mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-29 22:21:42 -08:00
Merge branch 'coding-horror:main' into main
This commit is contained in:
198
14_Bowling/csharp/Bowling.cs
Normal file
198
14_Bowling/csharp/Bowling.cs
Normal file
@@ -0,0 +1,198 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bowling
|
||||
{
|
||||
public class Bowling
|
||||
{
|
||||
private readonly Pins pins = new();
|
||||
|
||||
private int players;
|
||||
|
||||
public void Play()
|
||||
{
|
||||
ShowBanner();
|
||||
MaybeShowInstructions();
|
||||
Setup();
|
||||
GameLoop();
|
||||
}
|
||||
|
||||
private static void ShowBanner()
|
||||
{
|
||||
Utility.PrintString(34, "BOWL");
|
||||
Utility.PrintString(15, "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
Utility.PrintString();
|
||||
Utility.PrintString();
|
||||
Utility.PrintString();
|
||||
Utility.PrintString("WELCOME TO THE ALLEY");
|
||||
Utility.PrintString("BRING YOUR FRIENDS");
|
||||
Utility.PrintString("OKAY LET'S FIRST GET ACQUAINTED");
|
||||
Utility.PrintString();
|
||||
}
|
||||
private static void MaybeShowInstructions()
|
||||
{
|
||||
Utility.PrintString("THE INSTRUCTIONS (Y/N)");
|
||||
if (Utility.InputString() == "N") return;
|
||||
Utility.PrintString("THE GAME OF BOWLING TAKES MIND AND SKILL.DURING THE GAME");
|
||||
Utility.PrintString("THE COMPUTER WILL KEEP SCORE.YOU MAY COMPETE WITH");
|
||||
Utility.PrintString("OTHER PLAYERS[UP TO FOUR].YOU WILL BE PLAYING TEN FRAMES");
|
||||
Utility.PrintString("ON THE PIN DIAGRAM 'O' MEANS THE PIN IS DOWN...'+' MEANS THE");
|
||||
Utility.PrintString("PIN IS STANDING.AFTER THE GAME THE COMPUTER WILL SHOW YOUR");
|
||||
Utility.PrintString("SCORES .");
|
||||
}
|
||||
private void Setup()
|
||||
{
|
||||
Utility.PrintString("FIRST OF ALL...HOW MANY ARE PLAYING", false);
|
||||
var input = Utility.InputInt();
|
||||
players = input < 1 ? 1 : input;
|
||||
Utility.PrintString();
|
||||
Utility.PrintString("VERY GOOD...");
|
||||
}
|
||||
private void GameLoop()
|
||||
{
|
||||
GameResults[] gameResults = InitGameResults();
|
||||
var done = false;
|
||||
while (!done)
|
||||
{
|
||||
ResetGameResults(gameResults);
|
||||
for (int frame = 0; frame < GameResults.FramesPerGame; ++frame)
|
||||
{
|
||||
for (int player = 0; player < players; ++player)
|
||||
{
|
||||
pins.Reset();
|
||||
int pinsDownThisFrame = pins.GetPinsDown();
|
||||
|
||||
int ball = 1;
|
||||
while (ball == 1 || ball == 2) // One or two rolls
|
||||
{
|
||||
Utility.PrintString("TYPE ROLL TO GET THE BALL GOING.");
|
||||
_ = Utility.InputString();
|
||||
|
||||
int pinsDownAfterRoll = pins.Roll();
|
||||
ShowPins(player, frame, ball);
|
||||
|
||||
if (pinsDownAfterRoll == pinsDownThisFrame)
|
||||
{
|
||||
Utility.PrintString("GUTTER!!");
|
||||
}
|
||||
|
||||
if (ball == 1)
|
||||
{
|
||||
// Store current pin count
|
||||
gameResults[player].Results[frame].PinsBall1 = pinsDownAfterRoll;
|
||||
|
||||
// Special handling for strike
|
||||
if (pinsDownAfterRoll == Pins.TotalPinCount)
|
||||
{
|
||||
Utility.PrintString("STRIKE!!!!!\a\a\a\a");
|
||||
// No second roll
|
||||
ball = 0;
|
||||
gameResults[player].Results[frame].PinsBall2 = pinsDownAfterRoll;
|
||||
gameResults[player].Results[frame].Score = FrameResult.Points.Strike;
|
||||
}
|
||||
else
|
||||
{
|
||||
ball = 2; // Roll again
|
||||
Utility.PrintString("ROLL YOUR SECOND BALL");
|
||||
}
|
||||
}
|
||||
else if (ball == 2)
|
||||
{
|
||||
// Store current pin count
|
||||
gameResults[player].Results[frame].PinsBall2 = pinsDownAfterRoll;
