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Author SHA1 Message Date
ZeldaZach
0436bc4133 Fix opening replays 2025-01-17 02:41:45 -05:00
422 changed files with 42842 additions and 59150 deletions

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@@ -4,30 +4,24 @@
git push -d origin --REPLACE-WITH-BETA-LIST--
-->
<!-- This list of binaries should be updated every time the CI is changed to include all targets -->
<!-- This list of binaries should be updated every time the CI is changed to
include different targets -->
<pre>
Available pre-compiled binaries for installation:
<b>Windows</b>
<kbd>Windows 10+</kbd>
<kbd>Windows 7+</kbd>
<b>macOS</b>
<kbd>macOS 15+</kbd> <sub><i>Sequoia</i></sub> <sub>Apple M</sub>
<kbd>macOS 14+</kbd> <sub><i>Sonoma</i></sub> <sub>Apple M</sub>
<kbd>macOS 13+</kbd> <sub><i>Ventura</i></sub> <sub>Intel</sub>
<b>Linux</b>
• <kbd>Ubuntu 24.04 LTS</kbd> <sub><i>Noble Numbat</i></sub>
• <kbd>Ubuntu 22.04 LTS</kbd> <sub><i>Jammy Jellyfish</i></sub>
• <kbd>Ubuntu 20.04 LTS</kbd> <sub><i>Focal Fossa</i></sub>
• <kbd>Debian 12</kbd> <sub><i>Bookworm</i></sub>
• <kbd>Debian 11</kbd> <sub><i>Bullseye</i></sub>
• <kbd>Fedora 41</kbd>
• <kbd>Fedora 40</kbd>
<sub>We are also packaged in <kbd>Arch Linux</kbd>'s <a href="https://archlinux.org/packages/extra/x86_64/cockatrice">official extra repository</a>, courtesy of @FFY00.</sub>
<sub>General Linux support is available via a <kbd>flatpak</kbd> package at <a href="https://flathub.org/apps/io.github.Cockatrice.cockatrice">Flathub</a>!</sub>
<b>Pre-compiled binaries we serve:</b>
- <kbd>Windows 10+</kbd>
- <kbd>Windows 7+</kbd>
- <kbd>macOS 14+</kbd> ("Sonoma") / Apple M
- <kbd>macOS 13+</kbd> ("Ventura") / Intel
- <kbd>Ubuntu 24.04 LTS</kbd> ("Noble Numbat")
- <kbd>Ubuntu 22.04 LTS</kbd> ("Jammy Jellyfish")
- <kbd>Ubuntu 20.04 LTS</kbd> ("Focal Fossa")
- <kbd>Debian 12</kbd> ("Bookworm")
- <kbd>Debian 11</kbd> ("Bullseye")
- <kbd>Fedora 41</kbd>
- <kbd>Fedora 40</kbd>
<i>We are also packaged in <kbd>Arch Linux</kbd>'s official "extra" repository, courtesy of @FFY00</i>
<i>General Linux support is available via a <kbd>flatpak</kbd> package (Flathub)</i>
</pre>

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@@ -7,33 +7,32 @@
<br>
# Contributing to Cockatrice #
First off, thanks for taking the time to contribute to our project! 🎉 ❤ ️✨
First off, thanks for taking the time and considering to lend a helping hand to our project! 🎉 ❤ ️✨
> [!NOTE]
> The following is a set of guidelines for contributing to Cockatrice.
> These are mostly guidelines, not rules. Use your best judgment, and feel free to
> propose changes to this document in a pull request.
>
> [![Discord](
> https://img.shields.io/discord/314987288398659595?label=Discord&logo=discord&logoColor=white)](
> https://discord.gg/3Z9yzmA)
> If you'd like to ask questions, get advice, or just want to say "Hi",
> the Cockatrice Development Team uses [Discord](https://discord.gg/ZASRzKu)
> for communications and you can reach out in the `#dev` channel.
The following is a set of guidelines for contributing to Cockatrice. These are
mostly guidelines, not rules. Use your best judgment, and feel free to propose
changes to this document in a pull request.
# Recommended Setups #
For those developers on **Linux** or **macOS** environment, many of our
For those developers who like the Linux or MacOS environment, many of our
developers like working with a nifty program called [CLion](
https://www.jetbrains.com/clion/). The program is a great asset and one of the
best tools you'll find on these systems.
https://www.jetbrains.com/clion/). The program's a great asset and one of the
best tools you'll find on these systems, but you're welcomed to use any IDE
you most enjoy.
Developers on **Windows** systems tend to find [Visual Studio](
Developers who like Windows development tend to find [Visual Studio](
https://www.visualstudio.com/) the best tool for the job.
But you're welcomed to use any IDE you enjoy most of course!
[![Discord](https://img.shields.io/discord/314987288398659595?label=Discord&logo=discord&logoColor=white&color=7289da)](https://discord.gg/ZASRzKu)
[![Gitter Chat](https://img.shields.io/gitter/room/Cockatrice/Cockatrice.svg)](https://gitter.im/Cockatrice/Cockatrice)
If you'd like to ask questions, get advice, or just want to say hi,
the Cockatrice Development Team uses [Discord](https://discord.gg/ZASRzKu)
for communications in the #dev channel. If you're not into Discord, we also
have a [Gitter](https://gitter.im/Cockatrice/Cockatrice) channel available,
albeit slightly less active.
# Code Style Guide #
@@ -55,7 +54,7 @@ The message will look like this:
*** Then commit and push those changes to this branch. ***
*** Check our CONTRIBUTING.md file for more details. ***
*** ***
*** Thank you ❤️ ***
*** Thank you ❤️ ***
*** ***
***********************************************************
```
@@ -65,7 +64,7 @@ information on our formatting guidelines.
### Compatibility ###
Cockatrice is currently compiled on all platforms using <kbd>C++20</kbd>.
Cockatrice is currently compiled on all platforms using <kbd>C++11</kbd>.
You'll notice <kbd>C++03</kbd> code throughout the codebase. Please feel free
to help convert it over!
@@ -79,12 +78,11 @@ or other appropriate conversion.
### Formatting ###
The handy tool `clang-format` can format your code for you, it is available for
almost any environment. A special [`.clang-format`](
https://github.com/Cockatrice/Cockatrice/blob/master/.clang-format) configuration file is
almost any environment. A special `.clang-format` configuration file is
included in the project and is used to format your code.
We've also included a bash script, `format.sh`, that will use clang-format to
format all files in your PR in one go. Use `./format.sh --help` to show a full
format all files in your pr in one go. Use `./format.sh --help` to show a full
help page.
To run clang-format on a single source file simply use the command
@@ -92,10 +90,10 @@ To run clang-format on a single source file simply use the command
clang-format with a specific version number appended,
`find /usr/bin -name clang-format*` should find it for you)
See the [clang-format documentation](
See [the clang-format documentation](
https://clang.llvm.org/docs/ClangFormat.html) for more information about the tool.
#### Header Files ####
#### Header files ####
Use header files with the extension `.h` and source files with the extension
`.cpp`.
@@ -170,10 +168,10 @@ braces around single line statements is preferred.
See the following example:
```c++
int main()
{ // function or class: own line
if (someCondition) { // control statement: same line
doSomething(); // single line statement, braces preferred
} else if (someOtherCondition1) { // else goes on the same line as a closing brace
{ // function or class: own line
if (someCondition) { // control statement: same line
doSomething(); // single line statement, braces preferred
} else if (someOtherCondition1) { // else goes on the same line as a closing brace
for (int i = 0; i < 100; i++) {
doSomethingElse();
}
@@ -236,7 +234,7 @@ mutating objects.)
When pointers can't be avoided, try to use a smart pointer of some sort, such
as `QScopedPointer`, or, less preferably, `QSharedPointer`.
### Database Migrations ###
### Database migrations ###
The servatrice database's schema can be found at `servatrice/servatrice.sql`.
Everytime the schema gets modified, some other steps are due:
@@ -257,7 +255,7 @@ Ensure that the migration produces the expected effects; e.g. if you add a
new column, make sure the migration places it in the same order as
servatrice.sql.
### Protocol Buffer ###
### Protocol buffer ###
Cockatrice and Servatrice exchange data using binary messages. The syntax of
these messages is defined in the `proto` files in the `common/pb` folder. These
@@ -270,7 +268,6 @@ new clients incompatible to the old server and vice versa.
You can find more information on how we use Protobuf on [our wiki!](
https://github.com/Cockatrice/Cockatrice/wiki/Client-server-protocol)
# Reviewing Pull Requests #
After you have finished your changes to the project you should put them on a
@@ -289,7 +286,6 @@ all changes have been approved your pull request will be squashed into a single
commit and merged into the master branch by a team member. Your change will then
be included in the next release 👍
# Translations #
Basic workflow for translations:
@@ -298,16 +294,16 @@ Basic workflow for translations:
3. Maintainer verifies and merges the change;
4. Transifex picks up the new files from GitHub automatically;
5. Translators translate the new untranslated strings on Transifex;
6. Before a release, a maintainer fetches the newest translations from Transifex.
6. Before a release, a maintainer fetches the updated translations from Transifex.
### Using Translations (for developers) ###
All user interface strings inside Cockatrice's source code must be written
in English (US).
Translations to other languages are managed using [Transifex](
https://transifex.com/cockatrice/cockatrice/).
https://www.transifex.com/projects/p/cockatrice/).
Adding a new string for translation is as easy as adding the string in the
Adding a new string to translate is as easy as adding the string in the
`tr("")` function, the string will be picked up as translatable automatically
and translated as needed.
For example, setting the text of a label in the way that the string
@@ -319,9 +315,9 @@ nameLabel.setText(tr("My name is:"));
To translate a string that would have plural forms you can add the amount to
the tr() call, also you can add an extra string as a hint for translators:
```c++
QString message = tr("Everyone draws %n cards", "english hint for translators", amount);
QString message = tr("Everyone draws %n cards", "pop up message", amount);
```
See [Qt's wiki on translations](
See [QT's wiki on translations](
https://doc.qt.io/qt-5/i18n-source-translation.html#handling-plurals)
If you're about to propose a change that adds or modifies any translatable
@@ -329,7 +325,7 @@ string in the code, you don't need to take care of adding the new strings to
the translation files.<br>
We have an automated process to update our language source files on a schedule
and provide the translators on Transifex with the new contents.<br>
Maintainers can also manually trigger this workflow on demand via GitHub Actions.
Maintainers can also manually trigger this on demand.
### Maintaining Translations (for maintainers) ###
@@ -393,27 +389,27 @@ Now you are ready to commit your changes and open a PR.
</details>
Once the changes get merged, Transifex will pick up the modified files
automatically (checked every few hours) and update the web editor where
automatically (checked every few hours) and update their online editor where
translators will be able to translate the new strings right in the browser.
### Releasing Translations (for maintainers) ###
Before publishing a new release, a maintainer should fetch the most up to date
Before rushing out a new release, a maintainer should fetch the most up to date
translations from Transifex and commit them into the Cockatrice source code.
We utilize the official GitHub integration to push all languages that are 100%
translated from Transifex to our GitHub repo automatically.
On top, it runs on a quarterly schedule to update changes for incomplete languages.
A synchronisation/update can also be triggered manually from the Transifex web interface
and a translation treshold can be set.
This can be done manually from the Transifex web interface, but it's quite time
consuming.
As an alternative, you can install the Transifex CLI:
http://docs.transifex.com/developer/client/
As an alternative, you can install the [Transifex CLI](https://developers.transifex.com/docs/cli).
You'll then be able to use a git-like cli command to push and pull translations
from Transifex to the source code and vice versa.
### Adding Translations (for translators) ###
As a translator, you can help to translate new strings on [Transifex](
https://www.transifex.com/projects/p/cockatrice/) to your native language.
As a translator you can help translate the new strings on [Transifex](
https://www.transifex.com/projects/p/cockatrice/).
Please have a look at the specific [FAQ for translators](
https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ).
@@ -423,9 +419,9 @@ https://github.com/Cockatrice/Cockatrice/wiki/Translation-FAQ).
### Publishing A New Release ###
We use [GitHub Releases](https://github.com/Cockatrice/Cockatrice/releases) to
publish new stable versions and beta releases.
Whenever a git tag is pushed to the repository, GitHub will create a draft
release and upload binaries from our CI automatically.
publish new stable versions and betas.
Whenever a git tag is pushed to the repository github will create a draft
release and upload binaries automatically.
To create a tag, simply do the following:
```bash
@@ -437,16 +433,18 @@ git push $UPSTREAM $TAG_NAME
```
You should define the variables as such:
- `$UPSTREAM`: the remote for `git@github.com:Cockatrice/Cockatrice.git`
- `$TAG_NAME` should be formatted as:
- `YYYY-MM-DD-Release-MAJ.MIN.PATCH` for **stable releases**
- `YYYY-MM-DD-Development-MAJ.MIN.PATCH-beta.X` for **beta releases**<br>
With <kbd>MAJ</kbd>.<kbd>MIN</kbd>.<kbd>PATCH</kbd> being the NEXT release version!
```
`$UPSTREAM` - the remote for git@github.com:Cockatrice/Cockatrice.git
`$TAG_NAME` should be formatted as:
- `YYYY-MM-DD-Release-MAJ.MIN.PATCH` for **stable releases**
- `YYYY-MM-DD-Development-MAJ.MIN.PATCH-beta.X` for **beta releases**<br>
With *MAJ.MIN.PATCH* being the NEXT release version!
```
This will cause a tagged release to be established on the GitHub repository,
with the binaries being added to the release whenever they are done building in CI.
The release is initially a draft, where the release notes can be edited and after
all is checked and ready, it can be published as GitHub release.
with the binaries being added to the release whenever they are ready.
The release is initially a draft, where the path notes can be edited and after
all is good and ready it can be published on GitHub.
If you use a SemVer tag including "beta", the release that will be created at
GitHub will be marked as a "Pre-release" automatically.
The target of the `.../latest` URL will not be changed in that case, it always
@@ -459,7 +457,7 @@ revoke the tag by doing the following:
git push --delete upstream $TAG_NAME
git tag -d $TAG_NAME
```
You can also do this on GitHub, you'll also want to delete the false release.
You can also do this on GitHub, you'll also want to delete the new release.
In the first lines of [CMakeLists.txt](
https://github.com/Cockatrice/Cockatrice/blob/master/CMakeLists.txt)
@@ -470,24 +468,25 @@ coming from the tag title, it's good practice to increment the ones at CMake
after every full release to stress that master is ahead of the last stable
release.
The preferred flow of operation is:
- Just before a release, make sure the version number in CMakeLists.txt is set
to the same release version you are about to tag.
- This is also the time to change the pretty name in CMakeLists.txt called
`GIT_TAG_RELEASENAME` and commit and push these changes.
- Tag the release following the previously described syntax in order to get it
correctly built and deployed by CI.
- Wait for the configuration step to create the release and update the patch
notes.
- Check on the GitHub Actions page for build progress which should be the top
listed [here](
* Just before a release, make sure the version number in CMakeLists.txt is set
to the same release version you are about to tag.
* This is also the time to change the pretty name in CMakeLists.txt called
GIT_TAG_RELEASENAME and commit and push these changes.
* Tag the release following the previously described syntax in order to get it
correctly built and deployed by CI.
* Wait for the configure step to create the release and update the patch
notes.
* Check on the github actions page for build progress which should be the top
listed [here](
https://github.com/Cockatrice/Cockatrice/actions?query=event%3Apush+-branch%3Amaster
).
- When the build has been completed, you can verify if all uploaded files on the
draft release are included and hit the publish button.
- After the release is complete, update the CMake version number again to the
next targeted beta version, typically increasing `PROJECT_VERSION_PATCH` by
one.
* When the build has been completed you can verify all uploaded files on the
release are in order and hit the publish button.
* After the release is complete, update the CMake version number again to the
next targeted beta version, typically increasing `PROJECT_VERSION_PATCH` by
one.
When releasing a new stable version, all previous beta releases (and tags)
should be deleted as well.
should be deleted. This is needed for Cockatrice to update users of the "Beta"
release channel correctly to the latest stable version as well.
This can be done the same way as revoking tags, mentioned above.

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@@ -330,7 +330,7 @@ jobs:
if: matrix.make_package
uses: actions/upload-artifact@v4
with:
name: macOS${{matrix.target}}${{ matrix.soc == 'Intel' && '_Intel' || '' }}${{ matrix.type == 'Debug' && '_Debug' || '' }}-package
name: macOS${{matrix.target}}${{ matrix.soc == 'Intel' && '_Intel' || '' }}${{ matrix.type == 'Debug' && '_Debug' || '' }}-dmg
path: ${{steps.build.outputs.path}}
if-no-files-found: error
@@ -414,15 +414,6 @@ jobs:
path: ${{steps.build.outputs.path}}
if-no-files-found: error
- name: Upload pdb database
uses: actions/upload-artifact@v4
with:
name: Windows${{matrix.target}}-debug-pdbs
path: |
build/cockatrice/Release/*.pdb
build/servatrice/Release/*.pdb
if-no-files-found: error
- name: Upload to release
if: matrix.package != 'skip' && needs.configure.outputs.tag != null
shell: bash

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@@ -74,11 +74,11 @@ endif()
# A project name is needed for CPack
# Version can be overriden by git tags, see cmake/getversion.cmake
project("Cockatrice" VERSION 2.10.2)
project("Cockatrice" VERSION 2.10.0)
# Set release name if not provided via env/cmake var
if(NOT DEFINED GIT_TAG_RELEASENAME)
set(GIT_TAG_RELEASENAME "Omenpath")
set(GIT_TAG_RELEASENAME "Rings of the Wild")
endif()
# Use c++20 for all targets
@@ -140,15 +140,12 @@ endif()
# Define proper compilation flags
if(MSVC)
# Disable Warning C4251, C++20 compatibility, Multi-threaded Builds, Warn Detection, Unwind Semantics, Debug Symbols
set(CMAKE_CXX_FLAGS "/wd4251 /Zc:__cplusplus /std:c++20 /permissive- /W4 /MP /EHsc /Zi")
# Visual Studio: Disable Warning C4251, C++20 compatibility, Multi-threaded Builds, Warn Detection, Unwind Semantics
set(CMAKE_CXX_FLAGS "/wd4251 /Zc:__cplusplus /std:c++20 /permissive- /W4 /MP /EHsc")
# Visual Studio: Maximum Optimization, Multi-threaded DLL
set(CMAKE_CXX_FLAGS_RELEASE "/Ox /MD")
# Visual Studio: No Optimization, Multi-threaded Debug DLL
set(CMAKE_CXX_FLAGS_DEBUG "/Od /MDd")
# Generate PDB, even when in release (So developers can better analyze crash logs)
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF /OPT:ICF")
# Visual Studio: No Optimization, Multi-threaded Debug DLL, Debug Symbols
set(CMAKE_CXX_FLAGS_DEBUG "/Od /MDd /Zi")
add_compile_definitions(_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING)
elseif(CMAKE_COMPILER_IS_GNUCXX)

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@@ -26,6 +26,6 @@ RUN cmake .. -DWITH_SERVER=1 -DWITH_CLIENT=0 -DWITH_ORACLE=0 -DWITH_DBCONVERTER=
WORKDIR /home/servatrice
EXPOSE 4748
EXPOSE 4747 4748
ENTRYPOINT [ "servatrice", "--log-to-console" ]

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@@ -128,9 +128,9 @@ First, create an image from the Dockerfile<br>
`cd /path/to/Cockatrice-Repo/`
`docker build -t servatrice .`<br>
And then run it<br>
`docker run -i -p 4748:4748 -t servatrice:latest`<br>
`docker run -i -p 4747:4747/tcp -t servatrice:latest`<br>
>Note: Running this command exposes the port 4748 of the docker container<br>
>Note: Running this command exposes the TCP port 4747 of the docker container<br>
to permit connections to the server.
Find more information on how to use Servatrice with Docker in our [wiki](https://github.com/Cockatrice/Cockatrice/wiki/Setting-up-Servatrice#using-docker).
@@ -145,7 +145,7 @@ docker-compose build # Build the Servatrice image using the same Dockerfile a
docker-compose up # Setup and run both the MySQL server and Servatrice.
```
>Note: Similar to the above Docker setup, this will expose port 4748.
>Note: Similar to the above Docker setup, this will expose TCP ports 4747 and 4748.
>Note: The first time running the docker-compose setup, the MySQL server will take a little time to run the initial setup scripts. Due to this, the Servatrice instance may fail the first few attempts to connect to the database. Servatrice is set to `restart: always` in the docker-compose.yml, which will allow it to continue attempting to start up. Once the MySQL scripts have completed, Servatrice should then connect automatically on the next attempt.

