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https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-25 12:25:10 -08:00
Move classes to separate files
This commit is contained in:
11
71_Poker/csharp/Card.cs
Normal file
11
71_Poker/csharp/Card.cs
Normal file
@@ -0,0 +1,11 @@
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namespace Poker;
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internal record struct Card (Rank Rank, Suit Suit)
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{
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public override string ToString() => $"{Rank} of {Suit}";
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public static bool operator <(Card x, Card y) => x.Rank < y.Rank;
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public static bool operator >(Card x, Card y) => x.Rank > y.Rank;
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public static int operator -(Card x, Card y) => x.Rank - y.Rank;
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}
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28
71_Poker/csharp/Deck.cs
Normal file
28
71_Poker/csharp/Deck.cs
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@@ -0,0 +1,28 @@
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using static Poker.Rank;
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namespace Poker;
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internal class Deck
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{
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private readonly Card[] _cards;
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private int _nextCard;
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public Deck()
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{
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_cards = Ranks.SelectMany(r => Enum.GetValues<Suit>().Select(s => new Card(r, s))).ToArray();
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}
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public void Shuffle(IRandom _random)
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{
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for (int i = 0; i < _cards.Length; i++)
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{
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var j = _random.Next(_cards.Length);
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(_cards[i], _cards[j]) = (_cards[j], _cards[i]);
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}
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_nextCard = 0;
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}
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public Card DealCard() => _cards[_nextCard++];
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public Hand DealHand() => new Hand(Enumerable.Range(0, 5).Select(_ => DealCard()));
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}
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@@ -1,7 +1,5 @@
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using System.Text;
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using Poker.Resources;
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using static System.StringComparison;
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using static Poker.Rank;
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namespace Poker;
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@@ -188,8 +186,8 @@ _1460: _io.WriteLine();
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_io.WriteLine();
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_io.Write($"You have {_playerHand.Name}");
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_io.Write($"and I have {_computerHand.Name}");
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if (_computerHand > _playerHand) { return ComputerWins().Value; }
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if (_playerHand > _computerHand) { return PlayerWins().Value; }
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if (_computerHand > _playerHand) { return ComputerWins(); }
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if (_playerHand > _computerHand) { return PlayerWins(); }
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_io.WriteLine("The hand is drawn.");
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_io.WriteLine($"All $ {_pot} remains in the pot.");
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}
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@@ -212,20 +210,20 @@ _1460: _io.WriteLine();
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}
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}
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bool? ComputerWins()
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bool ComputerWins()
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{
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_io.WriteLine("I win.");
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_computerBalance += _pot;
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return ShouldContinue();
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}
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bool? ShouldContinue()
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bool ShouldContinue()
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{
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_io.WriteLine($"Now I have ${_computerBalance}and you have ${_playerBalance}");
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return _io.ReadYesNo("Do you wish to continue");
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}
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bool? PlayerWins()
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bool PlayerWins()
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{
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_io.WriteLine("You win.");
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_playerBalance += _pot;
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@@ -382,281 +380,3 @@ internal record Bet (int Amount) : IAction
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{
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}
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}
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internal class Hand
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{
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private readonly Card[] _cards;
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private readonly Card _highCard;
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private readonly string _name1;
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private readonly string _name2;
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private readonly int _keepMask;
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private readonly Func<int, int> _iTransform;
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public Hand(IEnumerable<Card> cards)
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{
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_cards = cards.ToArray();
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(Rank, _name1, _name2, _highCard, _keepMask, _iTransform) = Analyze();
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Name = GetHandName();
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}
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public string Name { get; }
