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Merge pull request #57 from ChrisHillRT/fur-trader-csharp
initial implementation of Fur Trader in csharp
This commit is contained in:
8
38 Fur Trader/csharp/FurTrader.csproj
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8
38 Fur Trader/csharp/FurTrader.csproj
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@@ -0,0 +1,8 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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</PropertyGroup>
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</Project>
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25
38 Fur Trader/csharp/FurTrader.sln
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25
38 Fur Trader/csharp/FurTrader.sln
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@@ -0,0 +1,25 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.30804.86
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FurTrader", "FurTrader.csproj", "{1FB826B9-8794-4DB7-B676-B51F177B7B87}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{1FB826B9-8794-4DB7-B676-B51F177B7B87}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{1FB826B9-8794-4DB7-B676-B51F177B7B87}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{1FB826B9-8794-4DB7-B676-B51F177B7B87}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{1FB826B9-8794-4DB7-B676-B51F177B7B87}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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||||
GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {DDB24448-50EB-47C6-BDB9-465896A81779}
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EndGlobalSection
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EndGlobal
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506
38 Fur Trader/csharp/Game.cs
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506
38 Fur Trader/csharp/Game.cs
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@@ -0,0 +1,506 @@
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using System;
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namespace FurTrader
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{
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public class Game
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{
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/// <summary>
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/// random number generator; no seed to be faithful to original implementation
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/// </summary>
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private Random Rnd { get; } = new Random();
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/// <summary>
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/// Generate a price for pelts based off a factor and baseline value
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/// </summary>
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/// <param name="factor">Multiplier for the price</param>
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/// <param name="baseline">The baseline price</param>
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/// <returns>A randomised price for pelts</returns>
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internal double RandomPriceGenerator(double factor, double baseline)
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{
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var price = (Convert.ToInt32((factor * Rnd.NextDouble() + baseline) * 100d) + 5) / 100d;
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return price;
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}
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/// <summary>
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/// Main game loop function. This will play the game endlessly until the player chooses to quit or a GameOver event occurs
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/// </summary>
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/// <remarks>
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/// General structure followed from Adam Dawes (@AdamDawes575) implementation of Acey Ducey.");
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/// </remarks>
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internal void GameLoop()
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{
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// display instructions to the player
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DisplayIntroText();
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var state = new GameState();
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// loop for each turn until the player decides not to continue (or has a Game Over event)
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while ((!state.GameOver) && ContinueGame())
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{
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// clear display at start of each turn
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Console.Clear();
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// play the next turn; pass game state for details and updates from the turn
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PlayTurn(state);
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}
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// end screen; show some statistics to the player
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Console.Clear();
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Console.WriteLine("Thanks for playing!");
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Console.WriteLine("");
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Console.WriteLine($"Total Expeditions: {state.ExpeditionCount}");
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Console.WriteLine($"Final Amount: {state.Savings.ToString("c")}");
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}
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/// <summary>
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/// Display instructions on how to play the game and wait for the player to press a key.
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/// </summary>
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private void DisplayIntroText()
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Fur Trader.");
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Console.WriteLine("Creating Computing, Morristown, New Jersey.");
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.DarkGreen;
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Console.WriteLine("Originally published in 1978 in the book 'Basic Computer Games' by David Ahl.");
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.WriteLine("You are the leader of a French fur trading expedition in 1776 leaving the Lake Ontario area to sell furs and get supplies for the next year.");
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Console.WriteLine("");
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Console.WriteLine("You have a choice of three forts at which you may trade. The cost of supplies and the amount you receive for your furs will depend on the fort that you choose.");
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Press any key start the game.");
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Console.ReadKey(true);
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}
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/// <summary>
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/// Prompt the player to try again, and wait for them to press Y or N.
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/// </summary>
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/// <returns>Returns true if the player wants to try again, false if they have finished playing.</returns>
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private bool ContinueGame()
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{
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("Do you wish to trade furs? ");
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Console.Write("Answer (Y)es or (N)o ");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write("> ");
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char pressedKey;
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// Keep looping until we get a recognised input
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do
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{
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// Read a key, don't display it on screen
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ConsoleKeyInfo key = Console.ReadKey(true);
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// Convert to upper-case so we don't need to care about capitalisation
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pressedKey = Char.ToUpper(key.KeyChar);
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// Is this a key we recognise? If not, keep looping
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} while (pressedKey != 'Y' && pressedKey != 'N');
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// Display the result on the screen
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Console.WriteLine(pressedKey);
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// Return true if the player pressed 'Y', false for anything else.