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@@ -23,7 +23,6 @@ if(WITH_CLIENT)
Svg
WebSockets
Widgets
Xml
)
endif()
if(WITH_ORACLE)

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@@ -238,7 +238,7 @@ ${If} $PortableMode = 0
; Enable Windows User-Mode Dumps
; https://learn.microsoft.com/en-us/windows/win32/wer/collecting-user-mode-dumps
WriteRegExpandStr HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpFolder" "%LOCALAPPDATA%\CrashDumps\Cockatrice"
WriteRegStr HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpFolder" "%LOCALAPPDATA%\CrashDumps\Cockatrice"
WriteRegDWORD HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpCount" "5"
WriteRegDWORD HKLM "Software\Microsoft\Windows\Windows Error Reporting\LocalDumps\cockatrice.exe" "DumpType" "2"

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@@ -4,9 +4,182 @@
project(Cockatrice VERSION "${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}.${PROJECT_VERSION_PATCH}")
file(GLOB_RECURSE cockatrice_CPP_FILES CONFIGURE_DEPENDS ${CMAKE_SOURCE_DIR}/cockatrice/src/*.cpp)
set(cockatrice_SOURCES ${cockatrice_CPP_FILES} ${VERSION_STRING_CPP})
set(cockatrice_SOURCES
src/game/cards/abstract_card_drag_item.cpp
src/game/cards/abstract_card_item.cpp
src/client/game_logic/abstract_client.cpp
src/game/board/abstract_counter.cpp
src/game/board/abstract_graphics_item.cpp
src/game/board/arrow_item.cpp
src/game/board/arrow_target.cpp
src/game/cards/card_database.cpp
src/game/cards/card_database_manager.cpp
src/game/cards/card_database_model.cpp
src/game/cards/card_database_parser/card_database_parser.cpp
src/game/cards/card_database_parser/cockatrice_xml_3.cpp
src/game/cards/card_database_parser/cockatrice_xml_4.cpp
src/game/cards/card_drag_item.cpp
src/game/filters/filter_card.cpp
src/client/ui/widgets/cards/card_info_frame_widget.cpp
src/client/ui/widgets/cards/card_info_picture_widget.cpp
src/client/ui/widgets/cards/card_info_text_widget.cpp
src/client/ui/widgets/cards/card_info_display_widget.cpp
src/client/ui/widgets/cards/card_size_widget.cpp
src/game/cards/card_item.cpp
src/game/cards/card_list.cpp
src/game/zones/card_zone.cpp
src/server/chat_view/chat_view.cpp
src/game/board/counter_general.cpp
src/deck/custom_line_edit.cpp
src/deck/deck_loader.cpp
src/deck/deck_list_model.cpp
src/deck/deck_stats_interface.cpp
src/dialogs/dlg_connect.cpp
src/dialogs/dlg_create_token.cpp
src/dialogs/dlg_create_game.cpp
src/dialogs/dlg_edit_avatar.cpp
src/dialogs/dlg_edit_password.cpp
src/dialogs/dlg_edit_tokens.cpp
src/dialogs/dlg_edit_user.cpp
src/dialogs/dlg_filter_games.cpp
src/dialogs/dlg_forgot_password_challenge.cpp
src/dialogs/dlg_forgot_password_request.cpp
src/dialogs/dlg_forgot_password_reset.cpp
src/dialogs/dlg_load_deck_from_clipboard.cpp
src/dialogs/dlg_load_remote_deck.cpp
src/dialogs/dlg_manage_sets.cpp
src/dialogs/dlg_move_top_cards_until.cpp
src/dialogs/dlg_register.cpp
src/dialogs/dlg_roll_dice.cpp
src/dialogs/dlg_settings.cpp
src/dialogs/dlg_tip_of_the_day.cpp
src/dialogs/dlg_update.cpp
src/dialogs/dlg_view_log.cpp
src/dialogs/dlg_load_deck.cpp
src/game/deckview/deck_view.cpp
src/game/deckview/deck_view_container.cpp
src/game/filters/filter_string.cpp
src/game/filters/filter_builder.cpp
src/game/filters/filter_tree.cpp
src/game/filters/filter_tree_model.cpp
src/client/ui/layouts/flow_layout.cpp
src/client/ui/layouts/horizontal_flow_layout.cpp
src/client/ui/layouts/vertical_flow_layout.cpp
src/client/ui/widgets/general/layout_containers/flow_widget.cpp
src/game/game_scene.cpp
src/game/game_selector.cpp
src/game/games_model.cpp
src/game/game_view.cpp
src/client/get_text_with_max.cpp
src/game/hand_counter.cpp
src/server/handle_public_servers.cpp
src/game/zones/hand_zone.cpp
src/client/game_logic/key_signals.cpp
src/client/ui/line_edit_completer.cpp
src/server/local_client.cpp
src/server/local_server.cpp
src/server/local_server_interface.cpp
src/utility/logger.cpp
src/client/ui/widgets/cards/card_info_picture_enlarged_widget.cpp
src/client/ui/widgets/cards/card_info_picture_with_text_overlay_widget.cpp
src/client/ui/widgets/general/display/labeled_input.cpp
src/client/ui/widgets/general/display/dynamic_font_size_label.cpp
src/client/ui/widgets/general/display/dynamic_font_size_push_button.cpp
src/client/ui/widgets/general/display/shadow_background_label.cpp
src/main.cpp
src/server/message_log_widget.cpp
src/client/ui/layouts/overlap_layout.cpp
src/client/ui/widgets/general/layout_containers/overlap_widget.cpp
src/client/ui/widgets/general/layout_containers/overlap_control_widget.cpp
src/server/pending_command.cpp
src/game/phase.cpp
src/client/ui/phases_toolbar.cpp
src/client/ui/picture_loader/picture_loader.cpp
src/client/ui/picture_loader/picture_loader_worker.cpp
src/client/ui/picture_loader/picture_to_load.cpp
src/game/zones/pile_zone.cpp
src/client/ui/pixel_map_generator.cpp
src/game/player/player.cpp
src/game/player/player_list_widget.cpp
src/game/player/player_target.cpp
src/client/ui/widgets/printing_selector/all_zones_card_amount_widget.cpp
src/client/ui/widgets/printing_selector/card_amount_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector.cpp
src/client/ui/widgets/printing_selector/printing_selector_card_display_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector_card_overlay_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector_card_search_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector_card_selection_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector_card_sorting_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector_view_options_toolbar_widget.cpp
src/client/ui/widgets/printing_selector/printing_selector_view_options_widget.cpp
src/client/ui/widgets/printing_selector/set_name_and_collectors_number_display_widget.cpp
src/client/network/release_channel.cpp
src/client/network/client_update_checker.cpp
src/server/remote/remote_client.cpp
src/server/remote/remote_decklist_tree_widget.cpp
src/server/remote/remote_replay_list_tree_widget.cpp
src/client/network/replay_timeline_widget.cpp
src/game/zones/select_zone.cpp
src/utility/sequence_edit.cpp
src/client/network/sets_model.cpp
src/settings/card_database_settings.cpp
src/settings/download_settings.cpp
src/settings/game_filters_settings.cpp
src/settings/layouts_settings.cpp
src/settings/message_settings.cpp
src/settings/recents_settings.cpp
src/settings/servers_settings.cpp
src/settings/settings_manager.cpp
src/settings/cache_settings.cpp
src/settings/shortcuts_settings.cpp
src/settings/shortcut_treeview.cpp
src/settings/card_override_settings.cpp
src/settings/debug_settings.cpp
src/client/sound_engine.cpp
src/client/network/spoiler_background_updater.cpp
src/game/zones/stack_zone.cpp
src/client/tabs/tab.cpp
src/client/tabs/tab_account.cpp
src/client/tabs/tab_admin.cpp
src/client/tabs/tab_deck_editor.cpp
src/client/tabs/tab_deck_storage.cpp
src/client/tabs/tab_game.cpp
src/client/tabs/tab_logs.cpp
src/client/tabs/tab_message.cpp
src/client/tabs/tab_replays.cpp
src/client/tabs/tab_room.cpp
src/client/tabs/tab_server.cpp
src/client/tabs/tab_supervisor.cpp
src/game/zones/table_zone.cpp
src/client/tapped_out_interface.cpp
src/client/ui/theme_manager.cpp
src/client/ui/tip_of_the_day.cpp
src/client/translate_counter_name.cpp
src/client/update_downloader.cpp
src/server/user/user_context_menu.cpp
src/server/user/user_info_connection.cpp
src/server/user/user_info_box.cpp
src/server/user/user_list_manager.cpp
src/server/user/user_list_widget.cpp
src/client/ui/window_main.cpp
src/game/zones/view_zone_widget.cpp
src/game/zones/view_zone.cpp
src/client/tabs/visual_deck_storage/tab_deck_storage_visual.cpp
src/client/ui/widgets/cards/deck_preview_card_picture_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_color_identity_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_color_identity_filter_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_tag_addition_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_tag_display_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_tag_dialog.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_tag_item_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_deck_tags_display_widget.cpp
src/client/ui/widgets/visual_deck_storage/deck_preview/deck_preview_widget.cpp
src/client/ui/widgets/visual_deck_storage/visual_deck_storage_widget.cpp
src/client/ui/widgets/visual_deck_storage/visual_deck_storage_search_widget.cpp
src/client/ui/widgets/visual_deck_storage/visual_deck_storage_sort_widget.cpp
src/client/ui/widgets/visual_deck_storage/visual_deck_storage_tag_filter_widget.cpp
${VERSION_STRING_CPP}
)
add_subdirectory(sounds)
add_subdirectory(themes)
@@ -151,13 +324,6 @@ if(APPLE)
PATTERN "tls/*.dylib"
)
install(
DIRECTORY "${CMAKE_BINARY_DIR}/cockatrice/"
DESTINATION ${qtconf_dest_dir}/
FILES_MATCHING
PATTERN "*.ini"
)
install(
CODE "
file(WRITE \"\${CMAKE_INSTALL_PREFIX}/${qtconf_dest_dir}/qt.conf\" \"[Paths]
@@ -192,13 +358,6 @@ if(WIN32)
PATTERN "*.dll"
)
install(
DIRECTORY "${CMAKE_BINARY_DIR}/cockatrice/"
DESTINATION ./
FILES_MATCHING
PATTERN "*.ini"
)
# Qt plugins: audio (Qt5), iconengines, imageformats, multimedia (Qt6) platforms, printsupport (Qt5), styles, tls (Qt6)
install(
DIRECTORY "${QT_PLUGINS_DIR}/"

View File

@@ -1,5 +1,5 @@
<RCC>
<qresource prefix="/">
<qresource prefix="/" >
<file>resources/cardback.svg</file>
<file>resources/cockatrice.svg</file>
<file>resources/hand.svg</file>
@@ -13,12 +13,9 @@
<file>resources/icons/arrow_top_green.svg</file>
<file>resources/icons/arrow_up_green.svg</file>
<file>resources/icons/clearsearch.svg</file>
<file>resources/icons/cogwheel.svg</file>
<file>resources/icons/conceded.svg</file>
<file>resources/icons/decrement.svg</file>
<file>resources/icons/delete.svg</file>
<file>resources/icons/dropdown_collapsed.svg</file>
<file>resources/icons/dropdown_expanded.svg</file>
<file>resources/icons/forgot_password.svg</file>
<file>resources/icons/increment.svg</file>
<file>resources/icons/info.svg</file>
@@ -27,9 +24,7 @@
<file>resources/icons/pencil.svg</file>
<file>resources/icons/player.svg</file>
<file>resources/icons/ready_start.svg</file>
<file>resources/icons/reload.svg</file>
<file>resources/icons/remove_row.svg</file>
<file>resources/icons/rename.svg</file>
<file>resources/icons/scales.svg</file>
<file>resources/icons/search.svg</file>
<file>resources/icons/settings.svg</file>
@@ -40,12 +35,6 @@
<file>resources/icons/update.png</file>
<file>resources/icons/view.svg</file>
<file>resources/icons/mana/B.svg</file>
<file>resources/icons/mana/G.svg</file>
<file>resources/icons/mana/R.svg</file>
<file>resources/icons/mana/U.svg</file>
<file>resources/icons/mana/W.svg</file>
<file>resources/config/general.svg</file>
<file>resources/config/appearance.svg</file>
<file>resources/config/interface.svg</file>
@@ -340,42 +329,39 @@
<file>resources/replay/fastforward.svg</file>
<file>resources/replay/pause.svg</file>
<file>resources/usericons/pawn_single.svg</file>
<file>resources/usericons/pawn_double.svg</file>
<file>resources/usericons/pawn_donator_single.svg</file>
<file>resources/usericons/pawn_donator_double.svg</file>
<file>resources/usericons/pawn_judge_single.svg</file>
<file>resources/usericons/pawn_judge_double.svg</file>
<file>resources/usericons/pawn_vip_single.svg</file>
<file>resources/usericons/pawn_vip_double.svg</file>
<file>resources/usericons/star_single.svg</file>
<file>resources/usericons/star_double.svg</file>
<file>resources/userlevels/normal.svg</file>
<file>resources/userlevels/registered.svg</file>
<file>resources/userlevels/registered_buddy.svg</file>
<file>resources/userlevels/registered_vip.svg</file>
<file>resources/userlevels/registered_vip_buddy.svg</file>
<file>resources/userlevels/registered_donator.svg</file>
<file>resources/userlevels/registered_donator_buddy.svg</file>
<file>resources/userlevels/moderator.svg</file>
<file>resources/userlevels/moderator_buddy.svg</file>
<file>resources/userlevels/moderator_vip.svg</file>
<file>resources/userlevels/moderator_vip_buddy.svg</file>
<file>resources/userlevels/admin.svg</file>
<file>resources/userlevels/admin_buddy.svg</file>
<file>resources/userlevels/admin_vip.svg</file>
<file>resources/userlevels/admin_vip_buddy.svg</file>
<!-- ADD TIP OF THE DAY IMAGES HERE -->
<file>resources/tips/images/accounts_tab.png</file>
<file>resources/tips/images/add_card.png</file>
<file>resources/tips/images/arrows.png</file>
<file>resources/tips/images/card_select.png</file>
<file>resources/tips/images/cockatrice_register.png</file>
<file>resources/tips/images/cockatrice_wiki.png</file>
<file>resources/tips/images/coin_flip.png</file>
<file>resources/tips/images/counter_expression.png</file>
<file>resources/tips/images/discord.png</file>
<file>resources/tips/images/edhrec.png</file>
<file>resources/tips/images/expand_card_view.png</file>
<file>resources/tips/images/face_down.png</file>
<file>resources/tips/images/filter_games.png</file>
<file>resources/tips/images/github_logo.png</file>
<file>resources/tips/images/highlight_cards.png</file>
<file>resources/tips/images/pawns.png</file>
<file>resources/tips/images/setpt.png</file>
<file>resources/tips/images/shortcuts.png</file>
<file>resources/tips/images/syntax_help.png</file>
<file>resources/tips/images/themes.png</file>
<file>resources/tips/images/tip_of_the_day.png</file>
<file>resources/tips/images/token.png</file>
<file>resources/tips/images/updates.png</file>
<file>resources/tips/images/visual_deck_tags.png</file>
<file>resources/tips/tips_of_the_day.xml</file>
<file>resources/help/search.md</file>

File diff suppressed because it is too large Load Diff

View File

@@ -1,62 +1,3 @@
[Rules]
# The default log level is info
*.debug = false
# Uncomment a rule to disable logging for that category,
# or set .debug = true for that category to see debug level logs
# main = false
# qt_translator = false
# window_main.* = false
# release_channel = false
# spoiler_background_updater = false
# theme_manager = false
# sound_engine = false
# tapped_out_interface = false
# tab_game = false
# tab_message = false
# tab_supervisor = false
# dlg_edit_avatar = false
# dlg_settings = false
# dlg_tip_of_the_day = false
# dlg_update = false
# settings_cache = false
# servers_settings = false
# shortcuts_settings = false
# remote_client = false
# player = false
# game_scene = false
# game_scene.player_addition_removal = false
# card_zone = false
# view_zone = false
# user_info_connection = false
# picture_loader = false
# picture_loader.worker = false
# picture_loader.card_back_cache_fail = false
# picture_loader.picture_to_load = false
# deck_loader = false
# card_database = false
# card_database.loading = false
# card_database.loading.success_or_failure = false
# cockatrice_xml.* = false
# cockatrice_xml.xml_3_parser = false
# cockatrice_xml.xml_4_parser = false
# card_info = false
# card_list = false
#flow_layout = false
#flow_widget = false
#flow_widget.size = false
# card_info_picture_widget = false
# pixel_map_generator = false
# filter_string = false
picture_loader.debug = true
deck_loader.debug = true

