mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2026-01-04 17:17:59 -08:00
360
51 Hurkle/csharp/.gitignore
vendored
Normal file
360
51 Hurkle/csharp/.gitignore
vendored
Normal file
@@ -0,0 +1,360 @@
|
||||
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/csharp
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=csharp
|
||||
|
||||
### Csharp ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*[.json, .xml, .info]
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/csharp
|
||||
@@ -1,3 +1,8 @@
|
||||
Original source downloaded [from Vintage Basic](http://www.vintage-basic.net/games.html)
|
||||
|
||||
Conversion to [Microsoft C#](https://docs.microsoft.com/en-us/dotnet/csharp/)
|
||||
|
||||
This is demonstrating seperating the user interface from the application logic through the
|
||||
use of the View/ViewModel/Controller pattern.
|
||||
|
||||
It also makes an effort to be relatively immutable.
|
||||
|
||||
15
51 Hurkle/csharp/src/hurkle/CardinalDirection.cs
Normal file
15
51 Hurkle/csharp/src/hurkle/CardinalDirection.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal enum CardinalDirection
|
||||
{
|
||||
None,
|
||||
North,
|
||||
NorthEast,
|
||||
East,
|
||||
SouthEast,
|
||||
South,
|
||||
SouthWest,
|
||||
West,
|
||||
NorthWest
|
||||
}
|
||||
}
|
||||
67
51 Hurkle/csharp/src/hurkle/ConsoleHurkleView.cs
Normal file
67
51 Hurkle/csharp/src/hurkle/ConsoleHurkleView.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
|
||||
namespace hurkle
|
||||
{
|
||||
internal class ConsoleHurkleView : IHurkleView
|
||||
{
|
||||
public GamePoint GetGuess(GuessViewModel guessViewModel)
|
||||
{
|
||||
Console.WriteLine($"GUESS #{guessViewModel.CurrentGuessNumber}");
|
||||
var inputLine = Console.ReadLine();
|
||||
var seperateStrings = inputLine.Split(',', 2, StringSplitOptions.TrimEntries);
|
||||
var guessPoint = new GamePoint{
|
||||
X = int.Parse(seperateStrings[0]),
|
||||
Y = int.Parse(seperateStrings[1])
|
||||
};
|
||||
|
||||
return guessPoint;
|
||||
}
|
||||
|
||||
public void ShowDirection(FailedGuessViewModel failedGuessViewModel)
|
||||
{
|
||||
Console.Write("GO ");
|
||||
switch(failedGuessViewModel.Direction)
|
||||
{
|
||||
case CardinalDirection.East:
|
||||
Console.WriteLine("EAST");
|
||||
break;
|
||||
case CardinalDirection.North:
|
||||
Console.WriteLine("NORTH");
|
||||
break;
|
||||
case CardinalDirection.South:
|
||||
Console.WriteLine("SOUTH");
|
||||
break;
|
||||
case CardinalDirection.West:
|
||||
Console.WriteLine("WEST");
|
||||
break;
|
||||
case CardinalDirection.NorthEast:
|
||||
Console.WriteLine("NORTHEAST");
|
||||
break;
|
||||
case CardinalDirection.NorthWest:
|
||||
Console.WriteLine("NORTHWEST");
|
||||
break;
|
||||
case CardinalDirection.SouthEast:
|
||||
Console.WriteLine("SOUTHEAST");
|
||||
break;
|
||||
case CardinalDirection.SouthWest:
|
||||
Console.WriteLine("SOUTHWEST");
|
||||
break;
|
||||
}
|
||||
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
public void ShowLoss(LossViewModel lossViewModel)
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine($"SORRY, THAT'S {lossViewModel.MaxGuesses} GUESSES");
|
||||
Console.WriteLine($"THE HURKLE IS AT {lossViewModel.HurkleLocation.X},{lossViewModel.HurkleLocation.Y}");
|
||||
}
|
||||
|
||||
public void ShowVictory(VictoryViewModel victoryViewModel)
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine($"YOU FOUND HIM IN {victoryViewModel.CurrentGuessNumber} GUESSES!");
|
||||
}
|
||||
}
|
||||
}
