mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-12 15:50:20 -08:00
show terminal header with link to sources
This commit is contained in:
69
00_Common/javascript/WebTerminal/HtmlTerminal.css
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69
00_Common/javascript/WebTerminal/HtmlTerminal.css
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@@ -0,0 +1,69 @@
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:root {
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--terminal-font: 1em "Lucida Console", "Courier New", monospace;
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--background-color: transparent;
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--text-color: var(--text);
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--prompt-char: '$ ';
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--cursor-char: '_';
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}
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/* Basic terminal style.
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* If you wan t to overwrite them use custom properties (variables).
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*/
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.terminal {
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font: var(--terminal-font);
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background-color: var(--background-color);
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color: var(--text-color);
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overflow-y: scroll;
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width: max-content;
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}
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/* The terminal consits of multiple "line" elements
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* Because sometimes we want to add a simulates "prompt" at the end of a line
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* we need to make it an "inline" element and handle line-breaks
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* by adding <br> elements */
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.terminal pre.line {
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display: inline-block;
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font: var(--terminal-font);
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margin: 0;
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padding: 0;
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}
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/* The "terminal" has one "prompt" element.
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* This prompt is not any kind of input, but just a simple <span>
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* with an id "prompt" and a
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*/
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@keyframes prompt-blink {
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100% {
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opacity: 0;
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}
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}
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.terminal #prompt {
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display: inline-block;
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}
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.terminal #prompt:before {
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display: inline-block;
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content: var(--prompt-char);
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font: var(--terminal-font);
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}
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.terminal #prompt:after {
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display: inline-block;
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content: var(--cursor-char);
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background: var(--text);
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animation: prompt-blink 1s steps(2) infinite;
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width: 0.75rem;
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opacity: 1;
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}
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/* Terminal scrollbar */
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::-webkit-scrollbar {
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width: 3px;
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height: 3px;
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}
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::-webkit-scrollbar-track {
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background: var(--background-color);
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}
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::-webkit-scrollbar-thumb {
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background: var(--text-color);
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}
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190
00_Common/javascript/WebTerminal/HtmlTerminal.js
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190
00_Common/javascript/WebTerminal/HtmlTerminal.js
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@@ -0,0 +1,190 @@
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/**
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* @class HtmlTerminal
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*
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* This class is a very basic implementation of a "terminal" in the browser.
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* It provides simple functions like "write" and an "input" Callback.
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*
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* @license AGPL-2.0
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* @author Alexaner Wunschik <https://github.com/mojoaxel>
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*/
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class HtmlTerminal {
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/**
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* Input callback.
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* If the prompt is activated by calling the input function
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* a callback is defined. If this member is not set this means
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* the prompt is not active.
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*
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* @private
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* @type {function}
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*/
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#inputCallback = undefined;
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/**
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* A html element to show a "prompt".
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*
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* @private
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* @type {HTMLElement}
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*/
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#$prompt = undefined;
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/**
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* Constructor
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* Creates a basic terminal simulation on the provided HTMLElement.
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*
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* @param {HTMLElement} $output - a dom element
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*/
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constructor($output) {
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// Store the output DOM element in a local variable.
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this.$output = $output;
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// Clear terminal.
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this.clear();
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// Add the call "terminal" to the $output element.
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this.$output.classList.add('terminal');
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// Create a prompt element.
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// This element gets added if input is needed
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this.#$prompt = document.createElement("span");
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this.#$prompt.setAttribute("id", "prompt");
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this.#$prompt.innerText = "";
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//TODO: this handler shouls be only on the propt element and only active if cursor is visible
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document.addEventListener("keyup", this.#handleKey.bind(this));
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}
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/**
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* Creates a new HTMLElement with the given text content.
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* This element than gets added to the $output as a new "line".
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*
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* @private
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* @memberof MinimalTerminal
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* @param {String} text - text that should be displayed in the new "line".