View File

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<tips>
<tip>
<title>Tip of the Day</title>
<text>Tip of the Day is a feature to Cockatrice that allows users to get information about the newest features of the program and some of the most commonly asked questions!
Check back in with major updates for new tips to be added or old tips to be updated as features are added or expanded upon!
</text>
<image>tip_of_the_day.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Join the Community</title>
<text>You can join the community to find games, interact with other players, suggest new 'Tips of the Day' and provide user feedback to the development or support teams on &lt;a href="https://discord.gg/3Z9yzmA"&gt;Discord&lt;/a&gt;!</text>
<image>discord.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Reporting Bugs and Requesting Features</title>
<text>If you encounter a bug while using Cockatrice, you can report the bug to and request the feature from the development team via &lt;a href="https://github.com/cockatrice/cockatrice/issues"&gt;GitHub&lt;a&gt;</text>
<image>github_logo.png</image>
<date>2025-02-09</date>
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<tip>
<title>FAQ/Troubleshooting Wiki</title>
<text>You can find answers to the most common questions and some helpful Cockatrice troubleshooting over on the &lt;a href="https://github.com/cockatrice/cockatrice/wiki"&gt;GitHub wiki&lt;a&gt;</text>
<image>cockatrice_wiki.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Register for a Server</title>
<text>Click on either Cockatrice (Windows) or Actions (Mac) and then Register to server... When the dialogue appears, fill out the desired server information.</text>
<image>cockatrice_register.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Filtering Games</title>
<text>Don't see an open game or want to see a smaller selection? Use the Game Filters to change your horizon!</text>
<image>filter_games.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Common Shortcuts</title>
<text>You can find a full list of default shortcuts &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Custom-Keyboard-Shortcuts"&gt;on the wiki&lt;/a&gt; or in Settings -> Shortcuts, but a short list:
&lt;ul&gt;
&lt;li&gt;Roll a die: CMD/CTRL + I&lt;/li&gt;
&lt;li&gt;Mulligan: CMD/CTRL + M&lt;/li&gt;
&lt;li&gt;Draw 1 / X card(s): CMD/CTRL + D / E&lt;/li&gt;
&lt;li&gt;Undo a draw: CMD/CTRL + SHIFT + D&lt;/li&gt;
&lt;li&gt;View Library / Sideboard: F3 / CMD/CTRL + F3&lt;/li&gt;
&lt;li&gt;Change Life: CMD/CTRL + L&lt;/li&gt;
&lt;li&gt;Show Card Info: Middle Mouse Click&lt;/li&gt;
&lt;/ul&gt;
All shortcuts can be customized via Cockatrice -> Settings -> Shortcuts!
</text>
<image>shortcuts.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Power and Toughness</title>
<text>You can add and subtract to a creature's stats.
With a card selected, with the following keybindings:
&lt;ul&gt;
&lt;li&gt;Set P/T to any value: CTRL + P&lt;/li&gt;
&lt;li&gt;+1 or -1 to both to P/T: CMD/CTRL + ALT + '+' or '-'&lt;/li&gt;
&lt;li&gt;+1 or -1 to Power Only: CMD/CTRL + '+' or '-'&lt;/li&gt;
&lt;li&gt;+1 or -1 to Toughness Only: ALT + '+' or '-'&lt;/li&gt;
&lt;li&gt;Set P/T to Default: CMD/CTRL + ALT + 0&lt;/li&gt;
&lt;/ul&gt;
All shortcuts can be customized via Cockatrice -> Settings -> Shortcuts!
</text>
<image>setpt.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Drawing Arrows</title>
<text>You can draw arrows of different color by holding a combination of keys!
&lt;ul&gt;
&lt;li&gt;Right Click: Red Arrow&lt;/li&gt;
&lt;li&gt;SHIFT + Right Click: Green Arrow&lt;/li&gt;
&lt;li&gt;ALT + Right Click: Blue Arrow&lt;/li&gt;
&lt;li&gt;CMD/CTRL + Right Click: Yellow Arrow&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>arrows.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>General Etiquette</title>
<text>When playing on Cockatrice there are general "rules of engagement" for a better play experience for all players.
The following are some of the expectations a player should reasonably expect for how to operate smooth and enjoyable games:
&lt;ul&gt;
&lt;li&gt;Have a "Rule 0" conversation pre-game with your fellow players on the expectations of the game including deck strength, house rules (e.g. no take backs and "may is not must"), etc.&lt;/li&gt;
&lt;li&gt;When rolling your die for turn order, it is often best to create a token with the text of your roll (using CTRL + T and typing the number into "Name") and then tap this token when created to show that you have resolved your mulligans and are ready to start the game.&lt;/li&gt;
&lt;li&gt;Use the phases and steps trackers on the left of the client to show others where in the turn you are and announce when moving between them. (Double Click for the action of this button)&lt;/li&gt;
&lt;li&gt;When your turn is over leave it on your end step and DO NOT HIT PASS. Allow other players to respond if they can, and then if not, let the next player pass to themselves.&lt;/li&gt;
&lt;li&gt;Please treat others kindly and respect as per &lt;a href="https://cockatrice.us/terms.php"&gt;our Terms of Service&lt;/a&gt;.&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>token.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Flip of the Coin</title>
<text>You can flip a coin instead of rolling a die by rolling a 2 sided die instead!</text>
<image>coin_flip.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Upload Custom Avatar</title>
<text>Want to show off your hippo avatar? Need to update your password? Check out the Accounts Tab for more info!</text>
<image>accounts_tab.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Player Icon Key</title>
<text>Besides your name is a player icon, this is a key for what they mean:
&lt;ul&gt;
&lt;li&gt;Flag: Country of Origin Player Selected&lt;/li&gt;
&lt;li&gt;Purple Heart: Donator (&lt;a href="https://cockatrice.us/donate"&gt;Help support us and donate here!&lt;/a&gt;)&lt;/li&gt;
&lt;li&gt;Gold Star: VIP (Special Admin Given Role)&lt;/li&gt;
&lt;li&gt;Brown Gavel (Hammer): Judge / Rule's Lawyer&lt;/li&gt;
&lt;li&gt;Black/White Pawn: Moderator (Support for Client Issues)&lt;/li&gt;
&lt;li&gt;Red: Administrator (Sever Operators)&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>pawns.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Changing Themes</title>
<text>Did you know Cockatrice has custom themes? You can either &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Themes"&gt;create one yourself&lt;/a&gt; or use one of the several preloaded ones! Go to Settings->Appearance and try them out!</text>
<image>themes.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Face Down Cards</title>
<text>You can hold Shift while dragging or clicking on a card to have it enter play face down.
You can also hold CTRL + SHIFT and click and drag from your library to move bottom card face down as well!
</text>
<image>face_down.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Counter expressions</title>
<text>When setting a counter value, you can type a math expression in the box and the counter will be set to the result.&lt;br&gt;The "x" variable contains the current counter value.</text>
<image>counter_expression.png</image>
<date>2019-02-02</date>
</tip>
<tip>
<title>Select Multiple Cards</title>
<text>You can click and drag in any zone in order to highlight all cards within the created box.
You can also hold CMD/CTRL and clik or click and drag to maintain other previously selected cards while adding others!
You can move, alter and attach multiple highlighted cards at the same time!
Other useful multi-select keybindings:
&lt;ul&gt;
&lt;li&gt;Select All Cards in Zone: CMD/CTRL + A&lt;/li&gt;
&lt;li&gt;Select All Cards in Column: CMD/CTRL + SHIFT + C&lt;/li&gt;
&lt;li&gt;Select All Cards in Row: CMD/CTRL + SHIFT + X&lt;/li&gt;
&lt;/ul&gt;
</text>
<image>highlight_cards.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Auto Cascade and Search Parameters</title>
<text>You can use the default keybind of CMD/CTRL + SHIFT + Y in order to perform auto cascade or similar effects from your library using Scryfall search syntax.
If you are unfamiliar with the syntax you may find it by opening a deck in deck editor and clicking the "i" next to the search bar in order to pull up a list of syntax commands.
This same syntax can be used in the deck editor search bar as well to help you find the best cards for your decks!
</text>
<image>syntax_help.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Visual Deck Storage and Tags</title>
<text>You can now view your saved decks visually with integrated folder,tags and filter support!
Pro Tip: If you want to use emoji's press WinKey + '.' or CTRL + CMD + SPACE on Windows or Mac respectively!
</text>
<image>visual_deck_tags.png</image>
<date>2025-02-09</date>
</tip>
<tip>
<title>Card Selector And Card Preferences</title>
<text>Cockatrice's deck editor now has the ability for players to bling out their decks by selecting the arts for cards on a per-card basis!
You can also have multiple printings of the same card in your deck if you so choose!
Not only that, other players will see the arts you have chosen by default!
If you want to disable this feature for other players: Settings -> Appearance -> Select "Override all card art with personal set preference"
</text>
<image>card_select.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>EDHREC Integration</title>
<text>We now have in-client integration for EDHREC, which allows you to right-click on any card name in the deck editor in order to bring up the contextual menu for the card.</text>
<image>edhrec.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Add Cards to Deck</title>
<text>You can now right-click anywhere on a card in any card info view in order to add it to any decks you have open in your tabs.</text>
<image>add_card.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Update Client and Card Database</title>
<text>You can update your client by going to Help and selecting whichever you wish to update.
Client Update: Updates the client (if available) for new features, fixes and changes.
Card Update: Updates card sources for spoilers and new card printings.
Updating your card sources can often fix issues of cards not working or displaying properly, if not, go to Cockatrice -> Settings -> Card Sources -> Update Spoilers
</text>
<image>updates.png</image>
<date>2025-02-10</date>
</tip>
<tip>
<title>Expand Card View Window</title>
<text>Double click on the title bar of the card view window to expand it! Double click again to shrink it back down.
You can configure the initial and expanded heights of the window in the settings, under "Appearance".
</text>
<image>expand_card_view.png</image>
<date>2025-02-27</date>
</tip>
<tip>
<title>Tip of the Day</title>
<text>Tip of the Day is a new feature to Cockatrice that allows users to get information about the newest features of the program and some of the most commonly asked questions!</text>
<image>tip_of_the_day.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Suggesting New Tips</title>
<text>You can suggest new Tips of the Day by reaching out to the development team on &lt;a href="https://discord.gg/3Z9yzmA"&gt;Discord&lt;/a&gt;!</text>
<image>discord.png</image>
<date>2023-10-18</date>
</tip>
<tip>
<title>Reporting Bugs</title>
<text>If you encounter a bug while using Cockatrice, you can report the bug to the development team via &lt;a href="https://github.com/cockatrice/cockatrice/issues"&gt;GitHub&lt;a&gt;</text>
<image>github_logo.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>FAQ/Troubleshooting Wiki</title>
<text>You can find answers to the most common questions and some helpful Cockatrice toubleshooting over on the &lt;a href="https://github.com/cockatrice/cockatrice/wiki"&gt;GitHub wiki&lt;a&gt;</text>
<image>cockatrice_wiki.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Register for a Server</title>
<text>Click on either Cockatrice (Windows) or Actions (Mac) and then Register to server... When the dialogue appears, fill out the desired server information.</text>
<image>cockatrice_register.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Drawing Arrows</title>
<text>You can draw arrows of different color by holding a combination of keys!
Right Click: Red Arrow
Shift + Right Click: Green Arrow
Alt + Right Click: Blue Arrow
Cmd + Right Click: Yellow Arrow
</text>
<image>arrows.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Filtering Games</title>
<text>Don't see all the active games? Want to see a smaller selection? Use the Game Filters to change your horizon</text>
<image>filter_games.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Upload Custom Avatar</title>
<text>Want to show off your hippo avatar? Need to update your password? Check out the Accounts Tab for more info!</text>
<image>accounts_tab.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Common Shortcuts</title>
<text>You can find a full list of shortcuts &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Custom-Keyboard-Shortcuts"&gt;on the wiki&lt;/a&gt;, but a short list:
&lt;br&gt;Roll a die: CTRL + I
&lt;br&gt;Mulligan: CTRL + M
&lt;br&gt;Draw a card: CTRL + D
&lt;br&gt;Undo a draw: CTRL + SHIFT + D
&lt;br&gt;View Sideboard: CTRL + F3
&lt;br&gt;Change Life: CTRL + L
&lt;br&gt;All shortcuts can be customized via Settings->Shortcuts!
</text>
<image>shortcuts.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Changing Themes</title>
<text>Did you know Cockatrice has custom themes? You can either &lt;a href="https://github.com/Cockatrice/Cockatrice/wiki/Themes"&gt;create one yourself&lt;/a&gt; or use one of the several pre-loaded ones! Go to Settings->Appearance and try them out!</text>
<image>themes.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Flip of the Coin</title>
<text>You can flip a coin instead of rolling a die by rolling a 2 sided die instead!</text>
<image>coin_flip.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Face Down Cards</title>
<text>You can hold Shift while dragging or clicking on a card to have it enter play face down</text>
<image>face_down.png</image>
<date>2018-03-01</date>
</tip>
<tip>
<title>Counter expressions</title>
<text>When setting a counter value, you can type a math expression in the box and the counter will be set to the result.&lt;br&gt;The "x" variable contains the current counter value.</text>
<image>counter_expression.png</image>
<date>2019-02-02</date>
</tip>
<tip>
<title>Power and Toughness</title>
<text>You can add and subtract to a creature's stats.&lt;br&gt;With a card selected, set the power and toughness ( default: ctrl + p ) and enter +3/-1 to increase power by three while decreasing toughness by one.&lt;br&gt;You can also reset it to the original value ( default: ctrl + alt + 0 ).</text>
<image>setpt.png</image>
<date>2019-03-02</date>
</tip>
</tips>

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@@ -98,8 +98,8 @@ protected:
virtual void sendCommandContainer(const CommandContainer &cont) = 0;
public:
explicit AbstractClient(QObject *parent = nullptr);
~AbstractClient() override;
AbstractClient(QObject *parent = nullptr);
~AbstractClient();
ClientStatus getStatus() const
{

View File

@@ -23,7 +23,7 @@ signals:
void onCtrlC();
protected:
bool eventFilter(QObject *, QEvent *event) override;
virtual bool eventFilter(QObject *, QEvent *event);
};
#endif

View File

@@ -1,201 +0,0 @@
#include "deck_editor_menu.h"
#include "../../../settings/cache_settings.h"
#include "../../../settings/shortcuts_settings.h"
DeckEditorMenu::DeckEditorMenu(QWidget *parent, AbstractTabDeckEditor *_deckEditor)
: QMenu(parent), deckEditor(_deckEditor)
{
aNewDeck = new QAction(QString(), this);
connect(aNewDeck, SIGNAL(triggered()), deckEditor, SLOT(actNewDeck()));
aLoadDeck = new QAction(QString(), this);
connect(aLoadDeck, SIGNAL(triggered()), deckEditor, SLOT(actLoadDeck()));
loadRecentDeckMenu = new QMenu(this);
connect(&SettingsCache::instance().recents(), &RecentsSettings::recentlyOpenedDeckPathsChanged, this,
&DeckEditorMenu::updateRecentlyOpened);
aClearRecents = new QAction(QString(), this);
connect(aClearRecents, &QAction::triggered, this, &DeckEditorMenu::actClearRecents);
updateRecentlyOpened();
aSaveDeck = new QAction(QString(), this);
connect(aSaveDeck, SIGNAL(triggered()), deckEditor, SLOT(actSaveDeck()));
aSaveDeckAs = new QAction(QString(), this);
connect(aSaveDeckAs, SIGNAL(triggered()), deckEditor, SLOT(actSaveDeckAs()));
aLoadDeckFromClipboard = new QAction(QString(), this);
connect(aLoadDeckFromClipboard, SIGNAL(triggered()), deckEditor, SLOT(actLoadDeckFromClipboard()));
aEditDeckInClipboard = new QAction(QString(), this);
connect(aEditDeckInClipboard, SIGNAL(triggered()), deckEditor, SLOT(actEditDeckInClipboard()));
aEditDeckInClipboardRaw = new QAction(QString(), this);
connect(aEditDeckInClipboardRaw, SIGNAL(triggered()), deckEditor, SLOT(actEditDeckInClipboardRaw()));
aSaveDeckToClipboard = new QAction(QString(), this);
connect(aSaveDeckToClipboard, SIGNAL(triggered()), deckEditor, SLOT(actSaveDeckToClipboard()));
aSaveDeckToClipboardNoSetInfo = new QAction(QString(), this);
connect(aSaveDeckToClipboardNoSetInfo, SIGNAL(triggered()), deckEditor, SLOT(actSaveDeckToClipboardNoSetInfo()));
aSaveDeckToClipboardRaw = new QAction(QString(), this);
connect(aSaveDeckToClipboardRaw, SIGNAL(triggered()), deckEditor, SLOT(actSaveDeckToClipboardRaw()));
aSaveDeckToClipboardRawNoSetInfo = new QAction(QString(), this);
connect(aSaveDeckToClipboardRawNoSetInfo, SIGNAL(triggered()), deckEditor,
SLOT(actSaveDeckToClipboardRawNoSetInfo()));
aPrintDeck = new QAction(QString(), this);
connect(aPrintDeck, SIGNAL(triggered()), deckEditor, SLOT(actPrintDeck()));
aExportDeckDecklist = new QAction(QString(), this);
connect(aExportDeckDecklist, SIGNAL(triggered()), deckEditor, SLOT(actExportDeckDecklist()));
aExportDeckDecklistXyz = new QAction(QString(), this);
connect(aExportDeckDecklistXyz, SIGNAL(triggered()), deckEditor, SLOT(actExportDeckDecklistXyz()));
aAnalyzeDeckDeckstats = new QAction(QString(), this);
connect(aAnalyzeDeckDeckstats, SIGNAL(triggered()), deckEditor, SLOT(actAnalyzeDeckDeckstats()));
aAnalyzeDeckTappedout = new QAction(QString(), this);
connect(aAnalyzeDeckTappedout, SIGNAL(triggered()), deckEditor, SLOT(actAnalyzeDeckTappedout()));
analyzeDeckMenu = new QMenu(this);
analyzeDeckMenu->addAction(aExportDeckDecklist);
analyzeDeckMenu->addAction(aExportDeckDecklistXyz);
analyzeDeckMenu->addSeparator();
analyzeDeckMenu->addAction(aAnalyzeDeckDeckstats);
analyzeDeckMenu->addAction(aAnalyzeDeckTappedout);
aClose = new QAction(QString(), this);
connect(aClose, &QAction::triggered, deckEditor, &AbstractTabDeckEditor::closeRequest);
editDeckInClipboardMenu = new QMenu(this);
editDeckInClipboardMenu->addAction(aEditDeckInClipboard);
editDeckInClipboardMenu->addAction(aEditDeckInClipboardRaw);
saveDeckToClipboardMenu = new QMenu(this);
saveDeckToClipboardMenu->addAction(aSaveDeckToClipboard);
saveDeckToClipboardMenu->addAction(aSaveDeckToClipboardNoSetInfo);
saveDeckToClipboardMenu->addAction(aSaveDeckToClipboardRaw);
saveDeckToClipboardMenu->addAction(aSaveDeckToClipboardRawNoSetInfo);
addAction(aNewDeck);
addAction(aLoadDeck);
addMenu(loadRecentDeckMenu);
addAction(aSaveDeck);
addAction(aSaveDeckAs);
addSeparator();
addAction(aLoadDeckFromClipboard);
addMenu(editDeckInClipboardMenu);
addMenu(saveDeckToClipboardMenu);
addSeparator();
addAction(aPrintDeck);
addMenu(analyzeDeckMenu);
addSeparator();
addAction(deckEditor->filterDockWidget->aClearFilterOne);
addAction(deckEditor->filterDockWidget->aClearFilterAll);
addSeparator();
addAction(aClose);
retranslateUi();
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
refreshShortcuts();
}
void DeckEditorMenu::setSaveStatus(bool newStatus)
{
aSaveDeck->setEnabled(newStatus);
aSaveDeckAs->setEnabled(newStatus);
aSaveDeckToClipboard->setEnabled(newStatus);
aSaveDeckToClipboardNoSetInfo->setEnabled(newStatus);
aSaveDeckToClipboardRaw->setEnabled(newStatus);
aSaveDeckToClipboardRawNoSetInfo->setEnabled(newStatus);
saveDeckToClipboardMenu->setEnabled(newStatus);
aPrintDeck->setEnabled(newStatus);
analyzeDeckMenu->setEnabled(newStatus);
}
void DeckEditorMenu::updateRecentlyOpened()
{
loadRecentDeckMenu->clear();
for (const auto &deckPath : SettingsCache::instance().recents().getRecentlyOpenedDeckPaths()) {
QAction *aRecentlyOpenedDeck = new QAction(deckPath, this);
loadRecentDeckMenu->addAction(aRecentlyOpenedDeck);
connect(aRecentlyOpenedDeck, &QAction::triggered, deckEditor,
[=, this] { deckEditor->actOpenRecent(aRecentlyOpenedDeck->text()); });
}
loadRecentDeckMenu->addSeparator();
loadRecentDeckMenu->addAction(aClearRecents);
aClearRecents->setEnabled(SettingsCache::instance().recents().getRecentlyOpenedDeckPaths().length() > 0);
}
void DeckEditorMenu::actClearRecents()
{
SettingsCache::instance().recents().clearRecentlyOpenedDeckPaths();
}
void DeckEditorMenu::retranslateUi()
{
setTitle(tr("&Deck Editor"));
aNewDeck->setText(tr("&New deck"));
aLoadDeck->setText(tr("&Load deck..."));
loadRecentDeckMenu->setTitle(tr("Load recent deck..."));
aClearRecents->setText(tr("Clear"));
aSaveDeck->setText(tr("&Save deck"));
aSaveDeckAs->setText(tr("Save deck &as..."));
aLoadDeckFromClipboard->setText(tr("Load deck from cl&ipboard..."));
editDeckInClipboardMenu->setTitle(tr("Edit deck in clipboard"));
aEditDeckInClipboard->setText(tr("Annotated"));
aEditDeckInClipboardRaw->setText(tr("Not Annotated"));
saveDeckToClipboardMenu->setTitle(tr("Save deck to clipboard"));
aSaveDeckToClipboard->setText(tr("Annotated"));
aSaveDeckToClipboardNoSetInfo->setText(tr("Annotated (No set info)"));
aSaveDeckToClipboardRaw->setText(tr("Not Annotated"));
aSaveDeckToClipboardRawNoSetInfo->setText(tr("Not Annotated (No set info)"));
aPrintDeck->setText(tr("&Print deck..."));
analyzeDeckMenu->setTitle(tr("&Send deck to online service"));
aExportDeckDecklist->setText(tr("Create decklist (decklist.org)"));
aExportDeckDecklistXyz->setText(tr("Create decklist (decklist.xyz)"));
aAnalyzeDeckDeckstats->setText(tr("Analyze deck (deckstats.net)"));
aAnalyzeDeckTappedout->setText(tr("Analyze deck (tappedout.net)"));
aClose->setText(tr("&Close"));
}
void DeckEditorMenu::refreshShortcuts()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
aNewDeck->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aNewDeck"));
aLoadDeck->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aLoadDeck"));
aSaveDeck->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aSaveDeck"));
aSaveDeckAs->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aSaveDeckAs"));
aLoadDeckFromClipboard->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aLoadDeckFromClipboard"));
aEditDeckInClipboard->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aEditDeckInClipboard"));
aEditDeckInClipboardRaw->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aEditDeckInClipboardRaw"));
aPrintDeck->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aPrintDeck"));
aExportDeckDecklist->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aExportDeckDecklist"));
aExportDeckDecklistXyz->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aExportDeckDecklistXyz"));
aAnalyzeDeckDeckstats->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aAnalyzeDeck"));
aAnalyzeDeckTappedout->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aAnalyzeDeckTappedout"));
aClose->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aClose"));
aSaveDeckToClipboard->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aSaveDeckToClipboard"));
aSaveDeckToClipboardNoSetInfo->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aSaveDeckToClipboardNoSetInfo"));
aSaveDeckToClipboardRaw->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aSaveDeckToClipboardRaw"));
aSaveDeckToClipboardRawNoSetInfo->setShortcuts(
shortcuts.getShortcut("TabDeckEditor/aSaveDeckToClipboardRawNoSetInfo"));
aClose->setShortcuts(shortcuts.getShortcut("TabDeckEditor/aClose"));
}

View File

@@ -1,32 +0,0 @@
#ifndef DECK_EDITOR_MENU_H
#define DECK_EDITOR_MENU_H
#include "../../tabs/abstract_tab_deck_editor.h"
#include <QMenu>
class AbstractTabDeckEditor;
class DeckEditorMenu : public QMenu
{
Q_OBJECT
public:
explicit DeckEditorMenu(QWidget *parent, AbstractTabDeckEditor *deckEditor);
AbstractTabDeckEditor *deckEditor;
QAction *aNewDeck, *aLoadDeck, *aClearRecents, *aSaveDeck, *aSaveDeckAs, *aLoadDeckFromClipboard,
*aEditDeckInClipboard, *aEditDeckInClipboardRaw, *aSaveDeckToClipboard, *aSaveDeckToClipboardNoSetInfo,
*aSaveDeckToClipboardRaw, *aSaveDeckToClipboardRawNoSetInfo, *aPrintDeck, *aExportDeckDecklist,
*aExportDeckDecklistXyz, *aAnalyzeDeckDeckstats, *aAnalyzeDeckTappedout, *aClose;
QMenu *loadRecentDeckMenu, *analyzeDeckMenu, *editDeckInClipboardMenu, *saveDeckToClipboardMenu;
void setSaveStatus(bool newStatus);
public slots:
void updateRecentlyOpened();
void actClearRecents();
void retranslateUi();
void refreshShortcuts();
};
#endif