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public int Rank { get; }
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public Hand Replace(int cardNumber, Card newCard)
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{
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if (cardNumber < 1 || cardNumber > _cards.Length) { return this; }
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_cards[cardNumber - 1] = newCard;
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return new Hand(_cards);
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}
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public (int, int) Analyze(int i) => (_keepMask, _iTransform(i));
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private (int, string, string, Card, int, Func<int, int>) Analyze()
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{
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var suitMatchCount = 0;
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for (var i = 0; i < _cards.Length; i++)
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{
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if (i < _cards.Length-1 && _cards[i].Suit == _cards[i+1].Suit)
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{
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suitMatchCount++;
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}
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}
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if (suitMatchCount == 4)
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{
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return (15, "A Flus", "h in", _cards[0], 0b11111, Identity);
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}
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var sortedCards = _cards.OrderBy(c => c.Rank).ToArray();
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var handRank = 0;
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var keepMask = 0;
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Card highCard = default;
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var handName1 = "";
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var handName2 = "";
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for (var i = 0; i < sortedCards.Length - 1; i++)
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{
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if (sortedCards[i].Rank == sortedCards[i+1].Rank)
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{
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keepMask |= 0b11 << i;
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highCard = sortedCards[i];
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(handRank, handName1, handName2) =
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(handRank, i > 0 && sortedCards[i].Rank == sortedCards[i - 1].Rank) switch
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{
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(<11, _) => (11, "A Pair", " of "),
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(11, true) => (13, "Three", " "),
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(11, _) => (12, "Two P", "air, "),
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(12, _) => (16, "Full H", "ouse, "),
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(_, true) => (17, "Four", " "),
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_ => (16, "Full H", "ouse, ")
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};
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}
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}
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if (keepMask == 0)
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{
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if (sortedCards[3] - sortedCards[0] == 3)
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{
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keepMask=0b1111;
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handRank=10;
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}
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if (sortedCards[4] - sortedCards[1] == 3)
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{
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if (handRank == 10)
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{
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return (14, "Straig", "ht", sortedCards[4], 0b11111, Identity);
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}
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handRank=10;
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keepMask=0b11110;
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}
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}
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if (handRank < 10)
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{
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return (9, "Schmal", "tz, ", sortedCards[4], 0b11000, To6);
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}
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var iTransform = Identity;
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if (handRank == 10)
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{
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iTransform = To6If1;
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}
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else if (handRank <= 12 && highCard.Rank <= 6)
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{
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iTransform = To6;
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}
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return (handRank, handName1, handName2, highCard, keepMask, iTransform);
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int Identity(int x) => x;
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int To6(int _) => 6;
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int To6If1(int x) => x == 1 ? 6 : x;
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}
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private string GetHandName()
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{
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var sb = new StringBuilder(_name1).Append(_name2);
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if (_name1 == "A Flus")
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{
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sb.Append(_highCard.Suit).AppendLine();
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}
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else
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{
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sb.Append(_highCard.Rank)
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.AppendLine(_name1 == "Schmal" || _name1 == "Straig" ? " High" : "'s");
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}
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return sb.ToString();
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}
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public override string ToString()
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{
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var sb = new StringBuilder();
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for (var i = 0; i < _cards.Length; i++)
