Add Hand type

This commit is contained in:
Andrew Cooper
2022-05-29 22:10:30 +10:00
parent b95b475fc5
commit 0fc3b2a40c

View File

@@ -1,3 +1,4 @@
using System.Text;
using Poker.Resources;
using static System.StringComparison;
using static Poker.Rank;
@@ -9,45 +10,21 @@ internal class Game
private readonly IReadWrite _io;
private readonly IRandom _random;
private class CardArray
{
private Card[] _values;
private Hand _playerHand;
private Hand _computerHand;
public CardArray(Card[] values)
{
_values = values;
}
public Card this[float index]
{
get => _values[(int)index];
set => _values[(int)index] = value;
}
}
private readonly CardArray _cards = new(new Card[51]);
private bool _hasWatch;
private float _computerBalance;
private float _playerBalance;
private float _pot;
private float B;
private Card _computerHighCard;
private float T;
private Card _playerHighCard;
private float G;
private float I;
private float U;
private int I;
private float Z;
private float X;
private float K;
private float V;
private float Q;
private string JS;
private string KS;
private string HS;
private string IS;
public Game(IReadWrite io, IRandom random)
{
@@ -89,16 +66,15 @@ internal class Game
_io.WriteLine();
if (_playerBalance <= 5 && PlayerCantRaiseFunds()) { return false; }
_pot += 10;
_playerBalance -= 5;
_computerBalance -= 5;
for (Z=1; Z <= 10; Z++)
{
DealCard((int)Z);
}
_playerHand = deck.DealHand();
_computerHand = deck.DealHand();
_io.WriteLine("Your hand:");
DisplayHand(1);
I=2;
(B, JS, KS, _computerHighCard, X) = AnalyzeHand(6);
_io.Write(_playerHand);
(X, I) = _computerHand.Analyze(2);
_io.WriteLine();
_330: if (I!=6) { goto _470; }
_340: if (Get0To9()<=7) { goto _370; }
@@ -114,16 +90,16 @@ _430: Z=23;
_440: goto _580;
_450: Z=1;
_460: goto _510;
_470: if (B >= 13) { goto _540; }
_470: if (_computerHand.Rank >= 13) { goto _540; }
_480: if (Get0To9()>=2) { goto _500; }
_490: goto _420;
_500: Z=0;
_510: K=0;
_520: _io.WriteLine("I check.");
_530: goto _620;
_540: Z = B <= 16 || Get0To9() < 1 ? 35 : 2;
_540: Z = _computerHand.Rank <= 16 || Get0To9() < 1 ? 35 : 2;
_580: V=Z+Get0To9();
_590: if (CopmuterCantContinue()) { return false; }
_590: if (ComputerCantContinue()) { return false; }
_600: _io.WriteLine($"I'll open with ${V}");
_610: K=V;
G = 0;
@@ -132,37 +108,39 @@ _630: var response = IsThereAWinner();
if (response.HasValue) { return response.Value; }
_io.WriteLine();
T = _io.ReadNumber("Now we draw -- How many cards do you want", 3, "You can't draw more than three cards.");
if (T != 0)
var playerDrawCount = _io.ReadNumber(
"Now we draw -- How many cards do you want",
3,
"You can't draw more than three cards.");
if (playerDrawCount != 0)
{
Z=10;
_io.WriteLine("What are their numbers:");
for (Q=1; Q <= T; Q++)
for (var i = 1; i <= playerDrawCount; i++)
{
U = _io.ReadNumber("");
DealCard((int)++Z, (int)U);
_playerHand = _playerHand.Replace((int)_io.ReadNumber(""), deck.DealCard());
}
_io.WriteLine("Your new hand:");
DisplayHand(1);
_io.Write(_playerHand);
}
Z=10+T;
for (U=6; U <= 10; U++)
var computerDrawCount = 0;
for (var i = 1; i <= 5; i++)
{
if ((int)(X/Math.Pow(10, U-6)) == 10*(int)(X/Math.Pow(10, U-5)))
if ((int)(X/Math.Pow(10, i-1)) == 10*(int)(X/Math.Pow(10, i)))
{
DealCard((int)++Z, (int)U);
_computerHand = _computerHand.Replace(i, deck.DealCard());
computerDrawCount++;
}
}
_io.WriteLine();
