Move classes to separate files

This commit is contained in:
Andrew Cooper
2022-06-03 08:42:21 +10:00
parent b17aa1afba
commit 5c7f5f644e
7 changed files with 295 additions and 285 deletions

11
71_Poker/csharp/Card.cs Normal file
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@@ -0,0 +1,11 @@
namespace Poker;
internal record struct Card (Rank Rank, Suit Suit)
{
public override string ToString() => $"{Rank} of {Suit}";
public static bool operator <(Card x, Card y) => x.Rank < y.Rank;
public static bool operator >(Card x, Card y) => x.Rank > y.Rank;
public static int operator -(Card x, Card y) => x.Rank - y.Rank;
}

28
71_Poker/csharp/Deck.cs Normal file
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@@ -0,0 +1,28 @@
using static Poker.Rank;
namespace Poker;
internal class Deck
{
private readonly Card[] _cards;
private int _nextCard;
public Deck()
{
_cards = Ranks.SelectMany(r => Enum.GetValues<Suit>().Select(s => new Card(r, s))).ToArray();
}
public void Shuffle(IRandom _random)
{
for (int i = 0; i < _cards.Length; i++)
{
var j = _random.Next(_cards.Length);
(_cards[i], _cards[j]) = (_cards[j], _cards[i]);
}
_nextCard = 0;
}
public Card DealCard() => _cards[_nextCard++];
public Hand DealHand() => new Hand(Enumerable.Range(0, 5).Select(_ => DealCard()));
}

