implemented damage command

This commit is contained in:
Christopher
2023-03-02 14:11:49 +13:00
parent cb685efe0c
commit 33fc2b4c5a
4 changed files with 27 additions and 6 deletions

View File

@@ -1,4 +1,4 @@
use crate::{model::{Galaxy, Pos, COURSES, EndPosition, self}, view, input};
use crate::{model::{Galaxy, Pos, COURSES, EndPosition, self, Enterprise, systems}, view, input};
pub fn perform_short_range_scan(galaxy: &Galaxy) {
if galaxy.enterprise.damaged.contains_key(model::systems::SHORT_RANGE_SCAN) {
@@ -146,3 +146,17 @@ fn move_klingons_and_fire(galaxy: &mut Galaxy) {
quadrant.klingons[k].fire_on(&mut galaxy.enterprise);
}
}
pub fn display_damage_control(enterprise: &Enterprise) {
if enterprise.damaged.contains_key(model::systems::DAMAGE_CONTROL) {
view::inoperable("Damage Control");
return;
}
println!("Device State of Repair");
for i in 0..systems::NAMES.len() {
let damage = enterprise.damaged.get(systems::ALL[i]).unwrap_or(&0.0);
println!("{:<25}{}", systems::NAMES[i], damage)
}
println!();
}

View File

@@ -29,6 +29,7 @@ fn main() {
model::systems::SHORT_RANGE_SCAN => commands::perform_short_range_scan(&galaxy),
model::systems::WARP_ENGINES => commands::gather_dir_and_speed_then_move(&mut galaxy, command[1..].into()),
model::systems::SHIELD_CONTROL => commands::get_amount_and_set_shields(&mut galaxy, command[1..].into()),
model::systems::DAMAGE_CONTROL => commands::display_damage_control(&galaxy.enterprise),
_ => view::print_command_help()
}

View File

@@ -61,7 +61,6 @@ impl Enterprise {
view::shields_hit(self.shields);
// take damage if strength is greater than 20
if hit_strength >= 20 {
self.take_damage(hit_strength)
}
@@ -77,17 +76,24 @@ impl Enterprise {
let system = systems::ALL[rng.gen_range(0..systems::ALL.len())].to_string();
let damage = hit_past_shield + rng.gen::<f32>() * 0.5;
self.damaged.entry(system).and_modify(|d| *d += damage).or_insert(damage);
self.damaged.entry(system).and_modify(|d| *d -= damage).or_insert(-damage);
}
}
pub mod systems {
use std::collections::HashMap;
pub const SHORT_RANGE_SCAN: &str = "SRS";
pub const WARP_ENGINES: &str = "NAV";
pub const SHIELD_CONTROL: &str = "SHE";
pub const DAMAGE_CONTROL: &str = "DAM";
pub const ALL: [&str; 3] = [
SHORT_RANGE_SCAN, WARP_ENGINES, SHIELD_CONTROL
pub const ALL: [&str; 4] = [
SHORT_RANGE_SCAN, WARP_ENGINES, SHIELD_CONTROL, DAMAGE_CONTROL
];
pub const NAMES: [&str; 4] = [
"Short Range Scanners", "Warp Engines", "Shield Control", "Damage Control"
];
}

View File

@@ -12,7 +12,7 @@ Started after movement and display of stats was finished (no energy management o
- [x] shield control
- [x] shield hit absorption
- [x] subsystem damage
- [ ] and support for reports
- [x] and support for reports
- [ ] random system damage on move
- [ ] lrs?
- [ ] stranded...