* move common server files

* update includes with move

* create participant, move code

* fix linker errors

* fix regressions

* mark function as override to make clang happy

* split out spectator to new file

* forgot to add to cmakelists

* autocompleter picking wrong casing for var name

* clean up forwards declarations in player

* fix includes in game
This commit is contained in:
ebbit1q
2025-09-20 14:37:12 +02:00
committed by GitHub
parent 17dcaf9afa
commit f0c3860032
45 changed files with 1283 additions and 866 deletions

View File

@@ -3,7 +3,7 @@
#include "../zones/logic/card_zone_logic.h"
#include "abstract_card_item.h"
#include "server_card.h"
#include "server/game/server_card.h"
class CardDatabase;
class CardDragItem;

View File

@@ -1,7 +1,7 @@
#include "local_server.h"
#include "local_server_interface.h"
#include "server_room.h"
#include "server/server_room.h"
LocalServer::LocalServer(QObject *parent) : Server(parent)
{

View File

@@ -1,8 +1,8 @@
#ifndef LOCALSERVER_H
#define LOCALSERVER_H
#include "server.h"
#include "server_database_interface.h"
#include "server/server.h"
#include "server/server_database_interface.h"
class LocalServerInterface;

View File

@@ -1,7 +1,7 @@
#ifndef LOCALSERVERINTERFACE_H
#define LOCALSERVERINTERFACE_H
#include "server_protocolhandler.h"
#include "server/server_protocolhandler.h"
class LocalServer;

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@@ -17,20 +17,22 @@ set(common_SOURCES
passwordhasher.cpp
rng_abstract.cpp
rng_sfmt.cpp
server.cpp
server_abstractuserinterface.cpp
server_arrow.cpp
server_arrowtarget.h
server_card.cpp
server_cardzone.cpp
server_counter.cpp
server_database_interface.cpp
server_game.cpp
server_player.cpp
server_protocolhandler.cpp
server_remoteuserinterface.cpp
server_response_containers.cpp
server_room.cpp
server/game/server_abstract_participant.cpp
server/game/server_arrow.cpp
server/game/server_arrowtarget.cpp
server/game/server_card.cpp
server/game/server_cardzone.cpp
server/game/server_counter.cpp
server/game/server_game.cpp
server/game/server_player.cpp
server/game/server_spectator.cpp
server/server.cpp
server/server_abstractuserinterface.cpp
server/server_database_interface.cpp
server/server_protocolhandler.cpp
server/server_remoteuserinterface.cpp
server/server_response_containers.cpp
server/server_room.cpp
serverinfo_user_container.cpp
sfmt/SFMT.c
)

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@@ -0,0 +1,612 @@
#include "server_abstract_participant.h"
#include "../../color.h"
#include "../../deck_list.h"
#include "../../deck_list_card_node.h"
#include "../../get_pb_extension.h"
#include "../../rng_abstract.h"
#include "../../trice_limits.h"
#include "../server.h"
#include "../server_abstractuserinterface.h"
#include "../server_database_interface.h"
#include "../server_room.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_change_zone_properties.pb.h"
#include "pb/command_concede.pb.h"
#include "pb/command_create_arrow.pb.h"
#include "pb/command_create_counter.pb.h"
#include "pb/command_create_token.pb.h"
#include "pb/command_deck_select.pb.h"
#include "pb/command_del_counter.pb.h"
#include "pb/command_delete_arrow.pb.h"
#include "pb/command_draw_cards.pb.h"
#include "pb/command_dump_zone.pb.h"
#include "pb/command_flip_card.pb.h"
#include "pb/command_game_say.pb.h"
#include "pb/command_inc_card_counter.pb.h"
#include "pb/command_inc_counter.pb.h"
#include "pb/command_kick_from_game.pb.h"
#include "pb/command_leave_game.pb.h"
#include "pb/command_move_card.pb.h"
#include "pb/command_mulligan.pb.h"
#include "pb/command_next_turn.pb.h"
#include "pb/command_ready_start.pb.h"
#include "pb/command_reveal_cards.pb.h"
#include "pb/command_reverse_turn.pb.h"
#include "pb/command_roll_die.pb.h"
#include "pb/command_set_active_phase.pb.h"
#include "pb/command_set_card_attr.pb.h"
#include "pb/command_set_card_counter.pb.h"
#include "pb/command_set_counter.pb.h"
#include "pb/command_set_sideboard_lock.pb.h"
#include "pb/command_set_sideboard_plan.pb.h"
#include "pb/command_shuffle.pb.h"
#include "pb/command_undo_draw.pb.h"
#include "pb/context_concede.pb.h"
#include "pb/context_connection_state_changed.pb.h"
#include "pb/context_deck_select.pb.h"
#include "pb/context_move_card.pb.h"
#include "pb/context_mulligan.pb.h"
#include "pb/context_ready_start.pb.h"
#include "pb/context_set_sideboard_lock.pb.h"
#include "pb/context_undo_draw.pb.h"
#include "pb/event_attach_card.pb.h"
#include "pb/event_change_zone_properties.pb.h"
#include "pb/event_create_arrow.pb.h"
#include "pb/event_create_counter.pb.h"
#include "pb/event_create_token.pb.h"
#include "pb/event_del_counter.pb.h"
#include "pb/event_delete_arrow.pb.h"
#include "pb/event_destroy_card.pb.h"
#include "pb/event_draw_cards.pb.h"
#include "pb/event_dump_zone.pb.h"
#include "pb/event_flip_card.pb.h"
#include "pb/event_game_say.pb.h"
#include "pb/event_move_card.pb.h"
#include "pb/event_player_properties_changed.pb.h"
#include "pb/event_reveal_cards.pb.h"
#include "pb/event_reverse_turn.pb.h"
#include "pb/event_roll_die.pb.h"
#include "pb/event_set_card_attr.pb.h"
#include "pb/event_set_card_counter.pb.h"
#include "pb/event_set_counter.pb.h"
#include "pb/event_shuffle.pb.h"
#include "pb/response.pb.h"
#include "pb/response_deck_download.pb.h"
#include "pb/response_dump_zone.pb.h"
#include "pb/serverinfo_player.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_counter.h"
#include "server_game.h"
#include "server_player.h"
#include <QDebug>
#include <QRegularExpression>
#include <algorithm>
Server_AbstractParticipant::Server_AbstractParticipant(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _judge,
Server_AbstractUserInterface *_userInterface)
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), pingTime(0),
playerId(_playerId), judge(_judge)
{
}
Server_AbstractParticipant::~Server_AbstractParticipant() = default;
void Server_AbstractParticipant::removeFromGame()
{
QMutexLocker locker(&playerMutex);
if (userInterface) {
userInterface->playerRemovedFromGame(game);
}
}
bool Server_AbstractParticipant::updatePingTime() // returns true if ping time changed
{
QMutexLocker locker(&playerMutex);
int oldPingTime = pingTime;
if (userInterface) {
pingTime = userInterface->getLastCommandTime();
} else {
pingTime = -1;
}
return pingTime != oldPingTime;
}
void Server_AbstractParticipant::getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo)
{
result.set_player_id(playerId);
if (withUserInfo) {
copyUserInfo(*(result.mutable_user_info()), true);
}
result.set_spectator(spectator);
result.set_judge(judge);
result.set_ping_seconds(pingTime);
getPlayerProperties(result);
}
void Server_AbstractParticipant::getPlayerProperties(ServerInfo_PlayerProperties & /*result*/)
{
}
Response::ResponseCode Server_AbstractParticipant::cmdLeaveGame(const Command_LeaveGame & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
game->removeParticipant(this, Event_Leave::USER_LEFT);
return Response::RespOk;
}
Response::ResponseCode Server_AbstractParticipant::cmdKickFromGame(const Command_KickFromGame &cmd,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if ((game->getHostId() != playerId) && !(userInfo->user_level() & ServerInfo_User::IsModerator)) {
return Response::RespFunctionNotAllowed;
}
if (!game->kickParticipant(cmd.player_id())) {
return Response::RespNameNotFound;
}
return Response::RespOk;
}
Response::ResponseCode Server_AbstractParticipant::cmdDeckSelect(const Command_DeckSelect & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdSetSideboardPlan(const Command_SetSideboardPlan & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdSetSideboardLock(const Command_SetSideboardLock & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdConcede(const Command_Concede & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdUnconcede(const Command_Unconcede & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode
Server_AbstractParticipant::cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!judge) {
return Response::RespFunctionNotAllowed;
}
Server_Player *player = this->game->getPlayer(cmd.target_id());
ges.setForcedByJudge(playerId);
if (player == nullptr) {
return Response::RespContextError;
}
for (int i = 0; i < cmd.game_command_size(); ++i) {
player->processGameCommand(cmd.game_command(i), rc, ges);
}
return Response::RespOk;
}
Response::ResponseCode Server_AbstractParticipant::cmdReadyStart(const Command_ReadyStart & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode
Server_AbstractParticipant::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
/* Spectators can only talk if:
* (a) the game creator allows it
* (b) the spectator is a moderator/administrator
* (c) the spectator is a judge
*/
bool isModOrJudge = (userInfo->user_level() & (ServerInfo_User::IsModerator | ServerInfo_User::IsJudge));
if (!isModOrJudge && !game->getSpectatorsCanTalk()) {
return Response::RespFunctionNotAllowed;
}
}
if (!userInterface->addSaidMessageSize(static_cast<int>(cmd.message().size()))) {
return Response::RespChatFlood;
}
Event_GameSay event;
event.set_message(cmd.message());
ges.enqueueGameEvent(event, playerId);
game->getRoom()->getServer()->getDatabaseInterface()->logMessage(
userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()),
textFromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetGame, game->getGameId(),
game->getDescription());
return Response::RespOk;
}
Response::ResponseCode Server_AbstractParticipant::cmdShuffle(const Command_Shuffle & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdMulligan(const Command_Mulligan & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdRollDie(const Command_RollDie & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/) const
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdDrawCards(const Command_DrawCards & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdUndoDraw(const Command_UndoDraw & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdMoveCard(const Command_MoveCard & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdFlipCard(const Command_FlipCard & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdAttachCard(const Command_AttachCard & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdCreateToken(const Command_CreateToken & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdCreateArrow(const Command_CreateArrow & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdDeleteArrow(const Command_DeleteArrow & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdSetCardAttr(const Command_SetCardAttr & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdSetCardCounter(const Command_SetCardCounter & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdIncCardCounter(const Command_IncCardCounter & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdIncCounter(const Command_IncCounter & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdCreateCounter(const Command_CreateCounter & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdSetCounter(const Command_SetCounter & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdDelCounter(const Command_DelCounter & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdNextTurn(const Command_NextTurn & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!judge) {
return Response::RespFunctionNotAllowed;
}
game->nextTurn();
return Response::RespOk;
}
Response::ResponseCode Server_AbstractParticipant::cmdSetActivePhase(const Command_SetActivePhase &cmd,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (!judge) {
return Response::RespFunctionNotAllowed;
}
game->setActivePhase(cmd.phase());
return Response::RespOk;
}
Response::ResponseCode Server_AbstractParticipant::cmdDumpZone(const Command_DumpZone & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdRevealCards(const Command_RevealCards & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdChangeZoneProperties(const Command_ChangeZoneProperties & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
return Response::RespFunctionNotAllowed;
}
Response::ResponseCode Server_AbstractParticipant::cmdReverseTurn(const Command_ReverseTurn & /*cmd*/,
ResponseContainer & /*rc*/,
GameEventStorage &ges)
{
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
}
bool reversedTurn = game->reverseTurnOrder();
Event_ReverseTurn event;
event.set_reversed(reversedTurn);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_AbstractParticipant::processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges)
{
switch ((GameCommand::GameCommandType)getPbExtension(command)) {
case GameCommand::KICK_FROM_GAME:
return cmdKickFromGame(command.GetExtension(Command_KickFromGame::ext), rc, ges);
break;
case GameCommand::LEAVE_GAME:
return cmdLeaveGame(command.GetExtension(Command_LeaveGame::ext), rc, ges);
break;
case GameCommand::GAME_SAY:
return cmdGameSay(command.GetExtension(Command_GameSay::ext), rc, ges);
break;
case GameCommand::SHUFFLE:
return cmdShuffle(command.GetExtension(Command_Shuffle::ext), rc, ges);
break;
case GameCommand::MULLIGAN:
return cmdMulligan(command.GetExtension(Command_Mulligan::ext), rc, ges);
break;
case GameCommand::ROLL_DIE:
return cmdRollDie(command.GetExtension(Command_RollDie::ext), rc, ges);
break;
case GameCommand::DRAW_CARDS:
return cmdDrawCards(command.GetExtension(Command_DrawCards::ext), rc, ges);
break;
case GameCommand::UNDO_DRAW:
return cmdUndoDraw(command.GetExtension(Command_UndoDraw::ext), rc, ges);
break;
case GameCommand::FLIP_CARD:
return cmdFlipCard(command.GetExtension(Command_FlipCard::ext), rc, ges);
break;
case GameCommand::ATTACH_CARD:
return cmdAttachCard(command.GetExtension(Command_AttachCard::ext), rc, ges);
break;
case GameCommand::CREATE_TOKEN:
return cmdCreateToken(command.GetExtension(Command_CreateToken::ext), rc, ges);
break;
case GameCommand::CREATE_ARROW:
return cmdCreateArrow(command.GetExtension(Command_CreateArrow::ext), rc, ges);
break;
case GameCommand::DELETE_ARROW:
return cmdDeleteArrow(command.GetExtension(Command_DeleteArrow::ext), rc, ges);
break;
case GameCommand::SET_CARD_ATTR:
return cmdSetCardAttr(command.GetExtension(Command_SetCardAttr::ext), rc, ges);
break;
case GameCommand::SET_CARD_COUNTER:
return cmdSetCardCounter(command.GetExtension(Command_SetCardCounter::ext), rc, ges);
break;
case GameCommand::INC_CARD_COUNTER:
return cmdIncCardCounter(command.GetExtension(Command_IncCardCounter::ext), rc, ges);
break;
case GameCommand::READY_START:
return cmdReadyStart(command.GetExtension(Command_ReadyStart::ext), rc, ges);
break;
case GameCommand::CONCEDE:
return cmdConcede(command.GetExtension(Command_Concede::ext), rc, ges);
break;
case GameCommand::INC_COUNTER:
return cmdIncCounter(command.GetExtension(Command_IncCounter::ext), rc, ges);
break;
case GameCommand::CREATE_COUNTER:
return cmdCreateCounter(command.GetExtension(Command_CreateCounter::ext), rc, ges);
break;
case GameCommand::SET_COUNTER:
return cmdSetCounter(command.GetExtension(Command_SetCounter::ext), rc, ges);
break;
case GameCommand::DEL_COUNTER:
return cmdDelCounter(command.GetExtension(Command_DelCounter::ext), rc, ges);
break;
case GameCommand::NEXT_TURN:
return cmdNextTurn(command.GetExtension(Command_NextTurn::ext), rc, ges);
break;
case GameCommand::SET_ACTIVE_PHASE:
return cmdSetActivePhase(command.GetExtension(Command_SetActivePhase::ext), rc, ges);
break;
case GameCommand::DUMP_ZONE:
return cmdDumpZone(command.GetExtension(Command_DumpZone::ext), rc, ges);
break;
case GameCommand::REVEAL_CARDS:
return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges);
break;
case GameCommand::MOVE_CARD:
return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_PLAN:
return cmdSetSideboardPlan(command.GetExtension(Command_SetSideboardPlan::ext), rc, ges);
break;
case GameCommand::DECK_SELECT:
return cmdDeckSelect(command.GetExtension(Command_DeckSelect::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_LOCK:
return cmdSetSideboardLock(command.GetExtension(Command_SetSideboardLock::ext), rc, ges);
break;
case GameCommand::CHANGE_ZONE_PROPERTIES:
return cmdChangeZoneProperties(command.GetExtension(Command_ChangeZoneProperties::ext), rc, ges);
break;
case GameCommand::UNCONCEDE:
return cmdUnconcede(command.GetExtension(Command_Unconcede::ext), rc, ges);
break;
case GameCommand::JUDGE:
return cmdJudge(command.GetExtension(Command_Judge::ext), rc, ges);
break;
case GameCommand::REVERSE_TURN:
return cmdReverseTurn(command.GetExtension(Command_ReverseTurn::ext), rc, ges);
break;
default:
return Response::RespInvalidCommand;
}
}
void Server_AbstractParticipant::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (userInterface) {
userInterface->sendProtocolItem(cont);
}
}
void Server_AbstractParticipant::setUserInterface(Server_AbstractUserInterface *_userInterface)
{
playerMutex.lock();
userInterface = _userInterface;
playerMutex.unlock();
pingTime = _userInterface ? 0 : -1;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(pingTime);
GameEventStorage ges;
ges.setGameEventContext(Context_ConnectionStateChanged());
ges.enqueueGameEvent(event, playerId);
ges.sendToGame(game);
}
void Server_AbstractParticipant::disconnectClient()
{
bool isRegistered = userInfo->user_level() & ServerInfo_User::IsRegistered;
if (!isRegistered || spectator) {
game->removeParticipant(this, Event_Leave::USER_DISCONNECTED);
} else {
setUserInterface(nullptr);
}
}
void Server_AbstractParticipant::getInfo(ServerInfo_Player *info,
Server_AbstractParticipant * /*recipient*/,
bool /* omniscient */,
bool withUserInfo)
{
getProperties(*info->mutable_properties(), withUserInfo);
}

