mirror of
https://github.com/coding-horror/basic-computer-games.git
synced 2025-12-29 06:05:36 -08:00
509
55_Life/csharp/.gitignore
vendored
Normal file
509
55_Life/csharp/.gitignore
vendored
Normal file
@@ -0,0 +1,509 @@
|
||||
|
||||
# Created by https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode
|
||||
# Edit at https://www.toptal.com/developers/gitignore?templates=dotnetcore,rider,visualstudio,visualstudiocode
|
||||
|
||||
### DotnetCore ###
|
||||
# .NET Core build folders
|
||||
bin/
|
||||
obj/
|
||||
|
||||
# Common node modules locations
|
||||
/node_modules
|
||||
/wwwroot/node_modules
|
||||
|
||||
### Rider ###
|
||||
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
|
||||
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
|
||||
|
||||
# User-specific stuff
|
||||
.idea/**/workspace.xml
|
||||
.idea/**/tasks.xml
|
||||
.idea/**/usage.statistics.xml
|
||||
.idea/**/dictionaries
|
||||
.idea/**/shelf
|
||||
|
||||
# AWS User-specific
|
||||
.idea/**/aws.xml
|
||||
|
||||
# Generated files
|
||||
.idea/**/contentModel.xml
|
||||
|
||||
# Sensitive or high-churn files
|
||||
.idea/**/dataSources/
|
||||
.idea/**/dataSources.ids
|
||||
.idea/**/dataSources.local.xml
|
||||
.idea/**/sqlDataSources.xml
|
||||
.idea/**/dynamic.xml
|
||||
.idea/**/uiDesigner.xml
|
||||
.idea/**/dbnavigator.xml
|
||||
|
||||
# Gradle
|
||||
.idea/**/gradle.xml
|
||||
.idea/**/libraries
|
||||
|
||||
# Gradle and Maven with auto-import
|
||||
# When using Gradle or Maven with auto-import, you should exclude module files,
|
||||
# since they will be recreated, and may cause churn. Uncomment if using
|
||||
# auto-import.
|
||||
# .idea/artifacts
|
||||
# .idea/compiler.xml
|
||||
# .idea/jarRepositories.xml
|
||||
# .idea/modules.xml
|
||||
# .idea/*.iml
|
||||
# .idea/modules
|
||||
# *.iml
|
||||
# *.ipr
|
||||
|
||||
# CMake
|
||||
cmake-build-*/
|
||||
|
||||
# Mongo Explorer plugin
|
||||
.idea/**/mongoSettings.xml
|
||||
|
||||
# File-based project format
|
||||
*.iws
|
||||
|
||||
# IntelliJ
|
||||
out/
|
||||
|
||||
# mpeltonen/sbt-idea plugin
|
||||
.idea_modules/
|
||||
|
||||
# JIRA plugin
|
||||
atlassian-ide-plugin.xml
|
||||
|
||||
# Cursive Clojure plugin
|
||||
.idea/replstate.xml
|
||||
|
||||
# SonarLint plugin
|
||||
.idea/sonarlint/
|
||||
|
||||
# Crashlytics plugin (for Android Studio and IntelliJ)
|
||||
com_crashlytics_export_strings.xml
|
||||
crashlytics.properties
|
||||
crashlytics-build.properties
|
||||
fabric.properties
|
||||
|
||||
# Editor-based Rest Client
|
||||
.idea/httpRequests
|
||||
|
||||
# Android studio 3.1+ serialized cache file
|
||||
.idea/caches/build_file_checksums.ser
|
||||
|
||||
### VisualStudioCode ###
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
!.vscode/*.code-snippets
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Built Visual Studio Code Extensions