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return (pressedKey == 'Y');
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}
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/// <summary>
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/// Play a turn
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/// </summary>
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/// <param name="state">The current game state</param>
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private void PlayTurn(GameState state)
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{
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state.UnasignedFurCount = 190; /// start with 190 furs each turn
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// provide current status to user
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Console.WriteLine(new string('_', 70));
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("");
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Console.WriteLine($"You have {state.Savings.ToString("c")} savings and {state.UnasignedFurCount} furs to begin the expedition.");
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Console.WriteLine("");
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Console.WriteLine($"Your {state.UnasignedFurCount} furs are distributed among the following kinds of pelts: Mink, Beaver, Ermine, and Fox");
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Console.WriteLine("");
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// get input on number of pelts
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("How many Mink pelts do you have? ");
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state.MinkPelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.MinkPelts;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
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Console.Write("How many Beaver pelts do you have? ");
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state.BeaverPelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.BeaverPelts;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
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Console.Write("How many Ermine pelts do you have? ");
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state.ErminePelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.ErminePelts;
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Console.WriteLine("");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine($"You have {state.UnasignedFurCount} furs remaining for distribution");
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Console.Write("How many Fox pelts do you have? ");
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state.FoxPelts = GetPelts(state.UnasignedFurCount);
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state.UnasignedFurCount -= state.FoxPelts;
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// get input on which fort to trade with; user gets an opportunity to evaluate and re-select fort after selection until user confirms selection
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do
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine("");
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Console.WriteLine("Do you want to trade your furs at Fort 1, Fort 2, or Fort 3");
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Console.WriteLine("Fort 1 is Fort Hochelaga (Montreal) and is under the protection of the French army.");
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Console.WriteLine("Fort 2 is Fort Stadacona (Quebec) and is under the protection of the French army. However, you must make a portage and cross the Lachine rapids.");
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Console.WriteLine("Fort 3 is Fort New York and is under Dutch control. You must cross through Iroquois land.");
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Console.WriteLine("");
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state.SelectedFort = GetSelectedFort();
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DisplaySelectedFortInformation(state.SelectedFort);
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} while (TradeAtAnotherFort());
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// process the travel to the fort
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ProcessExpeditionOutcome(state);
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// display results of expedition (savings change) to the user
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write("You now have ");
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.Write($"{state.Savings.ToString("c")}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.WriteLine(" including your previous savings.");
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// update the turn count now that another turn has been played
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state.ExpeditionCount += 1;
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}
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/// <summary>
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/// Method to show the expedition costs to the player with some standard formatting
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/// </summary>
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/// <param name="fortname">The name of the fort traded with</param>
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/// <param name="supplies">The cost of the supplies at the fort</param>
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/// <param name="expenses">The travel expenses for the expedition</param>
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internal void DisplayCosts(string fortname, double supplies, double expenses)
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{