View File

@@ -11,11 +11,6 @@
#include <QSysInfo>
#include <QtGlobal>
#if defined(Q_OS_MACOS)
#include <sys/sysctl.h>
#include <sys/types.h>
#endif
#define STABLERELEASE_URL "https://api.github.com/repos/Cockatrice/Cockatrice/releases/latest"
#define STABLEMANUALDOWNLOAD_URL "https://github.com/Cockatrice/Cockatrice/releases/latest"
#define STABLETAG_URL "https://api.github.com/repos/Cockatrice/Cockatrice/git/refs/tags/"
@@ -38,42 +33,31 @@ ReleaseChannel::~ReleaseChannel()
void ReleaseChannel::checkForUpdates()
{
QString releaseChannelUrl = getReleaseChannelUrl();
qCInfo(ReleaseChannelLog) << "Searching for updates on the channel: " << releaseChannelUrl;
qDebug() << "Searching for updates on the channel: " << releaseChannelUrl;
response = netMan->get(QNetworkRequest(releaseChannelUrl));
connect(response, &QNetworkReply::finished, this, &ReleaseChannel::releaseListFinished);
}
// Different release channel checking functions for different operating systems
#if defined(Q_OS_MACOS)
bool ReleaseChannel::downloadMatchesCurrentOS(const QString &fileName)
{
#if defined(Q_OS_MACOS)
static QRegularExpression version_regex("macOS(\\d+)");
static QRegularExpression version_regex("macOS-(\\d+)\\.(\\d+)");
auto match = version_regex.match(fileName);
if (!match.hasMatch()) {
return false;
}
auto getSystemVersion = [] {
// QSysInfo does not go through translation layers
// We need to use sysctl to reliably detect the underlying architecture
char arch[255];
size_t len = sizeof(arch);
if (sysctlbyname("machdep.cpu.brand_string", arch, &len, nullptr, 0) == 0) {
// Intel mac is only supported on macOS 13 versions
if (QString::fromUtf8(arch).contains("Intel")) {
return 13;
}
}
return QSysInfo::productVersion().split(".")[0].toInt();
};
// older(smaller) releases are compatible with a newer or the same system version
int sys_maj = getSystemVersion();
int sys_maj = QSysInfo::productVersion().split(".")[0].toInt();
int sys_min = QSysInfo::productVersion().split(".")[1].toInt();
int rel_maj = match.captured(1).toInt();
return rel_maj == sys_maj;
int rel_min = match.captured(2).toInt();
return rel_maj < sys_maj || (rel_maj == sys_maj && rel_min <= sys_min);
}
#elif defined(Q_OS_WIN)
bool ReleaseChannel::downloadMatchesCurrentOS(const QString &fileName)
{
#if Q_PROCESSOR_WORDSIZE == 4
return fileName.contains("32bit");
#elif Q_PROCESSOR_WORDSIZE == 8
@@ -84,15 +68,16 @@ bool ReleaseChannel::downloadMatchesCurrentOS(const QString &fileName)
return fileName.contains("Win10");
}
#else
Q_UNUSED(fileName);
return false;
#endif
#else // If the OS doesn't fit one of the above #defines, then it will never match
Q_UNUSED(fileName);
return false;
#endif
}
#else
bool ReleaseChannel::downloadMatchesCurrentOS(const QString &)
{
// If the OS doesn't fit one of the above #defines, then it will never match
return false;
}
#endif
QString StableReleaseChannel::getManualDownloadUrl() const
{
@@ -116,7 +101,7 @@ void StableReleaseChannel::releaseListFinished()
QJsonDocument jsonResponse = QJsonDocument::fromJson(reply->readAll(), &parseError);
reply->deleteLater();
if (parseError.error != QJsonParseError::NoError) {
qCWarning(ReleaseChannelLog) << "No reply received from the release update server.";
qWarning() << "No reply received from the release update server.";
emit error(tr("No reply received from the release update server."));
return;
}
@@ -124,7 +109,7 @@ void StableReleaseChannel::releaseListFinished()
QVariantMap resultMap = jsonResponse.toVariant().toMap();
if (!(resultMap.contains("name") && resultMap.contains("html_url") && resultMap.contains("tag_name") &&
resultMap.contains("published_at"))) {
qCWarning(ReleaseChannelLog) << "Invalid received from the release update server:" << resultMap;
qWarning() << "Invalid received from the release update server:" << resultMap;
emit error(tr("Invalid reply received from the release update server."));
return;
}
@@ -138,29 +123,37 @@ void StableReleaseChannel::releaseListFinished()
if (resultMap.contains("assets")) {
auto rawAssets = resultMap["assets"].toList();
for (const auto &rawAsset : rawAssets) {
QVariantMap asset = rawAsset.toMap();
// [(name, url)]
QVector<std::pair<QString, QString>> assets;
std::transform(rawAssets.begin(), rawAssets.end(), std::back_inserter(assets), [](QVariant _asset) {
QVariantMap asset = _asset.toMap();
QString name = asset["name"].toString();
QString url = asset["browser_download_url"].toString();
return std::make_pair(name, url);
});
if (downloadMatchesCurrentOS(name)) {
lastRelease->setDownloadUrl(url);
break;
}
auto _releaseAsset = std::find_if(assets.begin(), assets.end(), [](std::pair<QString, QString> nameAndUrl) {
return downloadMatchesCurrentOS(nameAndUrl.first);
});
if (_releaseAsset != assets.end()) {
std::pair<QString, QString> releaseAsset = *_releaseAsset;
auto releaseUrl = releaseAsset.second;
lastRelease->setDownloadUrl(releaseUrl);
}
}
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
QString myHash = QString(VERSION_COMMIT);
qCInfo(ReleaseChannelLog) << "Current hash=" << myHash << "update hash=" << shortHash;
qDebug() << "Current hash=" << myHash << "update hash=" << shortHash;
qCInfo(ReleaseChannelLog) << "Got reply from release server, name=" << lastRelease->getName()
<< "desc=" << lastRelease->getDescriptionUrl() << "date=" << lastRelease->getPublishDate()
<< "url=" << lastRelease->getDownloadUrl();
qDebug() << "Got reply from release server, name=" << lastRelease->getName()
<< "desc=" << lastRelease->getDescriptionUrl() << "date=" << lastRelease->getPublishDate()
<< "url=" << lastRelease->getDownloadUrl();
const QString &tagName = resultMap["tag_name"].toString();
QString url = QString(STABLETAG_URL) + tagName;
qCInfo(ReleaseChannelLog) << "Searching for commit hash corresponding to stable channel tag: " << tagName;
qDebug() << "Searching for commit hash corresponding to stable channel tag: " << tagName;
response = netMan->get(QNetworkRequest(url));
connect(response, &QNetworkReply::finished, this, &StableReleaseChannel::tagListFinished);
}
@@ -172,24 +165,24 @@ void StableReleaseChannel::tagListFinished()
QJsonDocument jsonResponse = QJsonDocument::fromJson(reply->readAll(), &parseError);
reply->deleteLater();
if (parseError.error != QJsonParseError::NoError) {
qCWarning(ReleaseChannelLog) << "No reply received from the tag update server.";
qWarning() << "No reply received from the tag update server.";
emit error(tr("No reply received from the tag update server."));
return;
}
QVariantMap resultMap = jsonResponse.toVariant().toMap();
if (!(resultMap.contains("object") && resultMap["object"].toMap().contains("sha"))) {
qCWarning(ReleaseChannelLog) << "Invalid received from the tag update server.";
qWarning() << "Invalid received from the tag update server.";
emit error(tr("Invalid reply received from the tag update server."));
return;
}
lastRelease->setCommitHash(resultMap["object"].toMap()["sha"].toString());
qCInfo(ReleaseChannelLog) << "Got reply from tag server, commit=" << lastRelease->getCommitHash();
qDebug() << "Got reply from tag server, commit=" << lastRelease->getCommitHash();
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
QString myHash = QString(VERSION_COMMIT);
qCInfo(ReleaseChannelLog) << "Current hash=" << myHash << "update hash=" << shortHash;
qDebug() << "Current hash=" << myHash << "update hash=" << shortHash;
const bool needToUpdate = (QString::compare(shortHash, myHash, Qt::CaseInsensitive) != 0);
emit finishedCheck(needToUpdate, lastRelease->isCompatibleVersionFound(), lastRelease);
@@ -232,7 +225,7 @@ void BetaReleaseChannel::releaseListFinished()
QVariantMap resultMap = array.at(0).toObject().toVariantMap();
if (array.empty() || resultMap.empty()) {
qCWarning(ReleaseChannelLog) << "No reply received from the release update server:" << QString(jsonData);
qWarning() << "No reply received from the release update server:" << QString(jsonData);
emit error(tr("No reply received from the release update server."));
return;
}
@@ -241,7 +234,7 @@ void BetaReleaseChannel::releaseListFinished()
if (!resultMap.contains("assets") || !resultMap.contains("author") || !resultMap.contains("tag_name") ||
!resultMap.contains("target_commitish") || !resultMap.contains("assets_url") ||
!resultMap.contains("published_at")) {
qCWarning(ReleaseChannelLog) << "Invalid received from the release update server:" << resultMap;
qWarning() << "Invalid received from the release update server:" << resultMap;
emit error(tr("Invalid reply received from the release update server."));
return;
}
@@ -256,13 +249,13 @@ void BetaReleaseChannel::releaseListFinished()
lastRelease->setName(QString("%1 (%2)").arg(resultMap["tag_name"].toString()).arg(shortHash));
lastRelease->setDescriptionUrl(QString(BETARELEASE_CHANGESURL).arg(VERSION_COMMIT, shortHash));
qCInfo(ReleaseChannelLog) << "Got reply from release server, size=" << resultMap.size()
<< "name=" << lastRelease->getName() << "desc=" << lastRelease->getDescriptionUrl()
<< "commit=" << lastRelease->getCommitHash() << "date=" << lastRelease->getPublishDate();
qDebug() << "Got reply from release server, size=" << resultMap.size() << "name=" << lastRelease->getName()
<< "desc=" << lastRelease->getDescriptionUrl() << "commit=" << lastRelease->getCommitHash()
<< "date=" << lastRelease->getPublishDate();
QString betaBuildDownloadUrl = resultMap["assets_url"].toString();
qCInfo(ReleaseChannelLog) << "Searching for a corresponding file on the beta channel: " << betaBuildDownloadUrl;
qDebug() << "Searching for a corresponding file on the beta channel: " << betaBuildDownloadUrl;
response = netMan->get(QNetworkRequest(betaBuildDownloadUrl));
connect(response, &QNetworkReply::finished, this, &BetaReleaseChannel::fileListFinished);
}
@@ -274,7 +267,7 @@ void BetaReleaseChannel::fileListFinished()
QJsonDocument jsonResponse = QJsonDocument::fromJson(reply->readAll(), &parseError);
reply->deleteLater();
if (parseError.error != QJsonParseError::NoError) {
qCWarning(ReleaseChannelLog) << "No reply received from the file update server.";
qWarning() << "No reply received from the file update server.";
emit error(tr("No reply received from the file update server."));
return;
}
@@ -282,7 +275,7 @@ void BetaReleaseChannel::fileListFinished()
QVariantList resultList = jsonResponse.toVariant().toList();
QString shortHash = lastRelease->getCommitHash().left(GIT_SHORT_HASH_LEN);
QString myHash = QString(VERSION_COMMIT);
qCInfo(ReleaseChannelLog) << "Current hash=" << myHash << "update hash=" << shortHash;
qDebug() << "Current hash=" << myHash << "update hash=" << shortHash;
bool needToUpdate = (QString::compare(shortHash, myHash, Qt::CaseInsensitive) != 0);
bool compatibleVersion = false;
@@ -299,7 +292,7 @@ void BetaReleaseChannel::fileListFinished()
if (downloadMatchesCurrentOS(*url)) {
compatibleVersion = true;
lastRelease->setDownloadUrl(*url);
qCInfo(ReleaseChannelLog) << "Found compatible version url=" << *url;
qDebug() << "Found compatible version url=" << *url;
break;
}
}

View File

@@ -2,14 +2,11 @@
#define RELEASECHANNEL_H
#include <QDate>
#include <QLoggingCategory>
#include <QObject>
#include <QString>
#include <QVariantMap>
#include <utility>
inline Q_LOGGING_CATEGORY(ReleaseChannelLog, "release_channel");
class QNetworkReply;
class QNetworkAccessManager;

View File

@@ -57,29 +57,28 @@ public:
SortRole = Qt::UserRole
};
explicit SetsModel(CardDatabase *_db, QObject *parent = nullptr);
~SetsModel() override;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex &parent = QModelIndex()) const override
SetsModel(CardDatabase *_db, QObject *parent = nullptr);
~SetsModel();
int rowCount(const QModelIndex &parent = QModelIndex()) const;
int columnCount(const QModelIndex &parent = QModelIndex()) const
{
Q_UNUSED(parent);
return NUM_COLS;
}
QVariant data(const QModelIndex &index, int role) const override;
bool setData(const QModelIndex &index, const QVariant &value, int role) override;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const override;
Qt::ItemFlags flags(const QModelIndex &index) const override;
Qt::DropActions supportedDropActions() const override;
QVariant data(const QModelIndex &index, int role) const;
bool setData(const QModelIndex &index, const QVariant &value, int role);
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
Qt::ItemFlags flags(const QModelIndex &index) const;
Qt::DropActions supportedDropActions() const;
QMimeData *mimeData(const QModelIndexList &indexes) const override;
bool
dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent) override;
QStringList mimeTypes() const override;
QMimeData *mimeData(const QModelIndexList &indexes) const;
bool dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent);
QStringList mimeTypes() const;
void swapRows(int oldRow, int newRow);
void toggleRow(int row, bool enable);
void toggleRow(int row);
void toggleAll(bool);
void sort(int column, Qt::SortOrder order = Qt::AscendingOrder) override;
void sort(int column, Qt::SortOrder order = Qt::AscendingOrder);
void save(CardDatabase *db);
void restore(CardDatabase *db);
void restoreOriginalOrder();
@@ -89,7 +88,7 @@ class SetsDisplayModel : public QSortFilterProxyModel
{
Q_OBJECT
public:
explicit SetsDisplayModel(QObject *parent = nullptr);
SetsDisplayModel(QObject *parent = NULL);
protected:
bool lessThan(const QModelIndex &left, const QModelIndex &right) const override;

View File

@@ -28,7 +28,7 @@ SpoilerBackgroundUpdater::SpoilerBackgroundUpdater(QObject *apParent) : QObject(
// File exists means we're in spoiler season
startSpoilerDownloadProcess(SPOILERS_STATUS_URL, false);
} else {
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoilers Disabled";
qDebug() << "Spoilers Disabled";
}
}
@@ -67,7 +67,7 @@ void SpoilerBackgroundUpdater::actDownloadFinishedSpoilersFile()
reply->deleteLater();
emit spoilerCheckerDone();
} else {
qCWarning(SpoilerBackgroundUpdaterLog) << "Error downloading spoilers file" << errorCode;
qDebug() << "Error downloading spoilers file" << errorCode;
emit spoilerCheckerDone();
}
}
@@ -81,11 +81,11 @@ bool SpoilerBackgroundUpdater::deleteSpoilerFile()
// Delete the spoiler.xml file
if (file.exists() && file.remove()) {
qCInfo(SpoilerBackgroundUpdaterLog) << "Deleting spoiler.xml";
qDebug() << "Deleting spoiler.xml";
return true;
}
qCInfo(SpoilerBackgroundUpdaterLog) << "Error: Spoiler.xml not found or not deleted";
qDebug() << "Error: Spoiler.xml not found or not deleted";
return false;
}
@@ -101,24 +101,24 @@ void SpoilerBackgroundUpdater::actCheckIfSpoilerSeasonEnabled()
trayIcon->showMessage(tr("Spoilers season has ended"), tr("Deleting spoiler.xml. Please run Oracle"));
}
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Season Offline";
qDebug() << "Spoiler Season Offline";
emit spoilerCheckerDone();
} else if (errorCode == QNetworkReply::NoError) {
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Service Online";
qDebug() << "Spoiler Service Online";
startSpoilerDownloadProcess(SPOILERS_URL, true);
} else if (errorCode == QNetworkReply::HostNotFoundError) {
if (trayIcon) {
trayIcon->showMessage(tr("Spoilers download failed"), tr("No internet connection"));
}
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler download failed due to no internet connection";
qDebug() << "Spoiler download failed due to no internet connection";
emit spoilerCheckerDone();
} else {
if (trayIcon) {
trayIcon->showMessage(tr("Spoilers download failed"), tr("Error") + " " + (short)errorCode);
}
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler download failed with reason" << errorCode;
qDebug() << "Spoiler download failed with reason" << errorCode;
emit spoilerCheckerDone();
}
}
@@ -139,19 +139,19 @@ bool SpoilerBackgroundUpdater::saveDownloadedFile(QByteArray data)
trayIcon->showMessage(tr("Spoilers already up to date"), tr("No new spoilers added"));
}
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoilers Up to Date";
qDebug() << "Spoilers Up to Date";
return false;
}
QFile file(fileName);
if (!file.open(QIODevice::WriteOnly)) {
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler Service Error: File open (w) failed for" << fileName;
qDebug() << "Spoiler Service Error: File open (w) failed for" << fileName;
file.close();
return false;
}
if (file.write(data) == -1) {
qCWarning(SpoilerBackgroundUpdaterLog) << "Spoiler Service Error: File write (w) failed for" << fileName;
qDebug() << "Spoiler Service Error: File write (w) failed for" << fileName;
file.close();
return false;
}
@@ -159,7 +159,7 @@ bool SpoilerBackgroundUpdater::saveDownloadedFile(QByteArray data)
file.close();
// Data written, so reload the card database
qCInfo(SpoilerBackgroundUpdaterLog) << "Spoiler Service Data Written";
qDebug() << "Spoiler Service Data Written";
const auto reloadOk = QtConcurrent::run([] { CardDatabaseManager::getInstance()->loadCardDatabases(); });
// If the user has notifications enabled, let them know
@@ -202,12 +202,12 @@ QByteArray SpoilerBackgroundUpdater::getHash(const QString fileName)
QCryptographicHash hash(QCryptographicHash::Algorithm::Md5);
hash.addData(bytes);
qCInfo(SpoilerBackgroundUpdaterLog) << "File Hash =" << hash.result();
qDebug() << "File Hash =" << hash.result();
file.close();
return hash.result();
} else {
qCWarning(SpoilerBackgroundUpdaterLog) << "getHash ReadOnly failed!";
qDebug() << "getHash ReadOnly failed!";
file.close();
return QByteArray();
}
@@ -221,7 +221,7 @@ QByteArray SpoilerBackgroundUpdater::getHash(QByteArray data)
QCryptographicHash hash(QCryptographicHash::Algorithm::Md5);
hash.addData(bytes);
qCInfo(SpoilerBackgroundUpdaterLog) << "Data Hash =" << hash.result();
qDebug() << "Data Hash =" << hash.result();
return hash.result();
}

View File

@@ -2,12 +2,9 @@
#define COCKATRICE_SPOILER_DOWNLOADER_H
#include <QByteArray>
#include <QLoggingCategory>
#include <QObject>
#include <QProcess>
inline Q_LOGGING_CATEGORY(SpoilerBackgroundUpdaterLog, "spoiler_background_updater");
class SpoilerBackgroundUpdater : public QObject
{
Q_OBJECT

View File

@@ -37,7 +37,7 @@ SoundEngine::~SoundEngine()
void SoundEngine::soundEnabledChanged()
{
if (SettingsCache::instance().getSoundEnabled()) {
qCInfo(SoundEngineLog) << "SoundEngine: enabling sound with" << audioData.size() << "sounds";
qDebug() << "SoundEngine: enabling sound with" << audioData.size() << "sounds";
if (!player) {
player = new QMediaPlayer;
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
@@ -46,7 +46,7 @@ void SoundEngine::soundEnabledChanged()
#endif
}
} else {
qCInfo(SoundEngineLog) << "SoundEngine: disabling sound";
qDebug() << "SoundEngine: disabling sound";
if (player) {
player->stop();
player->deleteLater();
@@ -90,7 +90,7 @@ void SoundEngine::ensureThemeDirectoryExists()
{
if (SettingsCache::instance().getSoundThemeName().isEmpty() ||
!getAvailableThemes().contains(SettingsCache::instance().getSoundThemeName())) {
qCInfo(SoundEngineLog) << "Sounds theme name not set, setting default value";
qDebug() << "Sounds theme name not set, setting default value";
SettingsCache::instance().setSoundThemeName(DEFAULT_THEME_NAME);
}
}
@@ -131,7 +131,7 @@ QStringMap &SoundEngine::getAvailableThemes()
void SoundEngine::themeChangedSlot()
{
QString themeName = SettingsCache::instance().getSoundThemeName();
qCInfo(SoundEngineLog) << "Sound theme changed:" << themeName;
qDebug() << "Sound theme changed:" << themeName;
QDir dir = getAvailableThemes().value(themeName);

View File

@@ -2,14 +2,11 @@
#define SOUNDENGINE_H
#include <QAudioOutput>
#include <QLoggingCategory>
#include <QMap>
#include <QMediaPlayer>
#include <QObject>
#include <QString>
inline Q_LOGGING_CATEGORY(SoundEngineLog, "sound_engine");
class QBuffer;
typedef QMap<QString, QString> QStringMap;