|
||||
ball = 0;
|
||||
|
||||
// Determine the score for the frame
|
||||
if (pinsDownAfterRoll == Pins.TotalPinCount)
|
||||
{
|
||||
Utility.PrintString("SPARE!!!!");
|
||||
gameResults[player].Results[frame].Score = FrameResult.Points.Spare;
|
||||
}
|
||||
else
|
||||
{
|
||||
Utility.PrintString("ERROR!!!");
|
||||
gameResults[player].Results[frame].Score = FrameResult.Points.Error;
|
||||
}
|
||||
}
|
||||
Utility.PrintString();
|
||||
}
|
||||
}
|
||||
}
|
||||
ShowGameResults(gameResults);
|
||||
Utility.PrintString("DO YOU WANT ANOTHER GAME");
|
||||
var a = Utility.InputString();
|
||||
done = a.Length == 0 || a[0] != 'Y';
|
||||
}
|
||||
}
|
||||
|
||||
private GameResults[] InitGameResults()
|
||||
{
|
||||
var gameResults = new GameResults[players];
|
||||
for (int i = 0; i < gameResults.Length; i++)
|
||||
{
|
||||
gameResults[i] = new GameResults();
|
||||
}
|
||||
return gameResults;
|
||||
}
|
||||
|
||||
private void ShowPins(int player, int frame, int ball)
|
||||
{
|
||||
Utility.PrintString($"FRAME: {frame + 1} PLAYER: {player + 1} BALL: {ball}");
|
||||
var breakPins = new bool[] { true, false, false, false, true, false, false, true, false, true };
|
||||
var indent = 0;
|
||||
for (int pin = 0; pin < Pins.TotalPinCount; ++pin)
|
||||
{
|
||||
if (breakPins[pin])
|
||||
{
|
||||
Utility.PrintString(); // End row
|
||||
Utility.PrintString(indent++, false); // Indent next row
|
||||
}
|
||||
var s = pins[pin] == Pins.State.Down ? "+ " : "o ";
|
||||
Utility.PrintString(s, false);
|
||||
}
|
||||
Utility.PrintString();
|
||||
Utility.PrintString();
|
||||
}
|
||||
private void ResetGameResults(GameResults[] gameResults)
|
||||
{
|
||||
foreach (var gameResult in gameResults)
|
||||
{
|
||||
foreach (var frameResult in gameResult.Results)
|
||||
{
|
||||
frameResult.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
private void ShowGameResults(GameResults[] gameResults)
|
||||
{
|
||||
Utility.PrintString("FRAMES");
|
||||
for (int i = 0; i < GameResults.FramesPerGame; ++i)
|
||||
{
|
||||
Utility.PrintString(Utility.PadInt(i, 3), false);
|
||||
}
|
||||
Utility.PrintString();
|
||||
foreach (var gameResult in gameResults)
|
||||
{
|
||||
foreach (var frameResult in gameResult.Results)
|
||||
{
|
||||
Utility.PrintString(Utility.PadInt(frameResult.PinsBall1, 3), false);
|
||||
}
|
||||
Utility.PrintString();
|
||||
foreach (var frameResult in gameResult.Results)
|
||||
{
|
||||
Utility.PrintString(Utility.PadInt(frameResult.PinsBall2, 3), false);
|
||||
}
|
||||
Utility.PrintString();
|
||||
foreach (var frameResult in gameResult.Results)
|
||||
{
|
||||
Utility.PrintString(Utility.PadInt((int)frameResult.Score, 3), false);
|
||||
}
|
||||
Utility.PrintString();
|
||||
Utility.PrintString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
23
14_Bowling/csharp/FrameResult.cs
Normal file
23
14_Bowling/csharp/FrameResult.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bowling
|
||||
{
|
||||
public class FrameResult
|
||||
{
|
||||
public enum Points { None, Error, Spare, Strike };
|
||||
|
||||
public int PinsBall1 { get; set; }
|
||||
public int PinsBall2 { get; set; }
|
||||
public Points Score { get; set; }
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
PinsBall1 = PinsBall2 = 0;
|
||||
Score = Points.None;
|
||||
}
|
||||
}
|
||||
}
|
||||
23
14_Bowling/csharp/GameResults.cs
Normal file
23
14_Bowling/csharp/GameResults.cs
Normal file
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bowling
|
||||