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@@ -0,0 +1,183 @@
#ifndef ABSTRACT_PARTICIPANT_H
#define ABSTRACT_PARTICIPANT_H
#include "../../serverinfo_user_container.h"
#include "pb/card_attributes.pb.h"
#include "pb/response.pb.h"
#include "server_arrowtarget.h"
#include <QMutex>
class Server_Game;
class Server_AbstractUserInterface;
class ServerInfo_User;
class ServerInfo_Player;
class ServerInfo_PlayerProperties;
class GameEventContainer;
class GameEventStorage;
class ResponseContainer;
class GameCommand;
class Command_KickFromGame;
class Command_LeaveGame;
class Command_GameSay;
class Command_Shuffle;
class Command_Mulligan;
class Command_RollDie;
class Command_DrawCards;
class Command_UndoDraw;
class Command_FlipCard;
class Command_AttachCard;
class Command_CreateToken;
class Command_CreateArrow;
class Command_DeleteArrow;
class Command_SetCardAttr;
class Command_SetCardCounter;
class Command_IncCardCounter;
class Command_ReadyStart;
class Command_Concede;
class Command_Unconcede;
class Command_Judge;
class Command_IncCounter;
class Command_CreateCounter;
class Command_SetCounter;
class Command_DelCounter;
class Command_NextTurn;
class Command_SetActivePhase;
class Command_DumpZone;
class Command_RevealCards;
class Command_ReverseTurn;
class Command_MoveCard;
class Command_SetSideboardPlan;
class Command_DeckSelect;
class Command_SetSideboardLock;
class Command_ChangeZoneProperties;
class Server_AbstractParticipant : public Server_ArrowTarget, public ServerInfo_User_Container
{
Q_OBJECT
protected:
Server_Game *game;
Server_AbstractUserInterface *userInterface;
int pingTime;
int playerId;
bool spectator;
bool judge;
virtual void getPlayerProperties(ServerInfo_PlayerProperties &result);
mutable QMutex playerMutex;
public:
Server_AbstractParticipant(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _judge,
Server_AbstractUserInterface *_handler);
~Server_AbstractParticipant() override;
virtual void prepareDestroy()
{
removeFromGame();
};
void removeFromGame();
Server_AbstractUserInterface *getUserInterface() const
{
return userInterface;
}
void setUserInterface(Server_AbstractUserInterface *_userInterface);
void disconnectClient();
int getPlayerId() const
{
return playerId;
}
bool getSpectator() const
{
return spectator;
}
bool getJudge() const
{
return judge;
}
Server_Game *getGame() const
{
return game;
}
int getPingTime() const
{
return pingTime;
}
bool updatePingTime();
void getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo);
virtual Response::ResponseCode
cmdLeaveGame(const Command_LeaveGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const;
virtual Response::ResponseCode
cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
virtual Response::ResponseCode
cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
void sendGameEvent(const GameEventContainer &event);
virtual void
getInfo(ServerInfo_Player *info, Server_AbstractParticipant *recipient, bool omniscient, bool withUserInfo);
};
#endif

View File

@@ -20,7 +20,7 @@
#ifndef SERVER_CARD_H
#define SERVER_CARD_H
#include "card_ref.h"
#include "../../card_ref.h"
#include "pb/card_attributes.pb.h"
#include "pb/serverinfo_card.pb.h"
#include "server_arrowtarget.h"