|
||||
7
51 Hurkle/csharp/src/hurkle/FailedGuessViewModel.cs
Normal file
7
51 Hurkle/csharp/src/hurkle/FailedGuessViewModel.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal class FailedGuessViewModel
|
||||
{
|
||||
public CardinalDirection Direction { get; init; }
|
||||
}
|
||||
}
|
||||
56
51 Hurkle/csharp/src/hurkle/GamePoint.cs
Normal file
56
51 Hurkle/csharp/src/hurkle/GamePoint.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal class GamePoint
|
||||
{
|
||||
public int X {get;init;}
|
||||
public int Y {get;init;}
|
||||
|
||||
public CardinalDirection GetDirectionTo(GamePoint target)
|
||||
{
|
||||
if(X == target.X)
|
||||
{
|
||||
if(Y > target.Y)
|
||||
{
|
||||
return CardinalDirection.South;
|
||||
}
|
||||
else if(Y < target.Y)
|
||||
{
|
||||
return CardinalDirection.North;
|
||||
}
|
||||
else
|
||||
{
|
||||
return CardinalDirection.None;
|
||||
}
|
||||
}
|
||||
else if(X > target.X)
|
||||
{
|
||||
if(Y == target.Y)
|
||||
{
|
||||
return CardinalDirection.West;
|
||||
}
|
||||
else if(Y > target.Y)
|
||||
{
|
||||
return CardinalDirection.SouthWest;
|
||||
}
|
||||
else
|
||||
{
|
||||
return CardinalDirection.NorthWest;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(Y == target.Y)
|
||||
{
|
||||
return CardinalDirection.East;
|
||||
}
|
||||
else if(Y > target.Y)
|
||||
{
|
||||
return CardinalDirection.SouthEast;
|
||||
}
|
||||
else{
|
||||
return CardinalDirection.NorthEast;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
51 Hurkle/csharp/src/hurkle/GuessViewModel.cs
Normal file
7
51 Hurkle/csharp/src/hurkle/GuessViewModel.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal class GuessViewModel
|
||||
{
|
||||
public int CurrentGuessNumber {get;init;}
|
||||
}
|
||||
}
|
||||
48
51 Hurkle/csharp/src/hurkle/HurkleGame.cs
Normal file
48
51 Hurkle/csharp/src/hurkle/HurkleGame.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using System;
|
||||
|
||||
namespace hurkle
|
||||
{
|
||||
internal class HurkleGame
|
||||
{
|
||||
private readonly Random _random = new Random();
|
||||
private readonly IHurkleView _view;
|
||||
private readonly int guesses;
|
||||
private readonly int gridSize;
|
||||
|
||||
public HurkleGame(int guesses, int gridSize, IHurkleView view)
|
||||
{
|
||||
_view = view;
|
||||
this.guesses = guesses;
|
||||
this.gridSize = gridSize;
|
||||
}
|
||||
|
||||
public void PlayGame()
|
||||
{
|
||||
// BASIC program was generating a float between 0 and 1
|
||||
// then multiplying by the size of the grid to to a number
|
||||
// between 1 and 10. C# allows you to do that directly.
|
||||
var hurklePoint = new GamePoint{
|
||||
X = _random.Next(0, gridSize),
|
||||
Y = _random.Next(0, gridSize)
|
||||
};
|
||||
|
||||
for(var K=1;K<=guesses;K++)
|
||||
{
|
||||
var guessPoint = _view.GetGuess(new GuessViewModel{CurrentGuessNumber = K});
|
||||
|
||||
var direction = guessPoint.GetDirectionTo(hurklePoint);
|
||||
switch(direction)
|
||||
{
|
||||
case CardinalDirection.None:
|
||||
_view.ShowVictory(new VictoryViewModel{CurrentGuessNumber = K});
|
||||
return;
|
||||
default:
|
||||
_view.ShowDirection(new FailedGuessViewModel{Direction = direction});
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
_view.ShowLoss(new LossViewModel{MaxGuesses = guesses, HurkleLocation = hurklePoint } );
|
||||
}
|
||||
}
|
||||
}
|
||||
10
51 Hurkle/csharp/src/hurkle/IHurkleView.cs
Normal file
10
51 Hurkle/csharp/src/hurkle/IHurkleView.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal interface IHurkleView
