Add .Net usage README

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Andrew Cooper
2022-03-09 21:46:43 +11:00
parent 351533b07d
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of a quoted value. There are some additional behaviours to those shown above which can be seen in the unit tests for
the C# implementation of the library.
Note also that BASIC numeric variables store a single-precision floating point value, so numeric input functions should
return a value of that type.
### Implementation Notes
The usage of the `INPUT` command in the BASIC code of the games was analysed, with the variables used designated as

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00_Common/dotnet/README.md Normal file
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# Games.Common
This is the common library for C# and VB.Net ports of the games.
## Overview
### Game Input/Output
* `TextIO` is the main class which manages text input and output for a game. It take a `TextReader` and a `TextWriter` in
its constructor so it can be wired up in unit tests to test gameplay scenarios.
* `ConsoleIO` derives from `TextIO` and binds it to `System.Console.In` and `System.Console.Out`.
* `IReadWrite` is an interface implemented by `TextIO` which may be useful in some test scenarios.
```csharp
public interface IReadWrite
{
// Reads a float value from input.
float ReadNumber(string prompt);
// Reads 2 float values from input.
(float, float) Read2Numbers(string prompt);
// Reads 3 float values from input.
(float, float, float) Read3Numbers(string prompt);
// Reads 4 float values from input.
(float, float, float, float) Read4Numbers(string prompt);
// Read numbers from input to fill an array.
void ReadNumbers(string prompt, float[] values);
// Reads a string value from input.
string ReadString(string prompt);
// Reads 2 string values from input.
(string, string) Read2Strings(string prompt);
// Writes a string to output.
void Write(string message);
// Writes a string to output, followed by a new-line.
void WriteLine(string message = "");
// Writes a float to output, formatted per the BASIC interpreter, with leading and trailing spaces.
void Write(float value);
// Writes a float to output, formatted per the BASIC interpreter, with leading and trailing spaces,
// followed by a new-line.
void WriteLine(float value);
// Writes the contents of a Stream to output.
void Write(Stream stream);}
```
### Random Number Generation
* `IRandom` is an interface that provides basic methods that parallel the 3 uses of BASIC's `RND(float)` function.
* `RandomNumberGenerator` is an implementation of `IRandom` built around `System.Random`.
* `IRandomExtensions` provides convenience extension methods for obtaining random numbers as `int` and also within a
given range.
```csharp
public interface IRandom
{
// Like RND(1), gets a random float such that 0 <= n < 1.
float NextFloat();
// Like RND(0), Gets the float returned by the previous call to NextFloat.
float PreviousFloat();
// Like RND(-x), Reseeds the random number generator.
void Reseed(int seed);
}
```
Extension methods on `IRandom`:
```csharp
// Gets a random float such that 0 <= n < exclusiveMaximum.
float NextFloat(this IRandom random, float exclusiveMaximum);
// Gets a random float such that inclusiveMinimum <= n < exclusiveMaximum.
float NextFloat(this IRandom random, float inclusiveMinimum, float exclusiveMaximum);
// Gets a random int such that 0 <= n < exclusiveMaximum.
int Next(this IRandom random, int exclusiveMaximum);
// Gets a random int such that inclusiveMinimum <= n < exclusiveMaximum.
int Next(this IRandom random, int inclusiveMinimum, int exclusiveMaximum);
// Gets the previous unscaled float (between 0 and 1) scaled to a new range:
// 0 <= x < exclusiveMaximum.
float PreviousFloat(this IRandom random, float exclusiveMaximum);
// Gets the previous unscaled float (between 0 and 1) scaled to a new range:
// inclusiveMinimum <= n < exclusiveMaximum.
float PreviousFloat(this IRandom random, float inclusiveMinimum, float exclusiveMaximum);
// Gets the previous unscaled float (between 0 and 1) scaled to an int in a new range:
// 0 <= n < exclusiveMaximum.
int Previous(this IRandom random, int exclusiveMaximum);
// Gets the previous unscaled float (between 0 and 1) scaled to an int in a new range:
// inclusiveMinimum <= n < exclusiveMaximum.
int Previous(this IRandom random, int inclusiveMinimum, int exclusiveMaximum);
```
## C\# Usage
### Add Project Reference
Add the `Games.Common` project as a reference to the game project. For example, here's the reference from the C\# port
of `86_Tower`:
```xml
<ItemGroup>
<ProjectReference Include="..\..\00_Common\dotnet\Games.Common\Games.Common.csproj" />
</ItemGroup>
```
### C# Game Input/Output usage
A game can be encapsulated in a class which takes a `TextIO` instance in it's constructor:
```csharp
public class Game
{
private readonly TextIO _io;
public Game(TextIO io) => _io = io;
public void Play()
{
var name = _io.ReadString("What is your name");
var (cats, dogs) = _io.Read2Number($"Hello, {name}, how many pets do you have (cats, dogs)");
_io.WriteLine($"So, {cats + dogs} pets in total, huh?");
}
}
```
Then the entry point of the game program would look something like:
```csharp
var game = new Game(new ConsoleIO());
game.Play();
```
### C# Random Number Generator usage
```csharp
var io = new ConsoleIO();
var rng = new RandomNumberGenerator();
io.WriteLine(rng.NextFloat()); // 0.1234, for example
io.WriteLine(rng.NextFloat()); // 0.6, for example
io.WriteLine(rng.PreviousFloat()); // 0.6, repeats previous
io.WriteLine(rng.PreviousFloat(0, 10)); // 6, repeats previous value, but scaled to new range
```
### C# Unit Test usage
`TextIO` can be initialised with a `StringReader` and `StringWriter` to enable testing. For example, given the `Game`
class above:
```csharp
var reader = new StringReader("Joe Bloggs\r\n4\n\r5");
var writer = new StringWriter();
var game = new Game(new TextIO(reader, writer))
game.Play();
writer.ToString().Should().BeEquivalentTo(
"What is your name? Hello, Joe Bloggs, how many pets do you have (cats, dogs)? ?? So, 9 pets in total, huh?");
```
Note the lack of line breaks in the expected output, because during game play the line breaks come from the text input.
Of course, `IReadWrite` can also be mocked for simple test scenarios.
## VB.Net Usage
*To be provided*