{
|
||||
public class GameResults
|
||||
{
|
||||
public static readonly int FramesPerGame = 10;
|
||||
public FrameResult[] Results { get; set; }
|
||||
|
||||
public GameResults()
|
||||
{
|
||||
Results = new FrameResult[FramesPerGame];
|
||||
for (int i = 0; i < FramesPerGame; ++i)
|
||||
{
|
||||
Results[i] = new FrameResult();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
56
14_Bowling/csharp/Pins.cs
Normal file
56
14_Bowling/csharp/Pins.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bowling
|
||||
{
|
||||
public class Pins
|
||||
{
|
||||
public enum State { Up, Down };
|
||||
public static readonly int TotalPinCount = 10;
|
||||
private readonly Random random = new();
|
||||
|
||||
private State[] PinSet { get; set; }
|
||||
|
||||
public Pins()
|
||||
{
|
||||
PinSet = new State[TotalPinCount];
|
||||
}
|
||||
public State this[int i]
|
||||
{
|
||||
get { return PinSet[i]; }
|
||||
set { PinSet[i] = value; }
|
||||
}
|
||||
public int Roll()
|
||||
{
|
||||
// REM ARK BALL GENERATOR USING MOD '15' SYSTEM
|
||||
for (int i = 0; i < 20; ++i)
|
||||
{
|
||||
var x = random.Next(100) + 1;
|
||||
int j;
|
||||
for (j = 1; j <= 10; ++j)
|
||||
{
|
||||
if (x < 15 * j)
|
||||
break;
|
||||
}
|
||||
var pindex = 15 * j - x;
|
||||
if (pindex > 0 && pindex <= TotalPinCount)
|
||||
PinSet[--pindex] = State.Down;
|
||||
}
|
||||
return GetPinsDown();
|
||||
}
|
||||
public void Reset()
|
||||
{
|
||||
for (int i = 0; i < PinSet.Length; ++i)
|
||||
{
|
||||
PinSet[i] = State.Up;
|
||||
}
|
||||
}
|
||||
public int GetPinsDown()
|
||||
{
|
||||
return PinSet.Count(p => p == State.Down);
|
||||
}
|
||||
}
|
||||
}
|
||||
16
14_Bowling/csharp/Program.cs
Normal file
16
14_Bowling/csharp/Program.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bowling
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public static void Main()
|
||||
{
|
||||
new Bowling().Play();
|
||||
}
|
||||
}
|
||||
}
|
||||
54
14_Bowling/csharp/Utility.cs
Normal file
54
14_Bowling/csharp/Utility.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bowling
|
||||
{
|
||||
internal static class Utility
|
||||
{
|
||||
public static string PadInt(int value, int width)
|
||||
{
|
||||
return value.ToString().PadLeft(width);
|
||||
}
|
||||
public static int InputInt()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
if (int.TryParse(InputString(), out int i))
|
||||
return i;
|
||||
else
|
||||
PrintString("!NUMBER EXPECTED - RETRY INPUT LINE");
|
||||
}
|
||||
}
|
||||
public static string InputString()
|
||||
{
|
||||
PrintString("? ", false);
|
||||
var input = Console.ReadLine();
|
||||
return input == null ? string.Empty : input.ToUpper();
|
||||
}
|
||||
public static void PrintInt(int value, bool newLine = false)
|
||||
{
|
||||
PrintString($"{value} ", newLine);
|
||||
}
|
||||
public static void PrintString(bool newLine = true)
|
||||
{
|
||||
PrintString(0, string.Empty);
|
||||
}
|
||||
public static void PrintString(int tab, bool newLine = true)
|
||||
{
|
||||
PrintString(tab, string.Empty, newLine);
|
||||
}
|
||||
public static void PrintString(string value, bool newLine = true)
|
||||
{
|
||||
PrintString(0, value, newLine);
|
||||
}
|
||||
public static void PrintString(int tab, string value, bool newLine = true)
|
||||
{
|
||||
Console.Write(new String(' ', tab));
|
||||
Console.Write(value);
|
||||
if (newLine) Console.WriteLine();
|
||||
}
|
||||
}
|
||||
}
|
||||
25
19_Bunny/csharp/BasicData.cs
Normal file
25
