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https://github.com/coding-horror/basic-computer-games.git
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Initial commit of Life in Rust
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8
55_Life/rust/Cargo.toml
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8
55_Life/rust/Cargo.toml
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[package]
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name = "rust"
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version = "0.1.0"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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253
55_Life/rust/src/main.rs
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253
55_Life/rust/src/main.rs
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use std::{io, thread, time};
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const HEIGHT:usize = 24;
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const WIDTH:usize = 70;
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// The BASIC implementation uses a 24x70 array of integers to represent the board state.
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// 1 is alive, 2 is about to die, 3 is about to be born, all other values are dead.
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// (I'm not actually sure whether there are other values besides zero.)
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// Here, we'll use an enum instead.
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#[derive(Clone, Copy, PartialEq)]
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enum CellState {
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Empty,
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Alive,
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AboutToDie,
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AboutToBeBorn
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}
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// Following the BASIC implementation, we will bound the board at 24 rows x 70 columns.
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// Since that isn't too big (even in the 70's), we just store the whole board as an
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// array of CellState. I'm experimenting with using an array-of-arrays to make references
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// more convenient.
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struct Board {
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cells: [[CellState; WIDTH]; HEIGHT],
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min_row: usize,
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max_row: usize,
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min_col: usize,
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max_col: usize,
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population: usize,
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generation: usize,
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invalid: bool
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}
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impl Board {
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fn new() -> Board {
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Board {
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cells: [[CellState::Empty; WIDTH]; HEIGHT],
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min_row: 0,
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max_row: 0,
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min_col: 0,
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max_col: 0,
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population: 0,
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generation: 1,
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invalid: false,
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}
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}
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}
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fn main() {
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println!(); println!(); println!();
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println!("Enter your pattern: ");
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let mut board = parse_pattern(get_pattern());
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loop {
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finish_cell_transitions(&mut board);
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print_board(&board);
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update_bounds(&mut board);
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update_board(&mut board);
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if board.population == 0 {
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break; // this isn't in the original implementation but I wanted it
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}
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delay();
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}
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}
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fn get_pattern() -> Vec<String> {
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let mut lines = Vec::new();
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loop {
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let mut line = String::new();
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// read_line reads into the buffer (appending if it's not empty).
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// It returns the number of characters read, including the newline. This will be 0 on EOF.
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// unwrap() will panic and terminate the program if there is an error reading from stdin.
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// I think that's reasonable behavior in this case.
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let nread = io::stdin().read_line(&mut line).unwrap();
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let line = line.trim_end();
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if nread == 0 || line.eq_ignore_ascii_case("DONE") {
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return lines;
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}
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lines.push(line.to_string());
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}
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}
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fn parse_pattern(rows: Vec<String>) -> Board {
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// A robust program would check the bounds of the inputs here. I'm not doing that,
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// because the BASIC implementation didn't, and for me, part of the joy of these
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// books back in the day was learning how my inputs could break things.
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let mut board = Board::new();
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// Strings are UTF-8 in Rust, so characters can take multiple bytes. We will convert
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// each to a Vec<char> up front so that we don't have to do that conversion multiple
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// times (to find the length of the strings in chars, then to parse each char).
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// The into_iter() method consumes rows() so it can no longer be used.
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let char_vecs = Vec::from_iter(rows.into_iter().map(|s| Vec::from_iter(s.chars())));
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// The BASIC implementation puts the pattern roughly in the center of the board,
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// assuming that there are no blank rows at the beginning or end, or blanks entered
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// at the beginning or end of every row. It wouldn't be hard to check for that, but
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// for now we'll preserve the original behavior.
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let nrows = char_vecs.len();
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let ncols = char_vecs.iter()
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.map(|l| l.len())
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.max()
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.unwrap_or(0); // handles the case where rows is empty
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// Note that there's a subtlety here. The len() method returns a usize, i.e., an
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// unsigned int, so the result type is the same. If nlines >= 24 or ncols >= 68, the
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// result will wrap around to a giant value. These are stricter limits than you'd
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// expect from just looking at the 24x70 bounds, but again, we're preserving the
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// original behavior.
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board.min_row = 11 - nrows / 2;
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board.min_col = 33 - ncols / 2;
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board.max_row = board.min_row + nrows - 1;
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board.max_col = board.min_col + ncols - 1;
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// Loop over the rows provided. The enumerate() method augments the iterator with an index.