View File

@@ -19,8 +19,8 @@
***************************************************************************/
#include "server_cardzone.h"
#include "../rng_abstract.h"
#include "pb/command_move_card.pb.h"
#include "rng_abstract.h"
#include "server_card.h"
#include "server_player.h"
@@ -318,7 +318,7 @@ void Server_CardZone::addWritePermission(int playerId)
playersWithWritePermission.insert(playerId);
}
void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient)
void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_AbstractParticipant *recipient, bool omniscient)
{
info->set_name(name.toStdString());
info->set_type(type);
@@ -327,10 +327,10 @@ void Server_CardZone::getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAs
info->set_always_reveal_top_card(alwaysRevealTopCard);
info->set_always_look_at_top_card(alwaysLookAtTopCard);
const auto selfPlayerAsking = playerWhosAsking == player || omniscient;
const auto zonesSelfCanSee = type != ServerInfo_Zone::HiddenZone;
const auto otherPlayerAsking = playerWhosAsking != player;
const auto zonesOthersCanSee = type == ServerInfo_Zone::PublicZone;
const bool selfPlayerAsking = recipient == player || omniscient;
const bool zonesSelfCanSee = type != ServerInfo_Zone::HiddenZone;
const bool otherPlayerAsking = recipient != player;
const bool zonesOthersCanSee = type == ServerInfo_Zone::PublicZone;
if ((selfPlayerAsking && zonesSelfCanSee) || (otherPlayerAsking && zonesOthersCanSee)) {
QListIterator<Server_Card *> cardIterator(cards);
while (cardIterator.hasNext())

View File

@@ -29,6 +29,7 @@
class Server_Card;
class Server_Player;
class Server_AbstractParticipant;
class Server_Game;
class GameEventStorage;
@@ -87,7 +88,7 @@ public:
{
return player;
}
void getInfo(ServerInfo_Zone *info, Server_Player *playerWhosAsking, bool omniscient);
void getInfo(ServerInfo_Zone *info, Server_AbstractParticipant *recipient, bool omniscient);
int getFreeGridColumn(int x, int y, const QString &cardName, bool dontStackSameName) const;
bool isColumnEmpty(int x, int y) const;

