Removed unused fields in GameMetaInfo and GameState (#6142)

* Removed unused fields in GameMetaInfo and GameState

* revert parent to AbstractGame

* init activePlayer to -1
This commit is contained in:
RickyRister
2025-09-15 01:22:11 -07:00
committed by GitHub
parent 9b3756e591
commit 94ba1c83c6
4 changed files with 7 additions and 26 deletions

View File

@@ -2,6 +2,6 @@
#include "abstract_game.h"
GameMetaInfo::GameMetaInfo(AbstractGame *_game) : QObject(_game), game(_game)
GameMetaInfo::GameMetaInfo(AbstractGame *parent) : QObject(parent)
{
}

View File

@@ -15,7 +15,7 @@ class GameMetaInfo : public QObject
{
Q_OBJECT
public:
explicit GameMetaInfo(AbstractGame *_game);
explicit GameMetaInfo(AbstractGame *parent);
QMap<int, QString> roomGameTypes;
@@ -79,11 +79,6 @@ public:
return roomGameTypes.find(gameInfo_.game_types(index)).value();
}
AbstractGame *getGame() const
{
return game;
}
public slots:
void setStarted(bool s)
{
@@ -105,7 +100,6 @@ signals:
void spectatorsOmniscienceChanged(bool omniscient);
private:
AbstractGame *game;
ServerInfo_Game gameInfo_;
};

View File

@@ -2,7 +2,7 @@
#include "abstract_game.h"
GameState::GameState(AbstractGame *_game,
GameState::GameState(AbstractGame *parent,
int _secondsElapsed,
int _hostId,
bool _isLocalGame,
@@ -11,9 +11,9 @@ GameState::GameState(AbstractGame *_game,
bool _resuming,
int _currentPhase,
bool _gameClosed)
: QObject(_game), game(_game), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
: QObject(parent), gameTimer(nullptr), secondsElapsed(_secondsElapsed), hostId(_hostId), isLocalGame(_isLocalGame),
clients(_clients), gameStateKnown(_gameStateKnown), resuming(_resuming), currentPhase(_currentPhase),
gameClosed(_gameClosed)
activePlayer(-1), gameClosed(_gameClosed)
{
}

View File

@@ -16,7 +16,7 @@ class GameState : public QObject
Q_OBJECT
public:
explicit GameState(AbstractGame *_game,
explicit GameState(AbstractGame *parent,
int secondsElapsed,
int hostId,
bool isLocalGame,
@@ -51,7 +51,7 @@ public:
resuming = _resuming;
}
bool isGameStateKnown()
bool isGameStateKnown() const
{
return gameStateKnown;
}
@@ -100,16 +100,6 @@ public:
void startGameTimer();
QMap<int, QString> getRoomGameTypes() const
{
return roomGameTypes;
}
void setRoomGameTypes(QMap<int, QString> _roomGameTypes)
{
roomGameTypes = _roomGameTypes;
}
void setGameStateKnown(bool known)
{
gameStateKnown = known;
@@ -132,16 +122,13 @@ public slots:
void setGameTime(int _secondsElapsed);
private:
AbstractGame *game;
QTimer *gameTimer;
int secondsElapsed;
QMap<int, QString> roomGameTypes;
int hostId;
const bool isLocalGame;
QList<AbstractClient *> clients;
bool gameStateKnown;
bool resuming;
QStringList phasesList;
int currentPhase;
int activePlayer;
bool gameClosed;