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Supplies at {fortname} cost".PadLeft(55));
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"{supplies.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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Console.Write($"Your travel expenses to {fortname} were".PadLeft(55));
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"{expenses.ToString("c").PadLeft(10)}");
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Console.ForegroundColor = ConsoleColor.White;
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}
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/// <summary>
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/// Process the results of the expedition
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/// </summary>
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/// <param name="state">the game state</param>
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private void ProcessExpeditionOutcome(GameState state)
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{
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var beaverPrice = RandomPriceGenerator(0.25d, 1.00d);
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var foxPrice = RandomPriceGenerator(0.2d , 0.80d);
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var erminePrice = RandomPriceGenerator(0.15d, 0.95d);
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var minkPrice = RandomPriceGenerator(0.2d , 0.70d);
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var fortname = String.Empty;
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var suppliesCost = 0.0d;
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var travelExpenses = 0.0d;
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// create a random value 1 to 10 for the different outcomes at each fort
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var p = ((int)(10 * Rnd.NextDouble())) + 1;
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Console.WriteLine("");
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switch (state.SelectedFort)
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{
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case 1: // outcome for expedition to Fort Hochelaga
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beaverPrice = RandomPriceGenerator(0.2d, 0.75d);
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foxPrice = RandomPriceGenerator(0.2d, 0.80d);
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erminePrice = RandomPriceGenerator(0.2d, 0.65d);
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minkPrice = RandomPriceGenerator(0.2d, 0.70d);
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fortname = "Fort Hochelaga";
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suppliesCost = 150.0d;
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travelExpenses = 10.0d;
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break;
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case 2: // outcome for expedition to Fort Stadacona
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beaverPrice = RandomPriceGenerator(0.2d , 0.90d);
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foxPrice = RandomPriceGenerator(0.2d , 0.80d);
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erminePrice = RandomPriceGenerator(0.15d, 0.80d);
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minkPrice = RandomPriceGenerator(0.3d , 0.85d);
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fortname = "Fort Stadacona";
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suppliesCost = 125.0d;
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travelExpenses = 15.0d;
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if (p <= 2)
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{
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state.BeaverPelts = 0;
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Console.WriteLine("Your beaver were to heavy to carry across the portage.");
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Console.WriteLine("You had to leave the pelts but found them stolen when you returned");
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}
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else if (p <= 6)
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{
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Console.WriteLine("You arrived safely at Fort Stadacona");
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}
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else if (p <= 8)
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{
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state.BeaverPelts = 0;
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state.FoxPelts = 0;
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state.ErminePelts = 0;
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state.MinkPelts = 0;
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Console.WriteLine("Your canoe upset in the Lachine Rapids.");
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Console.WriteLine("Your lost all your furs");
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||||
}
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else if (p <= 10)
|
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{
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state.FoxPelts = 0;
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Console.WriteLine("Your fox pelts were not cured properly.");
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Console.WriteLine("No one will buy them.");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Unexpected Outcome p = {p}");
|
||||
}
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||||
break;
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case 3: // outcome for expedition to Fort New York