_io.Write($"I am taking{Z-10-T}card");
if (Z != 11 + T)
_io.Write($"I am taking {computerDrawCount} card");
if (computerDrawCount != 1)
{
_io.WriteLine("s");
}
_io.WriteLine();
V=I;
I=1;
(B, JS, KS, _computerHighCard, X) = AnalyzeHand(6);
(X, I) = _computerHand.Analyze(1);
if (V == 7)
{
Z = 28;
@@ -171,13 +149,13 @@ _630: var response = IsThereAWinner();
{
Z = 1;
}
else if (B < 13)
else if (_computerHand.Rank < 13)
{
Z = Get0To9() == 6 ? 19 : 2;
}
else
{
if (B >= 16)
if (_computerHand.Rank >= 16)
{
Z = 2;
}
@@ -195,7 +173,7 @@ _1370: if (I!=6) { goto _1400; }
_1380: _io.WriteLine("I'll check");
_1390: goto _1460;
_1400: V=Z+Get0To9();
_1410: if (CopmuterCantContinue()) { return false; }
_1410: if (ComputerCantContinue()) { return false; }
_1420: _io.WriteLine($"I'll bet ${V}");
_1430: K=V;
_1440: if (GetWager()) { return false; }
@@ -204,17 +182,15 @@ _1450: response = IsThereAWinner();
_1460: _io.WriteLine();
_io.WriteLine("Now we compare hands:");
_io.WriteLine("My hand:");
DisplayHand(6);
(U, HS, IS, _playerHighCard, X) = AnalyzeHand(1);
_io.Write(_computerHand);
(X, I) = _playerHand.Analyze(0);
_io.WriteLine();
_io.Write("You have ");
DisplayHandRank(HS, IS, _playerHighCard);
_io.Write("and I have ");
DisplayHandRank(JS, KS, _computerHighCard);
if (B > U || _computerHighCard > _playerHighCard) { return ComputerWins().Value; }
if (U > B || _playerHighCard > _computerHighCard) { return PlayerWins().Value; }
_io.WriteLine("The hand is drawn.");
_io.WriteLine($"All ${_pot}remains in the pot.");
_io.Write($"You have {_playerHand.Name}");
_io.Write($"and I have {_computerHand.Name}");
if (_computerHand > _playerHand) { return ComputerWins().Value; }
if (_playerHand > _computerHand) { return PlayerWins().Value; }
_io.WriteLine("The hand is drawn.");
_io.WriteLine($"All ${_pot}remains in the pot.");
}
bool? IsThereAWinner()
@@ -249,112 +225,6 @@ _1460: _io.WriteLine();
return ShouldContinue();
}
void DealCard(int index, int indexToReplace = 0)
{
_cards[index] = deck.Deal();
if (index > 10)
{
(_cards[indexToReplace], _cards[index]) = (_cards[index], _cards[indexToReplace]);
}
return;
}
void DisplayHand(int firstCard)
{
for (Z = firstCard; Z <= firstCard+4; Z++)
{
_io.Write($"{Z}-- {_cards[Z]}");
if (Z % 2 == 0)
{
_io.WriteLine();
}
}
_io.WriteLine();
return;
}
(int, string, string, Card, int) AnalyzeHand(int firstCard)
{
var suitMatchCount = 0;
for (var i = firstCard; i <= firstCard+4; i++)
{
if (i < firstCard+4 && _cards[i].Suit == _cards[i+1].Suit)
{
suitMatchCount++;
}
}
if (suitMatchCount == 4)
{
return (15, "A Flus", "h in", _cards[firstCard], 11111);
}
for (var i = firstCard; i <= firstCard+3; i++)
{
for (var j = i+1; j <= firstCard+4; j++)
{
if (_cards[i].Rank > _cards[j].Rank)
{
(_cards[i], _cards[j]) = (_cards[j], _cards[i]);
}
}
}
var handRank = 0;
var keepMask = 0;
Card highCard = default;
var handName1 = "";
var handName2 = "";
for (var i = firstCard; i <= firstCard+3; i++)
{
if (_cards[i].Rank == _cards[i+1].Rank)
{
keepMask += 11*(int)Math.Pow(10, i-firstCard);
highCard = _cards[i];
(handRank, handName1, handName2) = AnalyzeMultiples(handRank, i);
}
}
if (keepMask == 0)
{
if (_cards[firstCard+3] - _cards[firstCard] == 3)
{
keepMask=1111;
handRank=10;
}
if (_cards[firstCard+4] - _cards[firstCard+1] == 3)
{
if (handRank == 10)
{
return (14, "Straig", "ht", _cards[firstCard+4], 11111);
}
handRank=10;