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{
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var cardDisplay = $" {i+1} -- {_cards[i]}";
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// Emulates the effect of the BASIC PRINT statement using the ',' to align text to 14-char print zones
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sb.Append(cardDisplay.PadRight(cardDisplay.Length + 14 - cardDisplay.Length % 14));
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if (i % 2 == 1)
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{
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sb.AppendLine();
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}
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}
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sb.AppendLine();
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return sb.ToString();
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}
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public static bool operator >(Hand x, Hand y) =>
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x.Rank > y.Rank ||
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x.Rank == y.Rank && x._highCard > y._highCard;
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public static bool operator <(Hand x, Hand y) =>
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x.Rank < y.Rank ||
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x.Rank == y.Rank && x._highCard < y._highCard;
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}
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internal enum Suit
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{
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Clubs,
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Diamonds,
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Hearts,
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Spades
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}
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internal class Deck
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{
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private readonly Card[] _cards;
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private int _nextCard;
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public Deck()
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{
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_cards = Ranks.SelectMany(r => Enum.GetValues<Suit>().Select(s => new Card(r, s))).ToArray();
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}
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public void Shuffle(IRandom _random)
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{
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for (int i = 0; i < _cards.Length; i++)
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{
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var j = _random.Next(_cards.Length);
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(_cards[i], _cards[j]) = (_cards[j], _cards[i]);
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}
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_nextCard = 0;
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}
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public Card DealCard() => _cards[_nextCard++];
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public Hand DealHand() => new Hand(Enumerable.Range(0, 5).Select(_ => DealCard()));
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}
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internal record struct Card (Rank Rank, Suit Suit)
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{
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public override string ToString() => $"{Rank} of {Suit}";
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public static bool operator <(Card x, Card y) => x.Rank < y.Rank;
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public static bool operator >(Card x, Card y) => x.Rank > y.Rank;
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public static int operator -(Card x, Card y) => x.Rank - y.Rank;
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}
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internal struct Rank : IComparable<Rank>
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{
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public static IEnumerable<Rank> Ranks => new[]
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{
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Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace
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};
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public static Rank Two = new(2);
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public static Rank Three = new(3);
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public static Rank Four = new(4);
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public static Rank Five = new(5);
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public static Rank Six = new(6);
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public static Rank Seven = new(7);
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public static Rank Eight = new(8);
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public static Rank Nine = new(9);
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public static Rank Ten = new(10);
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public static Rank Jack = new(11, "Jack");
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public static Rank Queen = new(12, "Queen");
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public static Rank King = new(13, "King");
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public static Rank Ace = new(14, "Ace");
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private readonly int _value;
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private readonly string _name;
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private Rank(int value, string? name = null)
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{
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_value = value;
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_name = name ?? $" {value} ";
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}
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public override string ToString() => _name;
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public int CompareTo(Rank other) => this - other;
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public static bool operator <(Rank x, Rank y) => x._value < y._value;
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public static bool operator >(Rank x, Rank y) => x._value > y._value;
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public static bool operator ==(Rank x, Rank y) => x._value == y._value;
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public static bool operator !=(Rank x, Rank y) => x._value != y._value;
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public static int operator -(Rank x, Rank y) => x._value - y._value;
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public static bool operator <=(Rank rank, int value) => rank._value <= value;
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public static bool operator >=(Rank rank, int value) => rank._value >= value;