View File

@@ -19,7 +19,11 @@
***************************************************************************/
#include "server_game.h"
#include "deck_list.h"
#include "../../deck_list.h"
#include "../server.h"
#include "../server_database_interface.h"
#include "../server_protocolhandler.h"
#include "../server_room.h"
#include "pb/context_connection_state_changed.pb.h"
#include "pb/context_deck_select.pb.h"
#include "pb/context_ping_changed.pb.h"
@@ -37,14 +41,11 @@
#include "pb/event_set_active_player.pb.h"
#include "pb/game_replay.pb.h"
#include "pb/serverinfo_playerping.pb.h"
#include "server.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_database_interface.h"
#include "server_player.h"
#include "server_protocolhandler.h"
#include "server_room.h"
#include "server_spectator.h"
#include <QDebug>
#include <QTimer>
@@ -101,10 +102,10 @@ Server_Game::~Server_Game()
gameClosed = true;
sendGameEventContainer(prepareGameEvent(Event_GameClosed(), -1));
for (auto *anyPlayer : players.values()) {
anyPlayer->prepareDestroy();
for (auto *participant : participants.values()) {
participant->prepareDestroy();
}
players.clear();
participants.clear();
room->removeGame(this);
delete creatorInfo;
@@ -189,36 +190,23 @@ void Server_Game::pingClockTimeout()
bool allPlayersInactive = true;
int playerCount = 0;
for (auto *anyPlayer : players) {
if (anyPlayer == nullptr)
for (auto *participant : participants) {
if (participant == nullptr)
continue;
if (!anyPlayer->getSpectator()) {
if (!participant->getSpectator()) {
++playerCount;
}
int oldPingTime = anyPlayer->getPingTime();
int newPingTime;
{
QMutexLocker playerMutexLocker(&anyPlayer->playerMutex);
if (anyPlayer->getUserInterface()) {
newPingTime = anyPlayer->getUserInterface()->getLastCommandTime();
} else {
newPingTime = -1;
}
}
if ((newPingTime != -1) && (!anyPlayer->getSpectator() || anyPlayer->getPlayerId() == hostId)) {
allPlayersInactive = false;
}
if ((abs(oldPingTime - newPingTime) > 1) || ((newPingTime == -1) && (oldPingTime != -1)) ||
((newPingTime != -1) && (oldPingTime == -1))) {
anyPlayer->setPingTime(newPingTime);
if (participant->updatePingTime()) {
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(newPingTime);
ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
event.mutable_player_properties()->set_ping_seconds(participant->getPingTime());
ges.enqueueGameEvent(event, participant->getPlayerId());
}
if ((participant->getPingTime() != -1) &&
(!participant->getSpectator() || participant->getPlayerId() == hostId)) {
allPlayersInactive = false;
}
}
ges.sendToGame(this);
@@ -233,16 +221,32 @@ void Server_Game::pingClockTimeout()
}
}
QMap<int, Server_Player *> Server_Game::getPlayers() const // copies pointers to new map
{
QMap<int, Server_Player *> players;
QMutexLocker locker(&gameMutex);
for (int id : participants.keys()) {
auto *participant = participants[id];
if (!participant->getSpectator()) {
players[id] = static_cast<Server_Player *>(participant);
}
}
return players;
}
Server_Player *Server_Game::getPlayer(int id) const
{
auto *participant = participants.value(id);
if (!participant->getSpectator()) {
return static_cast<Server_Player *>(participant);
} else {
return nullptr;
}
}
int Server_Game::getPlayerCount() const
{
QMutexLocker locker(&gameMutex);
int result = 0;
for (Server_Player *anyPlayer : players.values()) {
if (!anyPlayer->getSpectator())
++result;
}
return result;
return participants.size() - getSpectatorCount();
}
int Server_Game::getSpectatorCount() const
@@ -250,15 +254,15 @@ int Server_Game::getSpectatorCount() const
QMutexLocker locker(&gameMutex);
int result = 0;
for (Server_Player *anyPlayer : players.values()) {
if (anyPlayer->getSpectator())
for (Server_AbstractParticipant *participant : participants.values()) {
if (participant->getSpectator())
++result;
}
return result;
}
void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
Server_Player *playerWhosAsking,
Server_AbstractParticipant *recipient,
bool omniscient,
bool withUserInfo)
{
@@ -270,8 +274,8 @@ void Server_Game::createGameStateChangedEvent(Event_GameStateChanged *event,
} else
event->set_game_started(false);
for (Server_Player *anyPlayer : players.values()) {
anyPlayer->getInfo(event->add_player_list(), playerWhosAsking, omniscient, withUserInfo);
for (Server_AbstractParticipant *participant : participants.values()) {
participant->getInfo(event->add_player_list(), recipient, omniscient, withUserInfo);
}
}
@@ -294,21 +298,21 @@ void Server_Game::sendGameStateToPlayers()
createGameStateChangedEvent(&spectatorNormalEvent, nullptr, false, false);
// send game state info to clients according to their role in the game
for (Server_Player *anyPlayer : players.values()) {
for (auto *participant : participants.values()) {
GameEventContainer *gec;
if (anyPlayer->getSpectator()) {
if (spectatorsSeeEverything || anyPlayer->getJudge()) {
if (participant->getSpectator()) {
if (spectatorsSeeEverything || participant->getJudge()) {
gec = prepareGameEvent(omniscientEvent, -1);
} else {
gec = prepareGameEvent(spectatorNormalEvent, -1);
}
} else {
Event_GameStateChanged event;
createGameStateChangedEvent(&event, anyPlayer, false, false);
createGameStateChangedEvent(&event, participant, false, false);
gec = prepareGameEvent(event, -1);
}
anyPlayer->sendGameEvent(*gec);
participant->sendGameEvent(*gec);
delete gec;
}
}
@@ -322,28 +326,27 @@ void Server_Game::doStartGameIfReady(bool forceStartGame)
return;
}
for (Server_Player *anyPlayer : players.values()) {
if (!anyPlayer->getReadyStart() && !anyPlayer->getSpectator()) {
auto players = getPlayers();
for (auto *player : players.values()) {
if (!player->getReadyStart()) {
if (forceStartGame) {
// Player is not ready to start, so kick them
// TODO: Move them to Spectators instead
kickPlayer(anyPlayer->getPlayerId());
kickParticipant(player->getPlayerId());
} else {
return;
}
}
}
for (Server_Player *anyPlayer : players.values()) {
if (!anyPlayer->getSpectator()) {
anyPlayer->setupZones();
}
for (Server_Player *player : players.values()) {
player->setupZones();
}
gameStarted = true;
for (Server_Player *anyPlayer : players.values()) {
anyPlayer->setConceded(false);
anyPlayer->setReadyStart(false);
for (auto *player : players.values()) {
player->setConceded(false);
player->setReadyStart(false);
}
if (firstGameStarted) {
@@ -392,8 +395,9 @@ void Server_Game::stopGameIfFinished()
QMutexLocker locker(&gameMutex);
int playing = 0;
for (Server_Player *anyPlayer : players.values()) {
if (!anyPlayer->getConceded() && !anyPlayer->getSpectator())
auto players = getPlayers();
for (auto *player : players.values()) {
if (!player->getConceded())
++playing;
}
if (playing > 1)
@@ -401,9 +405,9 @@ void Server_Game::stopGameIfFinished()
gameStarted = false;
for (Server_Player *anyPlayer : players.values()) {
anyPlayer->clearZones();
anyPlayer->setConceded(false);
for (auto *player : players.values()) {
player->clearZones();
player->setConceded(false);
}
sendGameStateToPlayers();
@@ -424,8 +428,8 @@ Response::ResponseCode Server_Game::checkJoin(ServerInfo_User *user,
bool asJudge)
{
Server_DatabaseInterface *databaseInterface = room->getServer()->getDatabaseInterface();
for (Server_Player *anyPlayer : players.values()) {
if (anyPlayer->getUserInfo()->name() == user->name())
for (auto *participant : participants.values()) {
if (participant->getUserInfo()->name() == user->name())
return Response::RespContextError;
}
@@ -459,8 +463,8 @@ bool Server_Game::containsUser(const QString &userName) const
{
QMutexLocker locker(&gameMutex);
for (Server_Player *anyPlayer : players.values()) {
if (anyPlayer->getUserInfo()->name() == userName.toStdString())
for (auto *participant : participants.values()) {
if (participant->getUserInfo()->name() == userName.toStdString())
return true;
}
return false;
@@ -474,17 +478,23 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface,
{
QMutexLocker locker(&gameMutex);
Server_Player *newPlayer = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true, true),
spectator, judge, userInterface);
Server_AbstractParticipant *newParticipant;
if (spectator) {
newParticipant = new Server_Spectator(this, nextPlayerId++, userInterface->copyUserInfo(true, true, true),
judge, userInterface);
} else {
newParticipant = new Server_Player(this, nextPlayerId++, userInterface->copyUserInfo(true, true, true), judge,
userInterface);
}
newPlayer->moveToThread(thread());
newParticipant->moveToThread(thread());
Event_Join joinEvent;
newPlayer->getProperties(*joinEvent.mutable_player_properties(), true);
newParticipant->getProperties(*joinEvent.mutable_player_properties(), true);
sendGameEventContainer(prepareGameEvent(joinEvent, -1));
const QString playerName = QString::fromStdString(newPlayer->getUserInfo()->name());
players.insert(newPlayer->getPlayerId(), newPlayer);
const QString playerName = QString::fromStdString(newParticipant->getUserInfo()->name());
participants.insert(newParticipant->getPlayerId(), newParticipant);
if (spectator) {
allSpectatorsEver.insert(playerName);
} else {
@@ -492,8 +502,8 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface,
// if the original creator of the game joins, give them host status back
// FIXME: transferring host to spectators has side effects
if (newPlayer->getUserInfo()->name() == creatorInfo->name()) {
hostId = newPlayer->getPlayerId();
if (newParticipant->getUserInfo()->name() == creatorInfo->name()) {
hostId = newParticipant->getPlayerId();
sendGameEventContainer(prepareGameEvent(Event_GameHostChanged(), hostId));
}
}
@@ -507,41 +517,42 @@ void Server_Game::addPlayer(Server_AbstractUserInterface *userInterface,
emit gameInfoChanged(gameInfo);
}
if ((newPlayer->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) && !spectator)
room->getServer()->addPersistentPlayer(playerName, room->getId(), gameId, newPlayer->getPlayerId());
if ((newParticipant->getUserInfo()->user_level() & ServerInfo_User::IsRegistered) && !spectator)
room->getServer()->addPersistentPlayer(playerName, room->getId(), gameId, newParticipant->getPlayerId());
userInterface->playerAddedToGame(gameId, room->getId(), newPlayer->getPlayerId());
userInterface->playerAddedToGame(gameId, room->getId(), newParticipant->getPlayerId());
createGameJoinedEvent(newPlayer, rc, false);
createGameJoinedEvent(newParticipant, rc, false);
}
void Server_Game::removePlayer(Server_Player *player, Event_Leave::LeaveReason reason)
void Server_Game::removeParticipant(Server_AbstractParticipant *participant, Event_Leave::LeaveReason reason)
{
room->getServer()->removePersistentPlayer(QString::fromStdString(player->getUserInfo()->name()), room->getId(),
gameId, player->getPlayerId());
players.remove(player->getPlayerId());
room->getServer()->removePersistentPlayer(QString::fromStdString(participant->getUserInfo()->name()), room->getId(),
gameId, participant->getPlayerId());
participants.remove(participant->getPlayerId());
bool spectator = participant->getSpectator();
GameEventStorage ges;
removeArrowsRelatedToPlayer(ges, player);
unattachCards(ges, player);
if (!spectator) {
auto *player = static_cast<Server_Player *>(participant);
removeArrowsRelatedToPlayer(ges, player);
unattachCards(ges, player);
}
Event_Leave event;
event.set_reason(reason);
ges.enqueueGameEvent(event, player->getPlayerId());
ges.enqueueGameEvent(event, participant->getPlayerId());
ges.sendToGame(this);
bool playerActive = activePlayer == player->getPlayerId();
bool playerHost = hostId == player->getPlayerId();
bool spectator = player->getSpectator();
player->prepareDestroy();
bool playerActive = activePlayer == participant->getPlayerId();
bool playerHost = hostId == participant->getPlayerId();
participant->prepareDestroy();
if (playerHost) {
int newHostId = -1;
for (Server_Player *otherPlayer : players.values()) {
if (!otherPlayer->getSpectator()) {
newHostId = otherPlayer->getPlayerId();
break;
}
for (auto *otherPlayer : getPlayers().values()) {
newHostId = otherPlayer->getPlayerId();
break;
}
if (newHostId != -1) {
hostId = newHostId;
@@ -573,28 +584,28 @@ void Server_Game::removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Play
// Remove all arrows of other players pointing to the player being removed or to one of his cards.
// Also remove all arrows starting at one of his cards. This is necessary since players can create
// arrows that start at another person's cards.
for (Server_Player *anyPlayer : players.values()) {
for (Server_Player *anyPlayer : getPlayers().values()) {
QList<Server_Arrow *> arrows = anyPlayer->getArrows().values();
QList<Server_Arrow *> toDelete;
for (int i = 0; i < arrows.size(); ++i) {
Server_Arrow *a = arrows[i];
Server_Card *targetCard = qobject_cast<Server_Card *>(a->getTargetItem());
Server_Arrow *arrow = arrows[i];
Server_Card *targetCard = qobject_cast<Server_Card *>(arrow->getTargetItem());
if (targetCard) {
if (targetCard->getZone() != nullptr && targetCard->getZone()->getPlayer() == player)
toDelete.append(a);
} else if (static_cast<Server_Player *>(a->getTargetItem()) == player)
toDelete.append(a);
toDelete.append(arrow);
} else if (static_cast<Server_Player *>(arrow->getTargetItem()) == player)
toDelete.append(arrow);
// Don't use else here! It has to happen regardless of whether targetCard == 0.
if (a->getStartCard()->getZone() != nullptr && a->getStartCard()->getZone()->getPlayer() == player)
toDelete.append(a);
if (arrow->getStartCard()->getZone() != nullptr && arrow->getStartCard()->getZone()->getPlayer() == player)
toDelete.append(arrow);
}
for (int i = 0; i < toDelete.size(); ++i) {
Event_DeleteArrow event;
event.set_arrow_id(toDelete[i]->getId());
ges.enqueueGameEvent(event, anyPlayer->getPlayerId());
ges.enqueueGameEvent(event, player->getPlayerId());
anyPlayer->deleteArrow(toDelete[i]->getId());
player->deleteArrow(toDelete[i]->getId());
}
}
}
@@ -621,19 +632,19 @@ void Server_Game::unattachCards(GameEventStorage &ges, Server_Player *player)
}
}
bool Server_Game::kickPlayer(int playerId)
bool Server_Game::kickParticipant(int playerId)
{
QMutexLocker locker(&gameMutex);
Server_Player *playerToKick = players.value(playerId);
if (!playerToKick)
auto *participant = participants.value(playerId);
if (!participant)
return false;
GameEventContainer *gec = prepareGameEvent(Event_Kicked(), -1);
playerToKick->sendGameEvent(*gec);
participant->sendGameEvent(*gec);
delete gec;
removePlayer(playerToKick, Event_Leave::USER_KICKED);
removeParticipant(participant, Event_Leave::USER_KICKED);
return true;
}
@@ -655,16 +666,16 @@ void Server_Game::setActivePhase(int _activePhase)
{
QMutexLocker locker(&gameMutex);
for (Server_Player *anyPlayer : players.values()) {
QList<Server_Arrow *> toDelete = anyPlayer->getArrows().values();
for (auto *player : getPlayers().values()) {
QList<Server_Arrow *> toDelete = player->getArrows().values();
for (int i = 0; i < toDelete.size(); ++i) {
Server_Arrow *a = toDelete[i];
Event_DeleteArrow event;
event.set_arrow_id(a->getId());
sendGameEventContainer(prepareGameEvent(event, anyPlayer->getPlayerId()));
sendGameEventContainer(prepareGameEvent(event, player->getPlayerId()));
anyPlayer->deleteArrow(a->getId());
player->deleteArrow(a->getId());
}
}
@@ -679,15 +690,17 @@ void Server_Game::nextTurn()
{
QMutexLocker locker(&gameMutex);
if (players.isEmpty()) {
if (participants.isEmpty()) {
qWarning() << "Server_Game::nextTurn was called while players is empty; gameId = " << gameId;
return;
}
auto players = getPlayers();
const QList<int> keys = players.keys();
int listPos = -1;
if (activePlayer != -1)
if (activePlayer != -1) {
listPos = keys.indexOf(activePlayer);
}
do {
if (turnOrderReversed) {
--listPos;
@@ -700,19 +713,21 @@ void Server_Game::nextTurn()
listPos = 0;
}
}
} while (players.value(keys[listPos])->getSpectator() || players.value(keys[listPos])->getConceded());
} while (players.value(keys[listPos])->getConceded());
setActivePlayer(keys[listPos]);
}
void Server_Game::createGameJoinedEvent(Server_Player *joiningPlayer, ResponseContainer &rc, bool resuming)
void Server_Game::createGameJoinedEvent(Server_AbstractParticipant *joiningParticipant,
ResponseContainer &rc,
bool resuming)
{
Event_GameJoined event1;
getInfo(*event1.mutable_game_info());
event1.set_host_id(hostId);
event1.set_player_id(joiningPlayer->getPlayerId());
event1.set_spectator(joiningPlayer->getSpectator());
event1.set_judge(joiningPlayer->getJudge());
event1.set_player_id(joiningParticipant->getPlayerId());
event1.set_spectator(joiningParticipant->getSpectator());
event1.set_judge(joiningParticipant->getJudge());
event1.set_resuming(resuming);
if (resuming) {
const QStringList &allGameTypes = room->getGameTypes();
@@ -730,10 +745,9 @@ void Server_Game::createGameJoinedEvent(Server_Player *joiningPlayer, ResponseCo
event2.set_active_player_id(activePlayer);
event2.set_active_phase(activePhase);
for (auto *anyPlayer : players.values()) {
anyPlayer->getInfo(event2.add_player_list(), joiningPlayer,
(joiningPlayer->getSpectator() && (spectatorsSeeEverything || joiningPlayer->getJudge())),
true);
bool omniscient = joiningParticipant->getSpectator() && (spectatorsSeeEverything || joiningParticipant->getJudge());
for (auto *participant : participants.values()) {
participant->getInfo(event2.add_player_list(), joiningParticipant, omniscient, true);
}
rc.enqueuePostResponseItem(ServerMessage::GAME_EVENT_CONTAINER, prepareGameEvent(event2, -1));
@@ -746,12 +760,13 @@ void Server_Game::sendGameEventContainer(GameEventContainer *cont,
QMutexLocker locker(&gameMutex);
cont->set_game_id(gameId);
for (Server_Player *anyPlayer : players.values()) {
const bool playerPrivate = (anyPlayer->getPlayerId() == privatePlayerId) ||
(anyPlayer->getSpectator() && (spectatorsSeeEverything || anyPlayer->getJudge()));
for (auto *participant : participants.values()) {
const bool playerPrivate =
(participant->getPlayerId() == privatePlayerId) ||
(participant->getSpectator() && (spectatorsSeeEverything || participant->getJudge()));
if ((recipients.testFlag(GameEventStorageItem::SendToPrivate) && playerPrivate) ||
(recipients.testFlag(GameEventStorageItem::SendToOthers) && !playerPrivate))
anyPlayer->sendGameEvent(*cont);
participant->sendGameEvent(*cont);
}
if (recipients.testFlag(GameEventStorageItem::SendToPrivate)) {
cont->set_seconds_elapsed(secondsElapsed - startTimeOfThisGame);