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@@ -1,7 +1,5 @@
using System.Text;
using Poker.Resources;
using static System.StringComparison;
using static Poker.Rank;
namespace Poker;
@@ -188,8 +186,8 @@ _1460: _io.WriteLine();
_io.WriteLine();
_io.Write($"You have {_playerHand.Name}");
_io.Write($"and I have {_computerHand.Name}");
if (_computerHand > _playerHand) { return ComputerWins().Value; }
if (_playerHand > _computerHand) { return PlayerWins().Value; }
if (_computerHand > _playerHand) { return ComputerWins(); }
if (_playerHand > _computerHand) { return PlayerWins(); }
_io.WriteLine("The hand is drawn.");
_io.WriteLine($"All $ {_pot} remains in the pot.");
}
@@ -212,20 +210,20 @@ _1460: _io.WriteLine();
}
}
bool? ComputerWins()
bool ComputerWins()
{
_io.WriteLine("I win.");
_computerBalance += _pot;
return ShouldContinue();
}
bool? ShouldContinue()
bool ShouldContinue()
{
_io.WriteLine($"Now I have ${_computerBalance}and you have ${_playerBalance}");
return _io.ReadYesNo("Do you wish to continue");
}
bool? PlayerWins()
bool PlayerWins()
{
_io.WriteLine("You win.");
_playerBalance += _pot;
@@ -382,281 +380,3 @@ internal record Bet (int Amount) : IAction
{
}
}
internal class Hand
{
private readonly Card[] _cards;
private readonly Card _highCard;
private readonly string _name1;
private readonly string _name2;
private readonly int _keepMask;
private readonly Func<int, int> _iTransform;
public Hand(IEnumerable<Card> cards)
{
_cards = cards.ToArray();
(Rank, _name1, _name2, _highCard, _keepMask, _iTransform) = Analyze();
Name = GetHandName();
}
public string Name { get; }
public int Rank { get; }
public Hand Replace(int cardNumber, Card newCard)
{
if (cardNumber < 1 || cardNumber > _cards.Length) { return this; }
_cards[cardNumber - 1] = newCard;
return new Hand(_cards);
}
public (int, int) Analyze(int i) => (_keepMask, _iTransform(i));
private (int, string, string, Card, int, Func<int, int>) Analyze()
{
var suitMatchCount = 0;
for (var i = 0; i < _cards.Length; i++)
{
if (i < _cards.Length-1 && _cards[i].Suit == _cards[i+1].Suit)
{
suitMatchCount++;
}
}
if (suitMatchCount == 4)
{
return (15, "A Flus", "h in", _cards[0], 0b11111, Identity);
}
var sortedCards = _cards.OrderBy(c => c.Rank).ToArray();
var handRank = 0;
var keepMask = 0;
Card highCard = default;
var handName1 = "";
var handName2 = "";
for (var i = 0; i < sortedCards.Length - 1; i++)
{
if (sortedCards[i].Rank == sortedCards[i+1].Rank)
{
keepMask |= 0b11 << i;
highCard = sortedCards[i];
(handRank, handName1, handName2) =
(handRank, i > 0 && sortedCards[i].Rank == sortedCards[i - 1].Rank) switch
{
(<11, _) => (11, "A Pair", " of "),
(11, true) => (13, "Three", " "),
(11, _) => (12, "Two P", "air, "),
(12, _) => (16, "Full H", "ouse, "),
(_, true) => (17, "Four", " "),
_ => (16, "Full H", "ouse, ")
};
}
}
if (keepMask == 0)
{
if (sortedCards[3] - sortedCards[0] == 3)
{
keepMask=0b1111;
handRank=10;
}
if (sortedCards[4] - sortedCards[1] == 3)
{
if (handRank == 10)
{
return (14, "Straig", "ht", sortedCards[4], 0b11111, Identity);
}
handRank=10;
keepMask=0b11110;
}
}
if (handRank < 10)
{
return (9, "Schmal", "tz, ", sortedCards[4], 0b11000, To6);
}
var iTransform = Identity;
if (handRank == 10)
{
iTransform = To6If1;
}
else if (handRank <= 12 && highCard.Rank <= 6)
{
iTransform = To6;
}
return (handRank, handName1, handName2, highCard, keepMask, iTransform);
int Identity(int x) => x;
int To6(int _) => 6;
int To6If1(int x) => x == 1 ? 6 : x;
}
private string GetHandName()
{
var sb = new StringBuilder(_name1).Append(_name2);
if (_name1 == "A Flus")
{
sb.Append(_highCard.Suit).AppendLine();
}
else
{
sb.Append(_highCard.Rank)
.AppendLine(_name1 == "Schmal" || _name1 == "Straig" ? " High" : "'s");
}
return sb.ToString();
}
public override string ToString()
{
var sb = new StringBuilder();
for (var i = 0; i < _cards.Length; i++)
{
var cardDisplay = $" {i+1} -- {_cards[i]}";
// Emulates the effect of the BASIC PRINT statement using the ',' to align text to 14-char print zones
sb.Append(cardDisplay.PadRight(cardDisplay.Length + 14 - cardDisplay.Length % 14));
if (i % 2 == 1)
{
sb.AppendLine();
}
}
sb.AppendLine();
return sb.ToString();
}
public static bool operator >(Hand x, Hand y) =>
x.Rank > y.Rank ||
x.Rank == y.Rank && x._highCard > y._highCard;
public static bool operator <(Hand x, Hand y) =>
x.Rank < y.Rank ||
x.Rank == y.Rank && x._highCard < y._highCard;
}
internal enum Suit
{
Clubs,
Diamonds,
Hearts,
Spades
}
internal class Deck
{
private readonly Card[] _cards;
private int _nextCard;
public Deck()
{
_cards = Ranks.SelectMany(r => Enum.GetValues<Suit>().Select(s => new Card(r, s))).ToArray();
}
public void Shuffle(IRandom _random)
{
for (int i = 0; i < _cards.Length; i++)
{
var j = _random.Next(_cards.Length);
(_cards[i], _cards[j]) = (_cards[j], _cards[i]);
}
_nextCard = 0;
}
public Card DealCard() => _cards[_nextCard++];
public Hand DealHand() => new Hand(Enumerable.Range(0, 5).Select(_ => DealCard()));
}
internal record struct Card (Rank Rank, Suit Suit)
{
public override string ToString() => $"{Rank} of {Suit}";
public static bool operator <(Card x, Card y) => x.Rank < y.Rank;
public static bool operator >(Card x, Card y) => x.Rank > y.Rank;
public static int operator -(Card x, Card y) => x.Rank - y.Rank;
}
internal struct Rank : IComparable<Rank>
{
public static IEnumerable<Rank> Ranks => new[]
{
Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace
};
public static Rank Two = new(2);
public static Rank Three = new(3);
public static Rank Four = new(4);
public static Rank Five = new(5);
public static Rank Six = new(6);
public static Rank Seven = new(7);
public static Rank Eight = new(8);
public static Rank Nine = new(9);
public static Rank Ten = new(10);
public static Rank Jack = new(11, "Jack");
public static Rank Queen = new(12, "Queen");
public static Rank King = new(13, "King");
public static Rank Ace = new(14, "Ace");
private readonly int _value;
private readonly string _name;
private Rank(int value, string? name = null)
{
_value = value;
_name = name ?? $" {value} ";
}
public override string ToString() => _name;
public int CompareTo(Rank other) => this - other;
public static bool operator <(Rank x, Rank y) => x._value < y._value;
public static bool operator >(Rank x, Rank y) => x._value > y._value;
public static bool operator ==(Rank x, Rank y) => x._value == y._value;
public static bool operator !=(Rank x, Rank y) => x._value != y._value;
public static int operator -(Rank x, Rank y) => x._value - y._value;
public static bool operator <=(Rank rank, int value) => rank._value <= value;
public static bool operator >=(Rank rank, int value) => rank._value >= value;
}
internal static class IReadWriteExtensions
{
internal static bool ReadYesNo(this IReadWrite io, string prompt)
{
while (true)
{
var response = io.ReadString(prompt);
if (response.Equals("YES", InvariantCultureIgnoreCase)) { return true; }
if (response.Equals("NO", InvariantCultureIgnoreCase)) { return false; }
io.WriteLine("Answer Yes or No, please.");
}
}
internal static float ReadNumber(this IReadWrite io) => io.ReadNumber("");
internal static int ReadNumber(this IReadWrite io, string prompt, int max, string maxPrompt)
{
io.Write(prompt);
while (true)
{
var response = io.ReadNumber();
if (response <= max) { return (int)response; }
io.WriteLine(maxPrompt);
}
}
internal static IAction ReadPlayerAction(this IReadWrite io, bool noCurrentBets)
{
while(true)
{
io.WriteLine();
var bet = io.ReadNumber("What is your bet");
if (bet != (int)bet)
{
if (noCurrentBets && bet == .5) { return new Bet(0); }
io.WriteLine("No small change, please.");
continue;
}
if (bet == 0) { return new Fold(); }
return new Bet(bet);
}
}
}

