implemented random system movement changes

damage and repair, with changes to how this is implemented / reported
This commit is contained in:
Christopher
2023-03-02 17:13:52 +13:00
parent 33fc2b4c5a
commit 51663ea0b1
4 changed files with 93 additions and 11 deletions

View File

@@ -1,3 +1,5 @@
use rand::Rng;
use crate::{model::{Galaxy, Pos, COURSES, EndPosition, self, Enterprise, systems}, view, input};
pub fn perform_short_range_scan(galaxy: &Galaxy) {
@@ -66,9 +68,53 @@ pub fn gather_dir_and_speed_then_move(galaxy: &mut Galaxy, provided: Vec<String>
if galaxy.enterprise.destroyed {
return;
}
repair_systems(&mut galaxy.enterprise, speed);
repair_or_damage_random_system(&mut galaxy.enterprise);
move_enterprise(course, speed, galaxy);
}
fn repair_systems(enterprise: &mut Enterprise, amount: f32) {
let keys: Vec<String> = enterprise.damaged.keys().map(|k| k.to_string()).collect();
let mut repaired = Vec::new();
for key in keys {
let fully_fixed = enterprise.repair_system(&key, amount);
if fully_fixed {
repaired.push(systems::name_for(&key));
}
}
if repaired.len() <= 0 {
return;
}
view::damage_control_report();
for name in repaired {
view::system_repair_completed(name);
}
}
fn repair_or_damage_random_system(enterprise: &mut Enterprise) {
let mut rng = rand::thread_rng();
if rng.gen::<f32>() > 0.2 {
return;
}
let system = systems::KEYS[rng.gen_range(0..systems::KEYS.len())].to_string();
let system_name = &systems::name_for(&system);
if rng.gen::<f32>() >= 0.6 {
enterprise.repair_system(&system, rng.gen::<f32>() * 3.0 + 1.0);
view::random_repair_report_for(system_name, false);
} else {
enterprise.damage_system(&system, rng.gen::<f32>() * 5.0 + 1.0);
view::random_repair_report_for(system_name, true);
}
}
fn move_enterprise(course: u8, warp_speed: f32, galaxy: &mut Galaxy) {
let ship = &mut galaxy.enterprise;
@@ -154,9 +200,9 @@ pub fn display_damage_control(enterprise: &Enterprise) {
}
println!("Device State of Repair");
for i in 0..systems::NAMES.len() {
let damage = enterprise.damaged.get(systems::ALL[i]).unwrap_or(&0.0);
println!("{:<25}{}", systems::NAMES[i], damage)
for key in systems::KEYS {
let damage = enterprise.damaged.get(key).unwrap_or(&0.0);
println!("{:<25}{}", systems::name_for(key), damage)
}
println!();
}

View File

@@ -74,27 +74,47 @@ impl Enterprise {
return
}
let system = systems::ALL[rng.gen_range(0..systems::ALL.len())].to_string();
let system = systems::KEYS[rng.gen_range(0..systems::KEYS.len())].to_string();
let damage = hit_past_shield + rng.gen::<f32>() * 0.5;
self.damaged.entry(system).and_modify(|d| *d -= damage).or_insert(-damage);
self.damage_system(&system, damage);
}
pub fn damage_system(&mut self, system: &str, damage: f32) {
self.damaged.entry(system.to_string()).and_modify(|d| *d -= damage).or_insert(-damage);
}
pub fn repair_system(&mut self, system: &str, amount: f32) -> bool {
let existing_damage = self.damaged[system];
if existing_damage + amount >= 0.0 {
self.damaged.remove(system);
return true;
}
self.damaged.entry(system.to_string()).and_modify(|d| *d += amount);
return false;
}
}
pub mod systems {
use std::collections::HashMap;
pub const SHORT_RANGE_SCAN: &str = "SRS";
pub const WARP_ENGINES: &str = "NAV";
pub const SHIELD_CONTROL: &str = "SHE";
pub const DAMAGE_CONTROL: &str = "DAM";
pub const ALL: [&str; 4] = [
pub const KEYS: [&str; 4] = [
SHORT_RANGE_SCAN, WARP_ENGINES, SHIELD_CONTROL, DAMAGE_CONTROL
];
pub const NAMES: [&str; 4] = [
"Short Range Scanners", "Warp Engines", "Shield Control", "Damage Control"
];
pub fn name_for(key: &str) -> String {
match key {
SHORT_RANGE_SCAN => "Short Range Scanners".into(),
WARP_ENGINES => "Warp Engines".into(),
SHIELD_CONTROL => "Shield Control".into(),
DAMAGE_CONTROL => "Damage Control".into(),
_ => "Unknown".into()
}
}
}
pub struct EndPosition {

View File

@@ -208,3 +208,19 @@ pub fn damaged_engines(max_warp: f32, warp_factor: f32) {
println!("Warp engines are damaged. Maximum speed = warp {max_warp}
Chief Engineer Scott reports, 'The engines won't take warp {warp_factor} !'")
}
pub fn damage_control_report() {
println!("Damage Control report:")
}
pub fn random_repair_report_for(name: &str, damaged: bool) {
let mut message = "state of repair improved";
if damaged {
message = "damaged";
}
println!("Damage Control report: {name} {message}")
}
pub fn system_repair_completed(name: String) {
println!(" {name} repair completed.")
}

View File

@@ -13,7 +13,7 @@ Started after movement and display of stats was finished (no energy management o
- [x] shield hit absorption
- [x] subsystem damage
- [x] and support for reports
- [ ] random system damage on move
- [x] random system damage or repairs on move
- [ ] lrs?
- [ ] stranded...
- [ ] stop before hitting an object