Add finger drag on buttons

This commit is contained in:
Just Call Me Koko
2020-03-08 03:07:34 -04:00
parent 7a8cf2aa50
commit 7abc67242b

View File

@@ -104,17 +104,39 @@ void MenuFunctions::main()
//display_obj.key[b].drawButton2(current_menu->list->get(b).name, true); // draw invert
//display_obj.key[b].drawButton(ML_DATUM, BUTTON_PADDING, current_menu->list->get(b).name, true);
display_obj.key[b].drawButton(true, current_menu->list->get(b).name);
if (current_menu->list->get(b).name != "Back")
display_obj.tft.drawXBitmap(0,
KEY_Y + b * (KEY_H + KEY_SPACING_Y) - (ICON_H / 2),
menu_icons[current_menu->list->get(b).icon],
ICON_W,
ICON_H,
current_menu->list->get(b).color,
TFT_BLACK);
}
//else if (pressed)
// display_obj.key[b].drawButton(false, current_menu->list->get(b).name);
// If button was just release, execute the button's function
if (display_obj.key[b].justReleased())
if ((display_obj.key[b].justReleased()) && (!pressed))
{
//display_obj.key[b].drawButton2(current_menu->list->get(b).name); // draw normal
//display_obj.key[b].drawButton(ML_DATUM, BUTTON_PADDING, current_menu->list->get(b).name);
display_obj.key[b].drawButton(false, current_menu->list->get(b).name);
current_menu->list->get(b).callable();
}
// This
else if ((display_obj.key[b].justReleased()) && (pressed)) {
display_obj.key[b].drawButton(false, current_menu->list->get(b).name);
if (current_menu->list->get(b).name != "Back")
display_obj.tft.drawXBitmap(0,
KEY_Y + b * (KEY_H + KEY_SPACING_Y) - (ICON_H / 2),
menu_icons[current_menu->list->get(b).icon],
ICON_W,
ICON_H,
TFT_BLACK,
current_menu->list->get(b).color);
}
display_obj.tft.setFreeFont(NULL);
}
}