|
||||
beaverPrice = RandomPriceGenerator(0.2d , 1.00d);
|
||||
foxPrice = RandomPriceGenerator(0.25d, 1.10d);
|
||||
erminePrice = RandomPriceGenerator(0.2d , 0.95d);
|
||||
minkPrice = RandomPriceGenerator(0.15d, 1.05d);
|
||||
fortname = "Fort New York";
|
||||
suppliesCost = 80.0d;
|
||||
travelExpenses = 25.0d;
|
||||
if (p <= 2)
|
||||
{
|
||||
state.BeaverPelts = 0;
|
||||
state.FoxPelts = 0;
|
||||
state.ErminePelts = 0;
|
||||
state.MinkPelts = 0;
|
||||
suppliesCost = 0.0d;
|
||||
travelExpenses = 0.0d;
|
||||
Console.WriteLine("You were attacked by a party of Iroquois.");
|
||||
Console.WriteLine("All people in your trading group were killed.");
|
||||
Console.WriteLine("This ends the game (press any key).");
|
||||
Console.ReadKey(true);
|
||||
state.GameOver = true;
|
||||
}
|
||||
else if (p <= 6)
|
||||
{
|
||||
Console.WriteLine("You were lucky. You arrived safely at Fort New York.");
|
||||
}
|
||||
else if (p <= 8)
|
||||
{
|
||||
state.BeaverPelts = 0;
|
||||
state.FoxPelts = 0;
|
||||
state.ErminePelts = 0;
|
||||
state.MinkPelts = 0;
|
||||
Console.WriteLine("You narrowly escaped an Iroquois raiding party.");
|
||||
Console.WriteLine("However, you had to leave all your furs behind.");
|
||||
}
|
||||
else if (p <= 10)
|
||||
{
|
||||
beaverPrice = beaverPrice / 2;
|
||||
minkPrice = minkPrice / 2;
|
||||
Console.WriteLine("Your mink and beaver were damaged on your trip.");
|
||||
Console.WriteLine("You receive only half the current price for these furs.");
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Unexpected Outcome p = {p}");
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
var beaverSale = state.BeaverPelts * beaverPrice;
|
||||
var foxSale = state.FoxPelts * foxPrice;
|
||||
var ermineSale = state.ErminePelts * erminePrice;
|
||||
var minkSale = state.MinkPelts * minkPrice;
|
||||
var profit = beaverSale + foxSale + ermineSale + minkSale - suppliesCost - travelExpenses;
|
||||
state.Savings += profit;
|
||||
|
||||
Console.WriteLine("");
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write($"Your {state.BeaverPelts.ToString().PadLeft(3, ' ')} beaver pelts sold @ {beaverPrice.ToString("c")} per pelt for a total");
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.WriteLine($"{beaverSale.ToString("c").PadLeft(10)}");
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write($"Your {state.FoxPelts.ToString().PadLeft(3, ' ')} fox pelts sold @ {foxPrice.ToString("c")} per pelt for a total");
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.WriteLine($"{foxSale.ToString("c").PadLeft(10)}");
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write($"Your {state.ErminePelts.ToString().PadLeft(3, ' ')} ermine pelts sold @ {erminePrice.ToString("c")} per pelt for a total");
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.WriteLine($"{ermineSale.ToString("c").PadLeft(10)}");
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write($"Your {state.MinkPelts.ToString().PadLeft(3, ' ')} mink pelts sold @ {minkPrice.ToString("c")} per pelt for a total");
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
Console.WriteLine($"{minkSale.ToString("c").PadLeft(10)}");
|
||||
Console.WriteLine("");
|
||||
DisplayCosts(fortname, suppliesCost, travelExpenses);
|
||||
Console.WriteLine("");
|
||||
Console.Write($"Profit / Loss".PadLeft(55));
|
||||
Console.ForegroundColor = profit >= 0.0d ? ConsoleColor.Green : ConsoleColor.Red;
|
||||
Console.WriteLine($"{profit.ToString("c").PadLeft(10)}");
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.WriteLine("");
|
||||
}
|
||||
|
||||
private void DisplaySelectedFortInformation(int selectedFort)
|
||||
{
|
||||
Console.WriteLine("");
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
|
||||
switch (selectedFort)
|
||||
{
|
||||
case 1: // selected fort details for Fort Hochelaga
|
||||
Console.WriteLine("You have chosen the easiest route.");
|
||||
Console.WriteLine("However, the fort is far from any seaport.");
|
||||
Console.WriteLine("The value you receive for your furs will be low.");
|
||||
Console.WriteLine("The cost of supplies will be higher than at Forts Stadacona or New York");
|
||||
break;
|
||||
case 2: // selected fort details for Fort Stadacona
|
||||
Console.WriteLine("You have chosen a hard route.");
|
||||
Console.WriteLine("It is, in comparsion, harder than the route to Hochelaga but easier than the route to New York.");
|
||||
Console.WriteLine("You will receive an average value for your furs.");
|
||||
Console.WriteLine("The cost of your supplies will be average.");
|
||||
break;
|
||||
case 3: // selected fort details for Fort New York
|
||||
Console.WriteLine("You have chosen the most difficult route.");
|
||||
Console.WriteLine("At Fort New York you will receive the higest value for your furs.");
|
||||
Console.WriteLine("The cost of your supplies will be lower than at all the other forts.");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private bool TradeAtAnotherFort()
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.WriteLine("");
|
||||
Console.WriteLine("Do you want to trade at another fort?");
|
||||
Console.Write("Answer (Y)es or (N)o ");
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.Write("> ");
|
||||
|
||||
char pressedKey;
|
||||
// Keep looping until we get a recognised input
|
||||
do
|
||||
{
|
||||
// Read a key, don't display it on screen
|
||||
ConsoleKeyInfo key = Console.ReadKey(true);
|
||||
// Convert to upper-case so we don't need to care about capitalisation
|
||||
pressedKey = Char.ToUpper(key.KeyChar);
|
||||
// Is this a key we recognise? If not, keep looping
|
||||
} while (pressedKey != 'Y' && pressedKey != 'N');
|
||||
|
||||
// Display the result on the screen
|
||||
Console.WriteLine(pressedKey);
|
||||
|
||||
// Return true if the player pressed 'Y', false for anything else.