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* @returns {HTMLElement} return a new DOM Element <pre class="line"></pre>
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*/
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#newLine(text) {
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const $lineNode = document.createElement("pre");
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$lineNode.classList.add("line");
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$lineNode.innerText = text;
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return $lineNode;
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}
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/**
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* TODO
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*
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* @private
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* @param {*} e
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*/
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#handleKey(e) {
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// if no input-callback is defined
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if (!this.#inputCallback) {
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return;
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}
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if (e.keyCode === 13 /* ENTER */) {
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// create a new line with the text input and remove the prompt
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const text = this.#$prompt.innerText;
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this.write(text + "\n");
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this.#$prompt.innerText = "";
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this.#$prompt.remove();
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// return the inputed text
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this.#inputCallback(text);
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// remove the callback and the key handler
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this.#inputCallback = undefined;
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} else if (e.keyCode === 8 /* BACKSPACE */) {
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this.#$prompt.innerText = this.#$prompt.innerText.slice(0, -1);
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} else {
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this.#$prompt.innerHtml = '';
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this.#$prompt.innerText = this.#$prompt.innerText + e.key;
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}
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}
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/**
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* Clear the terminal.
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* Remove all lines.
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*
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* @public
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*/
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clear() {
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this.$output.innerText = "";
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}
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/**
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* TODO:
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*
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* @public
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* @param {*} htmlContent
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*/
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inserHtml(htmlContent) {
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const $htmlNode = document.createElement("div");
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$htmlNode.innerHTML = htmlContent;
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this.$output.appendChild($htmlNode);
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document.body.scrollTo(0, document.body.scrollHeight);
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}
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/**
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* Write a text to the terminal.
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* By default there is no linebreak at the end of a new line
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* except the line ensd with a "\n".
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* If the given text has multible linebreaks, multibe lines are inserted.
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*
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* @public
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* @param {string} text
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*/
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write(text) {
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if (text.match(/^\n*$/)) {
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// empty new line
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text.match(/\n/g).forEach(() => {
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const $br = document.createElement("br");
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this.$output.appendChild($br);
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});
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} else if (text && text.length && text.includes("\n")) {
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const lines = text.split("\n");
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lines.forEach((line) => {
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if (line.length === 0 || line.match(/^\s*$/)) {
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this.$output.appendChild(document.createElement("br"));
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} else {
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const $lineNode = this.#newLine(line);
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this.$output.appendChild($lineNode);
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//this.$node.appendChild(document.createElement("br"));
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}
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});
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} else if (text && text.length) {
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// simple line
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const $lineNode = this.#newLine(text);
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this.$output.appendChild($lineNode);
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}
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// scroll to the buttom of the page
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document.body.scrollTo(0, document.body.scrollHeight);
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}
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/**
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* Like "write" but with a newline at the end.
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*
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* @public
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* @param {*} text
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*/
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writeln(text) {
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this.write(text + "\n");
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}
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/**
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* Query from user input.
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* This is done by adding a input-element at the end of the terminal,
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* that showes a prompt and a blinking cursor.
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* If a key is pressed the input is added to the prompt element.
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* The input ends with a linebreak.
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*
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* @public
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* @param {*} callback
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*/
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input(callback) {
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// show prompt with a blinking prompt
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this.$output.appendChild(this.#$prompt);
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this.#inputCallback = callback;
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}
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}
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116
00_Common/javascript/WebTerminal/terminal.html
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116
00_Common/javascript/WebTerminal/terminal.html
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@@ -0,0 +1,116 @@
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<html>
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<head>
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<title>Minimal node.js terminal</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link
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rel="stylesheet"
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href="../../../00_Utilities/javascript/style_terminal.css"
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/>
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<link rel="stylesheet" href="HtmlTerminal.css" />
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<style>
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header {
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position: sticky;
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top: 0;
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left: 0;
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right: 0;
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border-bottom: 1px solid var(--text);
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padding: 0.25rem 0.5rem;
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margin: 0;
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margin-bottom: 1rem;
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background: black;
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display: flex;
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justify-content: space-between;
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}
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header h1 {
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font-size: small;
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color: var(--text),
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}
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header div {
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font-size: small;
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}
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</style>
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</head>
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<body>
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<header>
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<h1><a href="../../../../">BASIC Computer Games</a></h1>
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</header>
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<main id="output"></main>
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<script src="HtmlTerminal.js" type="text/javascript"></script>
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<script>
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const term = new HtmlTerminal(document.getElementById("output"));
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function getGameScriptFromHash() {
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const hash = window.location.hash;
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// if no game-script was provided redirect to the overview.