View File

@@ -20,10 +20,10 @@
#ifndef SERVERGAME_H
#define SERVERGAME_H
#include "../server_response_containers.h"
#include "pb/event_leave.pb.h"
#include "pb/response.pb.h"
#include "pb/serverinfo_game.pb.h"
#include "server_response_containers.h"
#include <QDateTime>
#include <QMap>
@@ -37,8 +37,8 @@ class GameEventContainer;
class GameReplay;
class Server_Room;
class Server_Player;
class Server_AbstractParticipant;
class ServerInfo_User;
class ServerInfo_Player;
class ServerInfo_Game;
class Server_AbstractUserInterface;
class Event_GameStateChanged;
@@ -51,7 +51,7 @@ private:
int nextPlayerId;
int hostId;
ServerInfo_User *creatorInfo;
QMap<int, Server_Player *> players;
QMap<int, Server_AbstractParticipant *> participants;
QSet<QString> allPlayersEver, allSpectatorsEver;
bool gameStarted;
bool gameClosed;
@@ -78,7 +78,7 @@ private:
GameReplay *currentReplay;
void createGameStateChangedEvent(Event_GameStateChanged *event,
Server_Player *playerWhosAsking,
Server_AbstractParticipant *recipient,
bool omniscient,
bool withUserInfo);
void storeGameInformation();
@@ -130,9 +130,11 @@ public:
}
int getPlayerCount() const;
int getSpectatorCount() const;
const QMap<int, Server_Player *> &getPlayers() const
QMap<int, Server_Player *> getPlayers() const;
Server_Player *getPlayer(int id) const;
const QMap<int, Server_AbstractParticipant *> &getParticipants() const
{
return players;
return participants;
}
int getGameId() const
{
@@ -182,10 +184,10 @@ public:
bool spectator,
bool judge,
bool broadcastUpdate = true);
void removePlayer(Server_Player *player, Event_Leave::LeaveReason reason);
void removeParticipant(Server_AbstractParticipant *participant, Event_Leave::LeaveReason reason);
void removeArrowsRelatedToPlayer(GameEventStorage &ges, Server_Player *player);
void unattachCards(GameEventStorage &ges, Server_Player *player);
bool kickPlayer(int playerId);
bool kickParticipant(int playerId);
void startGameIfReady(bool forceStartGame);
void stopGameIfFinished();
int getActivePlayer() const
@@ -208,7 +210,7 @@ public:
return turnOrderReversed = !turnOrderReversed;
}
void createGameJoinedEvent(Server_Player *player, ResponseContainer &rc, bool resuming);
void createGameJoinedEvent(Server_AbstractParticipant *participant, ResponseContainer &rc, bool resuming);
GameEventContainer *
prepareGameEvent(const ::google::protobuf::Message &gameEvent, int playerId, GameEventContext *context = 0);

