mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2025-12-12 15:49:28 -08:00
Sort pb cmake and add comments to proto files (#6163)
* sort cmake * copy over comments * clean up comments
This commit is contained in:
@@ -12,8 +12,8 @@ set(PROTO_FILES
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command_create_arrow.proto
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command_create_counter.proto
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command_create_token.proto
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command_deck_del_dir.proto
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command_deck_del.proto
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command_deck_del_dir.proto
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command_deck_download.proto
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command_deck_list.proto
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command_deck_new_dir.proto
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@@ -34,10 +34,10 @@ set(PROTO_FILES
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command_next_turn.proto
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command_ready_start.proto
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command_replay_delete_match.proto
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command_replay_list.proto
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command_replay_download.proto
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command_replay_modify_match.proto
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command_replay_get_code.proto
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command_replay_list.proto
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command_replay_modify_match.proto
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command_replay_submit_code.proto
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command_reveal_cards.proto
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command_reverse_turn.proto
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@@ -46,11 +46,11 @@ set(PROTO_FILES
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command_set_card_attr.proto
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command_set_card_counter.proto
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command_set_counter.proto
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command_set_sideboard_plan.proto
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command_set_sideboard_lock.proto
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command_set_sideboard_plan.proto
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command_shuffle.proto
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commands.proto
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command_undo_draw.proto
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commands.proto
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context_concede.proto
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context_connection_state_changed.proto
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context_deck_select.proto
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@@ -78,6 +78,7 @@ set(PROTO_FILES
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event_game_joined.proto
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event_game_say.proto
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event_game_state_changed.proto
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event_game_state_changed.proto
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event_join.proto
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event_join_room.proto
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event_kicked.proto
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@@ -86,14 +87,15 @@ set(PROTO_FILES
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event_list_games.proto
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event_list_rooms.proto
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event_move_card.proto
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event_notify_user.proto
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event_player_properties_changed.proto
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event_remove_from_list.proto
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event_remove_messages.proto
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event_replay_added.proto
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event_reveal_cards.proto
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event_reverse_turn.proto
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event_roll_die.proto
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event_room_say.proto
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event_remove_messages.proto
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event_server_complete_list.proto
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event_server_identification.proto
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event_server_message.proto
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@@ -107,15 +109,15 @@ set(PROTO_FILES
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event_user_joined.proto
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event_user_left.proto
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event_user_message.proto
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event_notify_user.proto
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game_commands.proto
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game_event.proto
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game_event_container.proto
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game_event_context.proto
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game_event.proto
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game_replay.proto
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isl_message.proto
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moderator_commands.proto
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move_card_to_zone.proto
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response.proto
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response_activate.proto
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response_adjust_mod.proto
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response_ban_history.proto
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@@ -124,6 +126,7 @@ set(PROTO_FILES
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response_deck_upload.proto
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response_dump_zone.proto
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response_forgotpasswordrequest.proto
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response_get_admin_notes.proto
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response_get_games_of_user.proto
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response_get_user_info.proto
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response_join_room.proto
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@@ -137,29 +140,27 @@ set(PROTO_FILES
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response_viewlog_history.proto
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response_warn_history.proto
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response_warn_list.proto
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response_get_admin_notes.proto
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response.proto
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room_commands.proto
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room_event.proto
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server_message.proto
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serverinfo_arrow.proto
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serverinfo_ban.proto
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serverinfo_cardcounter.proto
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serverinfo_card.proto
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serverinfo_cardcounter.proto
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serverinfo_chat_message.proto
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serverinfo_counter.proto
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serverinfo_deckstorage.proto
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serverinfo_game.proto
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serverinfo_gametype.proto
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serverinfo_player.proto
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serverinfo_playerping.proto
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serverinfo_playerproperties.proto
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serverinfo_player.proto
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serverinfo_replay.proto
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serverinfo_replay_match.proto
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serverinfo_room.proto
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serverinfo_user.proto
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serverinfo_warning.proto
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serverinfo_zone.proto
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server_message.proto
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session_commands.proto
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session_event.proto
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)
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@@ -1,7 +1,16 @@
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syntax = "proto2";
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// Container for a 4 component color code
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message color {
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// the red component of the color, limited to 256 values
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optional uint32 r = 1;
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// the green component of the color, limited to 256 values
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optional uint32 g = 2;
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// the blue component of the color, limited to 256 values
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optional uint32 b = 3;
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// the opacity component of the color, limited to 256 values
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optional uint32 a = 4;
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}
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@@ -2,15 +2,29 @@ syntax = "proto2";