keepMask=11110;
}
}
if (handRank < 10)
{
I = 6;
return (9, "Schmal", "tz, ", _cards[firstCard+4], 11000);
}
else if (handRank == 10)
{
if (I == 1) { I = 6; }
}
else if (handRank <= 12 && highCard.Rank <= 6)
{
I = 6;
}
return (handRank, handName1, handName2, highCard, keepMask);
}
(int, string, string) AnalyzeMultiples(int handStrength, int index) =>
(handStrength, _cards[index].Rank == _cards[index - 1].Rank) switch
{
(<11, _) => (11, "A Pair", " of "),
(11, true) => (13, "Three", " "),
(11, _) => (12, "Two P", "air, "),
(12, _) => (16, "Full H", "ouse, "),
(_, true) => (17, "Four", " "),
_ => (16, "Full H", "ouse, ")
};
bool GetWager()
{
_3060: _io.WriteLine();
@@ -418,13 +288,13 @@ _3340: return false;
bool Line_3430()
{
V=G-K+Get0To9();
if (CopmuterCantContinue()) { return true; }
if (ComputerCantContinue()) { return true; }
_io.WriteLine($"I'll see you, and raise you{V}");
K=G+V;
return GetWager();
}
bool CopmuterCantContinue()
bool ComputerCantContinue()
{
if (_computerBalance - G - V >= 0) { return false; }
if (G == 0)
@@ -454,21 +324,6 @@ _3340: return false;
return true;
}
void DisplayHandRank(string part1, string part2, Card highCard)
{
_io.Write($"{part1}{part2}");
if (part1 == "A Flus")
{
_io.Write(highCard.Suit);
_io.WriteLine();
}
else
{
_io.Write(highCard.Rank);
_io.WriteLine(part1 == "Schmal" || part1 == "Straig" ? " High" : "'s");
}
}
bool PlayerCantRaiseFunds()
{
_io.WriteLine();
@@ -503,6 +358,152 @@ _3340: return false;
}
}
internal class Hand
{
private readonly Card[] _cards;
private readonly Card _highCard;
private readonly string _name1;
private readonly string _name2;
private readonly int _keepMask;
private readonly Func<int, int> _iTransform;
public Hand(IEnumerable<Card> cards)
{
_cards = cards.ToArray();
(Rank, _name1, _name2, _highCard, _keepMask, _iTransform) = Analyze();
Name = GetHandName();
}
public string Name { get; }
public int Rank { get; }
public Hand Replace(int cardNumber, Card newCard)
{
if (cardNumber < 1 || cardNumber > _cards.Length) { return this; }
_cards[cardNumber - 1] = newCard;
return new Hand(_cards);
}
public (int, int) Analyze(int i) => (_keepMask, _iTransform(i));
private (int, string, string, Card, int, Func<int, int>) Analyze()
{
var suitMatchCount = 0;
for (var i = 0; i < _cards.Length; i++)
{
if (i < _cards.Length-1 && _cards[i].Suit == _cards[i+1].Suit)
{
suitMatchCount++;
}
}
if (suitMatchCount == 4)
{
return (15, "A Flus", "h in", _cards[0], 11111, x => x);
}
var sortedCards = _cards.OrderBy(c => c.Rank).ToArray();
var handRank = 0;
var keepMask = 0;
Card highCard = default;
var handName1 = "";
var handName2 = "";
for (var i = 0; i < sortedCards.Length - 1; i++)
{
if (sortedCards[i].Rank == sortedCards[i+1].Rank)
{
keepMask += 11*(int)Math.Pow(10, i);
highCard = sortedCards[i];
(handRank, handName1, handName2) =
(handRank, i > 0 && sortedCards[i].Rank == sortedCards[i - 1].Rank) switch
{
(<11, _) => (11, "A Pair", " of "),
(11, true) => (13, "Three", " "),
(11, _) => (12, "Two P", "air, "),
(12, _) => (16, "Full H", "ouse, "),
(_, true) => (17, "Four", " "),
_ => (16, "Full H", "ouse, ")
};
}
}
if (keepMask == 0)
{
if (sortedCards[3] - sortedCards[0] == 3)
{
keepMask=1111;
handRank=10;
}
if (sortedCards[4] - sortedCards[1] == 3)
{
if (handRank == 10)
{
return (14, "Straig", "ht", sortedCards[4], 11111, x => x);
}
handRank=10;
keepMask=11110;
}