View File

@@ -1,9 +1,15 @@
#include "server_player.h"
#include "color.h"
#include "deck_list.h"
#include "deck_list_card_node.h"
#include "get_pb_extension.h"
#include "../../color.h"
#include "../../deck_list.h"
#include "../../deck_list_card_node.h"
#include "../../get_pb_extension.h"
#include "../../rng_abstract.h"
#include "../../trice_limits.h"
#include "../server.h"
#include "../server_abstractuserinterface.h"
#include "../server_database_interface.h"
#include "../server_room.h"
#include "pb/command_attach_card.pb.h"
#include "pb/command_change_zone_properties.pb.h"
#include "pb/command_concede.pb.h"
@@ -70,17 +76,11 @@
#include "pb/response_dump_zone.pb.h"
#include "pb/serverinfo_player.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "rng_abstract.h"
#include "server.h"
#include "server_abstractuserinterface.h"
#include "server_arrow.h"
#include "server_card.h"
#include "server_cardzone.h"
#include "server_counter.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_room.h"
#include "trice_limits.h"
#include <QDebug>
#include <QRegularExpression>
@@ -108,13 +108,12 @@ struct MoveCardStruct
Server_Player::Server_Player(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _spectator,
bool _judge,
Server_AbstractUserInterface *_userInterface)
: ServerInfo_User_Container(_userInfo), game(_game), userInterface(_userInterface), deck(nullptr), pingTime(0),
playerId(_playerId), spectator(_spectator), judge(_judge), nextCardId(0), readyStart(false), conceded(false),
sideboardLocked(true)
: Server_AbstractParticipant(_game, _playerId, _userInfo, _judge, _userInterface), deck(nullptr), nextCardId(0),
readyStart(false), conceded(false), sideboardLocked(true)
{
spectator = false;
}
Server_Player::~Server_Player() = default;
@@ -124,12 +123,7 @@ void Server_Player::prepareDestroy()
delete deck;
deck = nullptr;
playerMutex.lock();
if (userInterface) {
userInterface->playerRemovedFromGame(game);
}
playerMutex.unlock();
removeFromGame();
clearZones();
deleteLater();
@@ -269,25 +263,6 @@ void Server_Player::clearZones()
lastDrawList.clear();
}
void Server_Player::getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo)
{
result.set_player_id(playerId);
if (withUserInfo) {
copyUserInfo(*(result.mutable_user_info()), true);
}
result.set_spectator(spectator);
if (!spectator) {
result.set_conceded(conceded);
result.set_sideboard_locked(sideboardLocked);
result.set_ready_start(readyStart);
}
result.set_judge(judge);
if (deck) {
result.set_deck_hash(deck->getDeckHash().toStdString());
}
result.set_ping_seconds(pingTime);
}
void Server_Player::addZone(Server_CardZone *zone)
{
zones.insert(zone->getName(), zone);
@@ -541,8 +516,7 @@ Response::ResponseCode Server_Player::moveCard(GameEventStorage &ges,
if (startzone != targetzone) {
// Delete all arrows from and to the card
const QList<Server_Player *> &players = game->getPlayers().values();
for (auto player : players) {
for (auto *player : game->getPlayers().values()) {
QList<int> arrowsToDelete;
for (Server_Arrow *arrow : player->getArrows()) {
if ((arrow->getStartCard() == card) || (arrow->getTargetItem() == card))
@@ -781,34 +755,9 @@ Response::ResponseCode Server_Player::setCardAttrHelper(GameEventStorage &ges,
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdLeaveGame(const Command_LeaveGame & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
game->removePlayer(this, Event_Leave::USER_LEFT);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer & /*rc*/, GameEventStorage & /*ges*/)
{
if ((game->getHostId() != playerId) && !(userInfo->user_level() & ServerInfo_User::IsModerator)) {
return Response::RespFunctionNotAllowed;
}
if (!game->kickPlayer(cmd.player_id())) {
return Response::RespNameNotFound;
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
DeckList *newDeck;
if (cmd.has_deck_id()) {
try {
@@ -853,9 +802,6 @@ Response::ResponseCode Server_Player::cmdSetSideboardPlan(const Command_SetSideb
ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (readyStart) {
return Response::RespContextError;
}
@@ -879,9 +825,6 @@ Response::ResponseCode Server_Player::cmdSetSideboardLock(const Command_SetSideb
ResponseContainer & /*rc*/,
GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (readyStart) {
return Response::RespContextError;
}
@@ -908,9 +851,6 @@ Response::ResponseCode Server_Player::cmdSetSideboardLock(const Command_SetSideb
Response::ResponseCode
Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -939,7 +879,7 @@ Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /
CardToMove cardToMove;
cardToMove.set_card_id(card->getId());
for (const auto &player : game->getPlayers()) {
for (const auto *player : game->getPlayers()) {
if (player == nullptr || player->getUserInfo() == nullptr) {
continue;
}
@@ -984,9 +924,6 @@ Server_Player::cmdConcede(const Command_Concede & /*cmd*/, ResponseContainer & /
Response::ResponseCode
Server_Player::cmdUnconcede(const Command_Unconcede & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1008,31 +945,9 @@ Server_Player::cmdUnconcede(const Command_Unconcede & /*cmd*/, ResponseContainer
return Response::RespOk;
}
Response::ResponseCode Server_Player::cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (!judge)
return Response::RespFunctionNotAllowed;
Server_Player *player = this->game->getPlayers().value(cmd.target_id());
ges.setForcedByJudge(playerId);
if (player == nullptr)
return Response::RespContextError;
for (int i = 0; i < cmd.game_command_size(); ++i) {
player->processGameCommand(cmd.game_command(i), rc, ges);
}
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!deck || game->getGameStarted()) {
return Response::RespContextError;
}
@@ -1060,43 +975,9 @@ Server_Player::cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdGameSay(const Command_GameSay &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
/* Spectators can only talk if:
* (a) the game creator allows it
* (b) the spectator is a moderator/administrator
* (c) the spectator is a judge
*/
bool isModOrJudge = (userInfo->user_level() & (ServerInfo_User::IsModerator | ServerInfo_User::IsJudge));
if (!isModOrJudge && !game->getSpectatorsCanTalk()) {
return Response::RespFunctionNotAllowed;
}
}
if (!userInterface->addSaidMessageSize(static_cast<int>(cmd.message().size()))) {
return Response::RespChatFlood;
}
Event_GameSay event;
event.set_message(cmd.message());
ges.enqueueGameEvent(event, playerId);
game->getRoom()->getServer()->getDatabaseInterface()->logMessage(
userInfo->id(), QString::fromStdString(userInfo->name()), QString::fromStdString(userInfo->address()),
textFromStdString(cmd.message()), Server_DatabaseInterface::MessageTargetGame, game->getGameId(),
game->getDescription());
return Response::RespOk;
}
Response::ResponseCode
Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1129,10 +1010,6 @@ Server_Player::cmdShuffle(const Command_Shuffle &cmd, ResponseContainer & /*rc*/
Response::ResponseCode
Server_Player::cmdMulligan(const Command_Mulligan &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1170,9 +1047,6 @@ Server_Player::cmdMulligan(const Command_Mulligan &cmd, ResponseContainer & /*rc
Response::ResponseCode
Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges) const
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
@@ -1199,10 +1073,6 @@ Server_Player::cmdRollDie(const Command_RollDie &cmd, ResponseContainer & /*rc*/
Response::ResponseCode
Server_Player::cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1216,10 +1086,6 @@ Server_Player::cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer & /*
Response::ResponseCode
Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1244,10 +1110,6 @@ Server_Player::cmdUndoDraw(const Command_UndoDraw & /*cmd*/, ResponseContainer &
Response::ResponseCode
Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1255,7 +1117,7 @@ Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc
return Response::RespContextError;
}
Server_Player *startPlayer = game->getPlayers().value(cmd.has_start_player_id() ? cmd.start_player_id() : playerId);
Server_Player *startPlayer = game->getPlayer(cmd.has_start_player_id() ? cmd.start_player_id() : playerId);
if (!startPlayer) {
return Response::RespNameNotFound;
}
@@ -1268,7 +1130,7 @@ Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc
return Response::RespContextError;
}
Server_Player *targetPlayer = game->getPlayers().value(cmd.target_player_id());
Server_Player *targetPlayer = game->getPlayer(cmd.target_player_id());
if (!targetPlayer) {
return Response::RespNameNotFound;
}
@@ -1292,10 +1154,6 @@ Server_Player::cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer & /*rc
Response::ResponseCode
Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1344,10 +1202,6 @@ Server_Player::cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer & /*rc
Response::ResponseCode
Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1370,7 +1224,7 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
Server_Card *targetCard = nullptr;
if (cmd.has_target_player_id()) {
targetPlayer = game->getPlayers().value(cmd.target_player_id());
targetPlayer = game->getPlayer(cmd.target_player_id());
if (!targetPlayer) {
return Response::RespNameNotFound;
}
@@ -1404,10 +1258,8 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
return Response::RespContextError;
}
QMapIterator<int, Server_Player *> playerIterator(game->getPlayers());
while (playerIterator.hasNext()) {
Server_Player *p = playerIterator.next().value();
QList<Server_Arrow *> _arrows = p->getArrows().values();
for (auto *player : game->getPlayers()) {
QList<Server_Arrow *> _arrows = player->getArrows().values();
QList<Server_Arrow *> toDelete;
for (auto a : _arrows) {
auto *tCard = qobject_cast<Server_Card *>(a->getTargetItem());
@@ -1418,8 +1270,8 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
for (auto &i : toDelete) {
Event_DeleteArrow event;
event.set_arrow_id(i->getId());
ges.enqueueGameEvent(event, p->getPlayerId());
p->deleteArrow(i->getId());
ges.enqueueGameEvent(event, player->getPlayerId());
player->deleteArrow(i->getId());
}
}
@@ -1458,10 +1310,6 @@ Server_Player::cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &
Response::ResponseCode
Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1609,8 +1457,7 @@ Server_Player::cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer
}
// Copy Arrows
const QList<Server_Player *> &players = game->getPlayers().values();
for (auto player : players) {
for (auto *player : game->getPlayers().values()) {
QList<int> changedArrowIds;
for (Server_Arrow *arrow : player->getArrows()) {
bool sendGameEvent = false;
@@ -1698,10 +1545,6 @@ void Server_Player::sendCreateTokenEvents(Server_CardZone *zone,
Response::ResponseCode
Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1709,8 +1552,8 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
return Response::RespContextError;
}
Server_Player *startPlayer = game->getPlayers().value(cmd.start_player_id());
Server_Player *targetPlayer = game->getPlayers().value(cmd.target_player_id());
Server_Player *startPlayer = game->getPlayer(cmd.start_player_id());
Server_Player *targetPlayer = game->getPlayer(cmd.target_player_id());
if (!startPlayer || !targetPlayer) {
return Response::RespNameNotFound;
}
@@ -1778,10 +1621,6 @@ Server_Player::cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer
Response::ResponseCode
Server_Player::cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1803,10 +1642,6 @@ Server_Player::cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer
Response::ResponseCode
Server_Player::cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1821,10 +1656,6 @@ Server_Player::cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer
Response::ResponseCode
Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1857,10 +1688,6 @@ Server_Player::cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseCont
Response::ResponseCode
Server_Player::cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1897,10 +1724,6 @@ Server_Player::cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseCont
Response::ResponseCode
Server_Player::cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1926,10 +1749,6 @@ Server_Player::cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &
Response::ResponseCode
Server_Player::cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1956,10 +1775,6 @@ Server_Player::cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContai
Response::ResponseCode
Server_Player::cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -1985,10 +1800,6 @@ Server_Player::cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &
Response::ResponseCode
Server_Player::cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -2017,14 +1828,8 @@ Server_Player::cmdNextTurn(const Command_NextTurn & /*cmd*/, ResponseContainer &
return Response::RespGameNotStarted;
}
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
if (conceded && !judge) {
return Response::RespContextError;
}
game->nextTurn();
@@ -2040,10 +1845,6 @@ Response::ResponseCode Server_Player::cmdSetActivePhase(const Command_SetActiveP
}
if (!judge) {
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (conceded) {
return Response::RespContextError;
}
@@ -2065,7 +1866,7 @@ Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, G
return Response::RespGameNotStarted;
}
Server_Player *otherPlayer = game->getPlayers().value(cmd.player_id());
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
if (!otherPlayer) {
return Response::RespNameNotFound;
}
@@ -2141,10 +1942,6 @@ Server_Player::cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, G
Response::ResponseCode
Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
@@ -2153,7 +1950,7 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
}
if (cmd.has_player_id()) {
Server_Player *otherPlayer = game->getPlayers().value(cmd.player_id());
Server_Player *otherPlayer = game->getPlayer(cmd.player_id());
if (!otherPlayer)
return Response::RespNameNotFound;
}
@@ -2252,9 +2049,9 @@ Server_Player::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer
ges.enqueueGameEvent(eventOthers, playerId, GameEventStorageItem::SendToOthers);
} else {
if (cmd.grant_write_access()) {
const QList<int> &playerIds = game->getPlayers().keys();
for (int _playerId : playerIds) {
zone->addWritePermission(_playerId);
const QList<int> &participantIds = game->getParticipants().keys();
for (int anyParticipantId : participantIds) {
zone->addWritePermission(anyParticipantId);
}
}
@@ -2304,182 +2101,22 @@ Response::ResponseCode Server_Player::cmdChangeZoneProperties(const Command_Chan
}
Response::ResponseCode
Server_Player::cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges)
Server_Player::cmdReverseTurn(const Command_ReverseTurn &cmd, ResponseContainer &rc, GameEventStorage &ges)
{
if (spectator) {
return Response::RespFunctionNotAllowed;
}
if (!game->getGameStarted()) {
return Response::RespGameNotStarted;
}
if (conceded) {
if (!judge && conceded) {
return Response::RespContextError;
}
bool reversedTurn = game->reverseTurnOrder();
Event_ReverseTurn event;
event.set_reversed(reversedTurn);
ges.enqueueGameEvent(event, playerId);
return Response::RespOk;
}
Response::ResponseCode
Server_Player::processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges)
{
switch ((GameCommand::GameCommandType)getPbExtension(command)) {
case GameCommand::KICK_FROM_GAME:
return cmdKickFromGame(command.GetExtension(Command_KickFromGame::ext), rc, ges);
break;
case GameCommand::LEAVE_GAME:
return cmdLeaveGame(command.GetExtension(Command_LeaveGame::ext), rc, ges);
break;
case GameCommand::GAME_SAY:
return cmdGameSay(command.GetExtension(Command_GameSay::ext), rc, ges);
break;
case GameCommand::SHUFFLE:
return cmdShuffle(command.GetExtension(Command_Shuffle::ext), rc, ges);
break;
case GameCommand::MULLIGAN:
return cmdMulligan(command.GetExtension(Command_Mulligan::ext), rc, ges);
break;
case GameCommand::ROLL_DIE:
return cmdRollDie(command.GetExtension(Command_RollDie::ext), rc, ges);
break;
case GameCommand::DRAW_CARDS:
return cmdDrawCards(command.GetExtension(Command_DrawCards::ext), rc, ges);
break;
case GameCommand::UNDO_DRAW:
return cmdUndoDraw(command.GetExtension(Command_UndoDraw::ext), rc, ges);
break;
case GameCommand::FLIP_CARD:
return cmdFlipCard(command.GetExtension(Command_FlipCard::ext), rc, ges);
break;
case GameCommand::ATTACH_CARD:
return cmdAttachCard(command.GetExtension(Command_AttachCard::ext), rc, ges);
break;
case GameCommand::CREATE_TOKEN:
return cmdCreateToken(command.GetExtension(Command_CreateToken::ext), rc, ges);
break;
case GameCommand::CREATE_ARROW:
return cmdCreateArrow(command.GetExtension(Command_CreateArrow::ext), rc, ges);
break;
case GameCommand::DELETE_ARROW:
return cmdDeleteArrow(command.GetExtension(Command_DeleteArrow::ext), rc, ges);
break;
case GameCommand::SET_CARD_ATTR:
return cmdSetCardAttr(command.GetExtension(Command_SetCardAttr::ext), rc, ges);
break;
case GameCommand::SET_CARD_COUNTER:
return cmdSetCardCounter(command.GetExtension(Command_SetCardCounter::ext), rc, ges);
break;
case GameCommand::INC_CARD_COUNTER:
return cmdIncCardCounter(command.GetExtension(Command_IncCardCounter::ext), rc, ges);
break;
case GameCommand::READY_START:
return cmdReadyStart(command.GetExtension(Command_ReadyStart::ext), rc, ges);
break;
case GameCommand::CONCEDE:
return cmdConcede(command.GetExtension(Command_Concede::ext), rc, ges);
break;
case GameCommand::INC_COUNTER:
return cmdIncCounter(command.GetExtension(Command_IncCounter::ext), rc, ges);
break;
case GameCommand::CREATE_COUNTER:
return cmdCreateCounter(command.GetExtension(Command_CreateCounter::ext), rc, ges);
break;
case GameCommand::SET_COUNTER:
return cmdSetCounter(command.GetExtension(Command_SetCounter::ext), rc, ges);
break;
case GameCommand::DEL_COUNTER:
return cmdDelCounter(command.GetExtension(Command_DelCounter::ext), rc, ges);
break;
case GameCommand::NEXT_TURN:
return cmdNextTurn(command.GetExtension(Command_NextTurn::ext), rc, ges);
break;
case GameCommand::SET_ACTIVE_PHASE:
return cmdSetActivePhase(command.GetExtension(Command_SetActivePhase::ext), rc, ges);
break;
case GameCommand::DUMP_ZONE:
return cmdDumpZone(command.GetExtension(Command_DumpZone::ext), rc, ges);
break;
case GameCommand::REVEAL_CARDS:
return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges);
break;
case GameCommand::MOVE_CARD:
return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_PLAN:
return cmdSetSideboardPlan(command.GetExtension(Command_SetSideboardPlan::ext), rc, ges);
break;
case GameCommand::DECK_SELECT:
return cmdDeckSelect(command.GetExtension(Command_DeckSelect::ext), rc, ges);
break;
case GameCommand::SET_SIDEBOARD_LOCK:
return cmdSetSideboardLock(command.GetExtension(Command_SetSideboardLock::ext), rc, ges);
break;
case GameCommand::CHANGE_ZONE_PROPERTIES:
return cmdChangeZoneProperties(command.GetExtension(Command_ChangeZoneProperties::ext), rc, ges);
break;
case GameCommand::UNCONCEDE:
return cmdUnconcede(command.GetExtension(Command_Unconcede::ext), rc, ges);
break;
case GameCommand::JUDGE:
return cmdJudge(command.GetExtension(Command_Judge::ext), rc, ges);
break;
case GameCommand::REVERSE_TURN:
return cmdReverseTurn(command.GetExtension(Command_ReverseTurn::ext), rc, ges);
break;
default:
return Response::RespInvalidCommand;
}
}
void Server_Player::sendGameEvent(const GameEventContainer &cont)
{
QMutexLocker locker(&playerMutex);
if (userInterface) {
userInterface->sendProtocolItem(cont);
}
}
void Server_Player::setUserInterface(Server_AbstractUserInterface *_userInterface)
{
playerMutex.lock();
userInterface = _userInterface;
playerMutex.unlock();
pingTime = _userInterface ? 0 : -1;
Event_PlayerPropertiesChanged event;
event.mutable_player_properties()->set_ping_seconds(pingTime);
GameEventStorage ges;
ges.setGameEventContext(Context_ConnectionStateChanged());
ges.enqueueGameEvent(event, playerId);
ges.sendToGame(game);
}
void Server_Player::disconnectClient()
{
if (!(userInfo->user_level() & ServerInfo_User::IsRegistered) || spectator) {
game->removePlayer(this, Event_Leave::USER_DISCONNECTED);
} else {
setUserInterface(nullptr);
}
return Server_AbstractParticipant::cmdReverseTurn(cmd, rc, ges);
}
void Server_Player::getInfo(ServerInfo_Player *info,
Server_Player *playerWhosAsking,
Server_AbstractParticipant *recipient,
bool omniscient,
bool withUserInfo)
{
getProperties(*info->mutable_properties(), withUserInfo);
if (playerWhosAsking == this) {
if (recipient == this) {
if (deck) {
info->set_deck_list(deck->writeToString_Native().toStdString());
}
@@ -2494,6 +2131,16 @@ void Server_Player::getInfo(ServerInfo_Player *info,
}
for (Server_CardZone *zone : zones) {
zone->getInfo(info->add_zone_list(), playerWhosAsking, omniscient);
zone->getInfo(info->add_zone_list(), recipient, omniscient);
}
}
void Server_Player::getPlayerProperties(ServerInfo_PlayerProperties &result)
{
result.set_conceded(conceded);
result.set_sideboard_locked(sideboardLocked);
result.set_ready_start(readyStart);
if (deck) {
result.set_deck_hash(deck->getDeckHash().toStdString());
}
}