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import "game_commands.proto";
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import "color.proto";
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// Command to draw an arrow from cards to either other cards or a player
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message Command_CreateArrow {
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extend GameCommand {
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optional Command_CreateArrow ext = 1011;
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}
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// the player that has the card the arrow is drawn from
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optional sint32 start_player_id = 1 [default = -1];
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// the zone that the card the arrow is drawn from is in
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optional string start_zone = 2;
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// the id of the card that the arrow is drawn from
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optional sint32 start_card_id = 3 [default = -1];
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// the player that has the card the arrow is drawn to, or that the arrow is drawn to if not a card
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optional sint32 target_player_id = 4 [default = -1];
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// the zone that the card the arrow is drawn to is in, the player will be targeted if this is absent
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optional string target_zone = 5;
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// the id of the card that the arrow is drawn to, the player will be targeted if this is absent
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optional sint32 target_card_id = 6 [default = -1];
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// the color of the arrow
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optional color arrow_color = 7;
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}
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@@ -1,26 +1,53 @@
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syntax = "proto2";
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import "game_commands.proto";
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// Container describing a single card to move
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message CardToMove {
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// Id of the card in its current zone
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optional sint32 card_id = 1 [default = -1];
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// Places the card face down, hiding its name
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optional bool face_down = 2;
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// When moving add this value to the power/toughness field of the card
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optional string pt = 3;
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// When moving sets the card to be tapped
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optional bool tapped = 4;
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}
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// Container of multiple cards to move
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message ListOfCardsToMove {
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repeated CardToMove card = 1;
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}
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// Command to move an amount of cards from one zone to another index/coordinate or another zone
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message Command_MoveCard {
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extend GameCommand {
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optional Command_MoveCard ext = 1027;
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}
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// The player the zone the cards are in belongs to
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optional sint32 start_player_id = 1 [default = -1];
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// The zone the cards start in
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optional string start_zone = 2;
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// List of the cards and their new properties
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optional ListOfCardsToMove cards_to_move = 3;
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// The player the zone the cards will be moved to belongs to
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optional sint32 target_player_id = 4 [default = -1];
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// The zone the cards will be moved to
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optional string target_zone = 5;
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// New x coordinate of the first card in the list
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optional sint32 x = 6 [default = -1];
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// New y coordinate of the first card in the list
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optional sint32 y = 7 [default = -1];
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// Inverts the x coordinate to apply from the end of the target zone instead of the start
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optional bool is_reversed = 8 [default = false];
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}
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@@ -2,13 +2,26 @@ syntax = "proto2";
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import "game_event.proto";
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import "serverinfo_player.proto";
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// Signals that the game state has changed.
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// If a field is present in this message, it will overwrite the client's game state.
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// Also used to provide the entire game state when joining a game.
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message Event_GameStateChanged {
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extend GameEvent {
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optional Event_GameStateChanged ext = 1005;
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}
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// the list of players. Players contain their zones which contain all cards in the game
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repeated ServerInfo_Player player_list = 1;
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// if the game has started
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optional bool game_started = 2;
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// the player who is currently holding the turn
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optional sint32 active_player_id = 3;
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// the current phase
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optional sint32 active_phase = 4;
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// the amount of seconds since the game started
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optional uint32 seconds_elapsed = 5;
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}
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@@ -1,20 +1,48 @@
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syntax = "proto2";
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import "game_event.proto";
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// Sent by the server to signal a single card was moved to update the client state
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message Event_MoveCard {
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extend GameEvent {
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optional Event_MoveCard ext = 2009;
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}
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// The card id in the original zone
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optional sint32 card_id = 1 [default = -1];
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// The name of the card in case it was not known yet
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optional string card_name = 2;
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// The player whose zone the card started in
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optional sint32 start_player_id = 3 [default = -1];
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// The original zone
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optional string start_zone = 4;
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// The original position that the card was at.
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// In zones without y coordinate, this corresponds with the previous x coordinate of the card.
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// In zones with y coordinate, this value is not used.
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optional sint32 position = 5 [default = -1];
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// The player who owns the new zone the card is in
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optional sint32 target_player_id = 6 [default = -1];
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// The new zone the card is in
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optional string target_zone = 7;
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// The new x coordinate (or new position for zones with no y coordinate)
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optional sint32 x = 8 [default = -1];
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// The new y coordinate
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optional sint32 y = 9 [default = -1];
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// The new id of the card if the card moved zone
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optional sint32 new_card_id = 10 [default = -1];
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// If the card is face down, face down cards will not show their name
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optional bool face_down = 11;
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// The provider id of the card in case it was not known yet.
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// Extends the name to supply a specific printing of that type of card.