149
71_Poker/csharp/Hand.cs Normal file
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@@ -0,0 +1,149 @@
using System.Text;
namespace Poker;
internal class Hand
{
private readonly Card[] _cards;
private readonly Card _highCard;
private readonly string _name1;
private readonly string _name2;
private readonly int _keepMask;
private readonly Func<int, int> _iTransform;
public Hand(IEnumerable<Card> cards)
{
_cards = cards.ToArray();
(Rank, _name1, _name2, _highCard, _keepMask, _iTransform) = Analyze();
Name = GetHandName();
}
public string Name { get; }
public int Rank { get; }
public Hand Replace(int cardNumber, Card newCard)
{
if (cardNumber < 1 || cardNumber > _cards.Length) { return this; }
_cards[cardNumber - 1] = newCard;
return new Hand(_cards);
}
public (int, int) Analyze(int i) => (_keepMask, _iTransform(i));
private (int, string, string, Card, int, Func<int, int>) Analyze()
{
var suitMatchCount = 0;
for (var i = 0; i < _cards.Length; i++)
{
if (i < _cards.Length-1 && _cards[i].Suit == _cards[i+1].Suit)
{
suitMatchCount++;
}
}
if (suitMatchCount == 4)
{
return (15, "A Flus", "h in", _cards[0], 0b11111, Identity);
}
var sortedCards = _cards.OrderBy(c => c.Rank).ToArray();
var handRank = 0;
var keepMask = 0;
Card highCard = default;
var handName1 = "";
var handName2 = "";
for (var i = 0; i < sortedCards.Length - 1; i++)
{
if (sortedCards[i].Rank == sortedCards[i+1].Rank)
{
keepMask |= 0b11 << i;
highCard = sortedCards[i];
(handRank, handName1, handName2) =
(handRank, i > 0 && sortedCards[i].Rank == sortedCards[i - 1].Rank) switch
{
(<11, _) => (11, "A Pair", " of "),
(11, true) => (13, "Three", " "),
(11, _) => (12, "Two P", "air, "),
(12, _) => (16, "Full H", "ouse, "),
(_, true) => (17, "Four", " "),
_ => (16, "Full H", "ouse, ")
};
}
}
if (keepMask == 0)
{
if (sortedCards[3] - sortedCards[0] == 3)
{
keepMask=0b1111;
handRank=10;
}
if (sortedCards[4] - sortedCards[1] == 3)
{
if (handRank == 10)
{
return (14, "Straig", "ht", sortedCards[4], 0b11111, Identity);
}
handRank=10;
keepMask=0b11110;
}
}
if (handRank < 10)
{
return (9, "Schmal", "tz, ", sortedCards[4], 0b11000, To6);
}
var iTransform = Identity;
if (handRank == 10)
{
iTransform = To6If1;
}
else if (handRank <= 12 && highCard.Rank <= 6)
{
iTransform = To6;
}
return (handRank, handName1, handName2, highCard, keepMask, iTransform);
int Identity(int x) => x;
int To6(int _) => 6;
int To6If1(int x) => x == 1 ? 6 : x;
}
private string GetHandName()
{
var sb = new StringBuilder(_name1).Append(_name2);
if (_name1 == "A Flus")
{
sb.Append(_highCard.Suit).AppendLine();
}
else
{
sb.Append(_highCard.Rank)
.AppendLine(_name1 == "Schmal" || _name1 == "Straig" ? " High" : "'s");
}
return sb.ToString();
}
public override string ToString()
{
var sb = new StringBuilder();
for (var i = 0; i < _cards.Length; i++)
{
var cardDisplay = $" {i+1} -- {_cards[i]}";
// Emulates the effect of the BASIC PRINT statement using the ',' to align text to 14-char print zones
sb.Append(cardDisplay.PadRight(cardDisplay.Length + 14 - cardDisplay.Length % 14));
if (i % 2 == 1)
{
sb.AppendLine();
}
}
sb.AppendLine();
return sb.ToString();
}
public static bool operator >(Hand x, Hand y) =>
x.Rank > y.Rank ||
x.Rank == y.Rank && x._highCard > y._highCard;
public static bool operator <(Hand x, Hand y) =>
x.Rank < y.Rank ||
x.Rank == y.Rank && x._highCard < y._highCard;
}

