Merge pull request #490 from DyegoMaas/55_Life_csharp

Life in C#
This commit is contained in:
Tim Buchalka
2022-01-12 10:54:00 +10:30
committed by GitHub
4 changed files with 860 additions and 0 deletions

509
55_Life/csharp/.gitignore vendored Normal file
View File

@@ -0,0 +1,509 @@
# Created by https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=dotnetcore,rider,visualstudio,visualstudiocode
### DotnetCore ###
# .NET Core build folders
bin/
obj/
# Common node modules locations
/node_modules
/wwwroot/node_modules
### Rider ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf
# AWS User-specific
.idea/**/aws.xml
# Generated files
.idea/**/contentModel.xml
# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml
# Gradle
.idea/**/gradle.xml
.idea/**/libraries
# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn. Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr
# CMake
cmake-build-*/
# Mongo Explorer plugin
.idea/**/mongoSettings.xml
# File-based project format
*.iws
# IntelliJ
out/
# mpeltonen/sbt-idea plugin
.idea_modules/
# JIRA plugin
atlassian-ide-plugin.xml
# Cursive Clojure plugin
.idea/replstate.xml
# SonarLint plugin
.idea/sonarlint/
# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties
# Editor-based Rest Client
.idea/httpRequests
# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser
### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
# Built Visual Studio Code Extensions
*.vsix
### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide
# Support for Project snippet scope
### VisualStudio ###
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
# User-specific files
*.rsuser
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Mono auto generated files
mono_crash.*
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
[Ww][Ii][Nn]32/
[Aa][Rr][Mm]/
[Aa][Rr][Mm]64/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
[Ll]ogs/
# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# Visual Studio 2017 auto generated files
Generated\ Files/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUnit
*.VisualState.xml
TestResult.xml
nunit-*.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# Benchmark Results
BenchmarkDotNet.Artifacts/
# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
# ASP.NET Scaffolding
ScaffoldingReadMe.txt
# StyleCop
StyleCopReport.xml
# Files built by Visual Studio
*_i.c
*_p.c
*_h.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*_wpftmp.csproj
*.log
*.tlog
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# Visual Studio Trace Files
*.e2e
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json
# Coverlet is a free, cross platform Code Coverage Tool
coverage*.json
coverage*.xml
coverage*.info
# Visual Studio code coverage results
*.coverage
*.coveragexml
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# NuGet Symbol Packages
*.snupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx
*.appxbundle
*.appxupload
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!?*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs
# Including strong name files can present a security risk
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak
# SQL Server files
*.mdf
*.ldf
*.ndf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser
*- [Bb]ackup.rdl
*- [Bb]ackup ([0-9]).rdl
*- [Bb]ackup ([0-9][0-9]).rdl
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
*.vbp
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
*.dsw
*.dsp
# Visual Studio 6 technical files
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# CodeRush personal settings
.cr/personal
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config
# Tabs Studio
*.tss
# Telerik's JustMock configuration file
*.jmconfig
# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs
# OpenCover UI analysis results
OpenCover/
# Azure Stream Analytics local run output
ASALocalRun/
# MSBuild Binary and Structured Log
*.binlog
# NVidia Nsight GPU debugger configuration file
*.nvuser
# MFractors (Xamarin productivity tool) working folder
.mfractor/
# Local History for Visual Studio
.localhistory/
# Visual Studio History (VSHistory) files
.vshistory/
# BeatPulse healthcheck temp database
healthchecksdb
# Backup folder for Package Reference Convert tool in Visual Studio 2017
MigrationBackup/
# Ionide (cross platform F# VS Code tools) working folder
.ionide/
# Fody - auto-generated XML schema
FodyWeavers.xsd
# VS Code files for those working on multiple tools
*.code-workspace
# Local History for Visual Studio Code
# Windows Installer files from build outputs
*.cab
*.msi
*.msix
*.msm
*.msp
# JetBrains Rider
*.sln.iml
### VisualStudio Patch ###
# Additional files built by Visual Studio
# End of https://www.toptal.com/developers/gitignore/api/dotnetcore,rider,visualstudio,visualstudiocode

