mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-12 07:40:50 -08:00
Spaces tend to cause annoyances in a Unix-style shell environment. This change fixes that.
193 lines
6.8 KiB
Python
193 lines
6.8 KiB
Python
########################################################
|
||
#
|
||
# Animal
|
||
#
|
||
# From: Basic computer Games(1978)
|
||
#
|
||
# Unlike other computer games in which the computer
|
||
# picks a number or letter and you must guess what it is,
|
||
# in this game you think of an animal and the computer asks
|
||
# you questions and tries to guess the name of your animal.
|
||
# If the computer guesses incorrectly, it will ask you for a
|
||
# question that differentiates the animal it guessed
|
||
# from the one you were thinking of. In this way the
|
||
# computer "learns" new animals. Questions to differentiate
|
||
# new animals should be input without a question mark.
|
||
# This version of the game does not have a SAVE feature.
|
||
# If your sistem allows, you may modify the program to
|
||
# save array A$, then reload the array when you want
|
||
# to play the game again. This way you can save what the
|
||
# computer learns over a series of games.
|
||
# At any time if you reply 'LIST' to the question "ARE YOU
|
||
# THINKING OF AN ANIMAL", the computer will tell you all the
|
||
# animals it knows so far.
|
||
# The program starts originally by knowing only FISH and BIRD.
|
||
# As you build up a file of animals you should use broad,
|
||
# general questions first and then narrow down to more specific
|
||
# ones with later animals. For example, If an elephant was to be
|
||
# your first animal, the computer would ask for a question to distinguish
|
||
# an elephant from a bird. Naturally there are hundreds of possibilities,
|
||
# however, if you plan to build a large file of animals a good question
|
||
# would be "IS IT A MAMAL".
|
||
# This program can be easily modified to deal with categories of
|
||
# things other than animals by simply modifying the initial data
|
||
# in Line 530 and the dialogue references to animal in Lines 10,
|
||
# 40, 50, 130, 230, 240 and 600. In an educational environment, this
|
||
# would be a valuable program to teach the distinguishing chacteristics
|
||
# of many classes of objects -- rock formations, geography, marine life,
|
||
# cell structures, etc.
|
||
# Originally developed by Arthur Luehrmann at Dartmouth College,
|
||
# Animal was subsequently shortened and modified by Nathan Teichholtz at
|
||
# DEC and Steve North at Creative Computing
|
||
#
|
||
########################################################
|
||
|
||
|
||
class Node:
|
||
"""
|
||
Node of the binary tree of questions.
|
||
"""
|
||
|
||
def __init__(self, text, yes_node, no_node):
|
||
# the nodes that are leafs have as text the animal's name, otherwise
|
||
# a yes/no question
|
||
self.text = text
|
||
self.yes_node = yes_node
|
||
self.no_node = no_node
|
||
|
||
def update_node(self, new_question, answer_new_ques, new_animal):
|
||
# update the leaf with a question
|
||
old_animal = self.text
|
||
# we replace the animal with a new question
|
||
self.text = new_question
|
||
|
||
if answer_new_ques == 'y':
|
||
self.yes_node = Node(new_animal, None, None)
|
||
self.no_node = Node(old_animal, None, None)
|
||
else:
|
||
self.yes_node = Node(old_animal, None, None)
|
||
self.no_node = Node(new_animal, None, None)
|
||
|
||
# the leafs have as children None
|
||
def is_leaf(self):
|
||
return self.yes_node == None and self.no_node == None
|
||
|
||
|
||
def list_known_animals(root_node):
|
||
# Traversing the tree by recursion until we reach the leafs
|
||
if root_node == None:
|
||
return
|
||
|
||
if root_node.is_leaf():
|
||
print(root_node.text, end=' '*11)
|
||
return
|
||
|
||
if root_node.yes_node:
|
||
list_known_animals(root_node.yes_node)
|
||
|
||
if root_node.no_node:
|
||
list_known_animals(root_node.no_node)
|
||
|
||
|
||
def parse_input(message, check_list, root_node):
|
||
# only accepts yes or no inputs and recognizes list operation
|
||
correct_input = False
|
||
while not correct_input:
|
||
try:
|
||
inp = input(message)
|
||
|
||
if check_list and inp.lower() == 'list':
|
||
print('Animals I already know are:')
|
||
list_known_animals(root_node)
|
||
print('\n')
|
||
|
||
token = inp[0].lower()
|
||
if token == 'y' or token == 'n':
|
||
correct_input = True
|
||
except IndexError:
|
||
pass
|
||
|
||
return token
|
||
|
||
|
||
def avoid_void_input(message):
|
||
answer = ''
|
||
while answer == '':
|
||
answer = input(message)
|
||
return answer
|
||
|
||
|
||
def initial_message():
|
||
print(' '*32 + 'Animal')
|
||
print(' '*15 + 'Creative Computing Morristown, New Jersey\n')
|
||
print('Play ´Guess the Animal´')
|
||
print('Think of an animal and the computer will try to guess it.\n')
|
||
|
||
|
||
# Initial tree
|
||
yes_child = Node('Fish', None, None)
|
||
no_child = Node('Bird', None, None)
|
||
root = Node('Does it swim?', yes_child, no_child)
|
||
|
||
# Main loop of game
|
||
initial_message()
|
||
keep_playing = parse_input(
|
||
'Are you thinking of an animal? ', True, root) == 'y'
|
||
while keep_playing:
|
||
keep_asking = True
|
||
# Start traversing the tree by the root
|
||
actual_node = root
|
||
|
||
while keep_asking:
|
||
|
||
if not actual_node.is_leaf():
|
||
# we have to keep asking i.e. traversing nodes
|
||
answer = parse_input(actual_node.text, False, None)
|
||
|
||
if answer == 'y':
|
||
actual_node = actual_node.yes_node
|
||
else:
|
||
actual_node = actual_node.no_node
|
||
else:
|
||
# we have reached a possible answer
|
||
answer = parse_input('Is it a {}? '.format(
|
||
actual_node.text), False, None)
|
||
if answer == 'n':
|
||
# add the new animal to the tree
|
||
new_animal = avoid_void_input(
|
||
'The animal you were thinking of was a ? ')
|
||
new_question = avoid_void_input(
|
||
'Please type in a question that would distinguish a {} from a {}: '.format(new_animal, actual_node.text))
|
||
answer_new_question = parse_input(
|
||
'for a {} the answer would be: '.format(new_animal), False, None)
|
||
|
||
actual_node.update_node(
|
||
new_question+'?', answer_new_question, new_animal)
|
||
|
||
else:
|
||
print("Why not try another animal?")
|
||
|
||
keep_asking = False
|
||
|
||
keep_playing = parse_input(
|
||
'Are you thinking of an animal? ', True, root) == 'y'
|
||
|
||
|
||
########################################################
|
||
# Porting Notes
|
||
#
|
||
# The data structure used for storing questions and
|
||
# animals is a binary tree where each non-leaf node
|
||
# has a question, while the leafs store the animals.
|
||
#
|
||
# As the original program, this program doesn't store
|
||
# old questions and animals. A good modification would
|
||
# be to add a database to store the tree.
|
||
# Also as the original program, this one can be easily
|
||
# modified to not only make guesses about animals, by
|
||
# modyfing the initial data of the tree, the questions
|
||
# that are asked to the user and the initial message
|
||
# function (Lines 120 to 130, 135, 158, 160, 168, 173)
|
||
|
||
########################################################
|