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optional string new_card_provider_id = 12;
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}
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@@ -1,4 +1,6 @@
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syntax = "proto2";
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// Commands that are sent during a game to change the game state
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message GameCommand {
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enum GameCommandType {
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KICK_FROM_GAME = 1000;
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@@ -40,10 +42,15 @@ message GameCommand {
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extensions 100 to max;
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}
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// A wrapper around a normal game command that allows a privileged user to send a command on behalf of another player
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message Command_Judge {
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extend GameCommand {
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optional Command_Judge ext = 1033;
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}
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// The player on whose behalf this command is sent
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optional sint32 target_id = 1 [default = -1];
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// The wrapped game command
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repeated GameCommand game_command = 2;
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}
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@@ -1,4 +1,6 @@
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syntax = "proto2";
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// Sent every time something happens in the game to update the client's state
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message GameEvent {
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enum GameEventType {
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JOIN = 1000;
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@@ -1,4 +1,6 @@
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syntax = "proto2";
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// Sent immediately after a command with the same cmd_id, connecting it to the command sent to the server
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message Response {
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enum ResponseCode {
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RespNotConnected = -1;
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@@ -22,23 +22,52 @@ message Command_RoomSay {
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optional string message = 1;
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}
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// Create a new game in the room
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message Command_CreateGame {
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extend RoomCommand {
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optional Command_CreateGame ext = 1002;
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}
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// game description shown in game list
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optional string description = 1;
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// password users will have to provide to join the game
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optional string password = 2;
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// amount of players needed to play
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optional uint32 max_players = 3;
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// limits the game to only allowing users on the creator's buddy list to join
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optional bool only_buddies = 4;
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// limits the game to only allowing registered users
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optional bool only_registered = 5;
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// allows non players to view the game as spectator
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optional bool spectators_allowed = 6;
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// allows spectators to join without password if false
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optional bool spectators_need_password = 7;
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// allows spectators to use game say commands
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optional bool spectators_can_talk = 8;
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// allows spectators to see hands and hidden information
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optional bool spectators_see_everything = 9;
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// selection of game types as presented in the server's room configuration
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repeated uint32 game_type_ids = 10;
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// the creator of the game will join it as a judge
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optional bool join_as_judge = 11;
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// the creator of the game will join it as a spectator
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optional bool join_as_spectator = 12;
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// set the starting life total
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optional uint32 starting_life_total = 13;
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// share decklists with all players when selected
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optional bool share_decklists_on_load = 14;
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}
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@@ -1,22 +1,56 @@
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syntax = "proto2";
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import "serverinfo_cardcounter.proto";
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// Container for all the properties of a single card
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message ServerInfo_Card {
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// unique card id in this zone
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optional sint32 id = 1 [default = -1];
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// name of this kind of card
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optional string name = 2;
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// x coordinate in zone
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optional sint32 x = 3 [default = -1];
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// y coordinate in zone
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optional sint32 y = 4 [default = -1];
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// if the card is face_down, hiding its information
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optional bool face_down = 5;
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// if the card is tapped, turned sideways
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optional bool tapped = 6;
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// if the card is marked as attacking
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optional bool attacking = 7;
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// the card's color
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optional string color = 8;
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// the power/toughness field, displayed on the bottom right
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optional string pt = 9;
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// an optional string placed over the card
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optional string annotation = 10;
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// whether the card should be deleted when removed from the table, like a token
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optional bool destroy_on_zone_change = 11;
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// whether the card should not be untapped when the untap command is sent
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optional bool doesnt_untap = 12;
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// list of counters on the card
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repeated ServerInfo_CardCounter counter_list = 13;
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// the player that owns the card this is attached to
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optional sint32 attach_player_id = 14 [default = -1];
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// the zone of the card this is attached to
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optional string attach_zone = 15;
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// the unique id of the card in that zone
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optional sint32 attach_card_id = 16 [default = -1];
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// unique id of this kind of card, extends the name to specify a specific printing of a card
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optional string provider_id = 17;
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}
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@@ -1,25 +1,65 @@
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syntax = "proto2";
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import "serverinfo_user.proto";
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// Container for information about a game in the room's game list
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message ServerInfo_Game {
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// id of server the game is on
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optional sint32 server_id = 1 [default = -1];
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// id of room the game is in
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optional sint32 room_id = 2 [default = -1];
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// unique id of the game inside the room
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optional sint32 game_id = 3 [default = -1];
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// user provided game description
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optional string description = 4;
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// password required to join game
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optional bool with_password = 5;
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// players required to play
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optional uint32 max_players = 6;
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// mask of server defined game types
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repeated sint32 game_types = 7;
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// user that created the game
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optional ServerInfo_User creator_info = 8;
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// only buddies of the creator can join this game
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optional bool only_buddies = 9;
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// only registered users can join this game
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optional bool only_registered = 10;
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// if spectators are allowed to join
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optional bool spectators_allowed = 11;
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// spectators need to enter the game
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optional bool spectators_need_password = 12;
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// spectators can use cmdGameSay
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optional bool spectators_can_chat = 13;
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// spectators receive private events for all players
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optional bool spectators_omniscient = 14;
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// decklists are sent to all players when loaded
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optional bool share_decklists_on_load = 15;
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// the current player count
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optional uint32 player_count = 30;
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// the current spectator count
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optional uint32 spectators_count = 31;
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// whether the game is currently ongoing
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optional bool started = 50;
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// time that the game started at
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optional uint32 start_time = 51;
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// whether the game is closed. Closed games are finished and can't be interacted with
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optional bool closed = 52;
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}
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||||
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||||
Reference in New Issue
Block a user