View File

@@ -1,569 +0,0 @@
#include "abstract_tab_deck_editor.h"
#include "../../client/game_logic/abstract_client.h"
#include "../../client/tapped_out_interface.h"
#include "../../client/ui/widgets/cards/card_info_frame_widget.h"
#include "../../deck/deck_stats_interface.h"
#include "../../dialogs/dlg_load_deck.h"
#include "../../dialogs/dlg_load_deck_from_clipboard.h"
#include "../../game/cards/card_database_manager.h"
#include "../../game/cards/card_database_model.h"
#include "../../server/pending_command.h"
#include "../../settings/cache_settings.h"
#include "../ui/picture_loader/picture_loader.h"
#include "../ui/pixel_map_generator.h"
#include "pb/command_deck_upload.pb.h"
#include "pb/response.pb.h"
#include "tab_supervisor.h"
#include "trice_limits.h"
#include <QAction>
#include <QApplication>
#include <QClipboard>
#include <QCloseEvent>
#include <QDebug>
#include <QDesktopServices>
#include <QDir>
#include <QFileDialog>
#include <QHeaderView>
#include <QLineEdit>
#include <QMenuBar>
#include <QMessageBox>
#include <QPrintPreviewDialog>
#include <QProcessEnvironment>
#include <QPushButton>
#include <QRegularExpression>
#include <QSplitter>
#include <QTextStream>
#include <QTreeView>
#include <QUrl>
AbstractTabDeckEditor::AbstractTabDeckEditor(TabSupervisor *_tabSupervisor) : Tab(_tabSupervisor)
{
setDockOptions(QMainWindow::AnimatedDocks | QMainWindow::AllowNestedDocks | QMainWindow::AllowTabbedDocks);
databaseDisplayDockWidget = new DeckEditorDatabaseDisplayWidget(this);
deckDockWidget = new DeckEditorDeckDockWidget(this);
cardInfoDockWidget = new DeckEditorCardInfoDockWidget(this);
filterDockWidget = new DeckEditorFilterDockWidget(this);
printingSelectorDockWidget = new DeckEditorPrintingSelectorDockWidget(this);
connect(deckDockWidget, &DeckEditorDeckDockWidget::deckChanged, this, &AbstractTabDeckEditor::onDeckChanged);
connect(deckDockWidget, &DeckEditorDeckDockWidget::cardChanged, this, &AbstractTabDeckEditor::updateCard);
connect(this, &AbstractTabDeckEditor::decrementCard, deckDockWidget, &DeckEditorDeckDockWidget::actDecrementCard);
connect(databaseDisplayDockWidget, &DeckEditorDatabaseDisplayWidget::cardChanged, this,
&AbstractTabDeckEditor::updateCard);
connect(databaseDisplayDockWidget, &DeckEditorDatabaseDisplayWidget::addCardToMainDeck, this,
&AbstractTabDeckEditor::actAddCard);
connect(databaseDisplayDockWidget, &DeckEditorDatabaseDisplayWidget::addCardToSideboard, this,
&AbstractTabDeckEditor::actAddCardToSideboard);
connect(databaseDisplayDockWidget, &DeckEditorDatabaseDisplayWidget::decrementCardFromMainDeck, this,
&AbstractTabDeckEditor::actDecrementCard);
connect(databaseDisplayDockWidget, &DeckEditorDatabaseDisplayWidget::decrementCardFromSideboard, this,
&AbstractTabDeckEditor::actDecrementCardFromSideboard);
connect(filterDockWidget, &DeckEditorFilterDockWidget::clearAllDatabaseFilters, databaseDisplayDockWidget,
&DeckEditorDatabaseDisplayWidget::clearAllDatabaseFilters);
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
}
void AbstractTabDeckEditor::updateCard(CardInfoPtr _card)
{
cardInfoDockWidget->updateCard(_card);
printingSelectorDockWidget->printingSelector->setCard(_card, DECK_ZONE_MAIN);
}
void AbstractTabDeckEditor::onDeckChanged()
{
setModified(!isBlankNewDeck());
deckMenu->setSaveStatus(!isBlankNewDeck());
}
void AbstractTabDeckEditor::addCardHelper(const CardInfoPtr info, QString zoneName)
{
if (!info)
return;
if (info->getIsToken())
zoneName = DECK_ZONE_TOKENS;
QModelIndex newCardIndex = deckDockWidget->deckModel->addPreferredPrintingCard(info->getName(), zoneName, false);
// recursiveExpand(newCardIndex);
deckDockWidget->deckView->clearSelection();
deckDockWidget->deckView->setCurrentIndex(newCardIndex);
setModified(true);
databaseDisplayDockWidget->searchEdit->setSelection(0, databaseDisplayDockWidget->searchEdit->text().length());
}
void AbstractTabDeckEditor::actAddCard(CardInfoPtr info)
{
if (QApplication::keyboardModifiers() & Qt::ControlModifier)
actAddCardToSideboard(info);
else
addCardHelper(info, DECK_ZONE_MAIN);
deckMenu->setSaveStatus(true);
}
void AbstractTabDeckEditor::actAddCardToSideboard(CardInfoPtr info)
{
addCardHelper(info, DECK_ZONE_SIDE);
deckMenu->setSaveStatus(true);
}
void AbstractTabDeckEditor::actDecrementCard(CardInfoPtr info)
{
emit decrementCard(info, DECK_ZONE_MAIN);
}
void AbstractTabDeckEditor::actDecrementCardFromSideboard(CardInfoPtr info)
{
emit decrementCard(info, DECK_ZONE_SIDE);
}
void AbstractTabDeckEditor::actSwapCard(CardInfoPtr info, QString zoneName)
{
QString providerId = CardDatabaseManager::getInstance()->getSetInfoForCard(info).getProperty("uuid");
QString collectorNumber = CardDatabaseManager::getInstance()->getSetInfoForCard(info).getProperty("num");
deckDockWidget->swapCard(
deckDockWidget->deckModel->findCard(info->getName(), zoneName, providerId, collectorNumber));
}
/**
* Opens the deck in this tab.
* @param deck The deck. Takes ownership of the object
*/
void AbstractTabDeckEditor::openDeck(DeckLoader *deck)
{
setDeck(deck);
if (!deck->getLastFileName().isEmpty()) {
SettingsCache::instance().recents().updateRecentlyOpenedDeckPaths(deck->getLastFileName());
}
}
/**
* Sets the currently active deck for this tab
* @param _deck The deck. Takes ownership of the object
*/
void AbstractTabDeckEditor::setDeck(DeckLoader *_deck)
{
deckDockWidget->setDeck(_deck);
PictureLoader::cacheCardPixmaps(
CardDatabaseManager::getInstance()->getCardsByNameAndProviderId(getDeckList()->getCardListWithProviderId()));
setModified(false);
// If they load a deck, make the deck list appear
aDeckDockVisible->setChecked(true);
deckDockWidget->setVisible(aDeckDockVisible->isChecked());
}
DeckLoader *AbstractTabDeckEditor::getDeckList() const
{
return deckDockWidget->getDeckList();
}
void AbstractTabDeckEditor::setModified(bool _modified)
{
modified = _modified;
emit tabTextChanged(this, getTabText());
}
/**
* @brief Returns true if this tab is a blank newly opened tab, as if it was just created with the `New Deck` action.
*/
bool AbstractTabDeckEditor::isBlankNewDeck() const
{
DeckLoader *deck = getDeckList();
return !modified && deck->hasNotBeenLoaded();
}
void AbstractTabDeckEditor::actNewDeck()
{
auto deckOpenLocation = confirmOpen(false);
if (deckOpenLocation == CANCELLED) {
return;
}
if (deckOpenLocation == NEW_TAB) {
emit openDeckEditor(nullptr);
return;
}
cleanDeckAndResetModified();
}
void AbstractTabDeckEditor::cleanDeckAndResetModified()
{
deckMenu->setSaveStatus(false);
deckDockWidget->cleanDeck();
setModified(false);
}
/**
* @brief Displays the save confirmation dialogue that is shown before loading a deck, if required. Takes into
* account the `openDeckInNewTab` settting.
*
* @param openInSameTabIfBlank Open the deck in the same tab instead of a new tab if the current tab is completely
* blank. Only relevant when the `openDeckInNewTab` setting is enabled.
*
* @returns An enum that indicates if and where to load the deck
*/
AbstractTabDeckEditor::DeckOpenLocation AbstractTabDeckEditor::confirmOpen(const bool openInSameTabIfBlank)
{
// handle `openDeckInNewTab` setting
if (SettingsCache::instance().getOpenDeckInNewTab()) {
if (openInSameTabIfBlank && isBlankNewDeck()) {
return SAME_TAB;
} else {
return NEW_TAB;
}
}
// early return if deck is unmodified
if (!modified) {
return SAME_TAB;
}
// do the save confirmation dialogue
tabSupervisor->setCurrentWidget(this);
QMessageBox *msgBox = createSaveConfirmationWindow();
QPushButton *newTabButton = msgBox->addButton(tr("Open in new tab"), QMessageBox::ApplyRole);
int ret = msgBox->exec();
// `exec()` returns an opaque value if a non-standard button was clicked.
// Directly check if newTabButton was clicked before switching over the standard buttons.
if (msgBox->clickedButton() == newTabButton) {
return NEW_TAB;
}
switch (ret) {
case QMessageBox::Save:
return actSaveDeck() ? SAME_TAB : CANCELLED;
case QMessageBox::Discard:
return SAME_TAB;
default:
return CANCELLED;
}
}
/**
* @brief Creates the base save confirmation dialogue box.
*
* @returns A QMessageBox that can be further modified
*/
QMessageBox *AbstractTabDeckEditor::createSaveConfirmationWindow()
{
QMessageBox *msgBox = new QMessageBox(this);
msgBox->setIcon(QMessageBox::Warning);
msgBox->setWindowTitle(tr("Are you sure?"));
msgBox->setText(tr("The decklist has been modified.\nDo you want to save the changes?"));
msgBox->setStandardButtons(QMessageBox::Save | QMessageBox::Discard | QMessageBox::Cancel);
return msgBox;
}
void AbstractTabDeckEditor::actLoadDeck()
{
auto deckOpenLocation = confirmOpen();
if (deckOpenLocation == CANCELLED) {
return;
}
DlgLoadDeck dialog(this);
if (!dialog.exec())
return;
QString fileName = dialog.selectedFiles().at(0);
openDeckFromFile(fileName, deckOpenLocation);
deckDockWidget->updateBannerCardComboBox();
}
void AbstractTabDeckEditor::actOpenRecent(const QString &fileName)
{
auto deckOpenLocation = confirmOpen();
if (deckOpenLocation == CANCELLED) {
return;
}
openDeckFromFile(fileName, deckOpenLocation);
}
/**
* Actually opens the deck from file
* @param fileName The path of the deck to open
* @param deckOpenLocation Which tab to open the deck
*/
void AbstractTabDeckEditor::openDeckFromFile(const QString &fileName, DeckOpenLocation deckOpenLocation)
{
DeckLoader::FileFormat fmt = DeckLoader::getFormatFromName(fileName);
auto *l = new DeckLoader;
if (l->loadFromFile(fileName, fmt, true)) {
if (deckOpenLocation == NEW_TAB) {
emit openDeckEditor(l);
l->deleteLater();
} else {
deckMenu->setSaveStatus(false);
openDeck(l);
}
} else {
l->deleteLater();
QMessageBox::critical(this, tr("Error"), tr("Could not open deck at %1").arg(fileName));
}
deckMenu->setSaveStatus(true);
}
bool AbstractTabDeckEditor::actSaveDeck()
{
DeckLoader *const deck = getDeckList();
if (deck->getLastRemoteDeckId() != -1) {
QString deckString = deck->writeToString_Native();
if (deckString.length() > MAX_FILE_LENGTH) {
QMessageBox::critical(this, tr("Error"), tr("Could not save remote deck"));
return false;
}
Command_DeckUpload cmd;
cmd.set_deck_id(static_cast<google::protobuf::uint32>(deck->getLastRemoteDeckId()));
cmd.set_deck_list(deckString.toStdString());
PendingCommand *pend = AbstractClient::prepareSessionCommand(cmd);
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
SLOT(saveDeckRemoteFinished(Response)));
tabSupervisor->getClient()->sendCommand(pend);
return true;
} else if (deck->getLastFileName().isEmpty())
return actSaveDeckAs();
else if (deck->saveToFile(deck->getLastFileName(), deck->getLastFileFormat())) {
setModified(false);
return true;
}
QMessageBox::critical(
this, tr("Error"),
tr("The deck could not be saved.\nPlease check that the directory is writable and try again."));
return false;
}
bool AbstractTabDeckEditor::actSaveDeckAs()
{
QFileDialog dialog(this, tr("Save deck"));
dialog.setDirectory(SettingsCache::instance().getDeckPath());
dialog.setAcceptMode(QFileDialog::AcceptSave);
dialog.setDefaultSuffix("cod");
dialog.setNameFilters(DeckLoader::FILE_NAME_FILTERS);
dialog.selectFile(getDeckList()->getName().trimmed());
if (!dialog.exec())
return false;
QString fileName = dialog.selectedFiles().at(0);
DeckLoader::FileFormat fmt = DeckLoader::getFormatFromName(fileName);
if (!getDeckList()->saveToFile(fileName, fmt)) {
QMessageBox::critical(
this, tr("Error"),
tr("The deck could not be saved.\nPlease check that the directory is writable and try again."));
return false;
}
setModified(false);
SettingsCache::instance().recents().updateRecentlyOpenedDeckPaths(fileName);
return true;
}
void AbstractTabDeckEditor::saveDeckRemoteFinished(const Response &response)
{
if (response.response_code() != Response::RespOk)
QMessageBox::critical(this, tr("Error"), tr("The deck could not be saved."));
else
setModified(false);
}
void AbstractTabDeckEditor::actLoadDeckFromClipboard()
{
auto deckOpenLocation = confirmOpen();
if (deckOpenLocation == CANCELLED) {
return;
}
DlgLoadDeckFromClipboard dlg(this);
if (!dlg.exec())
return;
if (deckOpenLocation == NEW_TAB) {
emit openDeckEditor(dlg.getDeckList());
} else {
setDeck(dlg.getDeckList());
setModified(true);
}
deckMenu->setSaveStatus(true);
}
void AbstractTabDeckEditor::editDeckInClipboard(bool annotated)
{
DlgEditDeckInClipboard dlg(*getDeckList(), annotated, this);
if (!dlg.exec())
return;
setDeck(dlg.getDeckList());
setModified(true);
deckMenu->setSaveStatus(true);
}
void AbstractTabDeckEditor::actEditDeckInClipboard()
{
editDeckInClipboard(true);
}
void AbstractTabDeckEditor::actEditDeckInClipboardRaw()
{
editDeckInClipboard(false);
}
void AbstractTabDeckEditor::actSaveDeckToClipboard()
{
getDeckList()->saveToClipboard(true, true);
}
void AbstractTabDeckEditor::actSaveDeckToClipboardNoSetInfo()
{
getDeckList()->saveToClipboard(true, false);
}
void AbstractTabDeckEditor::actSaveDeckToClipboardRaw()
{
getDeckList()->saveToClipboard(false, true);
}
void AbstractTabDeckEditor::actSaveDeckToClipboardRawNoSetInfo()
{
getDeckList()->saveToClipboard(false, false);
}
void AbstractTabDeckEditor::actPrintDeck()
{
auto *dlg = new QPrintPreviewDialog(this);
connect(dlg, SIGNAL(paintRequested(QPrinter *)), deckDockWidget->deckModel, SLOT(printDeckList(QPrinter *)));
dlg->exec();
}
void AbstractTabDeckEditor::exportToDecklistWebsite(DeckLoader::DecklistWebsite website)
{
// check if deck is not null
if (DeckLoader *const deck = getDeckList()) {
// Get the decklist url string from the deck loader class.
QString decklistUrlString = deck->exportDeckToDecklist(website);
// Check to make sure the string isn't empty.
if (QString::compare(decklistUrlString, "", Qt::CaseInsensitive) == 0) {
// Show an error if the deck is empty, and return.
QMessageBox::critical(this, tr("Error"), tr("There are no cards in your deck to be exported"));
return;
}
// Encode the string recieved from the model to make sure all characters are encoded.
// first we put it into a qurl object
QUrl decklistUrl = QUrl(decklistUrlString);
// we get the correctly encoded url.
decklistUrlString = decklistUrl.toEncoded();
// We open the url in the user's default browser
QDesktopServices::openUrl(decklistUrlString);
} else {
// if there's no deck loader object, return an error
QMessageBox::critical(this, tr("Error"), tr("No deck was selected to be exported."));
}
}
/**
* Exports the deck to www.decklist.org (the old website)
*/
void AbstractTabDeckEditor::actExportDeckDecklist()
{
exportToDecklistWebsite(DeckLoader::DecklistOrg);
}
/**
* Exports the deck to www.decklist.xyz (the new website)
*/
void AbstractTabDeckEditor::actExportDeckDecklistXyz()
{
exportToDecklistWebsite(DeckLoader::DecklistXyz);
}
void AbstractTabDeckEditor::actAnalyzeDeckDeckstats()
{
auto *interface = new DeckStatsInterface(*databaseDisplayDockWidget->databaseModel->getDatabase(),
this); // it deletes itself when done
interface->analyzeDeck(getDeckList());
}
void AbstractTabDeckEditor::actAnalyzeDeckTappedout()
{
auto *interface = new TappedOutInterface(*databaseDisplayDockWidget->databaseModel->getDatabase(),
this); // it deletes itself when done
interface->analyzeDeck(getDeckList());
}
void AbstractTabDeckEditor::filterTreeChanged(FilterTree *filterTree)
{
databaseDisplayDockWidget->setFilterTree(filterTree);
}
// Method uses to sync docks state with menu items state
bool AbstractTabDeckEditor::eventFilter(QObject *o, QEvent *e)
{
if (e->type() == QEvent::Close) {
if (o == cardInfoDockWidget) {
aCardInfoDockVisible->setChecked(false);
aCardInfoDockFloating->setEnabled(false);
} else if (o == deckDockWidget) {
aDeckDockVisible->setChecked(false);
aDeckDockFloating->setEnabled(false);
} else if (o == filterDockWidget) {
aFilterDockVisible->setChecked(false);
aFilterDockFloating->setEnabled(false);
} else if (o == printingSelectorDockWidget) {
aPrintingSelectorDockVisible->setChecked(false);
aPrintingSelectorDockFloating->setEnabled(false);
}
}
if (o == this && e->type() == QEvent::Hide) {
LayoutsSettings &layouts = SettingsCache::instance().layouts();
layouts.setDeckEditorLayoutState(saveState());
layouts.setDeckEditorGeometry(saveGeometry());
layouts.setDeckEditorCardSize(cardInfoDockWidget->size());
layouts.setDeckEditorFilterSize(filterDockWidget->size());
layouts.setDeckEditorDeckSize(deckDockWidget->size());
layouts.setDeckEditorPrintingSelectorSize(printingSelectorDockWidget->size());
}
return false;
}
bool AbstractTabDeckEditor::confirmClose()
{
if (modified) {
tabSupervisor->setCurrentWidget(this);
int ret = createSaveConfirmationWindow()->exec();
if (ret == QMessageBox::Save)
return actSaveDeck();
else if (ret == QMessageBox::Cancel)
return false;
}
return true;
}
void AbstractTabDeckEditor::closeRequest(bool forced)
{
if (!forced && !confirmClose()) {
return;
}
emit deckEditorClosing(this);
close();
}

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@@ -1,155 +0,0 @@
#ifndef TAB_GENERIC_DECK_EDITOR_H
#define TAB_GENERIC_DECK_EDITOR_H
#include "../../game/cards/card_database.h"
#include "../menus/deck_editor/deck_editor_menu.h"
#include "../ui/widgets/deck_editor/deck_editor_card_info_dock_widget.h"
#include "../ui/widgets/deck_editor/deck_editor_database_display_widget.h"
#include "../ui/widgets/deck_editor/deck_editor_deck_dock_widget.h"
#include "../ui/widgets/deck_editor/deck_editor_filter_dock_widget.h"
#include "../ui/widgets/deck_editor/deck_editor_printing_selector_dock_widget.h"
#include "../ui/widgets/visual_deck_storage/deck_preview/deck_preview_deck_tags_display_widget.h"
#include "tab.h"
class CardDatabaseModel;
class CardDatabaseDisplayModel;
class CardInfoFrameWidget;
class DeckLoader;
class DeckEditorMenu;
class DeckEditorCardInfoDockWidget;
class DeckEditorDatabaseDisplayWidget;
class DeckEditorDeckDockWidget;
class DeckEditorFilterDockWidget;
class DeckEditorPrintingSelectorDockWidget;
class DeckPreviewDeckTagsDisplayWidget;
class Response;
class FilterTreeModel;
class FilterBuilder;
class QTreeView;
class QTextEdit;
class QLabel;
class QComboBox;
class QGroupBox;
class QMessageBox;
class QHBoxLayout;
class QVBoxLayout;
class QPushButton;
class QDockWidget;
class QMenu;
class QAction;
class AbstractTabDeckEditor : public Tab
{
Q_OBJECT
public:
explicit AbstractTabDeckEditor(TabSupervisor *_tabSupervisor);
// UI and Navigation
virtual void createMenus() = 0;
[[nodiscard]] virtual QString getTabText() const override = 0;
bool confirmClose();
virtual void retranslateUi() override = 0;
// Deck Management
void openDeck(DeckLoader *deck);
DeckLoader *getDeckList() const;
void setModified(bool _windowModified);
// UI Elements
DeckEditorMenu *deckMenu;
DeckEditorDatabaseDisplayWidget *databaseDisplayDockWidget;
DeckEditorCardInfoDockWidget *cardInfoDockWidget;
DeckEditorDeckDockWidget *deckDockWidget;
DeckEditorFilterDockWidget *filterDockWidget;
DeckEditorPrintingSelectorDockWidget *printingSelectorDockWidget;
public slots:
void onDeckChanged();
void updateCard(CardInfoPtr _card);
void actAddCard(CardInfoPtr info);
void actAddCardToSideboard(CardInfoPtr info);
void actDecrementCard(CardInfoPtr info);
void actDecrementCardFromSideboard(CardInfoPtr info);
void actOpenRecent(const QString &fileName);
void filterTreeChanged(FilterTree *filterTree);
void closeRequest(bool forced = false) override;
virtual void showPrintingSelector() = 0;
virtual void dockTopLevelChanged(bool topLevel) = 0;
signals:
void openDeckEditor(const DeckLoader *deckLoader);
void deckEditorClosing(AbstractTabDeckEditor *tab);
void decrementCard(CardInfoPtr card, QString zoneName);
protected slots:
// Deck Operations
virtual void actNewDeck();
void cleanDeckAndResetModified();
virtual void actLoadDeck();
bool actSaveDeck();
bool actSaveDeckAs();
virtual void actLoadDeckFromClipboard();
void actEditDeckInClipboard();
void actEditDeckInClipboardRaw();
void actSaveDeckToClipboard();
void actSaveDeckToClipboardNoSetInfo();
void actSaveDeckToClipboardRaw();
void actSaveDeckToClipboardRawNoSetInfo();
void actPrintDeck();
void actExportDeckDecklist();
void actExportDeckDecklistXyz();
void actAnalyzeDeckDeckstats();
void actAnalyzeDeckTappedout();
// Remote Save
void saveDeckRemoteFinished(const Response &r);
// UI Layout Management
virtual void loadLayout() = 0;
virtual void restartLayout() = 0;
virtual void freeDocksSize() = 0;
virtual void refreshShortcuts() = 0;
bool eventFilter(QObject *o, QEvent *e) override;
virtual void dockVisibleTriggered() = 0;
virtual void dockFloatingTriggered() = 0;
private:
virtual void setDeck(DeckLoader *_deck);
void editDeckInClipboard(bool annotated);
void exportToDecklistWebsite(DeckLoader::DecklistWebsite website);
protected:
/**
* @brief Enum for selecting deck open location
*/
enum DeckOpenLocation
{
CANCELLED,
SAME_TAB,
NEW_TAB
};
DeckOpenLocation confirmOpen(bool openInSameTabIfBlank = true);
QMessageBox *createSaveConfirmationWindow();
bool isBlankNewDeck() const;
// Helper functions for card actions
void addCardHelper(CardInfoPtr info, QString zoneName);
void actSwapCard(CardInfoPtr info, QString zoneName);
virtual void openDeckFromFile(const QString &fileName, DeckOpenLocation deckOpenLocation);
// UI Menu Elements
QMenu *viewMenu, *cardInfoDockMenu, *deckDockMenu, *filterDockMenu, *printingSelectorDockMenu;
QAction *aResetLayout;
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aDeckDockVisible, *aDeckDockFloating;
QAction *aFilterDockVisible, *aFilterDockFloating, *aPrintingSelectorDockVisible, *aPrintingSelectorDockFloating;
bool modified = false;
};
#endif // TAB_GENERIC_DECK_EDITOR_H