|
||||
return (pressedKey == 'Y');
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an amount of pelts from the user
|
||||
/// </summary>
|
||||
/// <param name="currentMoney">The total pelts available</param>
|
||||
/// <returns>Returns the amount the player selects</returns>
|
||||
private int GetPelts(int furCount)
|
||||
{
|
||||
int peltCount;
|
||||
|
||||
// loop until the user enters a valid value
|
||||
do
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.Write("> ");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
// parse user information to check if it is a valid entry
|
||||
if (!int.TryParse(input, out peltCount))
|
||||
{
|
||||
// invalid entry; message back to user
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine("Sorry, I didn't understand. Please enter the number of pelts.");
|
||||
|
||||
// continue looping
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if plet amount is more than the available pelts
|
||||
if (peltCount > furCount)
|
||||
{
|
||||
// too many pelts selected
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine($"You may not have that many furs. Do not try to cheat. I can add.");
|
||||
|
||||
// continue looping
|
||||
continue;
|
||||
}
|
||||
|
||||
// valid pelt amount entered
|
||||
break;
|
||||
} while (true);
|
||||
|
||||
// return pelt count to the user
|
||||
return peltCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prompt the user for their selected fort
|
||||
/// </summary>
|
||||
/// <returns>returns the fort the user has selected</returns>
|
||||
private int GetSelectedFort()
|
||||
{
|
||||
int selectedFort;
|
||||
|
||||
// loop until the user enters a valid value
|
||||
do
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
Console.Write("Answer 1, 2, or 3 ");
|
||||
Console.ForegroundColor = ConsoleColor.Yellow;
|
||||
Console.Write("> ");
|
||||
string input = Console.ReadLine();
|
||||
|
||||
// is the user entry valid
|
||||
if (!int.TryParse(input, out selectedFort))
|
||||
{
|
||||
// no, invalid data
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine("Sorry, I didn't understand. Please answer 1, 2, or 3.");
|
||||
|
||||
// continue looping
|
||||
continue;
|
||||
}
|
||||
|
||||
// is the selected fort an option (one, two or three only)
|
||||
if (selectedFort != 1 && selectedFort != 2 && selectedFort != 3)
|
||||
{
|
||||
// no, invalid for selected
|
||||
Console.ForegroundColor = ConsoleColor.Red;
|
||||
Console.WriteLine($"Please answer 1, 2, or 3.");
|
||||
|
||||
// continue looping
|
||||
continue;
|
||||
}
|
||||
|
||||
// valid fort selected, stop looping
|
||||
break;
|
||||
} while (true);
|
||||
|
||||
// return the players selected fort
|
||||
return selectedFort;
|
||||
}
|
||||
}
|
||||
}
|
||||
42
38 Fur Trader/csharp/GameState.cs
Normal file
42
38 Fur Trader/csharp/GameState.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace FurTrader
|
||||
{
|
||||
internal class GameState
|
||||
{
|
||||
internal bool GameOver { get; set; }
|
||||
|
||||
internal double Savings { get; set; }
|
||||
|
||||
internal int ExpeditionCount { get; set; }
|
||||
|
||||
internal int UnasignedFurCount { get; set; }
|
||||
|
||||
internal int[] Pelts { get; private set; }
|
||||
|
||||
internal int MinkPelts { get { return this.Pelts[0]; } set { this.Pelts[0] = value; } }
|
||||
internal int BeaverPelts { get { return this.Pelts[0]; } set { this.Pelts[0] = value; } }
|
||||
internal int ErminePelts { get { return this.Pelts[0]; } set { this.Pelts[0] = value; } }
|
||||
internal int FoxPelts { get { return this.Pelts[0]; } set { this.Pelts[0] = value; } }
|
||||
|
||||
internal int SelectedFort { get; set; }
|
||||
|
||||
internal GameState()
|
||||
{
|
||||
this.Savings = 600;
|
||||
this.ExpeditionCount = 0;
|
||||
this.UnasignedFurCount = 190;
|
||||
this.Pelts = new int[4];
|
||||
this.SelectedFort = 0;
|
||||
}
|
||||
|
||||
internal void StartTurn()
|
||||
{
|
||||
this.SelectedFort = 0; // reset to a default value
|
||||
this.UnasignedFurCount = 190; // each turn starts with 190 furs
|
||||
this.Pelts = new int[4]; // reset pelts on each turn
|
||||
}
|
||||
}
|
||||
}
|
||||
20
38 Fur Trader/csharp/Program.cs
Normal file
20
38 Fur Trader/csharp/Program.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using System;
|
||||
|
||||
namespace FurTrader
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// This function will be called automatically when the application begins
|
||||
/// </summary>
|
||||
/// <param name="args"></param>
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
// Create an instance of our main Game class
|
||||
var game = new Game();
|
||||
|
||||
// Call its GameLoop function. This will play the game endlessly in a loop until the player chooses to quit.
|
||||
game.GameLoop();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user