19_Bunny/csharp/BasicData.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bunny
|
||||
{
|
||||
internal class BasicData
|
||||
{
|
||||
private readonly int[] data;
|
||||
|
||||
private int index;
|
||||
|
||||
public BasicData(int[] data)
|
||||
{
|
||||
this.data = data;
|
||||
index = 0;
|
||||
}
|
||||
public int Read()
|
||||
{
|
||||
return data[index++];
|
||||
}
|
||||
}
|
||||
}
|
||||
87
19_Bunny/csharp/Bunny.cs
Normal file
87
19_Bunny/csharp/Bunny.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
namespace Bunny
|
||||
{
|
||||
internal class Bunny
|
||||
{
|
||||
private const int asciiBase = 64;
|
||||
private readonly int[] bunnyData = {
|
||||
2,21,14,14,25,
|
||||
1,2,-1,0,2,45,50,-1,0,5,43,52,-1,0,7,41,52,-1,
|
||||
1,9,37,50,-1,2,11,36,50,-1,3,13,34,49,-1,4,14,32,48,-1,
|
||||
5,15,31,47,-1,6,16,30,45,-1,7,17,29,44,-1,8,19,28,43,-1,
|
||||
9,20,27,41,-1,10,21,26,40,-1,11,22,25,38,-1,12,22,24,36,-1,
|
||||
13,34,-1,14,33,-1,15,31,-1,17,29,-1,18,27,-1,
|
||||
19,26,-1,16,28,-1,13,30,-1,11,31,-1,10,32,-1,
|
||||
8,33,-1,7,34,-1,6,13,16,34,-1,5,12,16,35,-1,
|
||||
4,12,16,35,-1,3,12,15,35,-1,2,35,-1,1,35,-1,
|
||||
2,34,-1,3,34,-1,4,33,-1,6,33,-1,10,32,34,34,-1,
|
||||
14,17,19,25,28,31,35,35,-1,15,19,23,30,36,36,-1,
|
||||
14,18,21,21,24,30,37,37,-1,13,18,23,29,33,38,-1,
|
||||
12,29,31,33,-1,11,13,17,17,19,19,22,22,24,31,-1,
|
||||
10,11,17,18,22,22,24,24,29,29,-1,
|
||||
22,23,26,29,-1,27,29,-1,28,29,-1,4096
|
||||
};
|
||||
|
||||
public void Run()
|
||||
{
|
||||
PrintString(33, "BUNNY");
|
||||
PrintString(15, "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
PrintLines(3);
|
||||
|
||||
// Set up a BASIC-ish data object
|
||||
BasicData data = new (bunnyData);
|
||||
|
||||
// Get the first five data values into an array.
|
||||
// These are the characters we are going to print.
|
||||
// Unlike the original program, we are only converting
|
||||
// them to ASCII once.
|
||||
var a = new char[5];
|
||||
for (var i = 0; i < 5; ++i)
|
||||
{
|
||||
a[i] = (char)(asciiBase + data.Read());
|
||||
}
|
||||
PrintLines(6);
|
||||
|
||||
PrintLines(1);
|
||||
var col = 0;
|
||||
while (true)
|
||||
{
|
||||
var x = data.Read();
|
||||
if (x < 0) // Start a new line
|
||||
{
|
||||
PrintLines(1);
|
||||
col = 0;
|
||||
continue;
|
||||
}
|
||||
if (x > 128) break; // End processing
|
||||
col += PrintSpaces(x - col); // Move to TAB position x (sort of)
|
||||
var y = data.Read(); // Read the next value
|
||||
for (var i = x; i <= y; ++i)
|
||||
{
|
||||
// var j = i - 5 * (i / 5); // BASIC didn't have a modulus operator
|
||||
Console.Write(a[i % 5]);
|
||||
// Console.Write(a[col % 5]); // This works, too
|
||||
++col;
|
||||
}
|
||||
}
|
||||
PrintLines(6);
|
||||
}
|
||||
private static void PrintLines(int count)
|
||||
{
|
||||
for (var i = 0; i < count; ++i)
|
||||
Console.WriteLine();
|
||||
}
|
||||
private static int PrintSpaces(int count)
|
||||
{
|
||||
for (var i = 0; i < count; ++i)
|
||||
Console.Write(' ');
|
||||
return count;
|
||||
}
|
||||
public static void PrintString(int tab, string value, bool newLine = true)
|
||||
{
|
||||
PrintSpaces(tab);
|
||||
Console.Write(value);
|
||||
if (newLine) Console.WriteLine();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
16
19_Bunny/csharp/Program.cs
Normal file
16
19_Bunny/csharp/Program.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Bunny
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public static void Main()
|
||||
{
|
||||
new Bunny().Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user