Polyline: add hpx code to remove drawing lines in between 2 different collinion zone

This commit is contained in:
Matthieu Baumann
2023-09-21 17:05:19 +02:00
committed by Matthieu Baumann
parent 5a90d9705c
commit 13a6037882
2 changed files with 82 additions and 29 deletions

View File

@@ -13,10 +13,12 @@
// Start up Aladin Lite
aladin = A.aladin('#aladin-lite-div', {fov: 122, showContextMenu: true, fullScreen: true});
var overlay = A.graphicOverlay({color: '#ee2345', lineWidth: 3});
aladin.addOverlay(overlay);
overlay.addFootprints([A.polygon(
[[264.375,-24.624318352164085],[258.75,-30.000000000000018],[264.375,-35.68533471265207],[270,-30.000000000000018]],
[[264.375,-35.68533471265207], [258.75,-30.000000000000018], [264.375,-24.624318352164085], [270,-30.000000000000018]],
{color: '#808080', fillColor: '#808080', opacity: .4, lineWidth: 1, fill: true})]);
aladin.gotoRaDec(264.375,-24.624318352164085);
});
</script>

View File

@@ -50,6 +50,31 @@ export let Polyline= (function() {
return mag2;
}
function _isAcrossCollignonZoneForHpxProjection(line, view) {
const [x1, y1] = AladinUtils.viewXyToClipXy(line.x1, line.y1, view);
const [x2, y2] = AladinUtils.viewXyToClipXy(line.x2, line.y2, view);
// x, y, between -1 and 1
let triIdxCollignionZone = function(x, y) {
let xZone = Math.floor((x * 0.5 + 0.5) * 4.0);
return xZone + 4 * (y > 0.0);
};
let isInCollignionZone = function(x, y) {
return Math.abs(y) > 0.5;
};
if (isInCollignionZone(x1, y1) && isInCollignionZone(x2, y2)) {
if (triIdxCollignionZone(x1, y1) === triIdxCollignionZone(x2, y2)) {
return false;
} else {
return true;
}
}
return false;
}
// constructor
let Polyline = function(radecArray, options) {
options = options || {};
@@ -230,6 +255,7 @@ export let Polyline= (function() {
line.draw(ctx);
}
};
if (this.closed && this.fill) {
fillPoly = (v0, v1, index) => {
const line = new Line(v0.x, v0.y, v1.x, v1.y);
@@ -241,6 +267,47 @@ export let Polyline= (function() {
}
};
}
} else if (view.projection === ProjectionEnum.HPX) {
drawLine = (v0, v1) => {
const line = new Line(v0.x, v0.y, v1.x, v1.y);
if (_isAcrossCollignonZoneForHpxProjection(line, view)) {
return;
}
if (line.isInsideView(view.width, view.height)) {
const mag2 = _calculateMag2ForNoSinProjections(line, view);
if (mag2 < 0.1) {
line.draw(ctx);
}
}
};
if (this.closed && this.fill) {
fillPoly = (v0, v1, index) => {
const line = new Line(v0.x, v0.y, v1.x, v1.y);
if (_isAcrossCollignonZoneForHpxProjection(line, view)) {
return;
}
const mag2 = _calculateMag2ForNoSinProjections(line, view);
if (mag2 < 0.1) {
if (index === 0) {
ctx.beginPath();
ctx.moveTo(line.x1, line.y1);
} else {
ctx.lineTo(line.x1, line.y1);
}
return true;
} else {
return false;
}
};
}
} else {
drawLine = (v0, v1) => {
const line = new Line(v0.x, v0.y, v1.x, v1.y);
@@ -266,39 +333,18 @@ export let Polyline= (function() {
} else {
ctx.lineTo(line.x1, line.y1);
}
return true;
} else {
return false;
}
};
}
}
// 3. Check whether the polygon do not cross the view
let nSegment = this.closed ? len : len - 1;
/*
let v0 = this.closed ? len - 1 : 0;
let v1 = this.closed ? 0 : 1;
let v2 = this.closed ? 1 : 2;
let drawPolygon = true;
for (var k = 0; k < nSegment; k++) {
let ccwTriOrder = ccwOrder(xyView[v0], xyView[v1], xyView[v2])
if (ccwGoodOrder != ccwTriOrder) {
// if it cross the view, we end up here
drawPolygon = false;
return;
}
v0 = v1;
v1 = v2;
v2 = (v2 + 1) % len;
}
if (!drawPolygon) {
return;
}*/
// 4. Finally, draw all the polygon, segment by segment
let nSegment = this.closed ? len : len - 1;
let v0 = this.closed ? len - 1 : 0;
let v1 = this.closed ? 0 : 1;
@@ -319,12 +365,17 @@ export let Polyline= (function() {
if (this.fill && this.closed) {
v0 = len - 1;
v1 = 0;
let n = 0;
for (var k = 0; k < nSegment; k++) {
fillPoly(xyView[v0], xyView[v1], k);
if (fillPoly(xyView[v0], xyView[v1], n)) {
n++;
}
v0 = v1;
v1 = v1 + 1;
}
ctx.globalAlpha = 1;
ctx.save();
ctx.fillStyle = this.fillColor;