|
||||
*.vsix
|
||||
|
||||
### VisualStudioCode Patch ###
|
||||
# Ignore all local history of files
|
||||
.history
|
||||
.ionide
|
||||
|
||||
# Support for Project snippet scope
|
||||
|
||||
### VisualStudio ###
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.tlog
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
|
||||
### VisualStudio Patch ###
|
||||
# Additional files built by Visual Studio
|
||||
|
||||
# End of https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode
|
||||
9
55_Life/csharp/Life.csproj
Normal file
9
55_Life/csharp/Life.csproj
Normal file
@@ -0,0 +1,9 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
16
55_Life/csharp/Life.sln
Normal file
16
55_Life/csharp/Life.sln
Normal file
@@ -0,0 +1,16 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Life", "Life.csproj", "{28B02688-78D1-4B3E-B998-BCC78C292D03}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
326
55_Life/csharp/Program.cs
Normal file
326
55_Life/csharp/Program.cs
Normal file
@@ -0,0 +1,326 @@
|
||||
/*
|
||||
* LIFE
|
||||
* An implementation of John Conway's popular cellular automaton
|
||||
* Ported by Dyego Alekssander Maas
|
||||
*
|
||||
* An example pattern would be:
|
||||
* " * "
|
||||
* "***"
|
||||
* "DONE" (indicates that the simulation can start)
|
||||
*
|
||||
* You can find patterns to play with here: http://pi.math.cornell.edu/~lipa/mec/lesson6.html
|
||||
*
|
||||
* Optionally, you can run this program with the "--wait 1000" argument, the number being the time in milliseconds
|
||||
* that the application will pause between each iteration. This is enables you to watch the simulation unfolding.
|
||||
* By default, there is no pause between iterations.
|
||||
*/
|
||||
using System.Text;
|
||||
|
||||
const int maxWidth = 70;
|
||||
const int maxHeight = 24;
|
||||
|
||||
Console.WriteLine("ENTER YOUR PATTERN:");
|
||||
var pattern = ReadPattern(limitHeight: maxHeight).ToArray();
|
||||
|
||||
var (minX, minY) = FindTopLeftCorner(pattern);
|
||||
var maxX = maxHeight;
|
||||
var maxY = maxWidth;
|
||||
|
||||
var matrix = new Matrix(height: maxHeight, width: maxWidth);
|
||||
var simulation = InitializeSimulation(pattern, matrix);
|
||||
|
||||
PrintHeader();
|
||||
ProcessSimulation();
|
||||
|
||||
IEnumerable<string> ReadPattern(int limitHeight)
|
||||
{
|
||||
for (var i = 0; i < limitHeight; i++)
|
||||
{
|
||||
var input = Console.ReadLine();
|
||||
if (input.ToUpper() == "DONE")
|
||||
{
|
||||
yield return string.Empty;
|
||||
break;
|
||||
}
|
||||
|
||||
// In the original version, BASIC would trim the spaces in the beginning of an input, so the original
|
||||
// game allowed you to input an '.' before the spaces to circumvent this limitation. This behavior was
|
||||
// kept for compatibility.
|
||||
if (input.StartsWith('.'))