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if (!hash) {
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// show error message and link back to the index.html
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console.debug("[HtmlTerminal] No game script found!");
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term.writeln(`no game script found :-(\n`);
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term.inserHtml(`<a href="/">>> Back to game overview!</a>`);
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return;
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}
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// remove the hash
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const gameFile = hash.replace("#", "");
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return gameFile;
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}
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function addGitHubLink(gameFile) {
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const gameFolder = gameFile.split("/")[0];
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$gitHubLink = document.createElement("a");
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$gitHubLink.href = `https://github.com/coding-horror/basic-computer-games/tree/main/${gameFolder}`;
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$gitHubLink.innerText = `show source-code`;
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var $gitHubBanner = document.createElement("div");
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$gitHubBanner.classList.add("githublink");
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$gitHubBanner.appendChild($gitHubLink);
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||||
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const $header = document.getElementsByTagName('header')[0];
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$header.append($gitHubBanner);
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||||
}
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function loadGameScript(gameFile) {
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// clear terminal
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term.clear();
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// load game-script
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console.debug("[HtmlTerminal] Game script found: ", gameFile);
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const gameScript = `../../../${gameFile}`;
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var $scriptTag = document.createElement("script");
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$scriptTag.async = "async";
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$scriptTag.type = "module";
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$scriptTag.src = gameScript;
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$scriptTag.onerror = () => {
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term.clear();
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term.writeln(`Error loading game-script "${gameFile}" :-(\n`);
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term.inserHtml(`<a href="/">>> Back to game overview!</a>`);
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};
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$scriptTag.addEventListener("load", function () {
|
||||
console.log("[HtmlTerminal] Game script loaded!");
|
