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https://github.com/coding-horror/basic-computer-games.git
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Add Phaser Control
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@@ -83,6 +83,7 @@ namespace SuperStarTrek
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_enterprise
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.Add(new ShortRangeSensors(_enterprise, _galaxy, this, _output))
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.Add(new LongRangeSensors(_galaxy, _output))
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.Add(new PhaserControl(_enterprise, _output, _input, random))
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.Add(new PhotonTubes(10, _enterprise, _output, _input))
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.Add(new ShieldControl(_enterprise, _output, _input))
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.Add(new DamageControl(_enterprise, _output))
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@@ -32,6 +32,7 @@ namespace SuperStarTrek.Objects
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public Coordinates Quadrant => _quadrant.Coordinates;
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public Coordinates Sector { get; }
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public string Condition => GetCondition();
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public LibraryComputer Computer => (LibraryComputer)_commandExecutors[Command.COM];
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public ShieldControl ShieldControl => (ShieldControl)_commandExecutors[Command.SHE];
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public float Energy => TotalEnergy - ShieldControl.ShieldEnergy;
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public float TotalEnergy { get; private set; }
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@@ -5,16 +5,16 @@ namespace SuperStarTrek.Objects
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{
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internal class Klingon
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{
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private float _energy;
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private readonly Random _random;
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public Klingon(Coordinates sector, Random random)
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{
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Sector = sector;
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_random = random;
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_energy = _random.GetFloat(100, 300);
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Energy = _random.GetFloat(100, 300);
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}
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public float Energy { get; private set; }
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public Coordinates Sector { get; private set; }
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public override string ToString() => "+K+";
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@@ -22,11 +22,19 @@ namespace SuperStarTrek.Objects
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public CommandResult FireOn(Enterprise enterprise)
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{
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var attackStrength = _random.GetFloat();
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var (_, distanceToEnterprise) = Sector.GetDirectionAndDistanceTo(enterprise.Sector);
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var hitStrength = (int)(_energy * (2 + attackStrength) / distanceToEnterprise);
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_energy /= 3 + attackStrength;
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var distanceToEnterprise = Sector.GetDistanceTo(enterprise.Sector);
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var hitStrength = (int)(Energy * (2 + attackStrength) / distanceToEnterprise);
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Energy /= 3 + attackStrength;
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return enterprise.TakeHit(Sector, hitStrength);
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}
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internal bool TakeHit(int hitStrength)
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{
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if (hitStrength < 0.15 * Energy) { return false; }
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Energy -= hitStrength;
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return true;
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}
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}
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}
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@@ -57,5 +57,11 @@ namespace SuperStarTrek.Space
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internal (float Direction, float Distance) GetDirectionAndDistanceTo(Coordinates destination) =>
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DirectionAndDistance.From(this).To(destination);
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internal float GetDistanceTo(Coordinates destination)
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{
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var (_, distance) = GetDirectionAndDistanceTo(destination);
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return distance;
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}
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}
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}
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@@ -72,10 +72,8 @@ namespace SuperStarTrek.Space
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switch (_sectors.GetValueOrDefault(coordinates))
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{
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case Klingon _:
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_sectors.Remove(coordinates);
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_info.RemoveKlingon();
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message = "*** Klingon destroyed ***";
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case Klingon klingon:
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message = Remove(klingon);
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gameOver = _galaxy.KlingonCount == 0;
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return true;
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@@ -96,6 +94,13 @@ namespace SuperStarTrek.Space
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}
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}
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internal string Remove(Klingon klingon)
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{
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_sectors.Remove(klingon.Sector);
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_info.RemoveKlingon();
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return "*** Klingon destroyed ***";
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}
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internal CommandResult KlingonsFireOnEnterprise()
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{
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if (EnterpriseIsNextToStarbase && Klingons.Any())
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95
84 Super Star Trek/csharp/Systems/PhaserControl.cs
Normal file
95
84 Super Star Trek/csharp/Systems/PhaserControl.cs
Normal file
@@ -0,0 +1,95 @@
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using System.Linq;
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using SuperStarTrek.Commands;
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using SuperStarTrek.Objects;
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using SuperStarTrek.Resources;
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using SuperStarTrek.Space;
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namespace SuperStarTrek.Systems
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{
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internal class PhaserControl : Subsystem
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{
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private readonly Enterprise _enterprise;
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private readonly Output _output;
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private readonly Input _input;
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private readonly Random _random;
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public PhaserControl(Enterprise enterprise, Output output, Input input, Random random)
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: base("Phaser Control", Command.PHA, output)
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{
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_enterprise = enterprise;
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_output = output;
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_input = input;
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_random = random;
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}
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protected override bool CanExecuteCommand() => IsOperational("Phasers inoperative");
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protected override CommandResult ExecuteCommandCore(Quadrant quadrant)
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{
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if (!quadrant.HasKlingons)
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{
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_output.WriteLine(Strings.NoEnemyShips);
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return CommandResult.Ok;
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}
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if (_enterprise.Computer.IsDamaged)
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{
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_output.WriteLine("Computer failure hampers accuracy");
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}
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_output.Write($"Phasers locked on target; ");
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var phaserStrength = GetPhaserStrength();
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if (phaserStrength < 0) { return CommandResult.Ok; }
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var perEnemyStrength = GetPerTargetPhaserStrength(phaserStrength, quadrant.KlingonCount);
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foreach (var klingon in quadrant.Klingons.ToList())
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{
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ResolveHitOn(klingon, perEnemyStrength, quadrant);
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}
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return quadrant.KlingonsFireOnEnterprise();
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}
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private float GetPhaserStrength()
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{
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while (true)
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{
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_output.WriteLine($"Energy available = {_enterprise.Energy} units");
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var phaserStrength = _input.GetNumber("Number of units to fire");
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if (phaserStrength <= _enterprise.Energy) { return phaserStrength; }
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}
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}
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private float GetPerTargetPhaserStrength(float phaserStrength, int targetCount)
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{
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if (_enterprise.Computer.IsDamaged)
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{
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phaserStrength *= _random.GetFloat();
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}
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return phaserStrength / targetCount;
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}
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private void ResolveHitOn(Klingon klingon, float perEnemyStrength, Quadrant quadrant)
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{
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var distance = _enterprise.Sector.GetDistanceTo(klingon.Sector);
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var hitStrength = (int)(perEnemyStrength / distance * (2 + _random.GetFloat()));
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if (klingon.TakeHit(hitStrength))
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{
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_output.WriteLine($"{hitStrength} unit hit on Klingon at sector {klingon.Sector}");
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_output.WriteLine(
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klingon.Energy <= 0
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? quadrant.Remove(klingon)
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: $" (sensors show {klingon.Energy} units remaining)");
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}
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else
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{
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_output.WriteLine($"Sensors show no damage to enemy at {klingon.Sector}");
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}
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}
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}
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}
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