mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2026-01-02 16:20:18 -08:00
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# Game of Life - Java version
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Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
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Conversion to [Oracle Java](https://openjdk.java.net/)
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## Requirements
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* Requires Java 17 (or later)
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## Notes
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The Java version of Game of Life tries to mimics the behaviour of the BASIC version.
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However, the Java code does not have much in common with the original.
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**Differences in behaviour:**
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* Input supports the ```.``` character, but it's optional.
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* Evaluation of ```DONE``` input string is case insensitive.
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* Run with the ```-s``` command line argument to halt the program after each generation, and continue when ```ENTER``` is pressed.
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191
55_Life/java/src/java/Life.java
Normal file
191
55_Life/java/src/java/Life.java
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Scanner;
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/**
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* The Game of Life class.<br>
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* <br>
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* Mimics the behaviour of the BASIC version, however the Java code does not have much in common with the original.
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* <br>
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* Differences in behaviour:
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* <ul>
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* <li>Input supports the "." character, but it's optional.</li>
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* <li>Input regarding the "DONE" string is case insensitive.</li>
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* </ul>
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*/
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public class Life {
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private static final byte DEAD = 0;
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private static final byte ALIVE = 1;
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private static final String NEWLINE = "\n";
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private final Scanner consoleReader = new Scanner(System.in);
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private final byte[][] matrix = new byte[21][67];
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private int generation = 0;
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private int population = 0;
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boolean stopAfterGen = false;
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boolean invalid = false;
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/**
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* Constructor.
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*
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* @param args the command line arguments
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*/
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public Life(String[] args) {
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parse(args);
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}
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private void parse(String[] args) {
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for (String arg : args) {
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if ("-s".equals(arg)) {
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stopAfterGen = true;
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break;
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}
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}
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}
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/**
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* Starts the game.
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*/
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public void start() {
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printGameHeader();
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readPattern();
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while (true) {
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printGeneration();
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advanceToNextGeneration();
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if (stopAfterGen) {
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System.out.print("PRESS ENTER TO CONTINUE");
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consoleReader.nextLine();
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}
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}
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}
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private void advanceToNextGeneration() {
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// store all cell transitions in a list, i.e. if a dead cell becomes alive, or a living cell dies
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List<Transition> transitions = new ArrayList<>();
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// there's still room for optimization: instead of iterating over all cells in the matrix,
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// we could consider only the section containing the pattern(s), as in the BASIC version
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for (int y = 0; y < matrix.length; y++) {
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for (int x = 0; x < matrix[y].length; x++) {
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int neighbours = countNeighbours(y, x);
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if (matrix[y][x] == ALIVE) {
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if (neighbours < 2 || neighbours > 3) {
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transitions.add(new Transition(y, x, DEAD));
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population--;
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}
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} else { // cell is dead
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if (neighbours == 3) {
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if (x < 2 || x > 67 || y < 2 || y > 21) {
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invalid = true;
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}
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transitions.add(new Transition(y, x, ALIVE));
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population++;
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}
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}
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}
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}
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// apply all transitions to the matrix
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transitions.forEach(t -> matrix[t.y()][t.x()] = t.newState());
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generation++;
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}
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private int countNeighbours(int y, int x) {
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int neighbours = 0;
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for (int row = Math.max(y - 1, 0); row <= Math.min(y + 1, matrix.length - 1); row++) {
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for (int col = Math.max(x - 1, 0); col <= Math.min(x + 1, matrix[row].length - 1); col++) {
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if (row == y && col == x) {
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continue;
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}
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if (matrix[row][col] == ALIVE) {
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neighbours++;
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}
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}
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}
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return neighbours;
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}
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private void readPattern() {
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System.out.println("ENTER YOUR PATTERN:");
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List<String> lines = new ArrayList<>();
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String line;
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int maxLineLength = 0;
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boolean reading = true;
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while (reading) {
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System.out.print("? ");
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line = consoleReader.nextLine();
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if (line.equalsIgnoreCase("done")) {
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reading = false;
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} else {
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// optional support for the '.' that is needed in the BASIC version
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lines.add(line.replace('.', ' '));
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maxLineLength = Math.max(maxLineLength, line.length());
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}
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}
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fillMatrix(lines, maxLineLength);
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}
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private void fillMatrix(List<String> lines, int maxLineLength) {
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float xMin = 33 - maxLineLength / 2f;
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float yMin = 11 - lines.size() / 2f;
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for (int y = 0; y < lines.size(); y++) {
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String line = lines.get(y);
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for (int x = 1; x <= line.length(); x++) {
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if (line.charAt(x-1) == '*') {
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matrix[floor(yMin + y)][floor(xMin + x)] = ALIVE;
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population++;
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}
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}
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}
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}
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private int floor(float f) {
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return (int) Math.floor(f);
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}
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private void printGameHeader() {
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printIndented(34, "LIFE");
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printIndented(15, "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
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System.out.println(NEWLINE.repeat(3));
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}
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private void printIndented(int spaces, String str) {
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System.out.println(" ".repeat(spaces) + str);
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}
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private void printGeneration() {
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printGenerationHeader();
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for (int y = 0; y < matrix.length; y++) {
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for (int x = 0; x < matrix[y].length; x++) {
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System.out.print(matrix[y][x] == 1 ? "*" : " ");
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}
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System.out.println();
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}
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}
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private void printGenerationHeader() {
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String invalidText = invalid ? "INVALID!" : "";
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System.out.printf("GENERATION: %-13d POPULATION: %d %s\n", generation, population, invalidText);
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}
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/**
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* Main method that starts the program.
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*
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* @param args the command line arguments:
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* <pre>-s: Stop after each generation (press enter to continue)</pre>
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* @throws Exception if something goes wrong.
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*/
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public static void main(String[] args) throws Exception {
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new Life(args).start();
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}
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}
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/**
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* Represents a state change for a single cell within the matrix.
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*
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* @param y the y coordinate (row) of the cell
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* @param x the x coordinate (column) of the cell
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* @param newState the new state of the cell (either DEAD or ALIVE)
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*/
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record Transition(int y, int x, byte newState) { }
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Reference in New Issue
Block a user