:
possible_dirs.remove(GO_DOWN)
# If we can move in a direction, move and make opening
if len(possible_dirs)!=0:
direction=random.choice(possible_dirs)
if direction==GO_LEFT:
col=col-1
walls[row][col]=EXIT_RIGHT
elif direction==GO_UP:
row=row-1
walls[row][col]=EXIT_DOWN
elif direction==GO_RIGHT:
walls[row][col]=walls[row][col]+EXIT_RIGHT
col=col+1
elif direction==GO_DOWN:
walls[row][col]=walls[row][col]+EXIT_DOWN
row=row+1
used[row][col]=count
count=count+1
# otherwise, move to the next used cell, and try again
else:
while True:
if col!=width-1:
col=col+1
elif row!=length-1:
row,col=row+1,0
else:
row,col=0,0
if used[row][col]!=0:
break
# Add a random exit
col=random.randint(0,width-1)
row=length-1
walls[row][col]=walls[row][col]+1
# Print the maze
for col in range(width):
if col==enter_col:
print('. ',end='')
else:
print('.--',end='')
print('.')
for row in range(length):
print('I',end='')
for col in range(width):
if walls[row][col]<2:
print(' I',end='')
else:
print(' ',end='')
print()
for col in range(width):
if walls[row][col]==0 or walls[row][col]==2:
print(':--',end='')
else:
print(': ',end='')
print('.')