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}
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internal static class IReadWriteExtensions
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{
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internal static bool ReadYesNo(this IReadWrite io, string prompt)
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{
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while (true)
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{
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var response = io.ReadString(prompt);
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if (response.Equals("YES", InvariantCultureIgnoreCase)) { return true; }
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if (response.Equals("NO", InvariantCultureIgnoreCase)) { return false; }
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io.WriteLine("Answer Yes or No, please.");
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}
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}
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internal static float ReadNumber(this IReadWrite io) => io.ReadNumber("");
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internal static int ReadNumber(this IReadWrite io, string prompt, int max, string maxPrompt)
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{
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io.Write(prompt);
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while (true)
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{
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var response = io.ReadNumber();
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if (response <= max) { return (int)response; }
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io.WriteLine(maxPrompt);
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}
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}
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internal static IAction ReadPlayerAction(this IReadWrite io, bool noCurrentBets)
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{
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while(true)
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{
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io.WriteLine();
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var bet = io.ReadNumber("What is your bet");
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if (bet != (int)bet)
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{
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if (noCurrentBets && bet == .5) { return new Bet(0); }
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io.WriteLine("No small change, please.");
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continue;
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}
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if (bet == 0) { return new Fold(); }
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return new Bet(bet);
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}
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}
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}
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149
71_Poker/csharp/Hand.cs
Normal file
149
71_Poker/csharp/Hand.cs
Normal file
@@ -0,0 +1,149 @@
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using System.Text;
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namespace Poker;
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internal class Hand
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{
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private readonly Card[] _cards;
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private readonly Card _highCard;
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private readonly string _name1;
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private readonly string _name2;
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private readonly int _keepMask;
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private readonly Func<int, int> _iTransform;
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public Hand(IEnumerable<Card> cards)
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{
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_cards = cards.ToArray();
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(Rank, _name1, _name2, _highCard, _keepMask, _iTransform) = Analyze();
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Name = GetHandName();
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}
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public string Name { get; }
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public int Rank { get; }
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public Hand Replace(int cardNumber, Card newCard)
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{
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if (cardNumber < 1 || cardNumber > _cards.Length) { return this; }
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_cards[cardNumber - 1] = newCard;
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return new Hand(_cards);
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}
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public (int, int) Analyze(int i) => (_keepMask, _iTransform(i));
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private (int, string, string, Card, int, Func<int, int>) Analyze()
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{
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var suitMatchCount = 0;
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for (var i = 0; i < _cards.Length; i++)
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{
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if (i < _cards.Length-1 && _cards[i].Suit == _cards[i+1].Suit)
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{
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suitMatchCount++;
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}
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}
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if (suitMatchCount == 4)
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{
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return (15, "A Flus", "h in", _cards[0], 0b11111, Identity);
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}
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var sortedCards = _cards.OrderBy(c => c.Rank).ToArray();
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var handRank = 0;
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var keepMask = 0;
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Card highCard = default;
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var handName1 = "";
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var handName2 = "";
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for (var i = 0; i < sortedCards.Length - 1; i++)
|
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{
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if (sortedCards[i].Rank == sortedCards[i+1].Rank)
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{
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keepMask |= 0b11 << i;
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highCard = sortedCards[i];
|
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(handRank, handName1, handName2) =