|
||||
yield return input.Substring(1, input.Length - 2);
|
||||
|
||||
yield return input;
|
||||
}
|
||||
}
|
||||
|
||||
(int minX, int minY) FindTopLeftCorner(IEnumerable<string> patternLines)
|
||||
{
|
||||
var longestInput = patternLines
|
||||
.Select((value, index) => (index, value))
|
||||
.OrderByDescending(input => input.value.Length)
|
||||
.First();
|
||||
var centerX = (11 - longestInput.index / 2) - 1;
|
||||
var centerY = (33 - longestInput.value.Length / 2) - 1;
|
||||
return (centerX, centerY);
|
||||
}
|
||||
|
||||
void PrintHeader()
|
||||
{
|
||||
void PrintCentered(string text)
|
||||
{
|
||||
const int pageWidth = 64;
|
||||
|
||||
var spaceCount = (pageWidth - text.Length) / 2;
|
||||
Console.Write(new string(' ', spaceCount));
|
||||
Console.WriteLine(text);
|
||||
}
|
||||
|
||||
PrintCentered("LIFE");
|
||||
PrintCentered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine();
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Simulation InitializeSimulation(IReadOnlyList<string> inputPattern, Matrix matrixToInitialize) {
|
||||
var newSimulation = new Simulation();
|
||||
|
||||
// translates the pattern to the middle of the simulation and counts initial population
|
||||
for (var x = 0; x < inputPattern.Count; x++)
|
||||
{
|
||||
for (var y = 0; y < inputPattern[x].Length; y++)
|
||||
{
|
||||
if (inputPattern[x][y] == ' ') continue;
|
||||
|
||||
matrixToInitialize[minX + x, minY + y] = CellState.Stable;
|
||||
newSimulation.IncreasePopulation();
|
||||
}
|
||||
}
|
||||
|
||||
return newSimulation;
|
||||
}
|
||||
|
||||
TimeSpan GetPauseBetweenIterations()
|
||||
{
|
||||
if (args.Length == 2)
|
||||
{
|
||||
var parameter = args[0].ToLower();
|
||||
if (parameter.Contains("wait"))
|
||||
{
|
||||
var value = args[1];
|
||||
if (int.TryParse(value, out var sleepMilliseconds))
|
||||
return TimeSpan.FromMilliseconds(sleepMilliseconds);
|
||||
}
|
||||
}
|
||||
|
||||
return TimeSpan.Zero;
|
||||
}
|
||||
|
||||
void ProcessSimulation()
|
||||
{
|
||||
var pauseBetweenIterations = GetPauseBetweenIterations();
|
||||
var isInvalid = false;
|
||||
|
||||
while (true)
|
||||
{
|
||||
Console.WriteLine($"GENERATION: {simulation.Generation}\tPOPULATION: {simulation.Population}");
|
||||
if (isInvalid)
|
||||
Console.WriteLine("INVALID!");
|
||||
|
||||
simulation.StartNewGeneration();
|
||||
|
||||
var nextMinX = maxHeight - 1;
|
||||
var nextMinY = maxWidth - 1;
|
||||
var nextMaxX = 0;
|
||||
var nextMaxY = 0;
|
||||
|
||||
// prints the empty lines before search area
|
||||
for (var x = 0; x < minX; x++)
|
||||
{
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
// refreshes the matrix and updates search area
|
||||
for (var x = minX; x < maxX; x++)
|
||||
{
|
||||
var printedLine = Enumerable.Repeat(' ', maxWidth).ToList();
|
||||
for (var y = minY; y < maxY; y++)
|
||||
{
|
||||
if (matrix[x, y] == CellState.Dying)
|
||||
{
|
||||
matrix[x, y] = CellState.Empty;
|
||||
continue;
|
||||
}
|
||||
if (matrix[x, y] == CellState.New)
|
||||
{
|
||||
matrix[x, y] = CellState.Stable;
|
||||
}
|
||||
else if (matrix[x, y] != CellState.Stable)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
printedLine[y] = '*';
|
||||
|
||||
nextMinX = Math.Min(x, nextMinX);
|
||||
nextMaxX = Math.Max(x + 1, nextMaxX);
|
||||
nextMinY = Math.Min(y, nextMinY);
|
||||
nextMaxY = Math.Max(y + 1, nextMaxY);
|
||||
}
|
||||
|
||||