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@@ -0,0 +1,47 @@
using static System.StringComparison;
namespace Poker;
internal static class IReadWriteExtensions
{
internal static bool ReadYesNo(this IReadWrite io, string prompt)
{
while (true)
{
var response = io.ReadString(prompt);
if (response.Equals("YES", InvariantCultureIgnoreCase)) { return true; }
if (response.Equals("NO", InvariantCultureIgnoreCase)) { return false; }
io.WriteLine("Answer Yes or No, please.");
}
}
internal static float ReadNumber(this IReadWrite io) => io.ReadNumber("");
internal static int ReadNumber(this IReadWrite io, string prompt, int max, string maxPrompt)
{
io.Write(prompt);
while (true)
{
var response = io.ReadNumber();
if (response <= max) { return (int)response; }
io.WriteLine(maxPrompt);
}
}
internal static IAction ReadPlayerAction(this IReadWrite io, bool noCurrentBets)
{
while(true)
{
io.WriteLine();
var bet = io.ReadNumber("What is your bet");
if (bet != (int)bet)
{
if (noCurrentBets && bet == .5) { return new Bet(0); }
io.WriteLine("No small change, please.");
continue;
}
if (bet == 0) { return new Fold(); }
return new Bet(bet);
}
}
}

46
71_Poker/csharp/Rank.cs Normal file
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@@ -0,0 +1,46 @@
namespace Poker;
internal struct Rank : IComparable<Rank>
{
public static IEnumerable<Rank> Ranks => new[]
{
Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King, Ace
};
public static Rank Two = new(2);
public static Rank Three = new(3);
public static Rank Four = new(4);
public static Rank Five = new(5);
public static Rank Six = new(6);
public static Rank Seven = new(7);
public static Rank Eight = new(8);
public static Rank Nine = new(9);
public static Rank Ten = new(10);
public static Rank Jack = new(11, "Jack");
public static Rank Queen = new(12, "Queen");
public static Rank King = new(13, "King");
public static Rank Ace = new(14, "Ace");
private readonly int _value;
private readonly string _name;
private Rank(int value, string? name = null)
{
_value = value;
_name = name ?? $" {value} ";
}
public override string ToString() => _name;
public int CompareTo(Rank other) => this - other;
public static bool operator <(Rank x, Rank y) => x._value < y._value;
public static bool operator >(Rank x, Rank y) => x._value > y._value;
public static bool operator ==(Rank x, Rank y) => x._value == y._value;
public static bool operator !=(Rank x, Rank y) => x._value != y._value;
public static int operator -(Rank x, Rank y) => x._value - y._value;
public static bool operator <=(Rank rank, int value) => rank._value <= value;
public static bool operator >=(Rank rank, int value) => rank._value >= value;
}

9
71_Poker/csharp/Suit.cs Normal file
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@@ -0,0 +1,9 @@
namespace Poker;
internal enum Suit
{
Clubs,
Diamonds,
Hearts,
Spades
}