View File

@@ -0,0 +1,178 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "../../serverinfo_user_container.h"
#include "server_abstract_participant.h"
#include <QList>
#include <QMap>
#include <QString>
class DeckList;
class Server_CardZone;
class Server_Counter;
class Server_Arrow;
class Server_Card;
class CardToMove;
class Server_Player : public Server_AbstractParticipant
{
Q_OBJECT
private:
class MoveCardCompareFunctor;
DeckList *deck;
QMap<QString, Server_CardZone *> zones;
QMap<int, Server_Counter *> counters;
QMap<int, Server_Arrow *> arrows;
QList<int> lastDrawList;
int nextCardId;
bool readyStart;
bool conceded;
bool sideboardLocked;
void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
void getPlayerProperties(ServerInfo_PlayerProperties &result) override;
public:
Server_Player(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _judge,
Server_AbstractUserInterface *_handler);
~Server_Player() override;
void prepareDestroy() override;
const DeckList *getDeckList() const
{
return deck;
}
bool getReadyStart() const
{
return readyStart;
}
void setReadyStart(bool _readyStart)
{
readyStart = _readyStart;
}
bool getConceded() const
{
return conceded;
}
void setConceded(bool _conceded)
{
conceded = _conceded;
}
const QMap<QString, Server_CardZone *> &getZones() const
{
return zones;
}
const QMap<int, Server_Counter *> &getCounters() const
{
return counters;
}
const QMap<int, Server_Arrow *> &getArrows() const
{
return arrows;
}
int newCardId();
int newCounterId() const;
int newArrowId() const;
void addZone(Server_CardZone *zone);
void addArrow(Server_Arrow *arrow);
void updateArrowId(int id);
bool deleteArrow(int arrowId);
void addCounter(Server_Counter *counter);
void clearZones();
void setupZones();
Response::ResponseCode drawCards(GameEventStorage &ges, int number);
Response::ResponseCode moveCard(GameEventStorage &ges,
Server_CardZone *startzone,
const QList<const CardToMove *> &_cards,
Server_CardZone *targetzone,
int xCoord,
int yCoord,
bool fixFreeSpaces = true,
bool undoingDraw = false,
bool isReversed = false);
void unattachCard(GameEventStorage &ges, Server_Card *card);
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
int targetPlayerId,
const QString &zone,
int cardId,
CardAttribute attribute,
const QString &attrValue,
Server_Card *unzonedCard = nullptr);
Response::ResponseCode
cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const override;
Response::ResponseCode
cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges) override;
Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
ResponseContainer &rc,
GameEventStorage &ges) override;
void getInfo(ServerInfo_Player *info,
Server_AbstractParticipant *playerWhosAsking,
bool omniscient,
bool withUserInfo) override;
};
#endif

View File

@@ -0,0 +1,11 @@
#include "server_spectator.h"
Server_Spectator::Server_Spectator(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _judge,
Server_AbstractUserInterface *_userInterface)
: Server_AbstractParticipant(_game, _playerId, _userInfo, _judge, _userInterface)
{
spectator = true;
}

View File

@@ -0,0 +1,17 @@
#ifndef SPECTATOR_H
#define SPECTATOR_H
#include "server_abstract_participant.h"
class Server_Spectator : public Server_AbstractParticipant
{
Q_OBJECT
public:
Server_Spectator(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _judge,
Server_AbstractUserInterface *_handler);
};
#endif

View File

@@ -19,18 +19,17 @@
***************************************************************************/
#include "server.h"
#include "debug_pb_message.h"
#include "featureset.h"
#include "../debug_pb_message.h"
#include "../featureset.h"
#include "game/server_game.h"
#include "game/server_player.h"
#include "pb/event_connection_closed.pb.h"
#include "pb/event_list_rooms.pb.h"
#include "pb/event_user_joined.pb.h"
#include "pb/event_user_left.pb.h"
#include "pb/isl_message.pb.h"
#include "pb/session_event.pb.h"
#include "server_counter.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_player.h"
#include "server_protocolhandler.h"
#include "server_remoteuserinterface.h"
#include "server_room.h"
@@ -330,11 +329,11 @@ void Server::externalUserLeft(const QString &userName)
continue;
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(userGamesIterator.value().second);
if (!player)
auto *participant = game->getParticipants().value(userGamesIterator.value().second);
if (!participant)
continue;
player->disconnectClient();
participant->disconnectClient();
}
roomsLock.unlock();
@@ -481,8 +480,8 @@ void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(playerId);
if (!player) {
auto *participant = game->getParticipants().value(playerId);
if (!participant) {
qDebug() << "externalGameCommandContainerReceived: player id=" << playerId << "not found";
throw Response::RespNotInRoom;
}
@@ -492,7 +491,7 @@ void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
const GameCommand &sc = cont.game_command(i);
qDebug() << "[ISL]" << getSafeDebugString(sc);
Response::ResponseCode resp = player->processGameCommand(sc, responseContainer, ges);
Response::ResponseCode resp = participant->processGameCommand(sc, responseContainer, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;
@@ -500,9 +499,7 @@ void Server::externalGameCommandContainerReceived(const CommandContainer &cont,
ges.sendToGame(game);
if (finalResponseCode != Response::RespNothing) {
player->playerMutex.lock();
player->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
player->playerMutex.unlock();
participant->getUserInterface()->sendResponseContainer(responseContainer, finalResponseCode);
}
} catch (Response::ResponseCode code) {
Response response;

View File

@@ -1,10 +1,10 @@
#include "server_abstractuserinterface.h"
#include "game/server_game.h"
#include "game/server_player.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_game_state_changed.pb.h"
#include "server.h"
#include "server_game.h"
#include "server_player.h"
#include "server_player_reference.h"
#include "server_response_containers.h"
#include "server_room.h"
@@ -103,14 +103,14 @@ void Server_AbstractUserInterface::joinPersistentGames(ResponseContainer &rc)
continue;
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(pr.getPlayerId());
if (!player)
auto *participant = game->getParticipants().value(pr.getPlayerId());
if (!participant)
continue;
player->setUserInterface(this);
playerAddedToGame(game->getGameId(), room->getId(), player->getPlayerId());
participant->setUserInterface(this);
playerAddedToGame(game->getGameId(), room->getId(), participant->getPlayerId());
game->createGameJoinedEvent(player, rc, true);
game->createGameJoinedEvent(participant, rc, true);
}
server->roomsLock.unlock();
}