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@@ -1,45 +0,0 @@
#include "edhrec_commander_api_response.h"
#include <QDebug>
#include <QJsonArray>
void EdhrecCommanderApiResponse::fromJson(const QJsonObject &json)
{
// Parse the collapsed DeckStatistics
deckStats.fromJson(json);
// Parse Archidekt section
QJsonArray archidektJson = json.value("archidekt").toArray();
archidekt.fromJson(archidektJson);
// Parse other fields
similar = json.value("similar").toObject();
header = json.value("header").toString();
panels = json.value("panels").toObject();
description = json.value("description").toString();
QJsonObject containerJson = json.value("container").toObject();
container.fromJson(containerJson);
}
void EdhrecCommanderApiResponse::debugPrint() const
{
qDebug() << "Deck Statistics:";
qDebug() << " Creature:" << deckStats.creature;
qDebug() << " Instant:" << deckStats.instant;
qDebug() << " Sorcery:" << deckStats.sorcery;
qDebug() << " Artifact:" << deckStats.artifact;
qDebug() << " Enchantment:" << deckStats.enchantment;
qDebug() << " Battle:" << deckStats.battle;
qDebug() << " Planeswalker:" << deckStats.planeswalker;
qDebug() << " Land:" << deckStats.land;
qDebug() << " Basic:" << deckStats.basic;
qDebug() << " Nonbasic:" << deckStats.nonbasic;
archidekt.debugPrint();
qDebug() << "Similar:" << similar;
qDebug() << "Header:" << header;
qDebug() << "Panels:" << panels;
qDebug() << "Description:" << description;
container.debugPrint();
}

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@@ -1,28 +0,0 @@
#ifndef DECKDATA_H
#define DECKDATA_H
#include "edhrec_commander_api_response_archidekt_links.h"
#include "edhrec_commander_api_response_average_deck_statistics.h"
#include "edhrec_commander_api_response_card_container.h"
#include <QDebug>
#include <QJsonObject>
#include <QString>
// Represents the main structure of the JSON
class EdhrecCommanderApiResponse
{
public:
EdhrecCommanderApiResponseAverageDeckStatistics deckStats;
EdhrecCommanderApiResponseArchidektLinks archidekt;
QJsonObject similar;
QString header;
QJsonObject panels;
QString description;
EdhrecCommanderApiResponseCardContainer container;
void fromJson(const QJsonObject &json);
void debugPrint() const;
};
#endif // DECKDATA_H

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@@ -1,43 +0,0 @@
#include "edhrec_commander_api_response_archidekt_links.h"
#include <QDebug>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
void EdhrecCommanderApiResponseArchidektLink::fromJson(const QJsonObject &json)
{
c = json.value("c").toString();
f = json.value("f").toInt(0);
q = json.value("q").toInt(0);
u = json.value("u").toString();
}
void EdhrecCommanderApiResponseArchidektLink::debugPrint() const
{
qDebug() << " C:" << c;
qDebug() << " F:" << f;
qDebug() << " Q:" << q;
qDebug() << " U:" << u;
}
void EdhrecCommanderApiResponseArchidektLinks::fromJson(const QJsonArray &json)
{
entries.clear();
for (const QJsonValue &value : json) {
if (value.isObject()) {
QJsonObject entryJson = value.toObject();
EdhrecCommanderApiResponseArchidektLink entry;
entry.fromJson(entryJson);
entries.append(entry);
}
}
}
void EdhrecCommanderApiResponseArchidektLinks::debugPrint() const
{
qDebug() << "Archidekt Entries:";
for (const auto &entry : entries) {
entry.debugPrint();
}
}

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@@ -1,32 +0,0 @@
#ifndef ARCHIDEKTENTRY_H
#define ARCHIDEKTENTRY_H
#include <QDebug>
#include <QJsonObject>
#include <QString>
#include <QVector>
// Represents a single Archidekt entry
class EdhrecCommanderApiResponseArchidektLink
{
public:
QString c;
int f = 0;
int q = 0;
QString u;
void fromJson(const QJsonObject &json);
void debugPrint() const;
};
// Represents the Archidekt section as a list of entries
class EdhrecCommanderApiResponseArchidektLinks
{
public:
QVector<EdhrecCommanderApiResponseArchidektLink> entries;
void fromJson(const QJsonArray &json);
void debugPrint() const;
};
#endif // ARCHIDEKTENTRY_H

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@@ -1,15 +0,0 @@
#include "edhrec_commander_api_response_average_deck_statistics.h"
void EdhrecCommanderApiResponseAverageDeckStatistics::fromJson(const QJsonObject &json)
{
creature = json.value("creature").toInt(0);
instant = json.value("instant").toInt(0);
sorcery = json.value("sorcery").toInt(0);
artifact = json.value("artifact").toInt(0);
enchantment = json.value("enchantment").toInt(0);
battle = json.value("battle").toInt(0);
planeswalker = json.value("planeswalker").toInt(0);
land = json.value("land").toInt(0);
basic = json.value("basic").toInt(0);
nonbasic = json.value("nonbasic").toInt(0);
}

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@@ -1,22 +0,0 @@
#ifndef AVERAGE_DECK_STATISTICS_H
#define AVERAGE_DECK_STATISTICS_H
#include <QJsonObject>
// Represents the typical deck statistics (collapsed section)
struct EdhrecCommanderApiResponseAverageDeckStatistics
{
int creature = 0;
int instant = 0;
int sorcery = 0;
int artifact = 0;
int enchantment = 0;
int battle = 0;
int planeswalker = 0;
int land = 0;
int basic = 0;
int nonbasic = 0;
void fromJson(const QJsonObject &json);
};
#endif // AVERAGE_DECK_STATISTICS_H

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@@ -1,49 +0,0 @@
#include "edhrec_commander_api_response_card_container.h"
#include <QDebug>
#include <QJsonArray>
#include <QJsonObject>
void EdhrecCommanderApiResponseCardContainer::fromJson(const QJsonObject &json)
{
// Parse breadcrumb
QJsonArray breadcrumbArray = json.value("breadcrumb").toArray();
for (const QJsonValue &breadcrumbValue : breadcrumbArray) {
breadcrumb.push_back(breadcrumbValue.toObject());
}
description = json.value("description").toString();
QJsonObject jsonDict = json.value("json_dict").toObject();
card.fromJson(jsonDict.value("card").toObject());
QJsonArray cardlistsArray = jsonDict.value("cardlists").toArray();
for (const QJsonValue &cardlistValue : cardlistsArray) {
QJsonObject cardlistObj = cardlistValue.toObject();
QJsonArray cardviewsArray = cardlistObj.value("cardviews").toArray();
EdhrecCommanderApiResponseCardList cardView;
cardView.fromJson(cardlistValue.toObject());
cardlists.push_back(cardView);
}
keywords = json.value("keywords").toString();
title = json.value("title").toString();
}
void EdhrecCommanderApiResponseCardContainer::debugPrint() const
{
qDebug() << "Breadcrumb:";
for (const auto &breadcrumbEntry : breadcrumb) {
qDebug() << breadcrumbEntry;
}
qDebug() << "Description:" << description;
card.debugPrint();
qDebug() << "Cardlists:";
for (const auto &cardlist : cardlists) {
cardlist.debugPrint();
}
qDebug() << "Keywords:" << keywords;
qDebug() << "Title:" << title;
}

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@@ -1,60 +0,0 @@
#ifndef CONTAINER_ENTRY_H
#define CONTAINER_ENTRY_H
#include "edhrec_commander_api_response_card_list.h"
#include "edhrec_commander_api_response_commander_details.h"
#include <QDebug>
#include <QJsonArray>
#include <QJsonObject>
#include <QString>
#include <QVector>
class EdhrecCommanderApiResponseCardContainer
{
public:
// Constructor
EdhrecCommanderApiResponseCardContainer() = default;
// Parse deck-related data from JSON
void fromJson(const QJsonObject &json);
// Debug method for logging
void debugPrint() const;
// Getter methods for deck container
const QString &getDescription() const
{
return description;
}
const QVector<QJsonObject> &getBreadcrumb() const
{
return breadcrumb;
}
const EdhrecCommanderApiResponseCommanderDetails &getCommanderDetails() const
{
return card;
}
const QVector<EdhrecCommanderApiResponseCardList> &getCardlists() const
{
return cardlists;
}
const QString &getKeywords() const
{
return keywords;
}
const QString &getTitle() const
{
return title;
}
private:
QString description;
QVector<QJsonObject> breadcrumb;
EdhrecCommanderApiResponseCommanderDetails card;
QVector<EdhrecCommanderApiResponseCardList> cardlists;
QString keywords;
QString title;
};
#endif // CONTAINER_ENTRY_H

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@@ -1,36 +0,0 @@
#include "edhrec_commander_api_response_card_details.h"
#include <QDebug>
EdhrecCommanderApiResponseCardDetails::EdhrecCommanderApiResponseCardDetails()
: synergy(0.0), inclusion(0), numDecks(0), potentialDecks(0)
{
}
void EdhrecCommanderApiResponseCardDetails::fromJson(const QJsonObject &json)
{
// Parse the fields from the JSON object
name = json.value("name").toString();
sanitized = json.value("sanitized").toString();
sanitizedWo = json.value("sanitized_wo").toString();
url = json.value("url").toString();
synergy = json.value("synergy").toDouble(0.0);
inclusion = json.value("inclusion").toInt(0);
label = json.value("label").toString();
numDecks = json.value("num_decks").toInt(0);
potentialDecks = json.value("potential_decks").toInt(0);
}
void EdhrecCommanderApiResponseCardDetails::debugPrint() const
{
// Print out all the fields for debugging
qDebug() << "Name:" << name;
qDebug() << "Sanitized:" << sanitized;
qDebug() << "Sanitized Wo:" << sanitizedWo;
qDebug() << "URL:" << url;
qDebug() << "Synergy:" << synergy;
qDebug() << "Inclusion:" << inclusion;
qDebug() << "Label:" << label;
qDebug() << "Num Decks:" << numDecks;
qDebug() << "Potential Decks:" << potentialDecks;
}

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@@ -1,29 +0,0 @@
#ifndef CARD_VIEW_H
#define CARD_VIEW_H
#include <QJsonObject>
#include <QString>
class EdhrecCommanderApiResponseCardDetails
{
public:
QString name;
QString sanitized;
QString sanitizedWo;
QString url;
double synergy;
int inclusion;
QString label;
int numDecks;
int potentialDecks;
EdhrecCommanderApiResponseCardDetails();
// Method to populate the object from a JSON object
void fromJson(const QJsonObject &json);
// Debug method to print out the data
void debugPrint() const;
};
#endif // CARD_VIEW_H

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@@ -1,33 +0,0 @@
#include "edhrec_commander_api_response_card_list.h"
#include <QDebug>
EdhrecCommanderApiResponseCardList::EdhrecCommanderApiResponseCardList()
{
}
void EdhrecCommanderApiResponseCardList::fromJson(const QJsonObject &json)
{
// Parse the header from the JSON object
header = json.value("header").toString();
// Parse the cardviews array and populate cardViews
QJsonArray cardviewsArray = json.value("cardviews").toArray();
for (const QJsonValue &value : cardviewsArray) {
QJsonObject cardviewObj = value.toObject();
EdhrecCommanderApiResponseCardDetails cardView;
cardView.fromJson(cardviewObj);
cardViews.append(cardView);
}
}
void EdhrecCommanderApiResponseCardList::debugPrint() const
{
// Print out the header
qDebug() << "Header:" << header;
// Print out all the CardView objects
for (const EdhrecCommanderApiResponseCardDetails &cardView : cardViews) {
cardView.debugPrint();
}
}

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@@ -1,27 +0,0 @@
#ifndef CARD_LIST_H
#define CARD_LIST_H
#include "edhrec_commander_api_response_card_details.h"
#include <QJsonArray>
#include <QJsonObject>
#include <QList>
#include <QString>
class EdhrecCommanderApiResponseCardList
{
public:
QString header;
QList<EdhrecCommanderApiResponseCardDetails> cardViews;
// Default constructor
EdhrecCommanderApiResponseCardList();
// Method to populate the object from a JSON object
void fromJson(const QJsonObject &json);
// Debug method to print out the data
void debugPrint() const;
};
#endif // CARD_LIST_H

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#include "edhrec_commander_api_response_card_prices.h"
#include <QDebug>
void CardPrices::fromJson(const QJsonObject &json)
{
// Parse prices from various sources
cardhoarder = json.value("cardhoarder").toObject();
cardkingdom = json.value("cardkingdom").toObject();
cardmarket = json.value("cardmarket").toObject();
face2face = json.value("face2face").toObject();
manapool = json.value("manapool").toObject();
mtgstocks = json.value("mtgstocks").toObject();
scg = json.value("scg").toObject();
tcgl = json.value("tcgl").toObject();
tcgplayer = json.value("tcgplayer").toObject();
}
void CardPrices::debugPrint() const
{
qDebug() << "Card Prices:";
qDebug() << "Cardhoarder:" << cardhoarder;
qDebug() << "Cardkingdom:" << cardkingdom;
qDebug() << "Cardmarket:" << cardmarket;
qDebug() << "Face2Face:" << face2face;
qDebug() << "Manapool:" << manapool;
qDebug() << "Mtgstocks:" << mtgstocks;
qDebug() << "SCG:" << scg;
qDebug() << "TCGL:" << tcgl;
qDebug() << "Tcgplayer:" << tcgplayer;
}

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#ifndef EDHREC_COMMANDER_API_RESPONSE_CARD_PRICES_H
#define EDHREC_COMMANDER_API_RESPONSE_CARD_PRICES_H
#include <QJsonObject>
class CardPrices
{
public:
// Constructor
CardPrices() = default;
// Parse prices from JSON
void fromJson(const QJsonObject &json);
void debugPrint() const;
// Getter methods for card prices
const QJsonObject &getCardhoarder() const
{
return cardhoarder;
}
const QJsonObject &getCardkingdom() const
{
return cardkingdom;
}
const QJsonObject &getCardmarket() const
{
return cardmarket;
}
const QJsonObject &getFace2face() const
{
return face2face;
}
const QJsonObject &getManapool() const
{
return manapool;
}
const QJsonObject &getMtgstocks() const
{
return mtgstocks;
}
const QJsonObject &getScg() const
{
return scg;
}
const QJsonObject &getTcgl() const
{
return tcgl;
}
const QJsonObject &getTcgplayer() const
{
return tcgplayer;
}
private:
QJsonObject cardhoarder;
QJsonObject cardkingdom;
QJsonObject cardmarket;
QJsonObject face2face;
QJsonObject manapool;
QJsonObject mtgstocks;
QJsonObject scg;
QJsonObject tcgl;
QJsonObject tcgplayer;
};
#endif // EDHREC_COMMANDER_API_RESPONSE_CARD_PRICES_H

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#include "edhrec_commander_api_response_commander_details.h"
#include <QDebug>
void EdhrecCommanderApiResponseCommanderDetails::fromJson(const QJsonObject &json)
{
// Parse card-related data
aetherhubUri = json.value("aetherhub_uri").toString();
archidektUri = json.value("archidekt_uri").toString();
cmc = json.value("cmc").toInt(0);
colorIdentity = json.value("color_identity").toArray();
combos = json.value("combos").toBool(false);
deckstatsUri = json.value("deckstats_uri").toString();
// Parse image URIs
QJsonArray imageUrisArray = json.value("image_uris").toArray();
for (const QJsonValue &imageValue : imageUrisArray) {
QJsonObject imageObject = imageValue.toObject();
imageUris.push_back(imageObject.value("normal").toString());
imageUris.push_back(imageObject.value("art_crop").toString());
}
inclusion = json.value("inclusion").toInt(0);
isCommander = json.value("is_commander").toBool(false);
label = json.value("label").toString();
layout = json.value("layout").toString();
legalCommander = json.value("legal_commander").toBool(false);
moxfieldUri = json.value("moxfield_uri").toString();
mtggoldfishUri = json.value("mtggoldfish_uri").toString();
name = json.value("name").toString();
names = json.value("names").toArray();
numDecks = json.value("num_decks").toInt(0);
potentialDecks = json.value("potential_decks").toInt(0);
precon = json.value("precon").toString();
// Parse prices
prices.fromJson(json.value("prices").toObject());
primaryType = json.value("primary_type").toString();
rarity = json.value("rarity").toString();
salt = json.value("salt").toDouble(0.0);
sanitized = json.value("sanitized").toString();
sanitizedWo = json.value("sanitized_wo").toString();
scryfallUri = json.value("scryfall_uri").toString();
spellbookUri = json.value("spellbook_uri").toString();
type = json.value("type").toString();
url = json.value("url").toString();
}
void EdhrecCommanderApiResponseCommanderDetails::debugPrint() const
{
qDebug() << "Card Data:";
qDebug() << "Aetherhub URI:" << aetherhubUri;
qDebug() << "Archidekt URI:" << archidektUri;
qDebug() << "CMC:" << cmc;
qDebug() << "Color Identity:" << colorIdentity;
qDebug() << "Combos:" << combos;
qDebug() << "Deckstats URI:" << deckstatsUri;
qDebug() << "Image URIs:";
for (const auto &uri : imageUris) {
qDebug() << uri;
}
qDebug() << "Inclusion:" << inclusion;
qDebug() << "Is Commander:" << isCommander;
qDebug() << "Label:" << label;
qDebug() << "Layout:" << layout;
qDebug() << "Legal Commander:" << legalCommander;
qDebug() << "Moxfield URI:" << moxfieldUri;
qDebug() << "MTGGoldfish URI:" << mtggoldfishUri;
qDebug() << "Name:" << name;
qDebug() << "Names:" << names;
qDebug() << "Number of Decks:" << numDecks;
qDebug() << "Potential Decks:" << potentialDecks;
qDebug() << "Precon:" << precon;
// Print the prices using the debugPrint method from CardPrices
prices.debugPrint();
qDebug() << "Primary Type:" << primaryType;
qDebug() << "Rarity:" << rarity;
qDebug() << "Salt:" << salt;
qDebug() << "Sanitized:" << sanitized;
qDebug() << "Sanitized WO:" << sanitizedWo;
qDebug() << "Scryfall URI:" << scryfallUri;
qDebug() << "Spellbook URI:" << spellbookUri;
qDebug() << "Type:" << type;
qDebug() << "URL:" << url;
}

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#ifndef EDHREC_COMMANDER_API_RESPONSE_COMMANDER_DETAILS_H
#define EDHREC_COMMANDER_API_RESPONSE_COMMANDER_DETAILS_H
#include "edhrec_commander_api_response_card_prices.h"
#include <QJsonArray>
#include <QJsonObject>
#include <QString>
#include <QVector>
class EdhrecCommanderApiResponseCommanderDetails
{
public:
// Constructor
EdhrecCommanderApiResponseCommanderDetails() = default;
// Parse card-related data from JSON
void fromJson(const QJsonObject &json);
// Debug method for logging
void debugPrint() const;
// Getters for the card data
const QString &getAetherhubUri() const
{
return aetherhubUri;
}
const QString &getArchidektUri() const
{
return archidektUri;
}
int getCmc() const
{
return cmc;
}
const QJsonArray &getColorIdentity() const
{
return colorIdentity;
}
bool isCombos() const
{
return combos;
}
const QString &getDeckstatsUri() const
{
return deckstatsUri;
}
const QVector<QString> &getImageUris() const
{
return imageUris;
}
int getInclusion() const
{
return inclusion;
}
bool getIsCommander() const
{
return isCommander;
}
const QString &getLabel() const
{
return label;
}
const QString &getLayout() const
{
return layout;
}
bool getLegalCommander() const
{
return legalCommander;
}
const QString &getMoxfieldUri() const
{
return moxfieldUri;
}
const QString &getMtggoldfishUri() const
{
return mtggoldfishUri;
}
const QString &getName() const
{
return name;
}
const QJsonArray &getNames() const
{
return names;
}
int getNumDecks() const
{
return numDecks;
}
int getPotentialDecks() const
{
return potentialDecks;
}
const QString &getPrecon() const
{
return precon;
}
const CardPrices &getPrices() const
{
return prices;
}
const QString &getPrimaryType() const
{
return primaryType;
}
const QString &getRarity() const
{
return rarity;
}
double getSalt() const
{
return salt;
}
const QString &getSanitized() const
{
return sanitized;
}
const QString &getSanitizedWo() const
{
return sanitizedWo;
}
const QString &getScryfallUri() const
{
return scryfallUri;
}
const QString &getSpellbookUri() const
{
return spellbookUri;
}
const QString &getType() const
{
return type;
}
const QString &getUrl() const
{
return url;
}
private:
QString aetherhubUri;
QString archidektUri;
int cmc = 0;
QJsonArray colorIdentity;
bool combos = false;
QString deckstatsUri;
QVector<QString> imageUris;
int inclusion = 0;
bool isCommander = false;
QString label;
QString layout;
bool legalCommander = false;
QString moxfieldUri;
QString mtggoldfishUri;
QString name;
QJsonArray names;
int numDecks = 0;
int potentialDecks = 0;
QString precon;
CardPrices prices;
QString primaryType;
QString rarity;
double salt = 0.0;
QString sanitized;
QString sanitizedWo;
QString scryfallUri;
QString spellbookUri;
QString type;
QString url;
};
#endif // EDHREC_COMMANDER_API_RESPONSE_COMMANDER_DETAILS_H

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#include "edhrec_commander_api_response_card_details_display_widget.h"
#include "../../../../game/cards/card_database_manager.h"
EdhrecCommanderApiResponseCardDetailsDisplayWidget::EdhrecCommanderApiResponseCardDetailsDisplayWidget(
QWidget *parent,
const EdhrecCommanderApiResponseCardDetails &_toDisplay)
: QWidget(parent), toDisplay(_toDisplay)
{
layout = new QVBoxLayout(this);
setLayout(layout);
cardPictureWidget = new CardInfoPictureWidget(this);
cardPictureWidget->setCard(CardDatabaseManager::getInstance()->getCard(toDisplay.name));
label = new QLabel(this);
label->setText(toDisplay.name + "\n" + toDisplay.label);
label->setAlignment(Qt::AlignHCenter);
// Set label color based on inclusion rate
int inclusionRate = (toDisplay.numDecks * 100) / toDisplay.potentialDecks;
QColor labelColor;
if (inclusionRate <= 30) {
labelColor = QColor(255, 0, 0); // Red
} else if (inclusionRate <= 60) {
int red = 255 - ((inclusionRate - 30) * 2);
int green = (inclusionRate - 30) * 4; // Adjust green to make the transition smoother
labelColor = QColor(red, green, 0); // purple-ish
} else if (inclusionRate <= 90) {
int green = (inclusionRate - 60) * 5; // Increase green
labelColor = QColor(100, green, 100); // Green shades
} else {
labelColor = QColor(100, 200, 100); // Dark Green
}
label->setStyleSheet(QString("color: %1").arg(labelColor.name()));
layout->addWidget(cardPictureWidget);
layout->addWidget(label);
}