||||
});
|
||||
document.body.append($scriptTag);
|
||||
}
|
||||
|
||||
/* Redirect stdin/stdout to the HtmlTerminal.
|
||||
* This is VERY hacky and should never be done in a serious project!
|
||||
* We can use this here because we know what we are doing and...
|
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* ...it's just simple games ;-) */
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window.process = {
|
||||
stdout: {
|
||||
write: (t) => term.write(t),
|
||||
},
|
||||
stdin: {
|
||||
on: (event, callback) => term.input(callback),
|
||||
},
|
||||
exit: (code) => {},
|
||||
};
|
||||
|
||||
// let's play 🚀
|
||||
const gameFile = getGameScriptFromHash();
|
||||
addGitHubLink(gameFile);
|
||||
loadGameScript(gameFile);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
30
00_Common/javascript/WebTerminal/terminal_tests.mjs
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30
00_Common/javascript/WebTerminal/terminal_tests.mjs
Normal file
@@ -0,0 +1,30 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
import { print, println, tab, input } from '../common.mjs';
|
||||
|
||||
async function main() {
|
||||
println(tab(20), "Minimal node.js terminal 2");
|
||||
println("");
|
||||
println(tab(0), "tab 0");
|
||||
println(tab(5), "tab 5");
|
||||
println(tab(10), "tab 10");
|
||||
println(tab(15), "tab 15");
|
||||
println(tab(20), "tab 20");
|
||||
println(tab(25), "tab 25");
|
||||
println("");
|
||||
println("1234567890", " ", "ABCDEFGHIJKLMNOPRSTUVWXYZ");
|
||||
println("");
|
||||
print("\nHallo"); print(" "); print("Welt!\n");
|
||||
println("");
|
||||
print("Line 1\nLine 2\nLine 3\nLine 4");
|
||||
println("");
|
||||
|
||||
const value = await input("input");
|
||||
println(`input value was "${value}"`);
|
||||
|
||||
println("End of script");
|
||||
|
||||
// 320 END
|
||||
process.exit(0);
|
||||
}
|
||||
main();
|
||||
21
00_Common/javascript/common.mjs
Normal file
21
00_Common/javascript/common.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
export function print(...messages) {
|
||||
process.stdout.write(messages.join(""));
|
||||
}
|
||||
|
||||
export function println(...messages) {
|
||||
process.stdout.write(messages.join("") + "\n");
|
||||
}
|
||||
|
||||
export function tab(count) {
|
||||
return " ".repeat(count);
|
||||
}
|
||||
|
||||
export async function input(message = "") {
|
||||
process.stdout.write(message + ' ');
|
||||
return new Promise(resolve => {
|
||||
process.stdin.on('data', (input) => {
|
||||
resolve(input.toString().replace('\n', ''));
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -16,14 +16,23 @@ const JAVASCRIPT_FOLDER = 'javascript';
|
||||
const IGNORE_FOLDERS_START_WITH = ['.', '00_', 'buildJvm', 'Sudoku'];
|
||||
|
||||
function createGameLinks(game) {
|
||||
if (game.htmlFiles.length > 1) {
|
||||
const entries = game.htmlFiles.map(htmlFile => {
|
||||
const name = path.basename(htmlFile).replace('.html', '');
|
||||
const creatFileLink = (file, name = path.basename(file)) => {
|
||||
if (file.endsWith('.html')) {
|
||||
return `
|
||||
<li>
|
||||
<a href="${htmlFile}">${name}</a>
|
||||
</li>
|
||||
<li><a href="${file}">${name.replace('.html', '')}</a></li>
|
||||
`;
|
||||
} else if (file.endsWith('.mjs')) {
|
||||
return `
|
||||
<li><a href="./00_Common/javascript/WebTerminal/terminal.html#${file}">${name.replace('.mjs', '')} (node.js)</a></li>
|
||||
`;
|
||||
} else {
|
||||
throw new Error(`Unknown file-type found: ${file}`);
|
||||
}
|
