Reconnect remote player deck selection signals to game event handler. (#6181)

Took 14 minutes

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL
2025-09-27 00:20:55 +02:00
committed by GitHub
parent 891e7bf6e4
commit 436d69b710

View File

@@ -165,6 +165,10 @@ void TabGame::connectToGameEventHandler()
&TabGame::processLocalPlayerSideboardLocked);
connect(game->getGameEventHandler(), &GameEventHandler::localPlayerDeckSelected, this,
&TabGame::processLocalPlayerDeckSelect);
connect(game->getGameEventHandler(), &GameEventHandler::remotePlayerDeckSelected, this,
&TabGame::processRemotePlayerDeckSelect);
connect(game->getGameEventHandler(), &GameEventHandler::remotePlayersDecksSelected, this,
&TabGame::processMultipleRemotePlayerDeckSelect);
}
void TabGame::connectMessageLogToGameEventHandler()