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for (row_index, pattern) in char_vecs.iter().enumerate()
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{
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let row = board.min_row + row_index;
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// Now loop over the non-empty cells in the current row. filter_map takes a closure that
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// returns an Option. If the Option is None, filter_map filters out that entry from the
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// for loop. If it's Some(x), filter_map executes the loop body with the value x.
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for col in pattern.iter().enumerate().filter_map(|(col_index, chr)| {
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if *chr == ' ' || (*chr == '.' && col_index == 0) {
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None
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} else {
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Some(board.min_col + col_index)
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}})
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{
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board.cells[row][col] = CellState::Alive;
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board.population += 1;
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}
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}
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board
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}
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fn finish_cell_transitions(board: &mut Board) {
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for row in board.cells[board.min_row-1..=board.max_row+1].iter_mut() {
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for cell in row[board.min_col-1..=board.max_col+1].iter_mut() {
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if *cell == CellState::AboutToBeBorn {
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*cell = CellState::Alive;
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board.population += 1;
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} else if *cell == CellState::AboutToDie {
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*cell = CellState::Empty;
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board.population -= 1;
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}
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}
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}
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}
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fn print_board(board: &Board) {
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println!(); println!(); println!();
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println!("Generation: {}", board.generation);
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println!("Population: {}", board.population);
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if board.invalid {
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println!("Invalid!");
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}
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for row_index in 0..HEIGHT {
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for col_index in 0..WIDTH {
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let rep = if board.cells[row_index][col_index] == CellState::Alive { "*" } else { " " };
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print!("{rep}");
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}
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println!();
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}
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}
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fn update_bounds(board: &mut Board) {
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// In the BASIC implementation, this happens in the same loop that prints the board.
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// We're breaking it out to improve separation of concerns.
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// We could improve efficiency here by only searching one row outside the previous bounds.
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board.min_row = HEIGHT;
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board.max_row = 0;
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board.min_col = WIDTH;
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board.max_col = 0;
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for (irow, row) in board.cells.iter().enumerate() {
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let mut any_set = false;
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for (icol, cell) in row.iter().enumerate() {
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if *cell == CellState::Alive {
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any_set = true;
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if board.min_col > icol {
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board.min_col = icol;
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}
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if board.max_col < icol {
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board.max_col = icol;
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}
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}
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}
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if any_set {
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if board.min_row > irow {
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board.min_row = irow;
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}
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if board.max_row < irow {
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board.max_row = irow;
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}
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}
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}
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// If anything is alive within two cells of the boundary, mark the board invalid and
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// clamp the bounds. We need a two-cell margin because we'll count neighbors on cells
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// one space outside the min/max, and when we count neighbors we go out by an
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// additional space.
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if board.min_row < 2 {
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board.min_row = 2;
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board.invalid = true;
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}
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if board.max_row > HEIGHT - 3 {
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board.max_row = HEIGHT - 3;
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board.invalid = true;
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}
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if board.min_col < 2 {
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board.min_col = 2;
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board.invalid = true;
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}
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if board.max_col > WIDTH - 3 {
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board.max_col = WIDTH - 3;
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board.invalid = true;
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}
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}
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fn count_neighbors(board: &Board, row_index: usize, col_index: usize) -> i32 {
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let mut count = 0;
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assert!((1..=HEIGHT-2).contains(&row_index));
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assert!((1..=WIDTH-2).contains(&col_index));
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for i in row_index-1..=row_index+1 {
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for j in col_index-1..=col_index+1 {
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if i == row_index && j == col_index {
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continue;
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}
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if board.cells[i][j] == CellState::Alive || board.cells [i][j] == CellState::AboutToDie {
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count += 1;
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}
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}
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}
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count
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}
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fn update_board(board: &mut Board) {
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for row_index in board.min_row-1..=board.max_row+1 {
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for col_index in board.min_col-1..=board.max_col+1 {
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let neighbors = count_neighbors(board, row_index, col_index);
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let this_cell_state = &mut board.cells[row_index][col_index]; // borrow a mutable reference to the array cell
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*this_cell_state = match *this_cell_state {
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CellState::Empty if neighbors == 3 => CellState::AboutToBeBorn,
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CellState::Alive if !(2..=3).contains(&neighbors) => CellState::AboutToDie,
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_ => *this_cell_state
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}
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}
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}
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board.generation += 1;
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}
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fn delay() {
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thread::sleep(time::Duration::from_millis(500));
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}
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