||||
}
|
||||
|
||||
if (game.files.length > 1) {
|
||||
const entries = game.files.map(file => {
|
||||
return creatFileLink(file);
|
||||
});
|
||||
return `
|
||||
<li>
|
||||
@@ -32,7 +41,7 @@ function createGameLinks(game) {
|
||||
</li>
|
||||
`;
|
||||
} else {
|
||||
return `<li><a href="${game.htmlFiles}">${game.name}</a></li>`;
|
||||
return creatFileLink(game.files[0], game.name);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,11 +82,11 @@ function createIndexHtml(title, games) {
|
||||
`.trim().replace(/\s\s+/g, '');
|
||||
}
|
||||
|
||||
function findHtmlFilesInFolder(folder) {
|
||||
function findJSFilesInFolder(folder) {
|
||||
// filter folders that do not include a subfolder called "javascript"
|
||||
const hasJavascript = fs.existsSync(`${folder}/${JAVASCRIPT_FOLDER}`);
|
||||
if (!hasJavascript) {
|
||||
throw new Error(`Game "${folder}" is missing a javascript implementation`);
|
||||
throw new Error(`Game "${folder}" is missing a javascript folder`);
|
||||
}
|
||||
|
||||
// get all files in the javascript folder
|
||||
@@ -85,12 +94,19 @@ function findHtmlFilesInFolder(folder) {
|
||||
|
||||
// filter files only allow .html files
|
||||
const htmlFiles = files.filter(file => file.endsWith('.html'));
|
||||
const mjsFiles = files.filter(file => file.endsWith('.mjs'));
|
||||
const entries = [
|
||||
...htmlFiles,
|
||||
...mjsFiles
|
||||
];
|
||||
|
||||
|
||||
if (htmlFiles.length == 0) {
|
||||
throw new Error(`Game "${folder}" is missing a html file in the "${folder}/${JAVASCRIPT_FOLDER}" folder`);
|
||||
|
||||
if (entries.length == 0) {
|
||||
throw new Error(`Game "${folder}" is missing a HTML or node.js file in the folder "${folder}/${JAVASCRIPT_FOLDER}"`);
|
||||
}
|
||||
|
||||
return htmlFiles.map(htmlFile => path.join(folder, JAVASCRIPT_FOLDER, htmlFile));
|
||||
return entries.map(file => path.join(folder, JAVASCRIPT_FOLDER, file));
|
||||
}
|
||||
|
||||
function main() {
|
||||
@@ -111,10 +127,10 @@ function main() {
|
||||
// get name and javascript file from folder
|
||||
const games = folders.map(folder => {
|
||||
const name = folder.replace('_', ' ');
|
||||
let htmlFiles;
|
||||
let files;
|
||||
|
||||
try {
|
||||
htmlFiles = findHtmlFilesInFolder(folder);
|
||||
files = findJSFilesInFolder(folder);
|
||||
} catch (error) {
|
||||
console.warn(`Game "${name}" is missing a javascript implementation: ${error.message}`);
|
||||
return null;
|
||||
@@ -122,7 +138,7 @@ function main() {
|
||||
|
||||
return {
|
||||
name,
|
||||
htmlFiles
|
||||
files
|
||||
}
|
||||
}).filter(game => game !== null);
|
||||
|
||||
|
||||
@@ -31,7 +31,11 @@ body {
|
||||
background-color: var(--background);
|
||||
color: var(--text);
|
||||
font: var(--font);
|
||||
padding: 3rem;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#output {
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
/* format input fields */
|
||||
@@ -80,7 +84,10 @@ a:hover {
|
||||
}
|
||||
|
||||
/* add all the face flicker effects (only on desktop) */
|
||||
@media screen and (min-width: 640px) {
|
||||
@media screen and (min-width: 960px) {
|
||||
main {
|
||||
padding: 3rem;
|
||||
}
|
||||
@keyframes flicker {
|
||||
0% {
|
||||
opacity: 0.27861;
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>ROCK, SCISSORS, PAPER</title>
|
||||
<link rel="stylesheet" href="../../00_Utilities/javascript/style_terminal.css" />
|
||||
</head>
|
||||
<body>
|
||||
<pre id="output"></pre>
|
||||