View File

@@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

16
55_Life/csharp/Life.sln Normal file
View File

@@ -0,0 +1,16 @@
Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Life", "Life.csproj", "{28B02688-78D1-4B3E-B998-BCC78C292D03}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Debug|Any CPU.Build.0 = Debug|Any CPU
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.ActiveCfg = Release|Any CPU
{28B02688-78D1-4B3E-B998-BCC78C292D03}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal

326
55_Life/csharp/Program.cs Normal file
View File

@@ -0,0 +1,326 @@
/*
* LIFE
* An implementation of John Conway's popular cellular automaton
* Ported by Dyego Alekssander Maas
*
* An example pattern would be:
* " * "
* "***"
* "DONE" (indicates that the simulation can start)
*
* You can find patterns to play with here: http://pi.math.cornell.edu/~lipa/mec/lesson6.html
*
* Optionally, you can run this program with the "--wait 1000" argument, the number being the time in milliseconds
* that the application will pause between each iteration. This is enables you to watch the simulation unfolding.
* By default, there is no pause between iterations.
*/
using System.Text;
const int maxWidth = 70;
const int maxHeight = 24;
Console.WriteLine("ENTER YOUR PATTERN:");
var pattern = ReadPattern(limitHeight: maxHeight).ToArray();
var (minX, minY) = FindTopLeftCorner(pattern);
var maxX = maxHeight;
var maxY = maxWidth;
var matrix = new Matrix(height: maxHeight, width: maxWidth);
var simulation = InitializeSimulation(pattern, matrix);
PrintHeader();
ProcessSimulation();
IEnumerable<string> ReadPattern(int limitHeight)
{
for (var i = 0; i < limitHeight; i++)
{
var input = Console.ReadLine();
if (input.ToUpper() == "DONE")
{
yield return string.Empty;
break;
}
// In the original version, BASIC would trim the spaces in the beginning of an input, so the original
// game allowed you to input an '.' before the spaces to circumvent this limitation. This behavior was
// kept for compatibility.
if (input.StartsWith('.'))
yield return input.Substring(1, input.Length - 2);
yield return input;
}
}
(int minX, int minY) FindTopLeftCorner(IEnumerable<string> patternLines)
{
var longestInput = patternLines
.Select((value, index) => (index, value))
.OrderByDescending(input => input.value.Length)
.First();
var centerX = (11 - longestInput.index / 2) - 1;
var centerY = (33 - longestInput.value.Length / 2) - 1;
return (centerX, centerY);
}
void PrintHeader()
{
void PrintCentered(string text)
{
const int pageWidth = 64;
var spaceCount = (pageWidth - text.Length) / 2;
Console.Write(new string(' ', spaceCount));
Console.WriteLine(text);
}
PrintCentered("LIFE");
PrintCentered("CREATIVE COMPUTING MORRISTOWN, NEW JERSEY");
Console.WriteLine();
Console.WriteLine();
Console.WriteLine();
}
Simulation InitializeSimulation(IReadOnlyList<string> inputPattern, Matrix matrixToInitialize) {
var newSimulation = new Simulation();
// translates the pattern to the middle of the simulation and counts initial population
for (var x = 0; x < inputPattern.Count; x++)
{
for (var y = 0; y < inputPattern[x].Length; y++)
{
if (inputPattern[x][y] == ' ') continue;
matrixToInitialize[minX + x, minY + y] = CellState.Stable;
newSimulation.IncreasePopulation();
}
}
return newSimulation;
}
TimeSpan GetPauseBetweenIterations()
{
if (args.Length == 2)
{
var parameter = args[0].ToLower();
if (parameter.Contains("wait"))
{
var value = args[1];
if (int.TryParse(value, out var sleepMilliseconds))