Console.WriteLine(string.Join(separator: null, values: printedLine));
|
||||
}
|
||||
|
||||
// prints empty lines after search area
|
||||
for (var x = maxX + 1; x < maxHeight; x++)
|
||||
{
|
||||
Console.WriteLine();
|
||||
}
|
||||
Console.WriteLine();
|
||||
|
||||
void UpdateSearchArea()
|
||||
{
|
||||
minX = nextMinX;
|
||||
maxX = nextMaxX;
|
||||
minY = nextMinY;
|
||||
maxY = nextMaxY;
|
||||
|
||||
if (minX < 3)
|
||||
{
|
||||
minX = 3;
|
||||
isInvalid = true;
|
||||
}
|
||||
|
||||
if (maxX > 22)
|
||||
{
|
||||
maxX = 22;
|
||||
isInvalid = true;
|
||||
}
|
||||
|
||||
if (minY < 3)
|
||||
{
|
||||
minY = 3;
|
||||
isInvalid = true;
|
||||
}
|
||||
|
||||
if (maxY > 68)
|
||||
{
|
||||
maxY = 68;
|
||||
isInvalid = true;
|
||||
}
|
||||
}
|
||||
UpdateSearchArea();
|
||||
|
||||
for (var x = minX - 1; x < maxX + 2; x++)
|
||||
{
|
||||
for (var y = minY - 1; y < maxY + 2; y++)
|
||||
{
|
||||
int CountNeighbors()
|
||||
{
|
||||
var neighbors = 0;
|
||||
for (var i = x - 1; i < x + 2; i++)
|
||||
{
|
||||
for (var j = y - 1; j < y + 2; j++)
|
||||
{
|
||||
if (matrix[i, j] == CellState.Stable || matrix[i, j] == CellState.Dying)
|
||||
neighbors++;
|
||||
}
|
||||
}
|
||||
|
||||
return neighbors;
|
||||
}
|
||||
|
||||
var neighbors = CountNeighbors();
|
||||
if (matrix[x, y] == 0)
|
||||
{
|
||||
if (neighbors == 3)
|
||||
{
|
||||
matrix[x, y] = CellState.New;
|
||||
simulation.IncreasePopulation();
|
||||
}
|
||||
}
|
||||
else if (neighbors is < 3 or > 4)
|
||||
{
|
||||
matrix[x, y] = CellState.Dying;
|
||||
}
|
||||
else
|
||||
{
|
||||
simulation.IncreasePopulation();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// expands search area to accommodate new cells
|
||||
minX--;
|
||||
minY--;
|
||||
maxX++;
|
||||
maxY++;
|
||||
|
||||
if (pauseBetweenIterations > TimeSpan.Zero)
|
||||
Thread.Sleep(pauseBetweenIterations);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the state of a given cell in the simulation.
|
||||
/// </summary>
|
||||
internal enum CellState
|
||||
{
|
||||
Empty = 0,
|
||||
Stable = 1,
|
||||
Dying = 2,
|
||||
New = 3
|
||||
}
|
||||
|
||||
public class Simulation
|
||||
{
|
||||
public int Generation { get; private set; }
|
||||
|
||||
public int Population { get; private set; }
|
||||
|
||||
public void StartNewGeneration()
|
||||
{
|
||||
Generation++;
|
||||
Population = 0;
|
||||
}
|
||||
|
||||
public void IncreasePopulation()
|
||||
{
|
||||
Population++;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This class was created to aid debugging, through the implementation of the ToString() method.
|
||||
/// </summary>
|
||||
class Matrix
|
||||
{
|
||||
private readonly CellState[,] _matrix;
|
||||
|
||||
public Matrix(int height, int width)
|
||||
{
|
||||
_matrix = new CellState[height, width];
|
||||
}
|
||||
|
||||
public CellState this[int x, int y]
|
||||
{
|
||||
get => _matrix[x, y];
|
||||
set => _matrix[x, y] = value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
var stringBuilder = new StringBuilder();
|
||||
for (var x = 0; x < _matrix.GetLength(0); x++)
|
||||
{
|
||||
for (var y = 0; y < _matrix.GetLength(1); y++)
|
||||
{
|
||||
var character = _matrix[x, y] == 0 ? " ": ((int)_matrix[x, y]).ToString();
|
||||
stringBuilder.Append(character);
|
||||
}
|
||||
|
||||
stringBuilder.AppendLine();
|
||||
}
|
||||
return stringBuilder.ToString();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user