Add command line arg to stop after each generation

This commit is contained in:
Stefan Waldmann
2022-01-28 07:57:44 +01:00
parent 7dadd251ab
commit be5552f677

View File

@@ -2,15 +2,6 @@ import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
/**
* Represents a state change for a single cell within the matrix.
*
* @param y the y coordinate (row) of the cell
* @param x the x coordinate (column) of the cell
* @param newState the new state of the cell (either DEAD or ALIVE)
*/
record Transition(int y, int x, byte newState) { }
/**
* The Game of Life class.<br>
* <br>
@@ -26,28 +17,47 @@ public class Life {
private static final byte DEAD = 0;
private static final byte ALIVE = 1;
private static final String NEWLINE = "\n";
private final Scanner consoleReader = new Scanner(System.in);
private final byte[][] matrix = new byte[21][67];
private int generation = 0;
private int population = 0;
boolean stopAfterGen = false;
boolean invalid = false;
private void start() throws Exception {
public Life(String[] args) {
parse(args);
}
private void parse(String[] args) {
for (String arg : args) {
if ("-s".equals(arg)) {
stopAfterGen = true;
break;
}
}
}
private void start() {
printGameHeader();
readPattern();
while (true) {
printGeneration();
advanceToNextGeneration();
consoleReader.nextLine();
// Thread.sleep(1000);
if (stopAfterGen) {
consoleReader.nextLine();
}
}
}
private void advanceToNextGeneration() {
// store all transitions of cells in a list, i.e. if a dead cell becomes alive, or a living cell dies
// store all cell transitions in a list, i.e. if a dead cell becomes alive, or a living cell dies
List<Transition> transitions = new ArrayList<>();
// there's still room for optimization: instead of iterating over all cells in the matrix,
// we could consider only the section containing the pattern(s), as in the BASIC version
for (int y = 0; y < matrix.length; y++) {
for (int x = 0; x < matrix[y].length; x++) {
int neighbours = countNeighbours(y, x);
@@ -110,7 +120,6 @@ public class Life {
private void fillMatrix(List<String> lines, int maxLineLength) {
float xMin = 33 - maxLineLength / 2f;
float yMin = 11 - lines.size() / 2f;
System.out.println("lines=" + lines.size() + " columns=" + maxLineLength + " yMin=" + yMin + " xMin=" + xMin);
for (int y = 0; y < lines.size(); y++) {
String line = lines.get(y);
for (int x = 1; x <= line.length(); x++) {
@@ -129,7 +138,7 @@ public class Life {
private void printGameHeader() {
printIndented(34, "LIFE");
printIndented(15, "CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
System.out.println("\n\n\n");
System.out.println(NEWLINE.repeat(3));
}
private void printIndented(int spaces, String str) {
@@ -158,7 +167,16 @@ public class Life {
* @throws Exception if something goes wrong.
*/
public static void main(String[] args) throws Exception {
new Life().start();
new Life(args).start();
}
}
/**
* Represents a state change for a single cell within the matrix.
*
* @param y the y coordinate (row) of the cell
* @param x the x coordinate (column) of the cell
* @param newState the new state of the cell (either DEAD or ALIVE)
*/
record Transition(int y, int x, byte newState) { }