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#ifndef EDHREC_COMMANDER_API_RESPONSE_CARD_DETAILS_DISPLAY_WIDGET_H
#define EDHREC_COMMANDER_API_RESPONSE_CARD_DETAILS_DISPLAY_WIDGET_H
#include "../../../ui/widgets/cards/card_info_picture_widget.h"
#include "api_response/edhrec_commander_api_response_card_details.h"
#include <QHBoxLayout>
#include <QLabel>
#include <QWidget>
class EdhrecCommanderApiResponseCardDetailsDisplayWidget : public QWidget
{
Q_OBJECT
public:
explicit EdhrecCommanderApiResponseCardDetailsDisplayWidget(
QWidget *parent,
const EdhrecCommanderApiResponseCardDetails &_toDisplay);
private:
EdhrecCommanderApiResponseCardDetails toDisplay;
QVBoxLayout *layout;
CardInfoPictureWidget *cardPictureWidget;
QLabel *label;
};
#endif // EDHREC_COMMANDER_API_RESPONSE_CARD_DETAILS_DISPLAY_WIDGET_H

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#include "edhrec_commander_api_response_card_list_display_widget.h"
#include "../../../ui/widgets/general/display/banner_widget.h"
#include "edhrec_commander_api_response_card_details_display_widget.h"
#include <QLabel>
EdhrecCommanderApiResponseCardListDisplayWidget::EdhrecCommanderApiResponseCardListDisplayWidget(
QWidget *parent,
EdhrecCommanderApiResponseCardList toDisplay)
: QWidget(parent)
{
layout = new QVBoxLayout(this);
setLayout(layout);
header = new BannerWidget(this, toDisplay.header);
flowWidget = new FlowWidget(this, Qt::Horizontal, Qt::ScrollBarAlwaysOff, Qt::ScrollBarAlwaysOff);
header->setBuddy(flowWidget);
foreach (EdhrecCommanderApiResponseCardDetails card_detail, toDisplay.cardViews) {
auto widget = new EdhrecCommanderApiResponseCardDetailsDisplayWidget(flowWidget, card_detail);
flowWidget->addWidget(widget);
}
layout->addWidget(header);
layout->addWidget(flowWidget);
}
void EdhrecCommanderApiResponseCardListDisplayWidget::resizeEvent(QResizeEvent *event)
{
QWidget::resizeEvent(event);
qDebug() << event->size();
}

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#ifndef EDHREC_COMMANDER_API_RESPONSE_CARD_LIST_DISPLAY_WIDGET_H
#define EDHREC_COMMANDER_API_RESPONSE_CARD_LIST_DISPLAY_WIDGET_H
#include "../../../ui/widgets/general/display/banner_widget.h"
#include "../../../ui/widgets/general/layout_containers/flow_widget.h"
#include "api_response/edhrec_commander_api_response_card_list.h"
#include <QResizeEvent>
#include <QVBoxLayout>
#include <QWidget>
class EdhrecCommanderApiResponseCardListDisplayWidget : public QWidget
{
Q_OBJECT
public:
explicit EdhrecCommanderApiResponseCardListDisplayWidget(QWidget *parent,
EdhrecCommanderApiResponseCardList toDisplay);
void resizeEvent(QResizeEvent *event) override;
[[nodiscard]] QString getBannerText() const
{
return header->getText();
};
private:
QVBoxLayout *layout;
BannerWidget *header;
FlowWidget *flowWidget;
};
#endif // EDHREC_COMMANDER_API_RESPONSE_CARD_LIST_DISPLAY_WIDGET_H

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#include "edhrec_commander_api_response_commander_details_display_widget.h"
#include "../../../../game/cards/card_database_manager.h"
#include "../../../ui/widgets/cards/card_info_picture_widget.h"
#include <QLabel>
EdhrecCommanderResponseCommanderDetailsDisplayWidget::EdhrecCommanderResponseCommanderDetailsDisplayWidget(
QWidget *parent,
const EdhrecCommanderApiResponseCommanderDetails &_commanderDetails)
: QWidget(parent), commanderDetails(_commanderDetails)
{
layout = new QVBoxLayout(this);
setLayout(layout);
commanderPicture = new CardInfoPictureWidget(this);
commanderPicture->setCard(CardDatabaseManager::getInstance()->getCard(commanderDetails.getName()));
commanderDetails.debugPrint();
label = new QLabel(this);
label->setAlignment(Qt::AlignCenter);
salt = new QLabel(this);
salt->setAlignment(Qt::AlignCenter);
layout->addWidget(commanderPicture);
layout->addWidget(label);
layout->addWidget(salt);
retranslateUi();
}
void EdhrecCommanderResponseCommanderDetailsDisplayWidget::retranslateUi()
{
label->setText(commanderDetails.getLabel());
salt->setText(tr("Salt: ") + QString::number(commanderDetails.getSalt()));
}

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#ifndef EDHREC_COMMANDER_API_RESPONSE_COMMANDER_DETAILS_DISPLAY_WIDGET_H
#define EDHREC_COMMANDER_API_RESPONSE_COMMANDER_DETAILS_DISPLAY_WIDGET_H
#include "../../../ui/widgets/cards/card_info_picture_widget.h"
#include "api_response/edhrec_commander_api_response_commander_details.h"
#include <QLabel>
#include <QVBoxLayout>
#include <QWidget>
class EdhrecCommanderResponseCommanderDetailsDisplayWidget : public QWidget
{
Q_OBJECT
public:
explicit EdhrecCommanderResponseCommanderDetailsDisplayWidget(
QWidget *parent,
const EdhrecCommanderApiResponseCommanderDetails &_commanderDetails);
void retranslateUi();
private:
QLabel *label;
QLabel *salt;
QVBoxLayout *layout;
CardInfoPictureWidget *commanderPicture;
EdhrecCommanderApiResponseCommanderDetails commanderDetails;
};
#endif // EDHREC_COMMANDER_API_RESPONSE_COMMANDER_DETAILS_DISPLAY_WIDGET_H

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#include "edhrec_commander_api_response_display_widget.h"
#include "../../../ui/widgets/cards/card_info_picture_widget.h"
#include "api_response/edhrec_commander_api_response.h"
#include "edhrec_commander_api_response_card_list_display_widget.h"
#include "edhrec_commander_api_response_commander_details_display_widget.h"
#include <QListView>
#include <QResizeEvent>
#include <QScrollArea>
#include <QSplitter>
#include <QStringListModel>
EdhrecCommanderApiResponseDisplayWidget::EdhrecCommanderApiResponseDisplayWidget(QWidget *parent,
EdhrecCommanderApiResponse response)
: QWidget(parent)
{
layout = new QHBoxLayout(this);
setLayout(layout);
cardDisplayLayout = new QVBoxLayout(this);
// Create a QSplitter to hold the ListView and ScrollArea holding CardListdisplayWidgets side by side
auto splitter = new QSplitter(this);
splitter->setOrientation(Qt::Horizontal);
auto listView = new QListView(splitter);
listView->setMinimumWidth(50);
listView->setMaximumWidth(150);
auto listModel = new QStringListModel(this);
QStringList widgetNames;
// Add commander details
auto commanderPicture =
new EdhrecCommanderResponseCommanderDetailsDisplayWidget(this, response.container.getCommanderDetails());
cardDisplayLayout->addWidget(commanderPicture);
widgetNames.append("Commander Details");
// Add card list widgets
auto edhrec_commander_api_response_card_lists = response.container.getCardlists();
for (const EdhrecCommanderApiResponseCardList &card_list : edhrec_commander_api_response_card_lists) {
auto cardListDisplayWidget = new EdhrecCommanderApiResponseCardListDisplayWidget(this, card_list);
cardDisplayLayout->addWidget(cardListDisplayWidget);
widgetNames.append(cardListDisplayWidget->getBannerText());
}
// Create a QScrollArea to hold the card display widgets
scrollArea = new QScrollArea(splitter);
scrollArea->setWidgetResizable(true);
scrollArea->setVerticalScrollBarPolicy(Qt::ScrollBarAsNeeded);
scrollArea->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
// Set the cardDisplayLayout inside the scroll area
auto scrollWidget = new QWidget(scrollArea);
scrollWidget->setLayout(cardDisplayLayout);
connect(splitter, &QSplitter::splitterMoved, this, &EdhrecCommanderApiResponseDisplayWidget::onSplitterChange);
scrollArea->setWidget(scrollWidget);
// Configure the list view
listModel->setStringList(widgetNames);
listView->setModel(listModel);
listView->setEditTriggers(QAbstractItemView::NoEditTriggers);
// Connect the list view to ensure the corresponding widget is visible
connect(listView, &QListView::clicked, this, [this](const QModelIndex &index) {
int widgetIndex = index.row();
qDebug() << "clicked: " << widgetIndex;
auto targetWidget = cardDisplayLayout->itemAt(widgetIndex)->widget();
if (targetWidget) {
qDebug() << "Found targetWidget" << targetWidget;
// Attempt to cast the parent to QScrollArea
auto scrollArea = qobject_cast<QScrollArea *>(this->scrollArea); // Use the scroll area instance
if (scrollArea) {
qDebug() << "ScrollArea" << scrollArea;
scrollArea->ensureWidgetVisible(targetWidget);
}
}
});
// Add splitter to the main layout
splitter->addWidget(listView);
splitter->addWidget(scrollArea);
layout->addWidget(splitter);
}
void EdhrecCommanderApiResponseDisplayWidget::onSplitterChange()
{
scrollArea->widget()->resize(scrollArea->size());
}
void EdhrecCommanderApiResponseDisplayWidget::resizeEvent(QResizeEvent *event)
{
QWidget::resizeEvent(event);
qDebug() << event->size();
layout->invalidate();
layout->activate();
layout->update();
if (scrollArea && scrollArea->widget()) {
scrollArea->widget()->resize(event->size());
}
}

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#ifndef EDHREC_COMMANDER_API_RESPONSE_DISPLAY_WIDGET_H
#define EDHREC_COMMANDER_API_RESPONSE_DISPLAY_WIDGET_H
#include "api_response/edhrec_commander_api_response.h"
#include <QScrollArea>
#include <QVBoxLayout>
#include <QWidget>
class EdhrecCommanderApiResponseDisplayWidget : public QWidget
{
Q_OBJECT
public:
explicit EdhrecCommanderApiResponseDisplayWidget(QWidget *parent, EdhrecCommanderApiResponse response);
void resizeEvent(QResizeEvent *event) override;
public slots:
void onSplitterChange();
private:
QHBoxLayout *layout;
QVBoxLayout *cardDisplayLayout;
QScrollArea *scrollArea;
};
#endif // EDHREC_COMMANDER_API_RESPONSE_DISPLAY_WIDGET_H

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#include "tab_edhrec.h"
#include "api_response/edhrec_commander_api_response.h"
#include "edhrec_commander_api_response_display_widget.h"
#include <QDebug>
#include <QHBoxLayout>
#include <QJsonArray>
#include <QJsonDocument>
#include <QJsonObject>
#include <QNetworkAccessManager>
#include <QNetworkReply>
#include <QRegularExpression>
#include <QResizeEvent>
TabEdhRec::TabEdhRec(TabSupervisor *_tabSupervisor) : Tab(_tabSupervisor)
{
networkManager = new QNetworkAccessManager(this);
#if (QT_VERSION >= QT_VERSION_CHECK(5, 15, 0))
networkManager->setTransferTimeout(); // Use Qt's default timeout
#endif
networkManager->setRedirectPolicy(QNetworkRequest::ManualRedirectPolicy);
connect(networkManager, SIGNAL(finished(QNetworkReply *)), this, SLOT(processApiJson(QNetworkReply *)));
}
void TabEdhRec::retranslateUi()
{
}
void TabEdhRec::setCard(CardInfoPtr _cardToQuery, bool isCommander)
{
cardToQuery = _cardToQuery;
if (!cardToQuery) {
qDebug() << "Invalid card information provided.";
return;
}
QString cardName = cardToQuery->getName();
QString formattedName = cardName.toLower().replace(" ", "-").remove(QRegularExpression("[^a-z0-9\\-]"));
QString url;
if (isCommander) {
url = QString("https://json.edhrec.com/pages/commanders/%1.json").arg(formattedName);
} else {
url = QString("https://json.edhrec.com/pages/cards/%1.json").arg(formattedName);
}
QNetworkRequest request{QUrl(url)};
networkManager->get(request);
}
void TabEdhRec::processApiJson(QNetworkReply *reply)
{
if (reply->error() != QNetworkReply::NoError) {
qDebug() << "Network error occurred:" << reply->errorString();
reply->deleteLater();
return;
}
QByteArray responseData = reply->readAll();
QJsonDocument jsonDoc = QJsonDocument::fromJson(responseData);
if (!jsonDoc.isObject()) {
qDebug() << "Invalid JSON response received.";
reply->deleteLater();
return;
}
QJsonObject jsonObj = jsonDoc.object();
// qDebug() << jsonObj;
EdhrecCommanderApiResponse deckData;
deckData.fromJson(jsonObj);
displayWidget = new EdhrecCommanderApiResponseDisplayWidget(this, deckData);
// flowWidget->addWidget(displayWidget);
setCentralWidget(displayWidget);
reply->deleteLater();
update();
}
void TabEdhRec::prettyPrintJson(const QJsonValue &value, int indentLevel)
{
const QString indent(indentLevel * 2, ' '); // Adjust spacing as needed for pretty printing
if (value.isObject()) {
QJsonObject obj = value.toObject();
for (auto it = obj.begin(); it != obj.end(); ++it) {
qDebug().noquote() << indent + it.key() + ":";
prettyPrintJson(it.value(), indentLevel + 1);
}
} else if (value.isArray()) {
QJsonArray array = value.toArray();
for (int i = 0; i < array.size(); ++i) {
qDebug().noquote() << indent + QString("[%1]:").arg(i);
prettyPrintJson(array[i], indentLevel + 1);
}
} else if (value.isString()) {
qDebug().noquote() << indent + "\"" + value.toString() + "\"";
} else if (value.isDouble()) {
qDebug().noquote() << indent + QString::number(value.toDouble());
} else if (value.isBool()) {
qDebug().noquote() << indent + (value.toBool() ? "true" : "false");
} else if (value.isNull()) {
qDebug().noquote() << indent + "null";
}
}

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#ifndef TAB_EDHREC_H
#define TAB_EDHREC_H
#include "../../../../game/cards/card_database.h"
#include "../../../ui/widgets/general/layout_containers/flow_widget.h"
#include "../../tab.h"
#include "edhrec_commander_api_response_display_widget.h"
#include <QHBoxLayout>
#include <QNetworkAccessManager>
class TabEdhRec : public Tab
{
Q_OBJECT
public:
explicit TabEdhRec(TabSupervisor *_tabSupervisor);
void retranslateUi() override;
QString getTabText() const override
{
auto cardName = cardToQuery.isNull() ? QString() : cardToQuery->getName();
return tr("EDHREC: ") + cardName;
}
QNetworkAccessManager *networkManager;
public slots:
void processApiJson(QNetworkReply *reply);
void prettyPrintJson(const QJsonValue &value, int indentLevel);
void setCard(CardInfoPtr _cardToQuery, bool isCommander = false);
private:
CardInfoPtr cardToQuery;
EdhrecCommanderApiResponseDisplayWidget *displayWidget;
};
#endif // TAB_EDHREC_H

View File

@@ -87,23 +87,18 @@ TabAdmin::TabAdmin(TabSupervisor *_tabSupervisor, AbstractClient *_client, bool
activateUserLayout->addWidget(userToActivate, 0, 0);
activateUserLayout->addWidget(activateUserButton, 0, 1);
auto *adminVBox = new QVBoxLayout;
adminVBox->addWidget(updateServerMessageButton);
adminVBox->addWidget(shutdownServerButton);
adminVBox->addWidget(reloadConfigButton);
QVBoxLayout *vbox = new QVBoxLayout;
vbox->addWidget(updateServerMessageButton);
vbox->addWidget(shutdownServerButton);
vbox->addWidget(reloadConfigButton);
vbox->addLayout(grandReplayAccessLayout);
vbox->addLayout(activateUserLayout);
vbox->addStretch();
adminGroupBox = new QGroupBox;
adminGroupBox->setLayout(adminVBox);
adminGroupBox->setLayout(vbox);
adminGroupBox->setEnabled(false);
auto *moderatorVBox = new QVBoxLayout;
moderatorVBox->addLayout(grandReplayAccessLayout);
moderatorVBox->addLayout(activateUserLayout);
moderatorGroupBox = new QGroupBox;
moderatorGroupBox->setLayout(moderatorVBox);
moderatorGroupBox->setEnabled(false);
unlockButton = new QPushButton;
connect(unlockButton, &QPushButton::clicked, this, &TabAdmin::actUnlock);
lockButton = new QPushButton;
@@ -112,8 +107,6 @@ TabAdmin::TabAdmin(TabSupervisor *_tabSupervisor, AbstractClient *_client, bool
QVBoxLayout *mainLayout = new QVBoxLayout;
mainLayout->addWidget(adminGroupBox);
mainLayout->addWidget(moderatorGroupBox);
mainLayout->addStretch();
mainLayout->addWidget(unlockButton);
mainLayout->addWidget(lockButton);
@@ -132,7 +125,6 @@ void TabAdmin::retranslateUi()
shutdownServerButton->setText(tr("&Shut down server"));
reloadConfigButton->setText(tr("&Reload configuration"));
adminGroupBox->setTitle(tr("Server administration functions"));
moderatorGroupBox->setTitle(tr("Server moderator functions"));
replayIdToGrant->setPlaceholderText(tr("Replay ID"));
grantReplayAccessButton->setText(tr("Grant Replay Access"));
@@ -237,28 +229,20 @@ void TabAdmin::activateUserProcessResponse(const Response &response)
void TabAdmin::actUnlock()
{
if (fullAdmin) {
if (fullAdmin)
adminGroupBox->setEnabled(true);
}
moderatorGroupBox->setEnabled(true);
lockButton->setEnabled(true);
unlockButton->setEnabled(false);
locked = false;
emit adminLockChanged(false);
}
void TabAdmin::actLock()
{
if (fullAdmin) {
if (fullAdmin)
adminGroupBox->setEnabled(false);
}
moderatorGroupBox->setEnabled(false);
lockButton->setEnabled(false);
unlockButton->setEnabled(true);
locked = true;
emit adminLockChanged(true);
}

View File

@@ -36,7 +36,7 @@ private:
bool fullAdmin;
QPushButton *updateServerMessageButton, *shutdownServerButton, *reloadConfigButton, *grantReplayAccessButton,
*activateUserButton;
QGroupBox *adminGroupBox, *moderatorGroupBox;
QGroupBox *adminGroupBox;
QPushButton *unlockButton, *lockButton;
QLineEdit *replayIdToGrant, *userToActivate;
signals:

