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Move neighbour calculation
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@@ -2,6 +2,10 @@ namespace LifeforTwo;
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internal class Board
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{
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private const int Player1Piece = 100;
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private const int Player2Piece = 1000;
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private const int Player1Neighbour = 1;
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private const int Player2Neighbour = 10;
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private readonly int[,] _cells = new int[7,7];
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public int this[Coordinates coordinates]
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@@ -15,4 +19,23 @@ internal class Board
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get => _cells[x, y];
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set => _cells[x, y] = value;
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}
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public void CalculateNeighbours()
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{
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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if (this[coordinates] >= Player1Piece)
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{
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int _playerPiece = this[coordinates] > Player2Piece ? Player2Neighbour : Player1Neighbour;
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foreach (var neighbour in coordinates.GetNeighbors())
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{
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this[neighbour] += _playerPiece;
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}
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}
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}
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}
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}
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}
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@@ -11,25 +11,6 @@ var _willLive = new[] { 3, 102, 103, 120, 130, 121, 112, 111, 12, 21, 30, 1020,
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var _coordinates = new Coordinates[3];
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int _player1Count, _player2Count;
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void CalculateNeighbors()
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{
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for (var x = 1; x <= 5; x++)
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{
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for (var y = 1; y <= 5; y++)
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{
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var coordinates = new Coordinates(x, y);
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if (_board[coordinates] > 99)
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{
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int B = _board[coordinates] > 999 ? 10 : 1;
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foreach (var neighbor in coordinates.GetNeighbors())
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{
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_board[neighbor] += B;
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}
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}
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}
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}
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}
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void CalculateAndDisplayNext()
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{
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_player1Count = _player2Count = 0;
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@@ -96,7 +77,7 @@ CalculateAndDisplayNext();
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while (true)
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{
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io.WriteLine();
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CalculateNeighbors();
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_board.CalculateNeighbours();
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CalculateAndDisplayNext();
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if (_player1Count == 0 || _player2Count == 0) { break; }
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