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flip bugfix
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@@ -372,7 +372,7 @@ void Game::actFlip()
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while (i.hasNext()) {
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CardItem *temp = (CardItem *) i.next();
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QString zone = qgraphicsitem_cast<CardZone *>(temp->parentItem())->getName();
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client->moveCard(temp->getId(), zone, zone, temp->pos().x(), temp->pos().y(), !temp->getFaceDown());
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client->moveCard(temp->getId(), zone, zone, temp->getGridPoint().x(), temp->getGridPoint().y(), !temp->getFaceDown());
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}
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}
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