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https://github.com/Cockatrice/Cockatrice.git
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Removed unused fields in GameMetaInfo and GameState (#6142)
* Removed unused fields in GameMetaInfo and GameState * revert parent to AbstractGame * init activePlayer to -1
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@@ -2,6 +2,6 @@
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#include "abstract_game.h"
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GameMetaInfo::GameMetaInfo(AbstractGame *_game) : QObject(_game), game(_game)
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GameMetaInfo::GameMetaInfo(AbstractGame *parent) : QObject(parent)
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{
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}
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@@ -15,7 +15,7 @@ class GameMetaInfo : public QObject
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{
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Q_OBJECT
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public:
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explicit GameMetaInfo(AbstractGame *_game);
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explicit GameMetaInfo(AbstractGame *parent);
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QMap<int, QString> roomGameTypes;
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@@ -79,11 +79,6 @@ public:
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return roomGameTypes.find(gameInfo_.game_types(index)).value();
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}
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AbstractGame *getGame() const
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{
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return game;
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}
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public slots:
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void setStarted(bool s)
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{
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@@ -105,7 +100,6 @@ signals:
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void spectatorsOmniscienceChanged(bool omniscient);
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private:
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AbstractGame *game;
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ServerInfo_Game gameInfo_;
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};
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@@ -2,7 +2,7 @@
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#include "abstract_game.h"
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GameState::GameState(AbstractGame *_game,
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GameState::GameState(AbstractGame *parent,
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int _secondsElapsed,
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int _hostId,
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bool _isLocalGame,
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@@ -11,9 +11,9 @@ GameState::GameState(AbstractGame *_game,
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bool _resuming,
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int _currentPhase,
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bool _gameClosed)
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: QObject(_game), game(_game), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
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: QObject(parent), gameTimer(nullptr), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
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clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
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gameClosed(_gameClosed)
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activePlayer(-1), gameClosed(_gameClosed)
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{
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}
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@@ -16,7 +16,7 @@ class GameState : public QObject
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Q_OBJECT
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public:
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explicit GameState(AbstractGame *_game,
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explicit GameState(AbstractGame *parent,
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int secondsElapsed,
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int hostId,
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bool isLocalGame,
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@@ -51,7 +51,7 @@ public:
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resuming = _resuming;
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}
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bool isGameStateKnown()
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bool isGameStateKnown() const
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{
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return gameStateKnown;
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}
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@@ -100,16 +100,6 @@ public:
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void startGameTimer();
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QMap<int, QString> getRoomGameTypes() const
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{
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return roomGameTypes;
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}
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void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
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{
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roomGameTypes = _roomGameTypes;
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}
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void setGameStateKnown(bool known)
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{
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gameStateKnown = known;
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@@ -132,16 +122,13 @@ public slots:
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void setGameTime(int _secondsElapsed);
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private:
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AbstractGame *game;
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QTimer *gameTimer;
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int secondsElapsed;
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QMap<int, QString> roomGameTypes;
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int hostId;
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const bool isLocalGame;
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QList<AbstractClient *> clients;
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bool gameStateKnown;
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bool resuming;
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QStringList phasesList;
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int currentPhase;
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int activePlayer;
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bool gameClosed;
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