View File

@@ -1,9 +1,9 @@
#ifndef SERVER_ABSTRACTUSERINTERFACE
#define SERVER_ABSTRACTUSERINTERFACE
#include "../serverinfo_user_container.h"
#include "pb/response.pb.h"
#include "pb/server_message.pb.h"
#include "serverinfo_user_container.h"
#include <QMap>
#include <QMutex>

View File

@@ -1,8 +1,11 @@
#include "server_protocolhandler.h"
#include "debug_pb_message.h"
#include "featureset.h"
#include "get_pb_extension.h"
#include "../debug_pb_message.h"
#include "../featureset.h"
#include "../get_pb_extension.h"
#include "../trice_limits.h"
#include "game/server_game.h"
#include "game/server_player.h"
#include "pb/commands.pb.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_list_rooms.pb.h"
@@ -18,10 +21,7 @@
#include "pb/response_login.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "server_database_interface.h"
#include "server_game.h"
#include "server_player.h"
#include "server_room.h"
#include "trice_limits.h"
#include <QDateTime>
#include <QDebug>
@@ -73,14 +73,14 @@ void Server_ProtocolHandler::prepareDestroy()
continue;
}
game->gameMutex.lock();
Server_Player *p = game->getPlayers().value(gameIterator.value().second);
if (!p) {
auto *participant = game->getParticipants().value(gameIterator.value().second);
if (!participant) {
game->gameMutex.unlock();
room->gamesLock.unlock();
continue;
}
p->disconnectClient();
participant->disconnectClient();
game->gameMutex.unlock();
room->gamesLock.unlock();
@@ -257,8 +257,8 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
}
QMutexLocker gameLocker(&game->gameMutex);
Server_Player *player = game->getPlayers().value(roomIdAndPlayerId.second);
if (!player)
auto *participant = game->getParticipants().value(roomIdAndPlayerId.second);
if (!participant)
return Response::RespNotInRoom;
resetIdleTimer();
@@ -289,7 +289,7 @@ Response::ResponseCode Server_ProtocolHandler::processGameCommandContainer(const
}
}
Response::ResponseCode resp = player->processGameCommand(sc, rc, ges);
Response::ResponseCode resp = participant->processGameCommand(sc, rc, ges);
if (resp != Response::RespOk)
finalResponseCode = resp;

View File

@@ -1,6 +1,6 @@
#include "server_response_containers.h"
#include "server_game.h"
#include "game/server_game.h"
#include <google/protobuf/descriptor.h>

View File

@@ -1,5 +1,7 @@
#include "server_room.h"
#include "../trice_limits.h"
#include "game/server_game.h"
#include "pb/commands.pb.h"
#include "pb/event_join_room.pb.h"
#include "pb/event_leave_room.pb.h"
@@ -9,9 +11,7 @@
#include "pb/room_commands.pb.h"
#include "pb/serverinfo_chat_message.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "server_game.h"
#include "server_protocolhandler.h"
#include "trice_limits.h"
#include <QDateTime>
#include <QDebug>

View File

@@ -1,9 +1,9 @@
#ifndef SERVER_ROOM_H
#define SERVER_ROOM_H
#include "../serverinfo_user_container.h"
#include "pb/response.pb.h"
#include "pb/serverinfo_chat_message.pb.h"
#include "serverinfo_user_container.h"
#include <QList>
#include <QMap>

View File

@@ -1,248 +0,0 @@
#ifndef PLAYER_H
#define PLAYER_H
#include "pb/card_attributes.pb.h"
#include "pb/response.pb.h"
#include "server_arrowtarget.h"
#include "serverinfo_user_container.h"
#include <QList>
#include <QMap>
#include <QMutex>
#include <QString>
class DeckList;
class Server_Game;
class Server_CardZone;
class Server_Counter;
class Server_Arrow;
class Server_Card;
class Server_AbstractUserInterface;
class ServerInfo_User;
class ServerInfo_Player;
class ServerInfo_PlayerProperties;
class CommandContainer;
class CardToMove;
class GameEventContainer;
class GameEventStorage;
class ResponseContainer;
class GameCommand;
class Command_KickFromGame;
class Command_LeaveGame;
class Command_GameSay;
class Command_Shuffle;
class Command_Mulligan;
class Command_RollDie;
class Command_DrawCards;
class Command_UndoDraw;
class Command_FlipCard;
class Command_AttachCard;
class Command_CreateToken;
class Command_CreateArrow;
class Command_DeleteArrow;
class Command_SetCardAttr;
class Command_SetCardCounter;
class Command_IncCardCounter;
class Command_ReadyStart;
class Command_Concede;
class Command_Unconcede;
class Command_Judge;
class Command_IncCounter;
class Command_CreateCounter;
class Command_SetCounter;
class Command_DelCounter;
class Command_NextTurn;
class Command_SetActivePhase;
class Command_DumpZone;
class Command_RevealCards;
class Command_ReverseTurn;
class Command_MoveCard;
class Command_SetSideboardPlan;
class Command_DeckSelect;
class Command_SetSideboardLock;
class Command_ChangeZoneProperties;
class Server_Player : public Server_ArrowTarget, public ServerInfo_User_Container
{
Q_OBJECT
private:
class MoveCardCompareFunctor;
Server_Game *game;
Server_AbstractUserInterface *userInterface;
DeckList *deck;
QMap<QString, Server_CardZone *> zones;
QMap<int, Server_Counter *> counters;
QMap<int, Server_Arrow *> arrows;
QList<int> lastDrawList;
int pingTime;
int playerId;
bool spectator;
bool judge;
int nextCardId;
bool readyStart;
bool conceded;
bool sideboardLocked;
void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
public:
mutable QMutex playerMutex;
Server_Player(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _spectator,
bool _judge,
Server_AbstractUserInterface *_handler);
~Server_Player() override;
void prepareDestroy();
const DeckList *getDeckList() const
{
return deck;
}
Server_AbstractUserInterface *getUserInterface() const
{
return userInterface;
}
void setUserInterface(Server_AbstractUserInterface *_userInterface);
void disconnectClient();
bool getReadyStart() const
{
return readyStart;
}
void setReadyStart(bool _readyStart)
{
readyStart = _readyStart;
}
int getPlayerId() const
{
return playerId;
}
bool getSpectator() const
{
return spectator;
}
bool getJudge() const
{
return judge;
}
bool getConceded() const
{
return conceded;
}
void setConceded(bool _conceded)
{
conceded = _conceded;
}
Server_Game *getGame() const
{
return game;
}
const QMap<QString, Server_CardZone *> &getZones() const
{
return zones;
}
const QMap<int, Server_Counter *> &getCounters() const
{
return counters;
}
const QMap<int, Server_Arrow *> &getArrows() const
{
return arrows;
}
int getPingTime() const
{
return pingTime;
}
void setPingTime(int _pingTime)
{
pingTime = _pingTime;
}
void getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo);
int newCardId();
int newCounterId() const;
int newArrowId() const;
void addZone(Server_CardZone *zone);
void addArrow(Server_Arrow *arrow);
void updateArrowId(int id);
bool deleteArrow(int arrowId);
void addCounter(Server_Counter *counter);
void clearZones();
void setupZones();
Response::ResponseCode drawCards(GameEventStorage &ges, int number);
Response::ResponseCode moveCard(GameEventStorage &ges,
Server_CardZone *startzone,
const QList<const CardToMove *> &_cards,
Server_CardZone *targetzone,
int xCoord,
int yCoord,
bool fixFreeSpaces = true,
bool undoingDraw = false,
bool isReversed = false);
void unattachCard(GameEventStorage &ges, Server_Card *card);
Response::ResponseCode setCardAttrHelper(GameEventStorage &ges,
int targetPlayerId,
const QString &zone,
int cardId,
CardAttribute attribute,
const QString &attrValue,
Server_Card *unzonedCard = nullptr);
Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const;
Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
Response::ResponseCode
cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
void sendGameEvent(const GameEventContainer &event);
void getInfo(ServerInfo_Player *info, Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo);
};
#endif

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@@ -14,9 +14,9 @@
#include "pb/event_user_left.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/isl_message.pb.h"
#include "server/server_protocolhandler.h"
#include "server/server_room.h"
#include "server_logger.h"
#include "server_protocolhandler.h"
#include "server_room.h"
#include <QSslSocket>
#include <google/protobuf/descriptor.h>

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@@ -29,8 +29,8 @@
#include "pb/event_server_shutdown.pb.h"
#include "servatrice_connection_pool.h"
#include "servatrice_database_interface.h"
#include "server/server_room.h"
#include "server_logger.h"
#include "server_room.h"
#include "serversocketinterface.h"
#include "settingscache.h"
#include "smtpclient.h"

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@@ -20,7 +20,7 @@
#ifndef SERVATRICE_H
#define SERVATRICE_H
#include "server.h"
#include "server/server.h"
#include <QHostAddress>
#include <QMetaType>
@@ -284,4 +284,4 @@ public:
QList<ServerProperties> getServerList() const;
};
#endif
#endif

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@@ -1,8 +1,8 @@
#ifndef SERVATRICE_DATABASE_INTERFACE_H
#define SERVATRICE_DATABASE_INTERFACE_H
#include "server.h"
#include "server_database_interface.h"
#include "server/server.h"
#include "server/server_database_interface.h"
#include <QChar>
#include <QHash>

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@@ -65,10 +65,10 @@
#include "pb/serverinfo_user.pb.h"
#include "servatrice.h"
#include "servatrice_database_interface.h"
#include "server/game/server_player.h"
#include "server/server_response_containers.h"
#include "server/server_room.h"
#include "server_logger.h"
#include "server_player.h"
#include "server_response_containers.h"
#include "server_room.h"
#include "settingscache.h"
#include "trice_limits.h"
#include "version_string.h"

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@@ -20,7 +20,7 @@
#ifndef SERVERSOCKETINTERFACE_H
#define SERVERSOCKETINTERFACE_H
#include "server_protocolhandler.h"
#include "server/server_protocolhandler.h"
#include <QHostAddress>
#include <QMutex>