mirror of
https://github.com/cds-astro/aladin-lite.git
synced 2026-01-05 09:40:02 -08:00
Add a bigger triangle to see how it looks. Can be enhanced but it does not look bad
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9
dist/footprint.html
vendored
9
dist/footprint.html
vendored
@@ -27,13 +27,14 @@
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aladin = A.aladin('#aladin-lite-div', {target: 'M 1', fov: 0.2});
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var overlay = A.graphicOverlay({color: '#ee2345', lineWidth: 3});
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aladin.addOverlay(overlay);
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overlay.addFootprints([A.polygon([[83.64287, 22.01713], [83.59872, 22.01692], [83.59852, 21.97629], [83.64295, 21.97629]]), A.polygon([[83.62807, 22.06330], [83.58397, 22.02280], [83.62792, 22.02258]])]);
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overlay.addFootprints([
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A.polygon([[83.64287, 22.01713], [83.59872, 22.01692], [83.59852, 21.97629], [83.64295, 21.97629]]),
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A.polygon([[83.62807, 22.06330], [83.58397, 22.02280], [83.62792, 22.02258]]),
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A.polygon([[8.62807, 220.06330], [83.58397, 10.02280], [150.62792, 87.02258]])
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]);
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overlay.add(A.circle(83.66067, 22.03081, 0.04, {color: 'cyan'})); // radius in degrees
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});
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</script>
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</body>
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</html>
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@@ -62,7 +62,6 @@ fn subdivide<P: Projection>(
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vertices.push(b);
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vertices.push(c);
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}
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//return;
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} else {
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// Subdivide a->b and b->c
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subdivide::<P>(
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@@ -78,13 +77,43 @@ fn subdivide<P: Projection>(
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);
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}
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}
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(Some(a), Some(b), None) => {
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vertices.push(a);
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vertices.push(b);
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(Some(_), Some(_), None) => {
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// relay the subdivision to the first half
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subdivide::<P>(
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vertices,
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[mp[0], &((mp[0] + mp[1]) * 0.5).normalize(), mp[1]],
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camera,
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);
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// and try subdividing a little further
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// hoping that the projection is defined for e
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let e = (mp[1] + mp[2]) * 0.5;
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subdivide::<P>(
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vertices,
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[mp[1], &((mp[1] + e) * 0.5).normalize(), &e],
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camera,
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);
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//vertices.push(a);
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//vertices.push(b);
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}
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(None, Some(b), Some(c)) => {
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vertices.push(b);
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vertices.push(c);
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(None, Some(_), Some(_)) => {
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// relay the subdivision to the second half
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subdivide::<P>(
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vertices,
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[mp[1], &((mp[1] + mp[2]) * 0.5).normalize(), mp[2]],
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camera,
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);
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// and try subdividing a little further
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// hoping that the projection is defined for e
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let e = (mp[0] + mp[1]) * 0.5;
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subdivide::<P>(
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vertices,
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[&e, &((mp[1] + e) * 0.5).normalize(), &mp[1]],
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camera,
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);
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//vertices.push(b);
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//vertices.push(c);
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}
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_ => (),
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}
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