|
||||
{
|
||||
GamePoint GetGuess(GuessViewModel guessViewModel);
|
||||
void ShowVictory(VictoryViewModel victoryViewModel);
|
||||
void ShowDirection(FailedGuessViewModel failedGuessViewModel);
|
||||
void ShowLoss(LossViewModel lossViewModel);
|
||||
}
|
||||
}
|
||||
8
51 Hurkle/csharp/src/hurkle/LossViewModel.cs
Normal file
8
51 Hurkle/csharp/src/hurkle/LossViewModel.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal class LossViewModel
|
||||
{
|
||||
public int MaxGuesses { get; init; }
|
||||
public GamePoint HurkleLocation { get; init; }
|
||||
}
|
||||
}
|
||||
64
51 Hurkle/csharp/src/hurkle/Program.cs
Normal file
64
51 Hurkle/csharp/src/hurkle/Program.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using System;
|
||||
|
||||
namespace hurkle
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static void Main(string[] args)
|
||||
{
|
||||
/*
|
||||
Original source transscription
|
||||
10 PRINT TAB(33);"HURKLE"
|
||||
20 PRINT TAB(15);"CREATIVE COMPUTING NORRISTOWN, NEW JERSEY"
|
||||
30 PRINT;PRINT;PRINT
|
||||
*/
|
||||
Console.WriteLine(new string(' ', 33) + @"HURKLE");
|
||||
Console.WriteLine(new string(' ', 15) + @"CREATIVE COMPUTING NORRISTOWN, NEW JERSEY");
|
||||
/*
|
||||
110 N=5
|
||||
120 G=10
|
||||
*/
|
||||
var N=5;
|
||||
var G=10;
|
||||
/*
|
||||
210 PRINT
|
||||
220 PRINT "A HURKLE IS HIDING ON A";G;"BY";G;"GRID. HOMEBASE"
|
||||
230 PRINT "ON THE GRID IS POINT 0,0 AND ANY GRIDPOINT IS A"
|
||||
240 PRINT "PAIR OF WHOLE NUMBERS SEPERATED BY A COMMA. TRY TO"
|
||||
250 PRINT "GUESS THE HURKLE'S GRIDPOINT. YOU GET";N;"TRIES."
|
||||
260 PRINT "AFTER EACH TRY, I WILL TELL YOU THE APPROXIMATE"
|
||||
270 PRINT "DIRECTION TO GO TO LOOK FOR THE HURKLE."
|
||||
280 PRINT
|
||||
*/
|
||||
// Using string formatting via the '$' string
|
||||
Console.WriteLine();
|
||||
Console.WriteLine($"A HURKLE IS HIDING ON A {G} BY {G} GRID. HOMEBASE");
|
||||
Console.WriteLine(@"ON THE GRID IS POINT 0,0 AND ANY GRIDPOINT IS A");
|
||||
Console.WriteLine(@"PAIR OF WHOLE NUMBERS SEPERATED BY A COMMA. TRY TO");
|
||||
Console.WriteLine($"GUESS THE HURKLE'S GRIDPOINT. YOU GET {N} TRIES.");
|
||||
Console.WriteLine(@"AFTER EACH TRY, I WILL TELL YOU THE APPROXIMATE");
|
||||
Console.WriteLine(@"DIRECTION TO GO TO LOOK FOR THE HURKLE.");
|
||||
Console.WriteLine();
|
||||
|
||||
var view = new ConsoleHurkleView();
|
||||
var hurkle = new HurkleGame(N,G, view);
|
||||
while(true)
|
||||
{
|
||||
hurkle.PlayGame();
|
||||
|
||||
Console.WriteLine("PLAY AGAIN? (Y)ES/(N)O");
|
||||
var playAgainResponse = Console.ReadLine();
|
||||
if(playAgainResponse.Trim().StartsWith("y", StringComparison.InvariantCultureIgnoreCase))
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("LET'S PLAY AGAIN. HURKLE IS HIDING");
|
||||
Console.WriteLine();
|
||||
}else{
|
||||
Console.WriteLine("THANKS FOR PLAYING!");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
51 Hurkle/csharp/src/hurkle/VictoryViewModel.cs
Normal file
7
51 Hurkle/csharp/src/hurkle/VictoryViewModel.cs
Normal file
@@ -0,0 +1,7 @@
|
||||
namespace hurkle
|
||||
{
|
||||
internal class VictoryViewModel
|
||||
{
|
||||
public int CurrentGuessNumber {get; init;}
|
||||
}
|
||||
}
|
||||
8
51 Hurkle/csharp/src/hurkle/hurkle.csproj
Normal file
8
51 Hurkle/csharp/src/hurkle/hurkle.csproj
Normal file
@@ -0,0 +1,8 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net5.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user