<script src="rockscissors.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,107 +0,0 @@
|
||||
// ROCK, SCISSORS, PAPER
|
||||
//
|
||||
// Converted from BASIC to Javascript by Oscar Toledo G. (nanochess)
|
||||
//
|
||||
|
||||
function print(str)
|
||||
{
|
||||
document.getElementById("output").appendChild(document.createTextNode(str));
|
||||
}
|
||||
|
||||
function input()
|
||||
{
|
||||
var input_element;
|
||||
var input_str;
|
||||
|
||||
return new Promise(function (resolve) {
|
||||
input_element = document.createElement("INPUT");
|
||||
|
||||
print("? ");
|
||||
input_element.setAttribute("type", "text");
|
||||
input_element.setAttribute("length", "50");
|
||||
document.getElementById("output").appendChild(input_element);
|
||||
input_element.focus();
|
||||
input_str = undefined;
|
||||
input_element.addEventListener("keydown", function (event) {
|
||||
if (event.keyCode == 13) {
|
||||
input_str = input_element.value;
|
||||
document.getElementById("output").removeChild(input_element);
|
||||
print(input_str);
|
||||
print("\n");
|
||||
resolve(input_str);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function tab(space)
|
||||
{
|
||||
var str = "";
|
||||
while (space-- > 0)
|
||||
str += " ";
|
||||
return str;
|
||||
}
|
||||
|
||||
// Main control section
|
||||
async function main()
|
||||
{
|
||||
print(tab(21) + "GAME OF ROCK, SCISSORS, PAPER\n");
|
||||
print(tab(15) + "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY\n");
|
||||
print("\n");
|
||||
print("\n");
|
||||
print("\n");
|
||||
while (1) {
|
||||
print("HOW MANY GAMES");
|
||||
q = parseInt(await input());
|
||||
if (q >= 11)
|
||||
print("SORRY, BUT WE AREN'T ALLOWED TO PLAY THAT MANY.\n");
|
||||
else
|
||||
break;
|
||||
}
|
||||
h = 0; // Human
|
||||
c = 0; // Computer
|
||||
for (g = 1; g <= q; g++ ) {
|
||||
print("\n");
|
||||
print("GAME NUMBER " + g + "\n");
|
||||
x = Math.floor(Math.random() * 3 + 1);
|
||||
while (1) {
|
||||
print("3=ROCK...2=SCISSORS...1=PAPER\n");
|
||||
print("1...2...3...WHAT'S YOUR CHOICE");
|
||||
k = parseInt(await input());
|
||||
if (k != 1 && k != 2 && k != 3)
|
||||
print("INVALID.\n");
|
||||
else
|
||||
break;
|
||||
}
|
||||
print("THIS IS MY CHOICE...");
|
||||
switch (x) {
|
||||
case 1:
|
||||
print("...PAPER\n");
|
||||
break;
|
||||
case 2:
|
||||
print("...SCISSORS\n");
|
||||
break;
|
||||
case 3:
|
||||
print("...ROCK\n");
|
||||
break;
|
||||
}
|
||||
if (x == k) {
|
||||
print("TIE GAME. NO WINNER.\n");
|
||||
} else if ((x > k && (k != 1 || x != 3)) || (x == 1 && k == 3)) {
|
||||
print("WOW! I WIN!!!\n");
|
||||
c++;
|
||||
} else {
|
||||
print("YOU WIN!!!\n");
|
||||
h++;
|
||||
}
|
||||
}
|
||||
print("\n");
|
||||
print("HERE IS THE FINAL GAME SCORE:\n");
|
||||
print("I HAVE WON " + c + " GAME(S).\n");
|
||||
print("YOU HAVE WON " + h + " GAME(S).\n");
|
||||
print("AND " + (q - (c + h)) + " GAME(S) ENDED IN A TIE.\n");
|
||||
print("\n");
|
||||
print("THANKS FOR PLAYING!!\n");
|
||||
}
|
||||
|
||||
main();
|
||||
117
74_Rock_Scissors_Paper/javascript/rockscissors.mjs
Normal file
117
74_Rock_Scissors_Paper/javascript/rockscissors.mjs
Normal file
@@ -0,0 +1,117 @@
|
||||
#!/usr/bin/env node
|
||||
// ROCK, SCISSORS, PAPER
|
||||
//
|
||||
// Converted from BASIC to Javascript by Alexander Wunschik (mojoaxel)
|
||||
|
||||
import { println, tab, input } from '../../00_Common/javascript/common.mjs';
|
||||
|
||||
let userWins = 0;
|
||||
let computerWins = 0;
|
||||
let ties = 0;
|
||||
|
||||
