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Backwards Compatibility for rolling dice
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@@ -1963,10 +1963,7 @@ void Player::eventShuffle(const Event_Shuffle &event)
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void Player::eventRollDie(const Event_RollDie &event)
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{
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if (event.value()) {
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// Backwards compatibility for old clients
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emit logRollDie(this, static_cast<int>(event.sides()), {event.value()});
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} else {
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if (!event.values().empty()) {
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
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QList<uint> rolls(event.values().begin(), event.values().end());
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#else
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@@ -1978,6 +1975,10 @@ void Player::eventRollDie(const Event_RollDie &event)
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std::sort(rolls.begin(), rolls.end());
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emit logRollDie(this, static_cast<int>(event.sides()), rolls);
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}
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else if (event.value()) {
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// Backwards compatibility for old clients
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emit logRollDie(this, static_cast<int>(event.sides()), {event.value()});
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}
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}
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void Player::eventCreateArrow(const Event_CreateArrow &event)
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@@ -1076,7 +1076,12 @@ Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/
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Event_RollDie event;
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event.set_sides(validatedSides);
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for (auto i = 0; i < validatedDiceToRoll; ++i) {
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event.add_values(rng->rand(1, validatedSides));
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const auto roll = rng->rand(1, validatedSides);
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if (i == 0) {
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// Backwards compatibility
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event.set_value(roll);
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}
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event.add_values(roll);
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}
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ges.enqueueGameEvent(event, playerId);
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