File diff suppressed because it is too large Load Diff

View File

@@ -1,41 +1,191 @@
#ifndef WINDOW_DECKEDITOR_H
#define WINDOW_DECKEDITOR_H
#include "../../deck/custom_line_edit.h"
#include "../../game/cards/card_database.h"
#include "../game_logic/key_signals.h"
#include "../ui/widgets/visual_deck_storage/deck_preview/deck_preview_deck_tags_display_widget.h"
#include "abstract_tab_deck_editor.h"
#include "../ui/widgets/printing_selector/printing_selector.h"
#include "tab.h"
#include <QAbstractItemModel>
#include <QDir>
class CardDatabaseModel;
class CardDatabaseDisplayModel;
class DeckListModel;
class QTreeView;
class CardInfoFrameWidget;
class QTextEdit;
class QLabel;
class DeckLoader;
class Response;
class FilterTreeModel;
class FilterBuilder;
class QComboBox;
class QGroupBox;
class QMessageBox;
class QHBoxLayout;
class QVBoxLayout;
class QPushButton;
class QDockWidget;
class TabDeckEditor : public AbstractTabDeckEditor
class TabDeckEditor : public Tab
{
Q_OBJECT
private slots:
void updateName(const QString &name);
void updateComments();
void updateBannerCardComboBox();
void setBannerCard(int);
void updateHash();
void updateCardInfoLeft(const QModelIndex &current, const QModelIndex &previous);
void updateCardInfoRight(const QModelIndex &current, const QModelIndex &previous);
void updatePrintingSelectorDatabase(const QModelIndex &current, const QModelIndex &previous);
void updatePrintingSelectorDeckView(const QModelIndex &current, const QModelIndex &previous);
void updateSearch(const QString &search);
void databaseCustomMenu(QPoint point);
void decklistCustomMenu(QPoint point);
void updateRecentlyOpened();
protected slots:
void loadLayout() override;
void restartLayout() override;
void freeDocksSize() override;
void refreshShortcuts() override;
void actNewDeck();
void actLoadDeck();
void actOpenRecent(const QString &fileName);
void actClearRecents();
bool actSaveDeck();
bool actSaveDeckAs();
void actLoadDeckFromClipboard();
void actSaveDeckToClipboard();
void actSaveDeckToClipboardNoSetNameAndNumber();
void actSaveDeckToClipboardRaw();
void actSaveDeckToClipboardRawNoSetNameAndNumber();
void actPrintDeck();
void actExportDeckDecklist();
void actAnalyzeDeckDeckstats();
void actAnalyzeDeckTappedout();
void actClearFilterAll();
void actClearFilterOne();
void actSwapCard();
void actAddCard();
void actAddCardToSideboard();
void actRemoveCard();
void actIncrement();
void actDecrement();
void actDecrementCard();
void actDecrementCardFromSideboard();
void copyDatabaseCellContents();
void saveDeckRemoteFinished(const Response &r);
void filterViewCustomContextMenu(const QPoint &point);
void filterRemove(QAction *action);
void loadLayout();
void restartLayout();
void freeDocksSize();
void refreshShortcuts();
bool eventFilter(QObject *o, QEvent *e) override;
void dockVisibleTriggered() override;
void dockFloatingTriggered() override;
void dockTopLevelChanged(bool topLevel) override;
void dockVisibleTriggered();
void dockFloatingTriggered();
void dockTopLevelChanged(bool topLevel);
void saveDbHeaderState();
void setSaveStatus(bool newStatus);
void showSearchSyntaxHelp();
private:
/**
* @brief Which tab to open the new deck in
*/
enum DeckOpenLocation
{
CANCELLED,
SAME_TAB,
NEW_TAB
};
DeckOpenLocation confirmOpen(const bool openInSameTabIfBlank = true);
QMessageBox *createSaveConfirmationWindow();
bool isBlankNewDeck() const;
CardInfoPtr currentCardInfo() const;
void addCardHelper(QString zoneName);
void offsetCountAtIndex(const QModelIndex &idx, int offset);
void decrementCardHelper(QString zoneName);
bool swapCard(const QModelIndex &idx);
void recursiveExpand(const QModelIndex &index);
void openDeckFromFile(const QString &fileName, DeckOpenLocation deckOpenLocation);
QModelIndexList getSelectedCardNodes() const;
CardDatabaseModel *databaseModel;
CardDatabaseDisplayModel *databaseDisplayModel;
DeckListModel *deckModel;
QTreeView *databaseView;
QTreeView *deckView;
KeySignals deckViewKeySignals;
CardInfoFrameWidget *cardInfo;
PrintingSelector *printingSelector;
SearchLineEdit *searchEdit;
KeySignals searchKeySignals;
QLabel *nameLabel;
LineEditUnfocusable *nameEdit;
QLabel *commentsLabel;
QTextEdit *commentsEdit;
QLabel *bannerCardLabel;
QComboBox *bannerCardComboBox;
QLabel *hashLabel1;
LineEditUnfocusable *hashLabel;
FilterTreeModel *filterModel;
QTreeView *filterView;
KeySignals filterViewKeySignals;
QWidget *filterBox;
QMenu *deckMenu, *viewMenu, *cardInfoDockMenu, *deckDockMenu, *filterDockMenu, *printingSelectorDockMenu,
*analyzeDeckMenu, *saveDeckToClipboardMenu, *loadRecentDeckMenu;
QAction *aNewDeck, *aLoadDeck, *aClearRecents, *aSaveDeck, *aSaveDeckAs, *aLoadDeckFromClipboard,
*aSaveDeckToClipboard, *aSaveDeckToClipboardNoSetNameAndNumber, *aSaveDeckToClipboardRaw,
*aSaveDeckToClipboardRawNoSetNameAndNumber, *aPrintDeck, *aExportDeckDecklist, *aAnalyzeDeckDeckstats,
*aAnalyzeDeckTappedout, *aClose;
QAction *aClearFilterAll, *aClearFilterOne;
QAction *aAddCard, *aAddCardToSideboard, *aRemoveCard, *aIncrement, *aDecrement, *aSwapCard;
QAction *aResetLayout;
QAction *aCardInfoDockVisible, *aCardInfoDockFloating, *aDeckDockVisible, *aDeckDockFloating, *aFilterDockVisible,
*aFilterDockFloating, *aPrintingSelectorDockVisible, *aPrintingSelectorDockFloating;
bool modified;
QVBoxLayout *centralFrame;
QHBoxLayout *searchLayout;
QDockWidget *cardInfoDock;
QDockWidget *deckDock;
QDockWidget *filterDock;
QDockWidget *printingSelectorDock;
QWidget *centralWidget;
public:
explicit TabDeckEditor(TabSupervisor *_tabSupervisor);
void retranslateUi() override;
QString getTabText() const override;
void createMenus() override;
void setDeck(DeckLoader *_deckLoader);
void setModified(bool _windowModified);
bool confirmClose();
void createDeckDock();
void createCardInfoDock();
void createFiltersDock();
void createPrintingSelectorDock();
void createMenus();
void createCentralFrame();
void updateCardInfo(CardInfoPtr _card);
public slots:
void showPrintingSelector() override;
void closeRequest(bool forced = false) override;
void showPrintingSelector();
signals:
void openDeckEditor(const DeckLoader *deckLoader);
void deckEditorClosing(TabDeckEditor *tab);
};
#endif

View File

@@ -4,6 +4,7 @@
#include "../../server/pending_command.h"
#include "../../server/remote/remote_decklist_tree_widget.h"
#include "../../settings/cache_settings.h"
#include "../game_logic/abstract_client.h"
#include "../get_text_with_max.h"
#include "decklist.h"
#include "pb/command_deck_del.pb.h"
@@ -30,9 +31,7 @@
#include <QUrl>
#include <QVBoxLayout>
TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor,
AbstractClient *_client,
const ServerInfo_User *currentUserInfo)
TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor, AbstractClient *_client)
: Tab(_tabSupervisor), client(_client)
{
localDirModel = new QFileSystemModel(this);
@@ -106,9 +105,6 @@ TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor,
aOpenLocalDeck = new QAction(this);
aOpenLocalDeck->setIcon(QPixmap("theme:icons/pencil"));
connect(aOpenLocalDeck, SIGNAL(triggered()), this, SLOT(actOpenLocalDeck()));
aRenameLocal = new QAction(this);
aRenameLocal->setIcon(QPixmap("theme:icons/rename"));
connect(aRenameLocal, &QAction::triggered, this, &TabDeckStorage::actRenameLocal);
aUpload = new QAction(this);
aUpload->setIcon(QPixmap("theme:icons/arrow_right_green"));
connect(aUpload, SIGNAL(triggered()), this, SLOT(actUpload()));
@@ -139,7 +135,6 @@ TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor,
// Add actions to toolbars
leftToolBar->addAction(aOpenLocalDeck);
leftToolBar->addAction(aRenameLocal);
leftToolBar->addAction(aUpload);
leftToolBar->addAction(aNewLocalFolder);
leftToolBar->addAction(aDeleteLocalDeck);
@@ -156,10 +151,6 @@ TabDeckStorage::TabDeckStorage(TabSupervisor *_tabSupervisor,
QWidget *mainWidget = new QWidget(this);
mainWidget->setLayout(hbox);
setCentralWidget(mainWidget);
connect(client, &AbstractClient::userInfoChanged, this, &TabDeckStorage::handleConnected);
connect(client, &AbstractClient::statusChanged, this, &TabDeckStorage::handleConnectionChanged);
setRemoteEnabled(currentUserInfo && currentUserInfo->user_level() & ServerInfo_User::IsRegistered);
}
void TabDeckStorage::retranslateUi()
@@ -168,7 +159,6 @@ void TabDeckStorage::retranslateUi()
rightGroupBox->setTitle(tr("Server deck storage"));
aOpenLocalDeck->setText(tr("Open in deck editor"));
aRenameLocal->setText(tr("Rename deck or folder"));
aUpload->setText(tr("Upload deck"));
aOpenRemoteDeck->setText(tr("Open in deck editor"));
aDownload->setText(tr("Download deck"));
@@ -197,36 +187,6 @@ QString TabDeckStorage::getTargetPath() const
}
}
void TabDeckStorage::handleConnected(const ServerInfo_User &userInfo)
{
setRemoteEnabled(userInfo.user_level() & ServerInfo_User::IsRegistered);
}
/**
* This is only responsible for handling the disconnect. The connect is already handled elsewhere
*/
void TabDeckStorage::handleConnectionChanged(ClientStatus status)
{
if (status == StatusDisconnected) {
setRemoteEnabled(false);
}
}
void TabDeckStorage::setRemoteEnabled(bool enabled)
{
aUpload->setEnabled(enabled);
aOpenRemoteDeck->setEnabled(enabled);
aDownload->setEnabled(enabled);
aNewFolder->setEnabled(enabled);
aDeleteRemoteDeck->setEnabled(enabled);
if (enabled) {
serverDirView->refreshTree();
} else {
serverDirView->clearTree();
}
}
void TabDeckStorage::actLocalDoubleClick(const QModelIndex &curLeft)
{
if (!localDirModel->isDir(curLeft)) {
@@ -246,40 +206,12 @@ void TabDeckStorage::actOpenLocalDeck()
if (!deckLoader.loadFromFile(filePath, DeckLoader::CockatriceFormat, true))
continue;
SettingsCache::instance().recents().updateRecentlyOpenedDeckPaths(filePath);
emit openDeckEditor(&deckLoader);
}
}
void TabDeckStorage::actRenameLocal()
{
QModelIndexList curLefts = localDirView->selectionModel()->selectedRows();
for (const auto &curLeft : curLefts) {
const QFileInfo info = localDirModel->fileInfo(curLeft);
const QString oldName = info.baseName();
const QString title = info.isDir() ? tr("Rename local folder") : tr("Rename local file");
bool ok;
QString newName = QInputDialog::getText(this, title, tr("New name:"), QLineEdit::Normal, oldName, &ok);
if (!ok) { // terminate all remaining selections if user cancels
return;
}
if (newName.isEmpty() || oldName == newName) {
continue;
}
QString newFileName = newName;
if (!info.suffix().isEmpty()) {
newFileName += "." + info.suffix();
}
const QString newFilePath = QFileInfo(info.dir(), newFileName).filePath();
if (!QFile::rename(info.filePath(), newFilePath)) {
QMessageBox::critical(this, tr("Error"), tr("Rename failed"));
}
}
}
void TabDeckStorage::actUpload()
{
QModelIndexList curLefts = localDirView->selectionModel()->selectedRows();

View File

@@ -2,10 +2,8 @@
#define TAB_DECK_STORAGE_H
#include "../../server/remote/remote_decklist_tree_widget.h"
#include "../game_logic/abstract_client.h"
#include "tab.h"
class ServerInfo_User;
class AbstractClient;
class QTreeView;
class QFileSystemModel;
@@ -28,27 +26,20 @@ private:
RemoteDeckList_TreeWidget *serverDirView;
QGroupBox *leftGroupBox, *rightGroupBox;
QAction *aOpenLocalDeck, *aRenameLocal, *aUpload, *aNewLocalFolder, *aDeleteLocalDeck;
QAction *aOpenLocalDeck, *aUpload, *aNewLocalFolder, *aDeleteLocalDeck;
QAction *aOpenDecksFolder;
QAction *aOpenRemoteDeck, *aDownload, *aNewFolder, *aDeleteRemoteDeck;
QString getTargetPath() const;
void setRemoteEnabled(bool enabled);
void uploadDeck(const QString &filePath, const QString &targetPath);
void deleteRemoteDeck(const RemoteDeckList_TreeModel::Node *node);
void downloadNodeAtIndex(const QModelIndex &curLeft, const QModelIndex &curRight);
private slots:
void handleConnected(const ServerInfo_User &userInfo);
void handleConnectionChanged(ClientStatus status);
void actLocalDoubleClick(const QModelIndex &curLeft);
void actOpenLocalDeck();
void actRenameLocal();
void actUpload();
void uploadFinished(const Response &r, const CommandContainer &commandContainer);
@@ -72,11 +63,11 @@ private slots:
void deleteDeckFinished(const Response &response, const CommandContainer &commandContainer);
public:
TabDeckStorage(TabSupervisor *_tabSupervisor, AbstractClient *_client, const ServerInfo_User *currentUserInfo);
TabDeckStorage(TabSupervisor *_tabSupervisor, AbstractClient *_client);
void retranslateUi() override;
QString getTabText() const override
{
return tr("Deck Storage");
return tr("Deck storage");
}
signals:
void openDeckEditor(const DeckLoader *deckLoader);

View File

@@ -15,7 +15,6 @@
#include "../../main.h"
#include "../../server/message_log_widget.h"
#include "../../server/pending_command.h"
#include "../../server/user/user_list_manager.h"
#include "../../settings/cache_settings.h"
#include "../game_logic/abstract_client.h"
#include "../network/replay_timeline_widget.h"
@@ -66,8 +65,8 @@
#include <QToolButton>
#include <QWidget>
TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
: Tab(_tabSupervisor), secondsElapsed(0), hostId(-1), localPlayerId(-1),
TabGame::TabGame(TabSupervisor *_tabSupervisor, UserListProxy *_userListProxy, GameReplay *_replay)
: Tab(_tabSupervisor), userListProxy(_userListProxy), secondsElapsed(0), hostId(-1), localPlayerId(-1),
isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(true), judge(false), gameStateKnown(false),
resuming(false), currentPhase(-1), activeCard(nullptr), gameClosed(false), replay(_replay), currentReplayStep(0),
sayLabel(nullptr), sayEdit(nullptr)
@@ -119,20 +118,21 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
refreshShortcuts();
messageLog->logReplayStarted(gameInfo.game_id());
this->installEventFilter(this);
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
TabGame::TabGame(TabSupervisor *_tabSupervisor,
UserListProxy *_userListProxy,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes)
: Tab(_tabSupervisor), userListProxy(_tabSupervisor->getUserListManager()), clients(_clients),
gameInfo(event.game_info()), roomGameTypes(_roomGameTypes), hostId(event.host_id()),
localPlayerId(event.player_id()), isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(event.spectator()),
judge(event.judge()), gameStateKnown(false), resuming(event.resuming()), currentPhase(-1), activeCard(nullptr),
gameClosed(false), replay(nullptr), replayPlayButton(nullptr), replayFastForwardButton(nullptr),
aReplaySkipForward(nullptr), aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr),
aReplaySkipBackwardBig(nullptr), replayDock(nullptr)
: Tab(_tabSupervisor), userListProxy(_userListProxy), clients(_clients), gameInfo(event.game_info()),
roomGameTypes(_roomGameTypes), hostId(event.host_id()), localPlayerId(event.player_id()),
isLocalGame(_tabSupervisor->getIsLocalGame()), spectator(event.spectator()), judge(event.judge()),
gameStateKnown(false), resuming(event.resuming()), currentPhase(-1), activeCard(nullptr), gameClosed(false),
replay(nullptr), replayPlayButton(nullptr), replayFastForwardButton(nullptr), aReplaySkipForward(nullptr),
aReplaySkipBackward(nullptr), aReplaySkipForwardBig(nullptr), aReplaySkipBackwardBig(nullptr), replayDock(nullptr)
{
// THIS CTOR IS USED ON GAMES
gameInfo.set_started(false);
@@ -163,6 +163,7 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
for (int i = gameInfo.game_types_size() - 1; i >= 0; i--)
gameTypes.append(roomGameTypes.find(gameInfo.game_types(i)).value());
this->installEventFilter(this);
QTimer::singleShot(0, this, SLOT(loadLayout()));
}
@@ -187,7 +188,14 @@ void TabGame::emitUserEvent()
TabGame::~TabGame()
{
scene->clearViews();
delete replay;
QMapIterator<int, Player *> i(players);
while (i.hasNext()) {
delete i.next().value();
}
}
void TabGame::updatePlayerListDockTitle()
@@ -504,12 +512,10 @@ void TabGame::actConcede()
bool TabGame::leaveGame()
{
if (!gameClosed) {
if (!spectator) {
tabSupervisor->setCurrentWidget(this);
if (!spectator)
if (QMessageBox::question(this, tr("Leave game"), tr("Are you sure you want to leave this game?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) != QMessageBox::Yes)
return false;
}
if (!replay)
sendGameCommand(Command_LeaveGame());
@@ -753,7 +759,7 @@ void TabGame::processGameEventContainer(const GameEventContainer &cont,
default: {
Player *player = players.value(playerId, 0);
if (!player) {
qCWarning(TabGameLog) << "unhandled game event: invalid player id";
qDebug() << "unhandled game event: invalid player id";
break;
}
player->processGameEvent(eventType, event, context, options);
@@ -836,7 +842,6 @@ void TabGame::startGame(bool _resuming)
while (i.hasNext()) {
i.next();
i.value()->setReadyStart(false);
i.value()->setVisualDeckStorageExists(false);
i.value()->hide();
}
@@ -883,7 +888,8 @@ void TabGame::closeGame()
void TabGame::eventSpectatorSay(const Event_GameSay &event, int eventPlayerId, const GameEventContext & /*context*/)
{
const ServerInfo_User &userInfo = spectators.value(eventPlayerId);
messageLog->logSpectatorSay(userInfo, QString::fromStdString(event.message()));
messageLog->logSpectatorSay(QString::fromStdString(userInfo.name()), UserLevelFlags(userInfo.user_level()),
QString::fromStdString(userInfo.privlevel()), QString::fromStdString(event.message()));
}
void TabGame::eventSpectatorLeave(const Event_Leave &event, int eventPlayerId, const GameEventContext & /*context*/)
@@ -929,8 +935,8 @@ void TabGame::eventGameStateChanged(const Event_GameStateChanged &event,
DeckViewContainer *deckViewContainer = deckViewContainers.value(playerId);
if (playerInfo.has_deck_list()) {
DeckLoader newDeck(QString::fromStdString(playerInfo.deck_list()));
PictureLoader::cacheCardPixmaps(CardDatabaseManager::getInstance()->getCardsByNameAndProviderId(
newDeck.getCardListWithProviderId()));
PictureLoader::cacheCardPixmaps(
CardDatabaseManager::getInstance()->getCards(newDeck.getCardList()));
deckViewContainer->setDeck(newDeck);
player->setDeck(newDeck);
}
@@ -1090,7 +1096,6 @@ void TabGame::eventLeave(const Event_Leave &event, int eventPlayerId, const Game
players.remove(eventPlayerId);
emit playerRemoved(player);
player->clear();
scene->removePlayer(player);
player->deleteLater();
// Rearrange all remaining zones so that attachment relationship updates take place
@@ -1679,7 +1684,7 @@ void TabGame::createPlayerListDock(bool bReplay)
void TabGame::createMessageDock(bool bReplay)
{
messageLog = new MessageLogWidget(tabSupervisor, this);
messageLog = new MessageLogWidget(tabSupervisor, userListProxy, this);
connect(messageLog, SIGNAL(cardNameHovered(QString)), cardInfoFrameWidget, SLOT(setCard(QString)));
connect(messageLog, &MessageLogWidget::showCardInfoPopup, this, &TabGame::showCardInfoPopup);
connect(messageLog, SIGNAL(deleteCardInfoPopup(QString)), this, SLOT(deleteCardInfoPopup(QString)));
@@ -1751,27 +1756,6 @@ void TabGame::createMessageDock(bool bReplay)
connect(messageLayoutDock, SIGNAL(topLevelChanged(bool)), this, SLOT(dockTopLevelChanged(bool)));
}
void TabGame::hideEvent(QHideEvent *event)
{
LayoutsSettings &layouts = SettingsCache::instance().layouts();
if (replay) {
layouts.setReplayPlayAreaState(saveState());
layouts.setReplayPlayAreaGeometry(saveGeometry());
layouts.setReplayCardInfoSize(cardInfoDock->size());
layouts.setReplayMessageLayoutSize(messageLayoutDock->size());
layouts.setReplayPlayerListSize(playerListDock->size());
layouts.setReplayReplaySize(replayDock->size());
} else {
layouts.setGamePlayAreaState(saveState());
layouts.setGamePlayAreaGeometry(saveGeometry());
layouts.setGameCardInfoSize(cardInfoDock->size());
layouts.setGameMessageLayoutSize(messageLayoutDock->size());
layouts.setGamePlayerListSize(playerListDock->size());
}
Tab::hideEvent(event);
}
// Method uses to sync docks state with menu items state
bool TabGame::eventFilter(QObject *o, QEvent *e)
{
@@ -1791,6 +1775,23 @@ bool TabGame::eventFilter(QObject *o, QEvent *e)
}
}
if (o == this && e->type() == QEvent::Hide) {
LayoutsSettings &layouts = SettingsCache::instance().layouts();
if (replay) {
layouts.setReplayPlayAreaState(saveState());
layouts.setReplayPlayAreaGeometry(saveGeometry());
layouts.setReplayCardInfoSize(cardInfoDock->size());
layouts.setReplayMessageLayoutSize(messageLayoutDock->size());
layouts.setReplayPlayerListSize(playerListDock->size());
layouts.setReplayReplaySize(replayDock->size());
} else {
layouts.setGamePlayAreaState(saveState());
layouts.setGamePlayAreaGeometry(saveGeometry());
layouts.setGameCardInfoSize(cardInfoDock->size());
layouts.setGameMessageLayoutSize(messageLayoutDock->size());
layouts.setGamePlayerListSize(playerListDock->size());
}
}
return false;
}

View File

@@ -9,11 +9,8 @@
#include "tab.h"
#include <QCompleter>
#include <QLoggingCategory>
#include <QMap>
inline Q_LOGGING_CATEGORY(TabGameLog, "tab_game");
class UserListProxy;
class DeckViewContainer;
class AbstractClient;
@@ -70,7 +67,7 @@ class TabGame : public Tab
private:
QTimer *gameTimer;
int secondsElapsed;
const UserListProxy *userListProxy;
UserListProxy *userListProxy;
QList<AbstractClient *> clients;
ServerInfo_Game gameInfo;
QMap<int, QString> roomGameTypes;
@@ -208,7 +205,6 @@ private slots:
void actResetLayout();
void freeDocksSize();
void hideEvent(QHideEvent *event) override;
bool eventFilter(QObject *o, QEvent *e) override;
void dockVisibleTriggered();
void dockFloatingTriggered();
@@ -216,10 +212,11 @@ private slots:
public:
TabGame(TabSupervisor *_tabSupervisor,
UserListProxy *_userListProxy,
QList<AbstractClient *> &_clients,
const Event_GameJoined &event,
const QMap<int, QString> &_roomGameTypes);
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
TabGame(TabSupervisor *_tabSupervisor, UserListProxy *_userListProxy, GameReplay *replay);
~TabGame() override;
void retranslateUi() override;
void updatePlayerListDockTitle();

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