// 30 INPUT "HOW MANY GAMES";Q
|
||||
// 40 IF Q<11 THEN 60
|
||||
// 50 PRINT "SORRY, BUT WE AREN'T ALLOWED TO PLAY THAT MANY.": GOTO 30
|
||||
// 60 FOR G=1 TO Q
|
||||
async function getGameCount() {
|
||||
let gameCount = await input("HOW MANY GAMES");
|
||||
if (gameCount > 10) {
|
||||
println("SORRY, BUT WE AREN'T ALLOWED TO PLAY THAT MANY.");
|
||||
return await getGameCount();
|
||||
}
|
||||
return gameCount;
|
||||
}
|
||||
|
||||
// #90 PRINT "3=ROCK...2=SCISSORS...1=PAPER"
|
||||
// #100 INPUT "1...2...3...WHAT'S YOUR CHOICE";K
|
||||
// #110 IF (K-1)*(K-2)*(K-3)<>0 THEN PRINT "INVALID.": GOTO 90
|
||||
async function getUserInput() {
|
||||
println("3=ROCK...2=SCISSORS...1=PAPER");
|
||||
const userChoice = await input("1...2...3...WHAT'S YOUR CHOICE");
|
||||
if (userChoice < 1 || userChoice > 3) {
|
||||
println("INVALID.");
|
||||
return await getUserInput();
|
||||
}
|
||||
return userChoice;
|
||||
}
|
||||
|
||||
async function game() {
|
||||
// 10 PRINT TAB(21);"GAME OF ROCK, SCISSORS, PAPER"
|
||||
// 20 PRINT TAB(15);"CREATIVE COMPUTING MORRISTOWN, NEW JERSEY"
|
||||
// 25 PRINT:PRINT:PRINT
|
||||
println(tab(21), 'GAME OF ROCK, SCISSORS, PAPER');
|
||||
println(tab(15), 'CREATIVE COMPUTING MORRISTOWN, NEW JERSEY');
|
||||
println('\n\n');
|
||||
|
||||
let gameCount = await getGameCount();
|
||||
|
||||
async function playGame(gameNumber) {
|
||||
// 70 PRINT: PRINT "GAME NUMBER";G
|
||||
println("\nGAME NUMBER ", gameNumber);
|
||||
|
||||
const ROCK = 3;
|
||||
const SCISSORS = 2;
|
||||
const PAPER = 1;
|
||||
|
||||
const usersChoice = await getUserInput();
|
||||
|
||||
// 80 X=INT(RND(1)*3+1)
|
||||
const computersChoice = Math.floor(Math.random()*3) + 1;
|
||||
|
||||
// 120 PRINT "THIS IS MY CHOICE..."
|
||||
// 130 ON X GOTO 140,150,160
|
||||
// 140 PRINT "...PAPER": GOTO 170
|
||||
// 150 PRINT "...SCISSORS": GOTO 170
|
||||
// 160 PRINT "...ROCK"
|
||||
println("THIS IS MY CHOICE...",
|
||||
computersChoice === PAPER ? "...PAPER" :
|
||||
computersChoice === SCISSORS ? "...SCISSORS" :
|
||||
"...ROCK");
|
||||
|
||||
|
||||
// 170 IF X=K THEN 250
|
||||
// 180 IF X>K THEN 230
|
||||
// 190 IF X=1 THEN 210
|
||||
// 200 PRINT "YOU WIN!!!":H=H+1: GOTO 260
|
||||
// 210 IF K<>3 THEN 200
|
||||
// 220 PRINT "WOW! I WIN!!!":C=C+1:GOTO 260
|
||||
// 230 IF K<>1 OR X<>3 THEN 220
|
||||
// 240 GOTO 200
|
||||
// 250 PRINT "TIE GAME. NO WINNER."
|
||||
if (computersChoice == usersChoice) {
|
||||
println("TIE GAME. NO WINNER.");
|
||||
ties++;
|
||||
} else if (
|
||||
(computersChoice == ROCK && usersChoice == SCISSORS) ||
|
||||
(computersChoice == PAPER && usersChoice == ROCK) ||
|
||||
(computersChoice == SCISSORS && usersChoice == PAPER)
|
||||
) {
|
||||
println("WOW! I WIN!!!");
|
||||
computerWins++;
|
||||
} else {
|
||||
println("YOU WIN!!!");
|
||||
userWins++;
|
||||
}
|
||||
}
|
||||
|
||||
for (let gameNumber = 1; gameNumber <= gameCount; gameNumber++) {
|
||||
await playGame(gameNumber);
|
||||
// 260 NEXT G
|
||||
}
|
||||
|
||||
// 270 PRINT: PRINT "HERE IS THE FINAL GAME SCORE:"
|
||||
// 280 PRINT "I HAVE WON";C;"GAME(S)."
|
||||
// 290 PRINT "YOU HAVE WON";H;"GAME(S)."
|
||||
// 300 PRINT "AND";Q-(C+H20);"GAME(S) ENDED IN A TIE."
|
||||
println("\nHERE IS THE FINAL GAME SCORE:");
|
||||
println(`I HAVE WON ${computerWins} GAME(S).`);
|
||||
println(`YOU HAVE WON ${userWins} GAME(S).`);
|
||||
println(`AND ${ties} GAME(S) ENDED IN A TIE.`);
|
||||
|
||||
// 310 PRINT: PRINT "THANKS FOR PLAYING!!"
