Merge pull request #281 from rbamforth/main

Rewrite of 29 Craps into C#
This commit is contained in:
Jeff Atwood
2021-04-18 15:33:23 -07:00
committed by GitHub
9 changed files with 450 additions and 0 deletions

5
29 Craps/csharp/Craps/.gitignore vendored Normal file
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.vs
TestResults
bin
obj

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31112.23
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Craps", "Craps\Craps.csproj", "{783A49D7-DADE-477A-9973-D9457258573B}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CrapsTester", "CrapsTester\CrapsTester.csproj", "{44DFE8DB-715F-428E-992D-A97C34D47B98}"
EndProject
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{44DFE8DB-715F-428E-992D-A97C34D47B98}.Debug|Any CPU.Build.0 = Debug|Any CPU
{44DFE8DB-715F-428E-992D-A97C34D47B98}.Release|Any CPU.ActiveCfg = Release|Any CPU
{44DFE8DB-715F-428E-992D-A97C34D47B98}.Release|Any CPU.Build.0 = Release|Any CPU
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
</Project>

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namespace Craps
{
public enum Result
{
// It's not used in this program but it's often a good idea to include a "none"
// value in an enum so that you can set an instance of the enum to "invalid" or
// initialise it to "none of the valid values".
noResult,
naturalWin,
snakeEyesLoss,
naturalLoss,
pointLoss,
pointWin,
};
class CrapsGame
{
private readonly UserInterface ui;
private Dice dice1 = new Dice();
private Dice dice2 = new Dice();
public CrapsGame(ref UserInterface ui)
{
this.ui = ui;
}
public Result Play(out int diceRoll)
{
diceRoll = dice1.Roll() + dice2.Roll();
if (Win(diceRoll))
{
return Result.naturalWin;
}
else if (Lose(diceRoll))
{
return (diceRoll == 2) ? Result.snakeEyesLoss : Result.naturalLoss;
}
else
{
var point = diceRoll;
ui.Point(point);
while (true)
{
var newRoll = dice1.Roll() + dice2.Roll();
if (newRoll == point)
{
diceRoll = newRoll;
return Result.pointWin;
}
else if (newRoll == 7)
{
diceRoll = newRoll;
return Result.pointLoss;
}
ui.NoPoint(newRoll);
}
}
}
private bool Lose(int diceRoll)
{
return diceRoll == 2 || diceRoll == 3 || diceRoll == 12;
}
private bool Win(int diceRoll)
{
return diceRoll == 7 || diceRoll == 11;
}
}
}

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using System;
namespace Craps
{
public class Dice
{
private Random rand = new Random();
public readonly int sides;
public Dice()
{
sides = 6;
}
public Dice(int sides)
{
this.sides = sides;
}
public int Roll() => rand.Next(1, sides + 1);
}
}

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using System.Diagnostics;
namespace Craps
{
class Program
{
static void Main(string[] args)
{
var ui = new UserInterface();
var game = new CrapsGame(ref ui);
int winnings = 0;
ui.Intro();
do
{
var bet = ui.PlaceBet();
var result = game.Play(out int diceRoll);
switch (result)
{
case Result.naturalWin:
winnings += bet;
break;
case Result.naturalLoss:
case Result.snakeEyesLoss:
case Result.pointLoss:
winnings -= bet;
break;
case Result.pointWin:
winnings += (2 * bet);
break;
// Include a default so that we will be warned if the values of the enum
// ever change and we forget to add code to handle the new value.
default:
Debug.Assert(false); // We should never get here.
break;
}
ui.ShowResult(result, diceRoll, bet);
} while (ui.PlayAgain(winnings));
ui.GoodBye(winnings);
}
}
}