|
||||
(handRank, i > 0 && sortedCards[i].Rank == sortedCards[i - 1].Rank) switch
|
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{
|
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(<11, _) => (11, "A Pair", " of "),
|
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(11, true) => (13, "Three", " "),
|
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(11, _) => (12, "Two P", "air, "),
|
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(12, _) => (16, "Full H", "ouse, "),
|
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(_, true) => (17, "Four", " "),
|
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_ => (16, "Full H", "ouse, ")
|
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};
|
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}
|
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}
|
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if (keepMask == 0)
|
||||
{
|
||||
if (sortedCards[3] - sortedCards[0] == 3)
|
||||
{
|
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keepMask=0b1111;
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||||
handRank=10;
|
||||
}
|
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if (sortedCards[4] - sortedCards[1] == 3)
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{
|
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if (handRank == 10)
|
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{
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return (14, "Straig", "ht", sortedCards[4], 0b11111, Identity);
|
||||
}
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handRank=10;
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keepMask=0b11110;
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}
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}
|
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if (handRank < 10)
|
||||
{
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return (9, "Schmal", "tz, ", sortedCards[4], 0b11000, To6);
|
||||
}
|
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var iTransform = Identity;
|
||||
if (handRank == 10)
|
||||
{
|
||||
iTransform = To6If1;
|
||||
}
|
||||
else if (handRank <= 12 && highCard.Rank <= 6)
|
||||
{
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||||
iTransform = To6;
|
||||
}
|
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return (handRank, handName1, handName2, highCard, keepMask, iTransform);
|
||||
|
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int Identity(int x) => x;
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int To6(int _) => 6;
|
||||
int To6If1(int x) => x == 1 ? 6 : x;
|
||||
}
|
||||
|
||||
private string GetHandName()
|
||||
{
|
||||
var sb = new StringBuilder(_name1).Append(_name2);
|
||||
if (_name1 == "A Flus")
|
||||
{
|
||||
sb.Append(_highCard.Suit).AppendLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(_highCard.Rank)
|
||||
.AppendLine(_name1 == "Schmal" || _name1 == "Straig" ? " High" : "'s");
|
||||
}
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
for (var i = 0; i < _cards.Length; i++)
|
||||
{
|
||||
var cardDisplay = $" {i+1} -- {_cards[i]}";
|
||||
// Emulates the effect of the BASIC PRINT statement using the ',' to align text to 14-char print zones
|
||||
sb.Append(cardDisplay.PadRight(cardDisplay.Length + 14 - cardDisplay.Length % 14));
|
||||
if (i % 2 == 1)
|
||||
{
|
||||
sb.AppendLine();
|
||||
}
|
||||
}
|
||||
sb.AppendLine();
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
public static bool operator >(Hand x, Hand y) =>
|
||||
x.Rank > y.Rank ||
|
||||
x.Rank == y.Rank && x._highCard > y._highCard;
|
||||
|
||||
public static bool operator <(Hand x, Hand y) =>
|
||||
x.Rank < y.Rank ||
|
||||
x.Rank == y.Rank && x._highCard < y._highCard;
|
||||
}
|
||||
47
71_Poker/csharp/IReadWriteExtensions.cs
Normal file
47
71_Poker/csharp/IReadWriteExtensions.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using static System.StringComparison;
|
||||
|
||||
namespace Poker;
|
||||
|
||||
internal static class IReadWriteExtensions
|
||||
{
|
||||
internal static bool ReadYesNo(this IReadWrite io, string prompt)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
var response = io.ReadString(prompt);
|
||||
if (response.Equals("YES", InvariantCultureIgnoreCase)) { return true; }
|
||||
if (response.Equals("NO", InvariantCultureIgnoreCase)) { return false; }
|
||||
io.WriteLine("Answer Yes or No, please.");
|
||||
}
|
||||
}
|
||||
|
||||
internal static float ReadNumber(this IReadWrite io) => io.ReadNumber("");
|
||||
|
||||
internal static int ReadNumber(this IReadWrite io, string prompt, int max, string maxPrompt)
|
||||
{
|
||||
io.Write(prompt);
|
||||
while (true)
|
||||
{
|
||||
var response = io.ReadNumber();
|
||||
if (response <= max) { return (int)response; }
|
||||
io.WriteLine(maxPrompt);
|
||||
}
|
||||
}
|
||||
|
||||
internal static IAction ReadPlayerAction(this IReadWrite io, bool noCurrentBets)
|
||||
{
|
||||
while(true)
|
||||
{
|
||||
io.WriteLine();
|
||||
var bet = io.ReadNumber("What is your bet");
|
||||
if (bet != (int)bet)
|
||||
{
|
||||
if (noCurrentBets && bet == .5) { return new Bet(0); }
|
||||
io.WriteLine("No small change, please.");
|
||||
continue;
|
||||
}
|
||||
if (bet == 0) { return new Fold(); }
|
||||
return new Bet(bet);
|
||||
}
|
||||
}
|
||||
}
|
||||
46
71_Poker/csharp/Rank.cs
Normal file
46
71_Poker/csharp/Rank.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
namespace Poker;
|
||||
|
||||
internal struct Rank : IComparable<Rank>
|
||||
{
|
||||
public static IEnumerable<Rank> Ranks => new[]
|
||||
{
|
||||
Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace
|
||||
};
|
||||
|
||||
public static Rank Two = new(2);
|
||||
public static Rank Three = new(3);
|
||||
public static Rank Four = new(4);
|
||||
public static Rank Five = new(5);
|
||||
public static Rank Six = new(6);
|
||||
public static Rank Seven = new(7);
|
||||
public static Rank Eight = new(8);
|
||||
public static Rank Nine = new(9);
|
||||
public static Rank Ten = new(10);
|
||||
public static Rank Jack = new(11, "Jack");
|
||||
public static Rank Queen = new(12, "Queen");
|
||||
public static Rank King = new(13, "King");
|
||||
public static Rank Ace = new(14, "Ace");
|
||||
|
||||
private readonly int _value;
|
||||
private readonly string _name;
|
||||
|
||||
private Rank(int value, string? name = null)
|
||||
{
|
||||
_value = value;
|
||||
_name = name ?? $" {value} ";
|
||||
}
|
||||
|
||||
public override string ToString() => _name;
|
||||
|
||||
public int CompareTo(Rank other) => this - other;
|
||||
|
||||
public static bool operator <(Rank x, Rank y) => x._value < y._value;
|
||||
public static bool operator >(Rank x, Rank y) => x._value > y._value;
|
||||
public static bool operator ==(Rank x, Rank y) => x._value == y._value;
|
||||
public static bool operator !=(Rank x, Rank y) => x._value != y._value;
|
||||
|
||||
public static int operator -(Rank x, Rank y) => x._value - y._value;
|
||||
|
||||
public static bool operator <=(Rank rank, int value) => rank._value <= value;
|
||||
public static bool operator >=(Rank rank, int value) => rank._value >= value;
|
||||
}
|
||||
9
71_Poker/csharp/Suit.cs
Normal file
9
71_Poker/csharp/Suit.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace Poker;
|
||||
|
||||
internal enum Suit
|
||||
{
|
||||
Clubs,
|
||||
Diamonds,
|
||||
Hearts,
|
||||
Spades
|
||||
}
|
||||
Reference in New Issue
Block a user