|
||||
println("\nTHANKS FOR PLAYING!!");
|
||||
|
||||
// 320 END
|
||||
process.exit(0);
|
||||
}
|
||||
game();
|
||||
@@ -1,16 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>SINE WAVE</title>
|
||||
<link rel="stylesheet" href="../../00_Utilities/javascript/style_terminal.css" />
|
||||
</head>
|
||||
<body>
|
||||
<pre id="output"></pre>
|
||||
<script>
|
||||
/* redirect console.log messages to the output-element in the DOM */
|
||||
window.console = {
|
||||
log: (text) => document.getElementById("output").innerHTML += text + "<br>"
|
||||
}
|
||||
</script>
|
||||
<script src="sinewave.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,22 +0,0 @@
|
||||
print(tab(30), "SINE WAVE");
|
||||
print(tab(15), "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
print("\n\n\n\n");
|
||||
|
||||
// REMARKABLE PROGRAM BY DAVID AHL
|
||||
// Transliterated to Javascript by Les Orchard <me@lmorchard.com>
|
||||
|
||||
let toggleWord = true;
|
||||
|
||||
for (let step = 0; step < 40; step += 0.25) {
|
||||
let indent = Math.floor(26 + 25 * Math.sin(step));
|
||||
print(tab(indent), toggleWord ? "CREATIVE" : "COMPUTING");
|
||||
toggleWord = !toggleWord;
|
||||
}
|
||||
|
||||
function print(...messages) {
|
||||
console.log(messages.join(" "));
|
||||
}
|
||||
|
||||
function tab(count) {
|
||||
return " ".repeat(count);
|
||||
}
|
||||
18
78_Sine_Wave/javascript/sinewave.mjs
Normal file
18
78_Sine_Wave/javascript/sinewave.mjs
Normal file
@@ -0,0 +1,18 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
import { println, tab } from '../../00_Common/javascript/common.mjs';
|
||||
|
||||
println(tab(30), "SINE WAVE");
|
||||
println(tab(15), "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
println("\n".repeat(4));
|
||||
|
||||
// REMARKABLE PROGRAM BY DAVID AHL
|
||||
// Transliterated to Javascript by Les Orchard <me@lmorchard.com>
|
||||
|
||||
let toggleWord = true;
|
||||
|
||||
for (let step = 0; step < 40; step += 0.25) {
|
||||
let indent = Math.floor(26 + 25 * Math.sin(step));
|
||||
println(tab(indent), toggleWord ? "CREATIVE" : "COMPUTING");
|
||||
toggleWord = !toggleWord;
|
||||
}
|
||||
@@ -40,9 +40,21 @@ or if you are **using JDK11 or later** you can now execute a self contained java
|
||||
|
||||
## javascript
|
||||
|
||||
The javascript examples can be run from within your web browser:
|
||||
There are two ways of javascript implementations:
|
||||
|
||||
1. Simply open the corresponding `.html` file from your web browser.
|
||||
### browser
|
||||
|
||||
The html examples can be run from within your web browser. Simply open the corresponding `.html` file from your web browser.
|
||||
|
||||
### node.js
|
||||
|
||||
Some games are implemented as a [node.js](https://nodejs.org/) script. In this case there is no `*.html` file in the folder.
|
||||
|
||||
1. [install node.js](https://nodejs.org/en/download/) for your system.
|
||||
1. change directory to the root of this repository (e.g. `cd basic-computer-games`).
|
||||
1. from a terminal call the script you want to run (e.g. `node 78_Sine_Wave/javascript/sinewave.mjs`).
|
||||
|
||||
_Hint: Normally javascript files have a `*.js` extension. We are using `*.mjs` to let node know , that we are using [ES modules](https://nodejs.org/docs/latest/api/esm.html#modules-ecmascript-modules) instead of [CommonJS](https://nodejs.org/docs/latest/api/modules.html#modules-commonjs-modules)._
|
||||
|
||||
## kotlin
|
||||
|
||||
|
||||
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user