return TimeSpan.FromMilliseconds(sleepMilliseconds);
}
}
return TimeSpan.Zero;
}
void ProcessSimulation()
{
var pauseBetweenIterations = GetPauseBetweenIterations();
var isInvalid = false;
while (true)
{
Console.WriteLine($"GENERATION: {simulation.Generation}\tPOPULATION: {simulation.Population}");
if (isInvalid)
Console.WriteLine("INVALID!");
simulation.StartNewGeneration();
var nextMinX = maxHeight - 1;
var nextMinY = maxWidth - 1;
var nextMaxX = 0;
var nextMaxY = 0;
// prints the empty lines before search area
for (var x = 0; x < minX; x++)
{
Console.WriteLine();
}
// refreshes the matrix and updates search area
for (var x = minX; x < maxX; x++)
{
var printedLine = Enumerable.Repeat(' ', maxWidth).ToList();
for (var y = minY; y < maxY; y++)
{
if (matrix[x, y] == CellState.Dying)
{
matrix[x, y] = CellState.Empty;
continue;
}
if (matrix[x, y] == CellState.New)
{
matrix[x, y] = CellState.Stable;
}
else if (matrix[x, y] != CellState.Stable)
{
continue;
}
printedLine[y] = '*';
nextMinX = Math.Min(x, nextMinX);
nextMaxX = Math.Max(x + 1, nextMaxX);
nextMinY = Math.Min(y, nextMinY);
nextMaxY = Math.Max(y + 1, nextMaxY);
}
Console.WriteLine(string.Join(separator: null, values: printedLine));
}
// prints empty lines after search area
for (var x = maxX + 1; x < maxHeight; x++)
{
Console.WriteLine();
}
Console.WriteLine();
void UpdateSearchArea()
{
minX = nextMinX;
maxX = nextMaxX;
minY = nextMinY;
maxY = nextMaxY;
if (minX < 3)
{
minX = 3;
isInvalid = true;
}
if (maxX > 22)
{
maxX = 22;
isInvalid = true;
}
if (minY < 3)
{
minY = 3;
isInvalid = true;
}
if (maxY > 68)
{
maxY = 68;
isInvalid = true;
}
}
UpdateSearchArea();
for (var x = minX - 1; x < maxX + 2; x++)
{
for (var y = minY - 1; y < maxY + 2; y++)
{
int CountNeighbors()
{
var neighbors = 0;
for (var i = x - 1; i < x + 2; i++)
{
for (var j = y - 1; j < y + 2; j++)
{
if (matrix[i, j] == CellState.Stable || matrix[i, j] == CellState.Dying)
neighbors++;
}
}
return neighbors;
}
var neighbors = CountNeighbors();
if (matrix[x, y] == 0)
{
if (neighbors == 3)
{
matrix[x, y] = CellState.New;
simulation.IncreasePopulation();
}
}
else if (neighbors is < 3 or > 4)
{
matrix[x, y] = CellState.Dying;
}
else
{
simulation.IncreasePopulation();
}
}
}
// expands search area to accommodate new cells
minX--;
minY--;
maxX++;
maxY++;
if (pauseBetweenIterations > TimeSpan.Zero)
Thread.Sleep(pauseBetweenIterations);
}
}
/// <summary>
/// Indicates the state of a given cell in the simulation.
/// </summary>
internal enum CellState
{
Empty = 0,
Stable = 1,
Dying = 2,
New = 3
}
public class Simulation
{
public int Generation { get; private set; }
public int Population { get; private set; }
public void StartNewGeneration()
{
Generation++;
Population = 0;
}
public void IncreasePopulation()
{
Population++;
}
}
/// <summary>
/// This class was created to aid debugging, through the implementation of the ToString() method.
/// </summary>
class Matrix
{
private readonly CellState[,] _matrix;
public Matrix(int height, int width)
{
_matrix = new CellState[height, width];
}
public CellState this[int x, int y]
{
get => _matrix[x, y];
set => _matrix[x, y] = value;
}
public override string ToString()
{
var stringBuilder = new StringBuilder();
for (var x = 0; x < _matrix.GetLength(0); x++)
{
for (var y = 0; y < _matrix.GetLength(1); y++)
{
var character = _matrix[x, y] == 0 ? " ": ((int)_matrix[x, y]).ToString();
stringBuilder.Append(character);
}
stringBuilder.AppendLine();
}
return stringBuilder.ToString();
}
}