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using System;
using System.Diagnostics;
namespace Craps
{
public class UserInterface
{
public void Intro()
{
Console.WriteLine(" CRAPS");
Console.WriteLine(" CREATIVE COMPUTING MORRISTOWN, NEW JERSEY\n\n\n");
Console.WriteLine("2,3,12 ARE LOSERS; 4,5,6,8,9,10 ARE POINTS; 7,11 ARE NATURAL WINNERS.");
// In the original game a random number would be generated and then thrown away for as many
// times as the number the user entered. This is presumably something to do with ensuring
// that different random numbers will be generated each time the program is run.
//
// This is not necessary in C#; the random number generator uses the current time as a seed
// so the results will always be different every time it is run.
//
// So that the game exactly matches the original game we ask the question but then ignore
// the answer.
Console.Write("PICK A NUMBER AND INPUT TO ROLL DICE ");
GetInt();
}
public int PlaceBet()
{
Console.Write("INPUT THE AMOUNT OF YOUR WAGER. ");
int n = GetInt();
Console.WriteLine("I WILL NOW THROW THE DICE");
return n;
}
public bool PlayAgain(int winnings)
{
// Goodness knows why we have to enter 5 to play
// again but that's what the original game asked.
Console.Write("IF YOU WANT TO PLAY AGAIN PRINT 5 IF NOT PRINT 2 ");
bool playAgain = (GetInt() == 5);
if (winnings < 0)
{
Console.WriteLine($"YOU ARE NOW UNDER ${-winnings}");
}
else if (winnings > 0)
{
Console.WriteLine($"YOU ARE NOW OVER ${winnings}");
}
else
{
Console.WriteLine($"YOU ARE NOW EVEN AT ${winnings}");
}
return playAgain;
}
public void GoodBye(int winnings)
{
if (winnings < 0)
{
Console.WriteLine("TOO BAD, YOU ARE IN THE HOLE. COME AGAIN.");
}
else if (winnings > 0)
{
Console.WriteLine("CONGRATULATIONS---YOU CAME OUT A WINNER. COME AGAIN!");
}
else
{
Console.WriteLine("CONGRATULATIONS---YOU CAME OUT EVEN, NOT BAD FOR AN AMATEUR");
}
}
public void NoPoint(int diceRoll)
{
Console.WriteLine($"{diceRoll} - NO POINT. I WILL ROLL AGAIN ");
}
public void Point(int point)
{
Console.WriteLine($"{point} IS THE POINT. I WILL ROLL AGAIN");
}
public void ShowResult(Result result, int diceRoll, int bet)
{
switch (result)
{
case Result.naturalWin:
Console.WriteLine($"{diceRoll} - NATURAL....A WINNER!!!!");
Console.WriteLine($"{diceRoll} PAYS EVEN MONEY, YOU WIN {bet} DOLLARS");
break;
case Result.naturalLoss:
Console.WriteLine($"{diceRoll} - CRAPS...YOU LOSE.");
Console.WriteLine($"YOU LOSE {bet} DOLLARS.");
break;
case Result.snakeEyesLoss:
Console.WriteLine($"{diceRoll} - SNAKE EYES....YOU LOSE.");
Console.WriteLine($"YOU LOSE {bet} DOLLARS.");
break;
case Result.pointLoss:
Console.WriteLine($"{diceRoll} - CRAPS. YOU LOSE.");
Console.WriteLine($"YOU LOSE ${bet}");
break;
case Result.pointWin:
Console.WriteLine($"{diceRoll} - A WINNER.........CONGRATS!!!!!!!!");
Console.WriteLine($"AT 2 TO 1 ODDS PAYS YOU...LET ME SEE... {2 * bet} DOLLARS");
break;
// Include a default so that we will be warned if the values of the enum
// ever change and we forget to add code to handle the new value.
default:
Debug.Assert(false); // We should never get here.
break;
}
}
private int GetInt()
{
while (true)
{
string input = Console.ReadLine();
if (int.TryParse(input, out int n))
{
return n;
}
else
{
Console.Write("ENTER AN INTEGER ");
}
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netcoreapp3.1</TargetFramework>
<IsPackable>false</IsPackable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.5.0" />
<PackageReference Include="MSTest.TestAdapter" Version="2.1.0" />
<PackageReference Include="MSTest.TestFramework" Version="2.1.0" />
<PackageReference Include="coverlet.collector" Version="1.2.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Craps\Craps.csproj" />
</ItemGroup>
</Project>

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using Craps;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace CrapsTester
{
[TestClass]
public class DiceTests
{
[TestMethod]
public void SixSidedDiceReturnsValidRolls()
{
var dice = new Dice();
for (int i = 0; i < 100000; i++)
{
var roll = dice.Roll();
Assert.IsTrue(roll >= 1 && roll <= dice.sides);
}
}
[TestMethod]
public void TwentySidedDiceReturnsValidRolls()
{
var dice = new Dice(20);
for (int i = 0; i < 100000; i++)
{
var roll = dice.Roll();
Assert.IsTrue(roll >= 1 && roll <= dice.sides);
}
}
[TestMethod]
public void DiceRollsAreRandom()
{
// Roll 600,000 dice and count how many rolls there are for each side.
var dice = new Dice();
int numOnes = 0;
int numTwos = 0;
int numThrees = 0;
int numFours = 0;
int numFives = 0;
int numSixes = 0;
int numErrors = 0;
for (int i = 0; i < 600000; i++)
{
switch (dice.Roll())
{
case 1:
numOnes++;
break;
case 2:
numTwos++;
break;
case 3:
numThrees++;
break;
case 4:
numFours++;
break;
case 5:
numFives++;
break;
case 6:
numSixes++;
break;
default:
numErrors++;
break;
}
}
// We'll assume that a variation of 10% in rolls for the different numbers is random enough.
// Perfectly random rolling would produce 100000 rolls per side, +/- 5% of this gives the
// range 90000..110000.
const int minRolls = 95000;
const int maxRolls = 105000;
Assert.IsTrue(numOnes >= minRolls && numOnes <= maxRolls);
Assert.IsTrue(numTwos >= minRolls && numTwos <= maxRolls);
Assert.IsTrue(numThrees >= minRolls && numThrees <= maxRolls);
Assert.IsTrue(numFours >= minRolls && numFours <= maxRolls);
Assert.IsTrue(numFives >= minRolls && numFives <= maxRolls);
Assert.IsTrue(numSixes >= minRolls && numSixes <= maxRolls);
Assert.AreEqual(numErrors, 0);
}
}
}