}
if (handRank < 10)
{
return (9, "Schmal", "tz, ", sortedCards[4], 11000, _ => 6);
}
var iTransform = Identity;
if (handRank == 10)
{
iTransform = To6If1;
}
else if (handRank <= 12 && highCard.Rank <= 6)
{
iTransform = To6;
}
return (handRank, handName1, handName2, highCard, keepMask, iTransform);
int Identity(int x) => x;
int To6(int _) => 6;
int To6If1(int x) => x == 1 ? 6 : x;
}
private string GetHandName()
{
var sb = new StringBuilder(_name1).Append(_name2);
if (_name1 == "A Flus")
{
sb.Append(_highCard.Suit).AppendLine();
}
else
{
sb.Append(_highCard.Rank)
.AppendLine(_name1 == "Schmal" || _name1 == "Straig" ? " High" : "'s");
}
return sb.ToString();
}
public override string ToString()
{
var sb = new StringBuilder();
for (var i = 0; i < _cards.Length; i++)
{
var cardDisplay = $" {i+1} -- {_cards[i]}";
// Emulates the effect of the BASIC PRINT statement using the ',' to align text to 14-char print zones
sb.Append(cardDisplay.PadRight(cardDisplay.Length + 14 - cardDisplay.Length % 14));
if (i % 2 == 1)
{
sb.AppendLine();
}
}
sb.AppendLine();
return sb.ToString();
}
public static bool operator >(Hand x, Hand y) =>
x.Rank > y.Rank ||
x.Rank == y.Rank && x._highCard > y._highCard;
public static bool operator <(Hand x, Hand y) =>
x.Rank < y.Rank ||
x.Rank == y.Rank && x._highCard < y._highCard;
}
internal enum Suit
{
Clubs,
@@ -530,7 +531,9 @@ internal class Deck
}
}
public Card Deal() => _cards[_nextCard++];
public Card DealCard() => _cards[_nextCard++];
public Hand DealHand() => new Hand(Enumerable.Range(0, 5).Select(_ => DealCard()));
}
internal record struct Card (Rank Rank, Suit Suit)
@@ -543,26 +546,26 @@ internal record struct Card (Rank Rank, Suit Suit)
public static int operator -(Card x, Card y) => x.Rank - y.Rank;
}
internal struct Rank
internal struct Rank : IComparable<Rank>
{
public static IEnumerable<Rank> Ranks => new[]
{
Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace
};
public static Rank Two = new Rank(2);
public static Rank Three = new Rank(3);
public static Rank Four = new Rank(4);
public static Rank Five = new Rank(5);
public static Rank Six = new Rank(6);
public static Rank Seven = new Rank(7);
public static Rank Eight = new Rank(8);
public static Rank Nine = new Rank(9);
public static Rank Ten = new Rank(10);
public static Rank Jack = new Rank(11, "Jack");
public static Rank Queen = new Rank(12, "Queen");
public static Rank King = new Rank(13, "King");
public static Rank Ace = new Rank(14, "Ace");
public static Rank Two = new(2);
public static Rank Three = new(3);
public static Rank Four = new(4);
public static Rank Five = new(5);
public static Rank Six = new(6);
public static Rank Seven = new(7);
public static Rank Eight = new(8);
public static Rank Nine = new(9);
public static Rank Ten = new(10);
public static Rank Jack = new(11, "Jack");
public static Rank Queen = new(12, "Queen");
public static Rank King = new(13, "King");
public static Rank Ace = new(14, "Ace");
private readonly int _value;
private readonly string _name;
@@ -575,6 +578,8 @@ internal struct Rank
public override string ToString() => _name;
public int CompareTo(Rank other) => this - other;
public static bool operator <(Rank x, Rank y) => x._value < y._value;
public static bool operator >(Rank x, Rank y) => x._value > y._value;
public static bool operator ==(Rank x, Rank y) => x._value == y._value;